Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: So how do I get off this thing.
[Re: SCUM]
#146932 - 05/19/07 07:37 AM (88.159.68.203)
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Hmm, simple rule that will limit noobraping:
After 10-25 surrenders achieved, an empire is branded no longer noob and teleported by misterious means off the noob island, while the owner is being probed Cartman style.
-------------------- Rather to blow up, then.
Edited by Toontje (05/19/07 07:38 AM)
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Wolfshayde
Sergeant Major
Reged: 05/29/06
Posts: 326
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Re: So how do I get off this thing.
[Re: Toontje]
#146935 - 05/19/07 12:47 PM (24.158.140.19)
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Great idea, Toonje. in fact I vote for the more conservative ammount of 10 surrenders indicating no longer a noob.
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KingDiamond
Lieutenant
Reged: 04/12/03
Posts: 689
Loc: Germany
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Re: So how do I get off this thing.
[Re: Wolfshayde]
#146958 - 05/22/07 01:23 AM (128.176.216.116)
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make that 5, heh. The less noobs get killed the better. Also, I'd say after 5 wars you know about as much as after 10 wars. The really delicate details of Neveron warfare reveal themselves much later.
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: So how do I get off this thing.
[Re: KingDiamond]
#146961 - 05/22/07 09:50 AM (70.126.44.124)
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i suggested a while ago about a random placement of noobs getting booted from noob island into factions that had room. another idea i have is give them protection like fwar protection for 2 weeks rl time so they can find a faction. they should also have the option to end this protection when they want etc. veteran players beating on noobs in my eyes are the lowest life form.
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Sandypants
Sergeant
Reged: 10/07/06
Posts: 148
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Re: So how do I get off this thing.
[Re: cbtgod]
#146973 - 05/24/07 09:12 AM (75.164.17.204)
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send a suggestion ticket toontje, very nice dea
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OgreMagi
Corporal
Reged: 02/17/06
Posts: 54
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Re: So how do I get off this thing.
[Re: Sandypants]
#147189 - 06/05/07 11:03 PM (72.51.166.102)
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no that wont stop noob raiding, the reason it happens is that vetran players want to get a couple of quick negative skilled mechs, so they start a levle 0 buy a couple o fmechs and then hit anything in site. after about 10 ro 12 combats they have thier mechs and most leave, a few stay, but i love hitting these noob raiders, they usually dont know how to use vehicle tactics and being mech heavy in a small empire is bad...
its a nice relfection of the nev game as my vehicle force usually can defeat most mechs in the game while i lose the vehicles i usually kill thier mechs, or cripple them so bad they cat be repaired on the island.......
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: So how do I get off this thing.
[Re: OgreMagi]
#147203 - 06/06/07 08:17 AM (70.126.44.124)
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again lowest life forms lower than puss.
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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wonko
Sergeant Major
Reged: 03/08/06
Posts: 217
Loc: alpena MI
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Re: So how do I get off this thing.
[Re: cbtgod]
#147213 - 06/06/07 04:59 PM (68.188.153.21)
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neg gun mechs on noob island?......
i have a level 1 empire on noob island, i made it after deleting 2 empires after a bad streak of wars, and they were not worth fixing.......
my level 1 empire has the following for a military.....
one hornet, one twac, one hunter, and one vanguard 3......
of the last 8 wars i have won, i have gotten 0 skill-downs, my hornet is a 3/3 from the original emperor, and my tanks are all skill 5/5......
if i use any tank ammo, i cannot reload, and if i get move critted, i will have to scrap the unit.......
the hornet lost it's small laser about a month ago, and has not been able to replace it yet.....
the noob island rb just sucks, and since skill-ups, and training have been broken so long, my units are never gonna get any better.....
the only reason i am still on noob, is that i am waiting to finish all the research to be able to make a lvl 1 rb, before i get into a faction and have to start dropping vehicles......
it has taken over 2 months doing nothing but research....no comms...and i still have over a month to go before i can make a rb.....
till then my hornet is running around killing companies of tanks at a time......this is not "vulturing", or "exploiting"......it's simple survival
and with the mech prices it took me a month to afford a 25mill hornet.....
get off our asses......we do what the game forces us to do.....if the noob rb was stocked worth a damn, i'd use more tanks.....if the mech market was reasonable, i'd move off noob island....if every emp was able to build rb's as we were told would happen when drop platforms were introduced....i'd happily move....but till some major game issues are fixed, we are all screwed
-------------------- IN THE LAND OF THE BLIND, EVEN UGLY CHICKS CAN GET LAID
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rearly
Newbie
Reged: 12/19/06
Posts: 13
Loc: on board Dropship Osprey
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a Noob experience
[Re: mattbuck]
#147224 - 06/07/07 07:11 AM (213.236.92.250)
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i am posting here as i have been (trying) to run 5 empires on and off, as nev suggested when i first joined about 5 or 6 months ago. my first try at empires was met with what i considered to be the usual steep learning curve, in other words they got hammered! 
this initially taught me to get out and aggressively conquer rather than slowly build my infrastructure. when i took the plunge to contribute and purchase the starter Mechs i was then immediately smashed without even entering into combat! due to the advice and guidance given in chat i was able to move my primary empire off noob island and join a faction (thanks mainly to mattbuck aka my NevHero! ) funnily enough this allowed me to build up slowly, learning all the time. from this thread i understand that this is what Noob island was initially meant for however from my experiences it is not.
my other empires struggle to find a crust on Noob island and they are more afterthoughts now as i devote my time, energies and monies to my primary. i do use them to try methods of attack and train me on using nev generally without putting my primary in danger.
i am concerned about some previous comments that Noob empires are created for favourable trade agreements as i thought this was cheating? 
FWIW i still consider myself a noob
-------------------- Protector of The Republic
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Arkidda
Lieutenant
Reged: 01/02/05
Posts: 443
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Re: a Noob experience
[Re: rearly]
#147227 - 06/07/07 07:57 AM (72.254.196.30)
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Can you like ... ummm... FREAKING SHRINK DOWN your avatar please.... Sheesh!!!
-------------------- Killing means you never have to say your sorry.
"We have a long road ahead of us." - "Let's litter it with bodies."
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: a Noob experience
[Re: Arkidda]
#147228 - 06/07/07 08:17 AM (131.155.105.167)
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Only for creating empires, then use the cash they come with to buy your primary's stuff at inflated prices. Buying your own stuff otherwise is ok.
-------------------- Rather to blow up, then.
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: a Noob experience
[Re: Arkidda]
#147229 - 06/07/07 08:37 AM (70.126.44.124)
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noob island is full of cowards that prey on noob players aka veteran players. they prey on noobs to get skill checks to get thier pilots uber elite neg and then move them off noob isalnd and make them a lw empire or merge them yes you can merge a lvl -0. their main bullshit reason for this is they are teaching noobs how to play yet if thats the case then why dont they surrender instead of the noob errrr i mean victim. bottom line veteran players are running off what little of a new player base we have nice job guys you are my heroes really. it takes a real man to beat up on a new player whos only played a few weeks when you have played for years. yes yes i know its that big word you bullies of nev throw around tactics. low lower than puss is what type of players beat on noobs. rearly glad to hear you hooked up mattbuck hes one of the few players that really try to help new players. he helped me out yrs ago also
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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rearly
Newbie
Reged: 12/19/06
Posts: 13
Loc: on board Dropship Osprey
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Re: a Noob experience
[Re: Arkidda]
#147230 - 06/07/07 09:10 AM (213.236.92.250)
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Quote:
Can you like ... ummm... FREAKING SHRINK DOWN your avatar please.... Sheesh!!!
hey give me a break, when i chose the avatar it was a big Freekin BattleMech with guns that likes to trample on things i didnt realise the size of stock was the size it transferred too in forum (and i have changed it)! as i said i am a noob...
-------------------- Protector of The Republic
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OgreMagi
Corporal
Reged: 02/17/06
Posts: 54
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Re: a Noob experience
[Re: rearly]
#147848 - 07/11/07 09:42 AM (72.51.166.102)
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Noob hunting is one problem but it is less a problem than the mechanics of the game.
1. No one can effectivly repair vehicles with move crits because there is no way for empires to produce spare parts, This is really unbelivable when i first discovered the only way to get parts was to get salvalge or to buy vehicle movemtn parts that cost double and even triple the price of a new vehicles. This is simply unreal that a game so flawed one cannot buy replacemnt parts for vehicles because their is no CODE for players to manufacture the parts them selves. Fix the code so players CAN BUILD MOVE PARTS FOR VEHICLES!!!!!!!!!!!!........
2. skill ups, new players are seeing that even using DP for mechs and skilled pilots may be a very simply a waste or time, when a 2/2 mech pilot can skill up toa 5/5 in one day its easy to just leave the game. Why cannot DP purchased units be limited in thier skillups,say for example you buy a 2/2 pilot and they will never skill up beyond 2/2 except from losing a war or changing units.. you are paying REAL MONEY for skilled pilots, they can be killed and lose skill in wars. CHANGE THE CODE TO ALLOW FOR LIMITED SKILLUPS FOR DP PILOTS...
3. UBER empires.. No noob in thier right mind will ever leave the island after this paragraph. Listen well, a while ago it was possible to DP purchase a mech and sell it back for cash, this allowed low level empires to build up quickly and have hundreds of millions in cash to fight. To better defend themselves many empires creating tent citiy empires with 100 to 300 zones and 100 to 300 pop in each zone. THis lead to many level 1, 2, 3, 4 and level 5 empires using this tactic to make it expensive to fight them. However as long as you had the ability to Dp buy a mech and sell it for cash then you could defend against them and even fight them.. But it is no longer possible to do this, the admins have remove the option of selling mechs for cash. So what you have are a HUGE number of level 1,2,3,4,5 empires with 100 to 300 zones with 100 to 300 pop in each zone that a noobie leaving the island cannot fight but quickly become very nice targets for low level empires.
So why leave the island? i cant think of a reason to do so, at least there you have a little more of a level playing field, the primary reason empires want new players are to have them as fodder to protect thier higher level empires or as pilots when they take out thier level 10+ empires.........
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: a Noob experience
[Re: OgreMagi]
#147852 - 07/11/07 02:39 PM (88.159.68.180)
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level playing field yeah right..
Kick experienced players out of there, and all new ones after 5-10 war wins. That way it's a level playing field.
There are too much players hunting small empires simply because they can by using a heavy, which no new empire can afford.. and these are hard to take down with little experience.
And noob island is a concentration f peaple fishing in a pond with undersized prey fish. So get the sharks out of there asap!
-------------------- Rather to blow up, then.
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: a Noob experience
[Re: Toontje]
#147855 - 07/11/07 07:50 PM (70.126.44.124)
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*starts to cry* omg some one else has seen the light?
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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spudsrus
Newbie
Reged: 11/17/07
Posts: 3
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Re: a Noob experience
[Re: cbtgod]
#148765 - 11/17/07 04:20 AM (58.104.3.122)
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ahh, (i'm another noob posting here) with my probably naive suggestions and you can all approve or dissaprove as you will
(oh, and this is my first post, so hi all)
i dont know much about this raiding stuff, but i think noob island is a good idea, i dont really like the way that the infra is (apparently) lost when you hit a certain lev you get dumped on the mainland..
so here are some of my proposed ideas and fixes...
getting off the island should not be an instant thing, this should take place in the form of a long term quest, something like you recieve information that your position is no longer viable because of impending event (for whatever reason) and you have to move before your empire reaches this level of bv + pop
then you have the time to get your existing empire outa noob island to somewhere you may have alliances, but (somehow) you take your infra with.. cause in my opinion it's a bit stupid to start with nothing or v.little during this moving time, you may perhaps have the option for a free cease fire for your empire, or some such thing, but it doesnt last which gives extra incentive for you to move your ass outa there... empires taking too long will have to follow the existing system...
with this raiding shit.. i havent actually heard of it, but from what i read on this thread, i gather that large empires own smaller raiding ones on noob island and use them to grab infra for their larger empires.. this is transferred by a merge or other means.. ?
if this is the case, then my solution is to make merging of empires on the island with outside ones (and any other methods of stuff like that) impossible. this will raise the problem of empires mining then leaving and sitting right next to their main empire(s) and merging anyway, so i'm going with the previous idea of the limited surrenders forced to curb that kind of behavior.. once an empire has forced a number of surrenders, they must then leave teh island via the usual quest means
now guys.. these ideas of mine are probably a bit stupid, but i thought they were worth shoving on here..
so go nuts talking about them or ignore them if they are crapola, i'll keep an aye out and see what you all think
-spuds
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 2853
Loc: UK
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Re: a Noob experience
[Re: spudsrus]
#148766 - 11/17/07 06:01 AM (128.243.220.22)
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I think you got the wrong idea about raiding. You don't transfer infra by raiding, and a newbie island empire doesn't have any infra worth merging anyway.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian blog!
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sdog
Lieutenant Colonel
Reged: 09/01/03
Posts: 1787
Loc: europe
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Re: a Noob experience
[Re: mattbuck]
#148772 - 11/17/07 02:49 PM (89.57.170.0)
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they do the raiding and noob killing mostly for fun.
--------------------
I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...
- Skaven, ArmA modding community
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spudsrus
Newbie
Reged: 11/17/07
Posts: 3
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Re: a Noob experience
[Re: sdog]
#148773 - 11/17/07 11:00 PM (58.104.3.122)
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oh, well there goes that idea, does that make the rest of my ramble pretty much useless ?
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Katrar
Captain
Reged: 09/15/02
Posts: 871
Loc: Seattle, WA USA, Terra
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Re: a Noob experience
[Re: spudsrus]
#148774 - 11/18/07 01:57 AM (24.17.223.10)
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Useless, no. Because now you know a little bit more about the game. And welcome to the forums, spudsrus. Its been a ghost town for a year or two, but every new face is welcome.
-------------------- Harbingers of Chaos
"Come war with us!"
-links-
The HoC Archive
And remember, Rick Astley will NEVER: 1. Give you up 2. Let you down 3. Run around 4. Desert you 5. Make you cry 6. Say goodbye 7. Tell a lie 8. Hurt you
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spudsrus
Newbie
Reged: 11/17/07
Posts: 3
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Re: a Noob experience
[Re: Katrar]
#148776 - 11/18/07 02:29 AM (58.104.3.122)
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why thank you, i'm not a big poster (so dont expect me to change the whole gohst town thing)...
anyhow since this whole moving off noob island thing seems a little dangerous, are there any friendlies who want to shelter a tiny empire once i get big enough to make a move off (probably in about 3-4 weeks)
cause right now that's what looks like the best option for me.. find a friendly or two and get bigger..
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 2853
Loc: UK
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Re: a Noob experience
[Re: spudsrus]
#148781 - 11/18/07 09:26 AM (128.243.220.42)
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I'm always ready to help people if they contact me in chat.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian blog!
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theonlystd
Newbie
Reged: 12/15/07
Posts: 2
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Re: a Noob experience
[Re: mattbuck]
#148937 - 12/15/07 03:26 AM (12.39.167.227)
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As a noob on the island
First off .. A better help guide is needed. I read it and still had no idea what i was doing.
Fix the quest/tutorial thing.. Nothing worse than a game telling you to do something and it not working. I imagine alot of people hit the X button right then.
Personally i find the whole noob island pointless since its suggested you just aim for level 1 find a faction and get off it since the empire will just be burned and such when you finally leave. I want to get to the nonpointless part asap..
Then Not alot to do at first but wait for your money to build up so you can build building and claim zones and all that . Also prices on vechs and such really hurts your looking at doing nothing for a couple days to be able to get a 5mil vechicle of some kind..Having to not to play the game so you can play the game later just seems eh..
.. You can FFA but that can lead to some frustration as you cruising around in little vech and getting stomped on by mechs. And well it uses a nev days wroth of income almost..So you cant do it often if you want to buy other stuff.
Anyways just some of my impressions
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Katrar
Captain
Reged: 09/15/02
Posts: 871
Loc: Seattle, WA USA, Terra
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Re: a Noob experience
[Re: theonlystd]
#148939 - 12/15/07 04:40 AM (24.17.223.10)
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theonlystd:
The help guide is about five versions of Neveron old. It is actually more useful now as a primer to coastal crab-potting than any real guide to playing this game.
The quests are broken. And yes, I think many people hit the X button right there. Or perhaps right there.
Yes, your observation about noob island is accurate. But calling it pointless is rather like calling a pit viper dangerous. It's not dangerous its friggin' deadly, man! And yes it is pointless. Unless you are a veteran noob hunter, in which case it's not pointless, it's lunch.
No, there's not a lot to do at first. Actually, there's not a lot to do generally. It can be fun waiting to make money. Wait, did I just say that? I meant to say it's not fun waiting to make money. Or did I mean to say, oh... never mind.
Yes, prices on everything hurt now. Minerals no longer work in the game, which just means minerals have joined almost everything else about Neveron. Actually, I suspect the mineral subroutine just got lonely, you know, being the only part of Neveron that did work and all. So it broke itself and joined the other non-functional parts of Neveron, as I am certain they are having a big party and laughing at us. That is what happens when you are unemployed, isn't it?
As for the FFA, I don't understand what's not fun. I mean I am assuming you are level 1 or 2 and your magic slot machine vehicle selection always ends up being a swift wind or perhaps a Yugo, but didn't we used to play those kinds of games at the arcade? It was fun, at the arcade. Why not here.
And ok, I suppose it is time for my serious comment.
theonlystd, there is only one thing to do if you want to have any fun at this game at all. Join a faction and get involved within IRC. Neveron has always been about the community as much as the game itself, and now, when the game is basically broken, it means its about the community so much more.
The community has been ailing, and has been desparately clawing its way above water, which means new players like you are far more valuable now than perhaps at any time in the game's history.
If you like CBT you can eventually develop some sort of understanding with Neveron, but really if you are on your own the bugs and the noob hunters will ruin the experience well before that can happen.
Go to IRC and introduce yourself, and let the game (community) take it from there.
Enjoy.
-------------------- Harbingers of Chaos
"Come war with us!"
-links-
The HoC Archive
And remember, Rick Astley will NEVER: 1. Give you up 2. Let you down 3. Run around 4. Desert you 5. Make you cry 6. Say goodbye 7. Tell a lie 8. Hurt you
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: a Noob experience
[Re: Katrar]
#148941 - 12/15/07 05:58 AM (97.97.246.88)
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as Katrar has pointed out the key to this game is getting into irc. there you will met vets and an odd collection of other wacky but fun people. noob island only serves one purpose to practice war nothing more nothing less. id be picky about your faction you try to join. always find out the pros and cons of the faction. and as always there are plenty of faction leaders in irc to help find a decent noob freindly faction.
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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sdog
Lieutenant Colonel
Reged: 09/01/03
Posts: 1787
Loc: europe
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Re: a Noob experience
[Re: cbtgod]
#148944 - 12/15/07 08:47 AM (139.174.165.206)
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the community is still worth to join. I'd bet if the server would went down now, a part of the community would stay (and go on with bickering about HoC dominance...)
Nev attracts rather unusual players, some of the people i met there, and became friends with turned the many many hours i spent in nev to more than just a waste of time. After leaving, i'm still in contact with several of them, most left nerveron years ago.
--------------------
I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...
- Skaven, ArmA modding community
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theonlystd
Newbie
Reged: 12/15/07
Posts: 2
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Re: a Noob experience
[Re: sdog]
#148950 - 12/15/07 02:46 PM (12.39.167.227)
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I did forget to add.
I've been in IRC and Matt And Shadowmaster have been most patient in answering my numerus questions . But you cant expect every new player to be as patient and get into IRC and all that..
FFA can be fun.. But spending a days wroth of Nev Credits to get a wheeled vechicle with 2 Machine guns can be annoying..And as said you cant do it to often if you want money for other things.
And im looking for a faction so i can get off noob island so any suggestions would be welcome
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Hellkite
Newbie
Reged: 03/27/08
Posts: 2
Loc: United States
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Re: a Noob experience
[Re: theonlystd]
#150086 - 04/03/08 01:17 PM (129.137.178.235)
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As a seasoned noob (as in i've had a plethora of experience being a noob), i think the noob island has potential. I'm currently on my fourth empire and I've been playing off and on for years. I'd start an empire, it would grow, then it wold get smashed and i would quit the game for a few months then come back. My first time was pre-newbie island and the reason my empire failed there was having absolutely no experience with the game. The second empire was when the Island was new and things were pretty good. But i still had no idea how to play, lacked vehicle combat experience, and wasn't too good at making friends. So one of my neighbors gobbled my empire up. My third time through was after a few months of playing Megamek and i realized that i really liked neveron. I built towers, i saved for heavy tanks, i kept my bv to pop ratio at 1.3 to 1, i fought in the arena, i dueled friends with light tanks and won most of the time. I focused my research on higher cf buildings, used the mounds of TP i had to advance research, and kept my military trained to 3/3. So when i was DOWed by a level 0, i thought i had little to worry about. Then i got steam rolled by a lance of light mechs and a lance of mediums, dp i assume, and endlessly raided.
i'm back for round four and as soon as possible i'm getting the hell off the death trap thats the newbie island. The place has plenty of potential for learning and it certainly taught the game specifics to me, but as of now, its like quite a few other things in Neveron: it doesn't work. Its like running around in a pitch black room. You run head first into a wall, get back up and try not to do that again. But what doesn't help is that there are lions, tigers, and bears with night vision goggles and submachine guns chasing you around, the room dimensions change wildly as the admins update the the game, the help file flash light shows you how to set up off-shore lobster traps rather than how to play, and you randomly pass out from buggy code. Newbie island should be a place to learn and grow without running the risk of getting raped by experienced players looking for LW fun and skill ups.
Its up for debate whats the core problems that are causing this, but there are two that i can think of. The skill downs over time without battle are a little harsh, but thats just a reason for land waring noob islanders. Then theres the ability of getting an insane amount of resources and military might into the little empires. I say just remove land war entirely from newbie island. The newbies don't need it if they can have a substitute (to be covered in a sec) and it would solve the problem entirely. No big guys smashing noobs, no noobs getting run over in land war, newbie island would just be a carefree place to figure the game out.
Its a serious problem, and its killing the player base, but provided it gets fixed theres plenty of potential for newbie island. Noobs still need combat experience, but theres a pretty good system for this already implemented. The quest system (if it ever gets implemented) is a perfect fit for the newbie island. It introduces the combat system, and can do so much more. Find an abandoned civilization, run into the evil guys who made the civilization abandoned, defend your empire from their assault, launch a counter attack, (Insert a mission or two of battle, take a supply depot or something), finally defeat them and leave the noob island for the main continent where you would find a relic city of the abandoned civilization to inhabit. This would give the new players a thorough course in nev combat from defense to running a successful land war, which vehicles work best for situations, appropriate tactics, etc. In addition to the experience, they would get a starting city (Maybe with tower defenses), some vehicle forces with a mech or two, and something much more valuable. A sense of accomplishing something in a fun game.
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 2853
Loc: UK
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Re: a Noob experience
[Re: Hellkite]
#150087 - 04/03/08 01:45 PM (84.65.139.187)
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That second paragraph is pure comedy gold. Brilliant. Unfortunately you're right.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian blog!
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