general weapons discussions

Pages: 1 | 2 | 3 | 4 | 5 | >> (show all)
ghostrider
03/04/14 07:29 PM
66.27.181.33

Edit Reply Quote Quick Reply
Do they still take double damage in the open?
And why would cluster rounds do double the weapon size of damage, when is it scattered shots in a confined area. An lb10x cluster shot would not cover the entire hex. Even if fired at extreme range is shouldn't.
And if it does, why shoot the infantry when the hex is easier to hit.
Retry
03/04/14 07:34 PM
67.239.109.174

Edit Reply Quote Quick Reply
Yep, infantry take double damage in the open.

The third question seems foolish. Shooting the ground doesn't do you much good.
ghostrider
03/04/14 07:38 PM
66.27.181.33

Edit Reply Quote Quick Reply
You are looking for the spread for cluster shots. I don't see why you would need to target the infantry when the shot spreads out. Bound to hit more infantry more often then if you target just them.
ghostrider
03/04/14 07:40 PM
66.27.181.33

Edit Reply Quote Quick Reply
thinking about it an lb5x could almost wipe out an infantry platoon with one shot in open terrain with a cluster shot?
that is just plain stupid.
Retry
03/04/14 07:46 PM
67.239.109.174

Edit Reply Quote Quick Reply
It doesn't work that way.

The LB-X autocannons are like shotguns. Have you ever used a shotgun? If so, you'd know you still have to "point" the gun at your target to hit it, it's not a spray-and-pray type of deal. The spread only makes it a bit easier to get at least a partial hit.
ghostrider
03/04/14 07:50 PM
66.27.181.33

Edit Reply Quote Quick Reply
the cluster shot does double damage against infantry. if they are in the hex, the should take damage from the shrapnel as it hits the entire hex.

And with infantry taking double damage in the open, and lbx shot should be doing 4 times the damage.

It almost sounds like the game is pusing the lbx cannon. What other weapons does crits like it, as well as makes it easier to hit.
Its highly effective against air craft and infantry.
I really hate this garbage about them.
Retry
03/04/14 07:59 PM
67.239.109.174

Edit Reply Quote Quick Reply
It's not an explosion, the shrapnel would be insignificant.
ghostrider
03/04/14 08:08 PM
66.27.181.33

Edit Reply Quote Quick Reply
a normal ac shell would not affect more then one infantry, but an cluster munition does. Cray put up the damage done to infantry and it shows that to be fact. Now why would heated shrapnel not kill people, but an explosion does, or atleast for one person it does.

The exlosion should send shrapnel around the area, and with the larger cannons, should be more and further.

The LB-X autocannons are like shotguns. Have you ever used a shotgun? If so, you'd know you still have to "point" the gun at your target to hit it, it's not a spray-and-pray type of deal. The spread only makes it a bit easier to get at least a partial hit.

You have argued against your self with this one. Point to the enemy and the spread helps you hit. Yet this is not spray and pray?

Pointing to the hex the infantry is in, is targetting. You may not say i'm hitting joe the law carrier, but you are saying you are after his platoon. For that, the maximum spread would more likely hit several targets then having it hit only a 5 foot radius.
Not explosion when it hits, so this is not the same as a normal shot.
Your shotgun example is a good reason why the effect is over played. It should not be able to hit the head and feet of a mech 30 meters away. Otherwise, it would not go as far or hit as much as long range.
Retry
03/04/14 08:11 PM
67.239.109.174

Edit Reply Quote Quick Reply
You've never used a shotgun before, have you.

I'll let cray chime in for the rest.
Retry
03/04/14 08:14 PM
67.239.109.174

Edit Reply Quote Quick Reply
Pointing at your target wouldn't be spray and pray. But pointing at the hex containing the infantry hoping you hit something would be.
ghostrider
03/04/14 08:25 PM
66.27.181.33

Edit Reply Quote Quick Reply
got a 12 gauge shot gun in the house. It isn't hollywood where the shots arc in air, like the gyro shots for the acs in the game do. You need a closer aim the most people would think, but it is why people use shotguns for hunting birds. You don't have to be exact like a pistol or a normal rifle.

And artillery doesn't target the unit but the hex. It is designed to explode and send shrapnel everywhere.
Cluster rounds are less explosive but follow the same concept.
ghostrider
03/04/14 08:26 PM
66.27.181.33

Edit Reply Quote Quick Reply
and by using your thought, cluster rounds should be ineffective against armored targets, like tanks and mechs.
Retry
03/04/14 08:30 PM
67.239.109.174

Edit Reply Quote Quick Reply
They should be less effective against tanks. Except perhaps motive systems. But they even crit tanks to death well, which annoys me.

You have one in the house, but do you use it?
ghostrider
03/04/14 08:40 PM
66.27.181.33

Edit Reply Quote Quick Reply
a 12 gauge shot gun? yes. I own one. yes I have fired it.
No I do not have to be as accurate as I do my 44.
Depending on the choke, depends on how much scatter you get from the shot.
It does NOT mean I could hit every corner of a side of a barn while being 10 feet from it.

With that being said, the shot does not tend to go as far as a shot from a rifle.

This logic would say the lbx should not have the range it does.
Retry
03/04/14 08:45 PM
67.239.109.174

Edit Reply Quote Quick Reply
The LB-X can also use normal ammo. It isn't excluded to cluster munition.
ghostrider
03/04/14 08:46 PM
66.27.181.33

Edit Reply Quote Quick Reply
You are correct.
I needed to say the cluster rounds should not have the range that is does.
Nor should the cluster shot have the penetration power.
Retry
03/04/14 08:52 PM
67.239.109.174

Edit Reply Quote Quick Reply
No weapons have penetration power. They hit as hard as they can to take out the ablative armor.
ghostrider
03/04/14 08:54 PM
66.27.181.33

Edit Reply Quote Quick Reply
They never went into that in the game. A gauss slug and ac 20 have more penetration power then an ac2. They did not want to slow down the game by using more charts to deal with it.
Lasers more so. Since all the damage is supposed to be a confined area compare to the cannons.
ghostrider
03/04/14 09:26 PM
66.27.181.33

Edit Reply Quote Quick Reply
ok. so any answers on if a squad of infantry is a unit counted towards stacking or is it just platoons and higher?
Retry
03/04/14 09:29 PM
67.239.109.174

Edit Reply Quote Quick Reply
I think it does.
KamikazeJohnson
03/04/14 09:38 PM
50.72.218.68

Edit Reply Quote Quick Reply
Quote:
thinking about it an lb5x could almost wipe out an infantry platoon with one shot in open terrain with a cluster shot?
that is just plain stupid.



Unless I'm missing something, LB-X autocannon are only slightly more effective than lasers. According to Total Warfare p.216, Cluster (ballistic) deals weapon dmg/10 + 1.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/04/14 09:44 PM
66.27.181.33

Edit Reply Quote Quick Reply
ok. I think I misread that.
I was thinking cluster rounds are area of effect.
I read the whole thing and didn't process it.

Now I need information weither squads are units or if the platoon starts them for infantry.
KamikazeJohnson
03/04/14 09:49 PM
50.72.218.68

Edit Reply Quote Quick Reply
Quote:
ok. I think I misread that.
I was thinking cluster rounds are area of effect.
I read the whole thing and didn't process it.

Now I need information weither squads are units or if the platoon starts them for infantry.



In Total Warfare, a Platoon is the standard Infantry unit. The Infantry sectionsays they can be broken down as far as squads, but says no more on the subject.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/04/14 09:55 PM
66.27.181.33

Edit Reply Quote Quick Reply
was wondering if they could only have 2 squads in a zone, for number of unit limit. Was gonna start asking why damage was platoon based if they couldn't all fit.
KamikazeJohnson
03/04/14 10:04 PM
50.72.218.68

Edit Reply Quote Quick Reply
Quote:
was wondering if they could only have 2 squads in a zone, for number of unit limit. Was gonna start asking why damage was platoon based if they couldn't all fit.



Three squads probably cannot share a hex, but two platoons can. Same as 2 full platoons can share a hex, but three platoons each reduced to 1 trooper can't. Probably all the space taken up by the unit commander's swollon head.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/04/14 10:09 PM
66.27.181.33

Edit Reply Quote Quick Reply
there are 4 squads in a platoon.

So if there were 3 platoons that were reduced to 3 squads, they could not fit in a zone, without combining into one or 2 platoons?
KamikazeJohnson
03/04/14 10:21 PM
50.72.218.68

Edit Reply Quote Quick Reply
Quote:
there are 4 squads in a platoon.

So if there were 3 platoons that were reduced to 3 squads, they could not fit in a zone, without combining into one or 2 platoons?



As I said, TW says nothing in regards to squad organization...a platoon is considered 28 troopers, not a collection of squads.

I don't know if maybe Tac Ops allows you to split platoons or re-form platoons.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
03/04/14 10:24 PM
67.239.109.174

Edit Reply Quote Quick Reply
Squads provide a small 1 to-hit penalty due to them being even further spread out than platoons.

Otherwise, that's about it.
ghostrider
03/04/14 11:14 PM
66.27.181.33

Edit Reply Quote Quick Reply
the old organization charts had a 7 man squad set up to be equal to a mech/vehicle.
4 of them made a lance or platoon for infantry.
3 lances/platoons a company.
since a vehicle is a single unit, I was thinking a squad would be a single unit as well.

I guess this will have to wait for an answer from the higher ups.

Maybe I can keep feeding them the questions for the next core book.
Karagin
03/04/14 11:44 PM
70.118.139.48

Edit Reply Quote Quick Reply
So do any of you use swords or the claws?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Pages: 1 | 2 | 3 | 4 | 5 | >> (show all)
Extra information
0 registered and 28 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is enabled
      UBBCode is enabled

Topic views: 48346


Contact Admins Sarna.net