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Katrar
Captain


Reged: 09/15/02
Posts: 871
Loc: Seattle, WA USA, Terra
Re: a Noob experience [Re: mattbuck]
      #150096 - 04/04/08 07:15 PM (24.17.223.10)

More than just the second paragraph is right. Hellkite your whole damn post is right.

As many (myself included) have been saying for a long time now, noob island is of the same apocalyptic cloth as Fwar was.

I can honestly say that for Neveron's sake I hate noob island more than anti-hoc hates ME. And that, my friends, is a veritable crap-ton of red hot hate.

LW free noob island with a cool (and large) selection of quests for "learn at your own pace fun" would be TEH WIN.

The end.

(PS WWS are you looking here? LOOK HERE!)

--------------------
Harbingers of Chaos
"Come war with us!"

-links-
The HoC Archive

And remember, Rick Astley will NEVER: 1. Give you up 2. Let you down 3. Run around 4. Desert you 5. Make you cry 6. Say goodbye 7. Tell a lie 8. Hurt you


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NeverSayNever
Major


Reged: 11/18/02
Posts: 1465
Re: a Noob experience [Re: Hellkite]
      #150113 - 04/06/08 09:28 AM (78.53.181.176)

Hellkite wrote:
Quote:


But what doesn't help is that there are lions, tigers, and bears with night vision goggles and submachine guns chasing you around [...]





Favorite line so far ...


And welcome (back) to "Noob Cannibal Island" NCI (TM) ...


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ShadowMasterCMModerator
Lieutenant


Reged: 12/07/05
Posts: 495
Loc: New York
Re: a Noob experience [Re: NeverSayNever]
      #150120 - 04/06/08 10:03 PM (74.74.248.205)

First of all, welcome back Hellkite =o)

The Noob Isle concept itslef I dont think is broken, its just more misused by all types of players, including the veterans from "The Wizard of Oz".

Noob Isle should be a place where you learn a lot about Nev. The largest thing that makes Noob Isle useless is the lack of a help system / tutorial. The running around in the dark is a great example. Blindly trying things and getting frustrated when you cant figure it out...bad idea. Trying to figure out if your making a noob mistake, or is it a bug...even worse idea. That is a huge playerbase killer.

Neveron is all about land war and getting stuff taken from you, and taking stuff from others. Thats an important lesson thats needs to be learned early on. If we make Noob Isle a war free zone, then you might as well go play Sim City. Building for an unlimited time in this unlimited safe zone will teach you little. Noob Island is supposed to be a short term visit, not a retirement community.

The Quest program is supposed to be exactly as you describe it. The plans WWS has for the Quest program may not be exactly as you described per mission, but thats thats the gist of it. Learn the steps of doing most things Neveron and get small rewards etc as you go along completing each phase or quest.

The unfortunate part was that WWS only got quest #1 completed before Randy fell off his wall and slowly evaporated from active Neveron service. The additional support staff left Nev shortly after as well. So as many are aware, the issue atm is the fact we have 1 and only 1 active full time Admin, who has to take care of all Neveron duties atm.

The Player Admin program has been started, but it is still very much in its infant stages. PAs only have access to a Help ticket 'que' that has tickets sent directly from WWS. This means that WWS still has to read all help tickets and IF he finds a ticket lacking some crucial info, he forwards it to the PAs so that they can do the 'legwork' and clarify facts etc in replies with the ticket sender. Once all details are sorted out, then the PAs simply return the ticket to WWS for him to process.

Hopefully, in the short term future, there will be time dedicated to the Quest system and its developement. If you all have suggestions for improving quests, or even possible quest mission etc, please open up Quest themed suggestion posts here on the forum. When WWS get around to working on the Quests, he will be grateful to have an organized list of ideas for him to work from and add to his own vision of Quests.

One other additional help to all Noobs, is improving this forums usefulness. As time allows, Matt and I are tweaking and adding things here in the form of useful / training / tutorial type threads. At some point, if the PAs are granted access to the actual Neveron Help Section, then we can likley copy/ paste a lot of this same info from this forum to the Nev Help section. So again, if you have suggestions or requests for an area that most baffled you as a Noob player, then we can start there and build a better help system here on the forums as a start.

This will not fix all issues for all players. Everyone has thier own way they will do things. Some hate chat, others are lost on forums. For the player willing to search out the information tho, both chat and forums can be useful in thier own ways. Neveron does have very simply click and go links to both sources, so its not a matter of not finding them. Its a matter of making them worth bothering with.

So hopefully we can get some great discussions going about the help system topic. I cant not promise you that any or all of any one players stuff will get used, but we need to start somewhere, so lets start there. Players write ups, suggestions, ideas, discussions...all about the Neveron Help systems. Once we get all the kinks sorted out, then all we need to do is get WWS to dedicate some time to implementing what we have sorted out for him. That will be a huge time saver for him, and it will get the game itself to a better place.

Thats gotta be a good thing for the playerbase...

--------------------
Is it true? Do you really suck that bad?

Neveron Promo Code: online gaming rocks

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Kingdoms
Newbie


Reged: 04/16/08
Posts: 1
Re: a Noob experience [Re: ShadowMasterCM]
      #150245 - 04/16/08 02:12 AM (76.91.49.61)

Okay, so after reading this topic I'm not sure what to think of neveron. I like the FFA combat that I've done so far, but it seems that trying build my starting empires doesn't make sense because I will lose them if I get to big???

What exactly is a noob supposed to do? I read all this stuff about Fwar(which I assume is faction war) and land war, but if people are abusing this noob island thing whats the point? Everyone seems to agree that it is broken and if they aren't abusing it others are. I played Neveron years ago and remember it being really slow startnig so I didn't stick with it. Now not only is it slow starting, but I will most likely be annihilated either by raiders or as soon as I leave the island.

Now, I grew up playing BTech the board game, and there for damn sure weren't any negative gun/pilot skills. If they exist in this game I quit right now. BTech 3025 remains IMHO one of the most balanced combat formats because that the smaller faster mechs could offset the massive firepower of the heavies. In college I played BTech online on like 3059, 3040, etc. and they were pretty damn good. I'm sad that I can't find any of those old coded formats up anywhere. But in any of those games once gunnery skills get sub 3, or included pulse weapons the scouts died period.

So, I guess what is a mech jockey supposed to do in Neveron?


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mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 2853
Loc: UK
Re: a Noob experience [Re: Kingdoms]
      #150252 - 04/16/08 07:45 AM (128.243.220.21)

Well, FWAR has been removed, there's being action taken about bug abusers, and the n00b island raiders are leaving the island hopefully.

--------------------
Haha, you people think admins still look at these forums.

Visit the Platonian blog!


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Sandypants
Sergeant


Reged: 10/07/06
Posts: 148
Re: a Noob experience [Re: mattbuck]
      #150253 - 04/16/08 10:59 AM (71.220.180.64)

and mechs can get to negative gun Kingdoms, most known is -11 (doesnt exist anymore). But that is improving right now, most people's gunners are rising to average about 2-4, but frequent fighters still get the negative gunners because of all the in battle training.

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ShadowMasterCMModerator
Lieutenant


Reged: 12/07/05
Posts: 495
Loc: New York
Re: a Noob experience [Re: Sandypants]
      #150273 - 04/17/08 03:28 PM (74.74.248.205)

A few points I didnt elaborate on about Noob Isle...

Once you hit Level 3, you are instantly removed from the Noob Faction. From this point forward, you are factionless. This means that repairs are all but impossible, unless you are willing to DP repair everything, or DP for your own RB, etc etc. This is designed to force you to go look for a faction to get involved with the rest of the game. You can stay on Noob Isle if you decide to. However, once you reach L4 on Noob Isle, you are no longer allowed to claim new zones [including DZs to attack other emps, and you are no longer allowed to build new infra of any type. Now your options are really limited, even if you have found a way to repair units. You are basically stuck waiting for someone to decide to attack you.

The next option of course, is to join chat, read Public/ Faction Mail, and find yourself a group of players that seem to fit your style. Usually you can join most factions as a noob, with a certain amount of activity as your basic requirement to join them. Once you join, then thier enemies become your enemies. You will be attacked of course randomly by any number of other players and thier empires. This again, is a war game.

As for totally getting wiped out...no, that happens rarely. If you run your mouth in chat or mail about how some guy is a jerk or you are gonna wipe the floor with him, yeah, expect a few visits. However, a more diplomatic approach in general can renderd agreed upon terms with an enemy attacker, and your losses can be a bit more controlled. Making new friends in chat and your alliance can also pay off large dividends in the long run if they already have some influence in the game. Just as thier enemies become your, so do thier allies.

--------------------
Is it true? Do you really suck that bad?

Neveron Promo Code: online gaming rocks

My Homepage

My Space

Facebook me!


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