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Karagin
12/19/01 01:04 AM
63.173.170.182

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If you could get the jets on there and not cut firepower that would be the best bet...

Is there a chance of a variant without the AMS or is the AMS a part of mech's over all design flow?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Bob_Richter
12/19/01 01:05 AM
134.121.144.40

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I can lose the AMS. I can get limited (3) Jump cap out of that if you want.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Karagin
12/19/01 01:06 AM
63.173.170.182

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This maybe something we (the SLDF Procurement Board and Quatermaster Corps) might consider until a proper design is picked to fill the needed role as per the open contract.

This would of course be a tempoary measure and more of a stop gap till the above mech is found.

Could the refits be done at SLDF bases or not?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
12/19/01 01:07 AM
63.173.170.182

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Was hoping for 5-8-5 at the least, will have to review it again without the idea of jump jets.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Bob_Richter
12/19/01 01:11 AM
134.121.144.40

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BattleMech Technical Readout

Type/Model: Cybertech Battlemech Prototype 113 CY-113XA
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 50 tons
Chassis: Cybertech 81 Endo Steel
Power Plant: 300 Cybertech Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 4 Cybertech LFT-554 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Cybertech FF18 Ferro-Fibrous
Armament:
2 Cybertech ERL12 ER Large Lasers
Manufacturer: Cybertech
Location: None
Communications System: Cybertech b13
Targeting & Tracking System: Cybertech TT205

==Overview:==
Designed in response to Star League contract #4590-A, Cybertech Battlemech Prototype 113 is presently untested and awaiting review by Cybertech field test units. All parts are produced in-house at Cybertech facilities in each of the major houses.


==Capabilities:==
The CY-113XA exceeds specifications for speed and has respectable armor for its class. It uses numerous advanced technologies, but comes in under the five million C-Bill mark. In its standard configuration, it is fitted with two Extended Range Large Lasers, which give it good offensive capability. This model has been retrofitted with a Cybertech LFT-554 Jump Jet system to comply with the requests of the Star League review panel.



--------------------------------------------------------
Type/Model: Cybertech Battlemech Prototype 113 CY-113XA
Mass: 50 tons

Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2.50
(Endo Steel Loc: 2 LA, 2 RA, 5 LT, 5 RT)
Engine: 300 6 19.00
Walking MP: 6
Running MP: 9
Jumping MP: 4
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 152 pts Ferro-Fibrous 14 8.50
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 25
Center Torso (Rear): 6
L/R Side Torso: 12 20/20
L/R Side Torso (Rear): 4/4
L/R Arm: 8 16/16
L/R Leg: 12 16/16

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 ER Large Laser LA 12 2 5.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 24 65 50.00
Crits & Tons Left: 13 .00

Calculated Factors:
Total Cost: 4,923,000 C-Bills
Battle Value: 1,208
Cost per BV: 4,075.33
Weapon Value: 1,015 / 1,015 (Ratio = .84 / .84)
Damage Factors: SRDmg = 15; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 6, Armor/Structure: 4/4
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MM; Point Value: 12

6-9-4 work for you?

I could also delve into level 3 tech, if you'd like. More on that later.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Karagin
12/19/01 01:14 AM
63.173.170.182

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This version does give it a better over all chance. This meets the requirments as given.

What did you have in mind for Level 3? If you want to post a level 3 version please keep it with in reason, nothing that makes it an ubermech....
Karagin

Given time and plenty of paper, a philosopher can prove anything.
LordChaos
12/19/01 01:16 AM
216.161.103.245

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Refits can be done at any facility that has a full mech repair capability (there's some internal recabling done for power, as well as the removel of several heat sinks). Additionaly, any competent tech should be able of installing the upgrade components assuming they can follow dirrections.
Real mechwariors pilot IS mechs.
Karagin
12/19/01 01:21 AM
63.173.170.182

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Please note that upon reciving and weighing in the SDH-7A, it was found to be .5tons under weight. (HMPro says it is).
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Bob_Richter
12/19/01 01:22 AM
134.121.144.40

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Though I didn't want to break the 5 million mark...

BattleMech Technical Readout

Type/Model: Cybertech Battlemech Prototype 113 CY-113XB
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 50 tons
Chassis: Cybertech 81 Endo Steel
Power Plant: 300 Cybertech Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Cybertech LFT-556 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Cybertech FF18 Ferro-Fibrous
Armament:
2 Cybertech ERL12 ER Large Lasers
Manufacturer: Cybertech
Location: None
Communications System: Cybertech b13
Targeting & Tracking System: Cybertech TT205

==Overview:==
Designed in response to Star League contract #4590-A, Cybertech Battlemech Prototype 113 is presently untested and awaiting review by Cybertech field test units. All parts are produced in-house at Cybertech facilities in each of the major houses.


==Capabilities:==
The CY-113XB exceeds specifications for speed and has respectable armor for its class. It uses numerous advanced technologies, but comes in just over the five million C-Bill mark. In its standard configuration it is fitted with two Extended Range Large Lasers, which give it good offensive capability. This model has been retrofitted with a Cybertech LFT-556 Jump Jet system to comply with the requests of the Star League review panel.

This model has also been retrofitted with a special lightweight cockpit, with no accomodation for passengers. The Star League review panel should be aware that space will be tight, but that it should present no problems to the lone mechwarrior.




--------------------------------------------------------
Type/Model: Cybertech Battlemech Prototype 113 CY-113XA
Mass: 50 tons

Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2.50
(Endo Steel Loc: 1 HD, 3 LA, 3 RA, 3 LT, 3 RT, 1 CT)
Engine: 300 6 19.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 3.00
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 152 pts Ferro-Fibrous 14 8.50
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 25
Center Torso (Rear): 6
L/R Side Torso: 12 20/20
L/R Side Torso (Rear): 4/4
L/R Arm: 8 16/16
L/R Leg: 12 16/16

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 ER Large Laser LA 12 2 5.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 24 66 50.00
Crits & Tons Left: 12 .00

Calculated Factors:
Total Cost: 5,185,500 C-Bills
Battle Value: 1,195
Cost per BV: 4,339.33
Weapon Value: 947 / 947 (Ratio = .79 / .79)
Damage Factors: SRDmg = 15; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 6J, Armor/Structure: 4/4
Damage PB/M/L: 2/1/1, Overheat: 1
Class: MM; Point Value: 12
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
12/19/01 01:28 AM
134.121.144.40

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6-9-5 with up-armored legs from the A or B

BattleMech Technical Readout

Type/Model: Cybertech Battlemech Prototype 113 CY-113XC
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 50 tons
Chassis: Cybertech 81 Endo Steel
Power Plant: 300 Cybertech Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 5 Cybertech LFT-555 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Cybertech FF18 Ferro-Fibrous
Armament:
2 Cybertech ERL12 ER Large Lasers
Manufacturer: Cybertech
Location: None
Communications System: Cybertech b13
Targeting & Tracking System: Cybertech TT205

==Overview:==
Designed in response to Star League contract #4590-A, Cybertech Battlemech Prototype 113 is presently untested and awaiting review by Cybertech field test units. All parts are produced in-house at Cybertech facilities in each of the major houses.


==Capabilities:==
The CY-113XC exceeds specifications for speed and has heavy armor for its class. It uses numerous advanced technologies, but comes in just over the five million C-Bill mark. In its standard configuration it is fitted with two Extended Range Large Lasers, which give it good offensive capability. This model has been retrofitted with a Cybertech LFT-555 Jump Jet system to comply with the requests of the Star League review panel.

This model has also been retrofitted with a special lightweight cockpit, with no accomodation for passengers. The Star League review panel should be aware that space will be tight, but that it should present no problems to the lone mechwarrior.




--------------------------------------------------------
Type/Model: Cybertech Battlemech Prototype 113 CY-113XC
Mass: 50 tons

Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2.50
(Endo Steel Loc: 1 HD, 3 LA, 3 RA, 3 LT, 3 RT, 1 CT)
Engine: 300 6 19.00
Walking MP: 6
Running MP: 9
Jumping MP: 5
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 3.00
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 160 pts Ferro-Fibrous 14 9.00
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 25
Center Torso (Rear): 6
L/R Side Torso: 12 20/20
L/R Side Torso (Rear): 4/4
L/R Arm: 8 16/16
L/R Leg: 12 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 ER Large Laser LA 12 2 5.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 3 RT)
--------------------------------------------------------
TOTALS: 24 65 50.00
Crits & Tons Left: 13 .00

Calculated Factors:
Total Cost: 5,035,500 C-Bills
Battle Value: 1,191
Cost per BV: 4,227.96
Weapon Value: 1,021 / 1,021 (Ratio = .86 / .86)
Damage Factors: SRDmg = 15; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 6, Armor/Structure: 4/4
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MM; Point Value: 12
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Karagin
12/19/01 01:29 AM
63.173.170.182

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This version meets the set standards even with the use of the compact cockpit. The review panel will be sure to have an eye on this one.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Bob_Richter
12/19/01 01:30 AM
134.121.144.40

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Cost is a serious limitation with this design, and the only reason I had to go level 3. I was actually considering a Light Engine, but it didn't work out. (It might have, had I chosen to use it exclusively, but that kind of busted the concept of a cheap but high-tech 'Mech.)
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Karagin
12/19/01 01:32 AM
63.173.170.182

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Interesting, the loss of 10 meters of jumping doesn't seem to effect the over useage of this machine, the finial testing should show if it is passiable idea or not.

6 told entries for the contract...this should be interesting.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
12/19/01 01:33 AM
63.173.170.182

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You do have 10 million cbill cap to work with...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
12/19/01 01:42 AM
63.173.170.182

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Currently we are statisfied with the recent model of the Enforcer. Though we may be interested in testing a few of these out on the off chance that the current situation changes in the Federated Commonwealth and we can again have access to uninterupted supply lines for the Enforcer.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
12/19/01 01:45 AM
63.173.170.182

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This version is also .5 tons Underweight.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
12/19/01 01:50 AM
63.173.170.182

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Review:

The Pitbull has impressive medium to short range firepower it lacks a ranged weapon that gives a heafty punch. We, the SLDF Testing Commitee feel that this mech does not meet the stated requirements of the contract.

We do how ever feel that the mech has use as fast scout hunter though and recommend that it be looked at for use in that role.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Bob_Richter
12/19/01 01:52 AM
134.121.144.40

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....here's a higher-cost higher-performance model.

BattleMech Technical Readout

Type/Model: Cybertech Battlemech Prototype 113 CY-113XAA
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 50 tons
Chassis: Cybertech 81 Endo Steel
Power Plant: 300 Cybertech/Defiance Light Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Cybertech LFT-556 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Cybertech FF18 Ferro-Fibrous
Armament:
2 Cybertech ERL12 ER Large Lasers
2 ER Medium Lasers
2 ER Small Lasers
Manufacturer: Cybertech
Location: None
Communications System: Cybertech b13
Targeting & Tracking System: Cybertech TT205

==Overview:==
Designed in response to Star League contract #4590-A, Cybertech Battlemech Prototype 113 is presently untested and awaiting review by Cybertech field test units. All parts are produced in-house at Cybertech facilities in each of the major houses.


==Capabilities:==
The CY-113XAA exceeds specifications for speed and has heavy armor for its class. It uses numerous advanced technologies, but comes in at a mere 8.5 million C-Bills. In its standard configuration it is fitted with two Extended Range Large Lasers, which give it good long range firepower. These weapons are supplimented by Medium and Small Extended Range Lasers for greater close-range power.

This model is also fitted with a Cybertech/Defiance Lightweight engine, a compromise between the extralight engine's power and the standard engine's survivability.

Cybertech LFT-556 Jump Jets round out the design.

--------------------------------------------------------
Type/Model: Cybertech Battlemech Prototype 113 CY-113XAA
Mass: 50 tons

Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2.50
(Endo Steel Loc: 4 LA, 3 RA, 3 LT, 3 RT, 1 CT)
Engine: 300 Light 10 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 161 pts Ferro-Fibrous 14 9.00
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 26
Center Torso (Rear): 6
L/R Side Torso: 12 20/20
L/R Side Torso (Rear): 4/4
L/R Arm: 8 16/16
L/R Leg: 12 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 ER Large Laser LA 12 2 5.00
1 ER Medium Laser RT 5 1 1.00
1 ER Small Laser RT 2 1 .50
1 ER Medium Laser LT 5 1 1.00
1 ER Small Laser LT 2 1 .50
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 38 75 50.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 8,511,750 C-Bills
Battle Value: 1,335
Cost per BV: 6,375.84
Weapon Value: 1,079 / 1,079 (Ratio = .81 / .81)
Damage Factors: SRDmg = 19; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 6J, Armor/Structure: 4/3
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MM; Point Value: 13
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Karagin
12/19/01 02:10 AM
63.173.170.182

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We have three models here that are focused around the standard ER Large Laser as the main weapon of choice. Which is a very good one to go with since it does keep the heat down as well as cost.

All three come with in the given price range and each has it's given area of usage. The comittee feels that to be fair one of each version, or revised version, should be submitted to the testing area as to allow for an overall testing and fairness.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
LordChaos
12/19/01 11:11 AM
208.203.4.100

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CASE, RT. Not listed currently due to an error in creation. But it is there.
Real mechwariors pilot IS mechs.
LordChaos
12/19/01 11:13 AM
208.203.4.100

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Again, CASE, RT. Not listed due to an error in creation, but present in the actual design.
Real mechwariors pilot IS mechs.
Nightward
12/20/01 12:02 AM
203.134.12.8

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DATE: 10/9/2755

TO: SLDF Dept. of the Quartermaster, Geneva, Terra.

FROM: Skobel ‘MechWorks, Vladivostock

RE: Star League BattleMech Contract #4590-A

To whom it may concern,

We believe that Skobel ‘MechWorks of Terra is the company for which you are looking. Since our factories are all located on Terra, in the heart of the Star League, we will be able to supply you with our BattleMechs without concerns of blockade actions, trade union disputes, or internal politicking. We have identified one of the BattleMechs currently being investigated at our firm with computer simulations, the MEG-X Megaera as being a concept model which answers your design requirements quite well. We have sent the design specifications to you for review per your request.

Type: MEG-X Megaera
Technology Base: Inner Sphere, Star League 2750
Mass: 50 Tons
Chassis: MEG Endo Steel
Power Plant: Skobel 250
Cruising Speed: 54.0 kph
Maximum Speed: 86.4 kph
Jump Jets: Skobel Model 2s
Jump Capacity: 150 Metres
Armour: ALM Compound 2 with CASE
Armament:
1 Blakenburg Technologies ER Large Laser
4 Blakenburg Technologies Medium Lasers
2 Holly SRM-2s
Communications System: Skobel Model KBL-XRS8
Targeting and Tracking System: Skobel Model FLG-KNR-b
Primary Manufacturer: Skobel ‘MechWorks
Primary Factory: Vladivostock (Russia)

OVERVIEW

Megaera was one of the three legendary Greek Furies who punished Orestes. It is known, however, that Megaera was much more friendly towards humans (and human males) than either of her sisters, Alecto and Tisiphone. It is hoped that this BattleMech will display the same battlefield prowess and tenacity as the Furies of myth.

CAPABILITIES

Per your standing order the Megaera weighs in at under 55 tons; in this case, 50 tons. Again at your behest, its top speed is 84.6 kilometres per hour. It is also equipped with maximum armour coverage for its class, boasting 11 tons of armour. It is also capable of jumping up to 150 metres.

As you have not specified expected combat environment nor expected battlefield role, we have sought to equip the 'Mech with a variety of weapons, allowing the 'Mech to perform any role with ease.

Its primary weapon is the Blakenburg Technolgies ER Large Laser, allowing the BattleMech to engage targets up to 630 metres away. This weapon is backed up by a trio of each Medium Lasers and SRM-2s. The SRM-2s are equipped with two tons of ammunition, allowing the pilot to load NARC-homing ammunition or Inferno rockets at their choice.



VARIANTS

We are prepared to supply the following variants at your request:

MEG-X2: By removing the SRM-2 packs, plus a small amount of rear armour, we can replace the ER Large Laser with the more powerful Kinslaughter H-Class ER PPC. A fourth medium laser, and a pair of Small Lasers for antipersonnel operations, will be added to the torso superstructure. By adding another two Heat Sinks, the BattleMech can use the bulk of its weaponry without concerns for heat. This is an excellent vehicle for skirmisher units or units which receive only limited resupply runs, as it requires no ammunition.

MEG-X3: Intended as a command model, the MEG-X3 is equipped with an ECM Suite, Active Probe, and TAG designator. Its weapons load is somewhat diminished; the MEG-X3 carries only three Medium Lasers, plus the ER Large Laser of the standard model. However, this variant is equipped with enough heat sinks to be able to fire all of its weapons and jumping whilst building up only marginal heat.

DEPLOYMENT

We can retool our Vladivostock production lines and commence production of the Megaera within a month. Following that, we should be able to build 4 Megaeras per month.

COST ANALYSIS

At your request, we used only limited high-technology equipment on the Megaera. The standard model is only 4,856,000 Star League Credits to produce, well beneath the budget of 5,148,429 Star League Credits we were given. The MEG-X2 will only cost 4,864,250 credits; even the most expensive in the series will cost just 5,295,500 credits-only slightly above the budget even though it is equipped with an admirable array of EW equipment.

BATTLE VALUES

MEG-X: 1,297
MEG-X2: 1,418
MEG-X3: 1,469

HISTORICAL NOTE

Despite its impressive bid for the contract, Skobel MechWorks failed in it attempt to win the contract, which was eventually awarded to Blue Shot’s Starslayer.

MY BLURB

Here you go, Karagin. I designed this 'Mech entirely from your fluff standpoint; I could have done a lot more, but it would have compromised one, some, or all of your design points. I assumed we were building this for the original Star League, so I ruled out certain weapons at the outset. Even with the self-imposed limitation of 2750 technology, this thing did not work out too badly.

It should be noted that I am a bit of an Inferno junkie, which is why the SRMs have so much ammo. Perhaps you might like to put another Medium Laser or 2 Small Lasers on instead of the second ton of ammo.

MASS BREAKDOWNS

MEG-X

Engine: 12.5
Gyro: 3
Cockpit: 3
Endo Steel: 2.5
Armour: 11
CASE: .5
5 Jump Jets: 2.5
2 Additional Double Heat Sinks: 2
ER Large Laser: 5
4 Medium Lasers: 4
2 SRM-2s with 2 tons of Ammo: 4

MEG-X2

Engine: 12.5
Gyro: 3
Cockpit: 3
Endo Steel: 2.5
Armour: 10.5
5 Jump Jets: 2.5
4 Additional Double Heat Sinks
ER PPC: 7
4 Medium Lasers: 4
2 Small Lasers: 1

MEG-X3

Engine: 12.5
Gyro: 3
Cockpit: 3
Endo Steel: 2.5
Armour: 10.5
5 Jump Jets: 2.5
4 Additional Double Heat Sinks: 4
ER Large Laser: 5
3 Medium Lasers: 3
TAG: 1
ECM Suite: 1.5
Active Probe: 1.5

ARMOUR DISTRIBUTION

Head: 9
Centre Torso: 24/7 (the MEG-X2 only has 6 points of Rear armour)
Side Torsos: 18/6
Arms: 16
Legs: 24

LOCATIONS

MEG-X

ER Large Laser- Right Arm
1 Double Heat Sink, 2 Jump Jets, 1 SRM-2, 1 Medium Laser- Each Side Torso
1 Jump Jet, 1 Medium Laser- Centre Torso
1 Medium Laser- Head

MEG-X2

ER PPC- Right Arm
2 Double Heat Sinks, 2 Jump Jets, 1 Medium Laser, 1 Small Laser- Each Side Torso
Jump Jet, Medium Laser- Centre Torso
Medium Laser- Head






Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
Karagin
12/20/01 12:15 AM
63.173.170.156

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Very impressive...this mech has excellent fluff and covers things quite nicely.

The comittee will be adding this mech into the testing group that will be undergoing live fire testing very soon.

As an off note, the date is fine, that can be adjust and I do like how you worked with in a time frame without going over board on things. Very nice. This mech has earned a place in my files.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Nightward
12/20/01 12:18 AM
203.134.12.8

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Thank you. I thought it worked out OK. So we are dealing with the New Star LEague, eh? I'll have another look. I have this idea about a 55-tonner with MRMS...
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
Karagin
12/20/01 12:22 AM
63.173.170.156

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Either end of the Star League works...who know this one could be the come back one of the permier weapons suppliers to SLDF....
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Nightward
12/20/01 12:28 AM
203.134.12.8

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Really.......I have more evil plots, then :)
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
LordChaos
12/20/01 12:30 AM
216.161.102.107

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In that case, I feel tha the Pitbull should be reevaluated, as the design commity felt it was lacking in long range "punch", when it's primary long range weapon is the same class of weapon used on this mech (Which I do like).
Real mechwariors pilot IS mechs.
Karagin
12/20/01 10:27 AM
63.173.170.37

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All mechs will get a finial testing before a winner is picked. So none of the submitted designs have been ruled out by the commitee.

Karagin

Given time and plenty of paper, a philosopher can prove anything.
LordChaos
12/20/01 11:21 AM
208.203.4.100

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In that case, I am sory if I spoke out of line. I misunderstood one of your statements.
Real mechwariors pilot IS mechs.
Karagin
12/20/01 12:10 PM
63.173.170.37

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No problem. Once the battle is run and all, I will post the results and then figure out who the winner is.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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