mattbuck
Eeyore
Reged: 02/13/04
Posts: 2853
Loc: UK
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Reevalutaing Newbie Island
#146002 - 04/11/07 06:50 AM (81.79.13.186)
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I an concerned to say that the Newbie Island experiment is a washout. The idea, I believe, was to give newbies a safe place to start up. However, all it allows is for a huge concentration of low-level raiders and for newbies to be wiped out before they`ve even started learning Nev. Then they get kicked off the island, lose months of work and infra, all their parts, to be left in a single zone, all their units mobilised because of SOI and not a damn clue what just happened.Under the old system, newbies were put randomly about Nev. They spoke to their neighbours and made friends from it. The number of players who bother to stay is decreasing dramatically. There was a time when there wasn`t a moment`s peace in neveron_newbies. Now I`m lucky to see one newbie per week. Heck, per month even. Newbie island has failed. It was a nice idea, but it didn`t work. Remove it again.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian blog!
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: Reevalutaing Newbie Island
[Re: mattbuck]
#146003 - 04/11/07 07:02 AM (131.155.105.212)
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Not remove it. Make logins be unable to have both noob island and non-noob island empires. Noob raiding is ok, as long as it is not experienced players doing so. At the same time, discard multiple logins for single players.
-------------------- Rather to blow up, then.
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sdog
Lieutenant Colonel
Reged: 09/01/03
Posts: 1787
Loc: europe
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Re: Reevalutaing Newbie Island
[Re: Toontje]
#146005 - 04/11/07 07:46 AM (139.174.165.124)
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discarding mulitple logins will cause a lot more additional trouble. Empires often interfere if they're on the same login, but loged in in different browser instances.
Opening empire A in one browser instance and after that opening empire B in another one, while both are on the same login, will often cause the instance of empire A to display data of empire B, when it is refreshed.
loging out of one empire and into another one is typicaly not feasible, as often time critical things have to be done in every empire. (like fighting in one empire, ordering repair parts in another one, checking faction log in a third one, having arena in the 4th one.
i know hardly any players who actually consolidated several empires to one login, due to the interferences. typicaly the players i know keep several logins for several empires.
--------------------
I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...
- Skaven, ArmA modding community
Edited by sdog (04/11/07 07:52 AM)
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Katrar
Captain
Reged: 09/15/02
Posts: 871
Loc: Seattle, WA USA, Terra
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Re: Reevalutaing Newbie Island
[Re: sdog]
#146013 - 04/11/07 09:03 AM (69.178.97.208)
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I tend to agree with mattbuck. The most important friendships I made early in my time on Neveron were made with my neighbors as a noob. These friendships were crucial in getting me to stay, and in fact I am fairly confident that if something like "noob island" had been around when I first joined in 2001, I would not be here today. I would not have been here many months past my point of joining at all.
Noob island, imo, while one of Neveron's more noble attempts... has been one of its more serious and consequential failures.
-------------------- Harbingers of Chaos
"Come war with us!"
-links-
The HoC Archive
And remember, Rick Astley will NEVER: 1. Give you up 2. Let you down 3. Run around 4. Desert you 5. Make you cry 6. Say goodbye 7. Tell a lie 8. Hurt you
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sdog
Lieutenant Colonel
Reged: 09/01/03
Posts: 1787
Loc: europe
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A Sandbox, an alternative to noob island
[Re: Katrar]
#146015 - 04/11/07 09:50 AM (139.174.165.124)
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make a sandbox, new player can start an empire in it. The sandbox is not a part of real neveron, and does not interface with it.
They have plenty more starting money, a fixed price mech and vehicle market with only a few mech and veh models. Research and income speed is greatly boosted, about 100 times normal. Empires should be able to quickly grow to about lvl3 but are caped at 4. After 50 RL days the empires get deleted. NO DP options in sandbox.
By being succesfull the noobs should be able to improve their starting position on real neveron. Base it on infra won, or ranking in wars. They could get up to 50M starting money, or for very good research 1 to 10 TP.
Another important part, empires in Sandbox and NOOB faction get another COM tab: Recruiting. Factionleaders of normal nev can post recruiting adverts there. A link in those adverts automaticaly creates a DR with the noob empire.
ps.: If noobie island goes without replacement, empires less than 6 months old must NOT be displayed on the unfactioned empire list!
--------------------
I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...
- Skaven, ArmA modding community
Edited by sdog (04/11/07 09:52 AM)
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Katrar
Captain
Reged: 09/15/02
Posts: 871
Loc: Seattle, WA USA, Terra
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Re: A Sandbox, an alternative to noob island
[Re: sdog]
#146018 - 04/11/07 10:37 AM (69.178.97.208)
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Quik-n-Eazy 5 Step Program for Nev Success:
1. Remove noob island, let noobs populate the map. The reasons why are well known and argued.
2. Remove or restructure the unfactioned empire list, which is NOTHING more than a road map to carnage. Noobs deserve to be sheltered more than raiders deserve easy scraps.
3. Remove fwar. It has done nothing for neveron except drive people away. War was fine before fwar. Fwar had nothing to do with making neveron a better experience for you and me. It had everything to do with nevstaff wanting to decimate big empires and factions. Let factions be the social and organizational tool they were originally intended to be. Not UFC cage fight arenas.
4. Let players dictate when war ends, and how. This is critical. There is no reason we should be required by game code to destroy everyone we fight. Let politics back in to the game.
5. reduce skillups. If they aren't ever going to be removed, at least make them less of a pain in the ass. Skillups at the rate we are experiencing them are not ideal, and are not good for the game.
Voila...
Better game for you. Better game for me. Better game for noobs. And Wayward won't have to take a third job to pay for our bandwidth.
-------------------- Harbingers of Chaos
"Come war with us!"
-links-
The HoC Archive
And remember, Rick Astley will NEVER: 1. Give you up 2. Let you down 3. Run around 4. Desert you 5. Make you cry 6. Say goodbye 7. Tell a lie 8. Hurt you
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Arkidda
Lieutenant
Reged: 01/02/05
Posts: 443
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Re: A Sandbox, an alternative to noob island
[Re: Katrar]
#146019 - 04/11/07 11:13 AM (72.254.196.30)
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Just get rid of the skill degregation all together. Not all of us can War on a weekly basis. Or daily basis. Keep the way skilldowns are working, and keep the skillups from decomms, scraps, switching to a new mech, etc... but no more of this .. it's been a game month, time to see if your units skillup. Just cut it out all all together.
-------------------- Killing means you never have to say your sorry.
"We have a long road ahead of us." - "Let's litter it with bodies."
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 2853
Loc: UK
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Re: A Sandbox, an alternative to noob island
[Re: Arkidda]
#146021 - 04/11/07 01:13 PM (81.79.13.186)
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I concur. With the new terrain, great skills won't help so much anyway, so there's no reason to remove them. Removing skillups would please lots of people, thus improving the admins' image, and let Nev start to be a game about empire building again.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian blog!
Edited by mattbuck (04/11/07 01:15 PM)
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: A Sandbox, an alternative to noob island
[Re: mattbuck]
#146022 - 04/11/07 01:36 PM (88.159.68.111)
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would make the resurrect option more viable again.
Reduce, I say ok, completely remove is not nescecary imo. There have been enough training improvements to make managing training possible at higher levels.
-------------------- Rather to blow up, then.
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Nimon
Captain
Reged: 06/02/03
Posts: 819
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Re: A Sandbox, an alternative to noob island
[Re: Katrar]
#146026 - 04/11/07 01:49 PM (70.248.237.32)
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I think Noob island should be for noobs. If you have more than one empire login your not allowed on noob island (i.e. the way it use to be in the harsh enviorment of nev). Get a decent sized producint empire that will be FL for the noob faction and keep stocked repair bays and can create vehicles (though how to keep this empire from the ravages of the rest of nev I can not say).
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Pippy
Newbie
Reged: 01/30/07
Posts: 14
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Re: A Sandbox, an alternative to noob island
[Re: Nimon]
#146027 - 04/11/07 02:52 PM (210.15.225.130)
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Perhaps Wayward can take a leaf out of Invasion3042 here, and develop a strategy for new players like they did?
The noob islands goals are great IMHO, just let down in practise.
Lets not try fix the symptoms of the problem but address the root issue as mattbuck suggested.
Pippy
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Eddey
Sergeant
Reged: 03/06/06
Posts: 195
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Re: A Sandbox, an alternative to noob island
[Re: Pippy]
#146031 - 04/11/07 04:52 PM (64.59.144.87)
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Well what how many noobs are really staying in Neveron realistically 1, 2 maybe perhaps 3 if its a good month... That is not a good thing back when i joined the ativeX control was just about to be implemented, player logins were 4431 or slightly higher.... Todays logins are a far cry from that.... They were hovering around the 900-1300 mark not too long ago now some serious change has to happen.....
-------------------- May the rng smile on you and smite your enemies... -Commander Tal Gladys
Im currently going to try and make an introductory guide for newbies from lvls 1-7 any suggestions
just pm me thx you xD
http://mattbuck.irongalaxy.com/neveron/faq-irc.html
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Gangrel
Corporal
Reged: 10/31/06
Posts: 96
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Re: A Sandbox, an alternative to noob island
[Re: Eddey]
#146044 - 04/12/07 08:51 AM (80.138.116.7)
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I don't have to care about neveron emps anymore but there must something be done with noob island *if* they want atleast a chance to stop the massive loss in players. Couple of suggestions: - Once you have a lvl 3+ Emp you don't start with new empires on it anymore - No War possible. There is so many building space, you simply don't need to expand - More rewards for lowbie arenas, maybe even add new quests. They can learn LW a bit that way additionally rewards should be cool. For example: Win a 50,100 and 200 bv quest mission and you get a special newb flea (or other light mech). Now the beginner has his first mech,a bit practice and can play with it. Its a mechgame afterall. - Remove Unfactioned Empire list - ACTIVE people need to take care of the newb FL. Disable Money transfers from it along with selling parts etc. Give it a huge stockpile of each part and replenish them if neccessary. Noone could abuse this Emp then, it would take less time to manage and more time to answer questions in newb factionmail.
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: A Sandbox, an alternative to noob island
[Re: Gangrel]
#146050 - 04/12/07 11:15 AM (70.126.44.124)
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as arkidda said dump the lame skill ups. to be honest i think if you have older empires you shouldnt be allowed an empire on noob island. noobs have it pretty rough and if we continue to use them as infra farms word will get around and we will have an even smaller player base. they stay on the island due to the minute they lv the get crushed. how about a sign up list of faction leaders like a pool that gets a noob sent to them when they get kicked from the island. this would cost the fl nothing and give some kind of sp bonus for doing this. exp empire super noob hits lvl 4 and is kicked and a random faction is chosen via a sign up list of fl willing to do this. the faction leader gets a 10 sp bonus for 1 month for doing this then it goes away or just like a 10 mil cash bonus or 1-2 dp what ever is fair after all it is random. then put in some tracking way to see if people are just making empires to try to get the free kudos. i mean if only 5 people sign up its a 1 in 5 chance you will get it? although this idea is a little out there its just that an idea save the hate mail. l8r
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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sdog
Lieutenant Colonel
Reged: 09/01/03
Posts: 1787
Loc: europe
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Re: A Sandbox, an alternative to noob island
[Re: cbtgod]
#146051 - 04/12/07 01:16 PM (139.174.165.124)
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Quote:
to be honest i think if you have older empires you shouldnt be allowed an empire on noob island.
the problem is that you have to enforce this rule, if you introduce it. and i don't see a possible way to do it. the activeX control for limiting number of empires is causing enough trouble as it is already. puting rather complex additional code to check if an empire is allowed on noob island will cause more trouble.
A different approach to reduce the slaughter of the noobs would be limiting the time for empires on noob island. Experienced players won't invest DP or transfer salvage mechs to their noob-island-raider, if that investment is lost after one or two months.
--------------------
I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...
- Skaven, ArmA modding community
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Wolfshayde
Sergeant Major
Reged: 05/29/06
Posts: 326
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Re: A Sandbox, an alternative to noob island
[Re: sdog]
#146053 - 04/13/07 02:09 AM (24.158.140.19)
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We need the noobs to keep Nev alive and a functional game in the future. It is in Neverons and the player base's best interest to abolish the unfactioned listing.
Those on noob island, will have to learn to seek their purposed conquests by the map or faction under the war tab.
those empires having been disenfranchised and or reduced to ashes, it gives time to find a new home and or rebuild.
Those wishing to be simpy infra farms are easily found when they sell their production, or on the other various lists that are applicable...IE, those hunting them simply need to do their homework.
Those having existing IPS are not noobs, and thus should not be allowed upon NOOB Island, and its a simple exclusion coding.
there will be of course those that simply aquire an additional IP to "bend the rules" IE CHEAT. well, there is not much any can do about those with such a character flaw. However, it will be up to Admins discretion to deal with that or not as they have in the past
*** exclusion clause***
being there are those households with more than one nev player in them, a simple help ticket to admin should allow a new player to aquire access to noob isle.
Wolf
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HLC
Sergeant
Reged: 10/10/05
Posts: 165
Loc: UK
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Re: A Sandbox, an alternative to noob island
[Re: Wolfshayde]
#146054 - 04/13/07 04:53 AM (213.83.117.170)
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Its simple, just remove Noob Island and the unfactioned list, there is no need for either
when I started my first zone was smack bang between 2 high lvl empires so I sent DRs to both asking for advice which was greatly received and helped me stay in the game.
FYI: One of those players was Tigre who has now left but without his knowledge and help I wouldnt have stayed in this game
so stop all this; create a sandox or restrict access or even keep Noob Island and the unfactioned list (as I feed of em but dont want to admit it) - JUST REMOVE THEM they are NOT needed
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OgreMagi
Corporal
Reged: 02/17/06
Posts: 54
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Re: A Sandbox, an alternative to noob island
[Re: HLC]
#146109 - 04/14/07 07:33 AM (72.51.166.102)
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as a pre and post noob island player i can see both sies of the issue.
before noob island as a new player it was very hard to understand the basics of hte game, i didnt understand the basics and the chat room was ans still is very hard to a new guy.. there were raiders and i got hit soon after my empire was formed, i joined a faction but it wasnt a very good one with little training and no prospects i chose to leave
When i heard about the noob island i thought hey i woud give it a second chance and for a while its been nice i have seen a change over the past few months where vetran players have move in creating level 2 raiders overnight. NOw before that it was and still is a nice place to learn, but the abuses on the island are becomming more and more profound. and the problem is the game itself the skilldowns and the mechs reps...
THe skilldowns are what is driving this, in order to prvent the skilldowns they have to LW, but to Lw on the main island is hard to do and harder to skill down units. I teamed up with a raider a month ago, he hit me with a sniper and a grasshopper and i niled him with a Tx l2 and vans i allmost had him but we reached and areeement, i wanted pop, and captured reasearch he wanted rep for his mechs and skill downs. so our 2 empires hit several level 2 and level 3 on the map. To my suprise we began encountering more mechs, and skilled ones at that. i my self was hit by a noob raider who had 2 negative gun mechs. Now that said most of the raiders are not very effective, and noob island is still a good place to start but since i left the island i have been more than a littel disappointed with nev, at least on the island i could fight a battle evey few days, on the main its less about combat.
I vote to keep the island, maybe soem oversite, some one that can KEEP THE NOOB REPAIR BAY STOCKED AND MANNED WITH TECHS!!!!!
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Mylar
Newbie
Reged: 05/14/07
Posts: 3
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So how do I get off this thing.
[Re: OgreMagi]
#146853 - 05/14/07 11:12 AM (199.217.233.34)
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I'm a noob. I'm on noob island, I assume. Map zoom level 1 and 3 show my surrounding area, zoom level 4 shows a big color filled world I want to get into.
I'm scouting this game for some friends, if we actually do start playing I'm looking at 5-15 active/casual players, so I need to hurry up and get a start on cutting us out a niche.
If the stuff I do on noob island does not mean anything, I want off. I gather from my reading that the way off noob island is to join a faction, leave the noob faction, or claim a square off the island.
I'm not really intrested in joining an existing faction till I get a better feel for the game and see how we would interact in the confines of it's political base. I cannot seem to find any way to leave the noob faction to get ejected from the island. I've been through the tabs and sub options, I probably am just missing it, help.
I've tried checking the "center view" box and stepping the map on zoom level three a bunch of times, trying to get to the main map, it does not seem to work that way. I cannot seem to zoom into the main map, it always zooms in on noob island as soon as I get out of zoom 4, no matter where i have it centered. I'v tried entering random co-ords and jumping to them hoping to find the mainland shotgun style, I'm still getting the endless green plain... How do I claim land off Noob island if I cannot even look at land off of noob island except from a bird's eye perspective that does not allow selection of zones?
Help would be appreciated, I'm looking to get into the game, not spend a few weeks in a meaningless sandbox. I'm aware that that means I'll probably get my first few empires eaten, thats fine with me. Better to get eaten with the chance to succeed in the open then to survive in a box canyon of "protection".
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sdog
Lieutenant Colonel
Reged: 09/01/03
Posts: 1787
Loc: europe
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Re: So how do I get off this thing.
[Re: Mylar]
#146854 - 05/14/07 11:54 AM (139.174.165.206)
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If you don't want to leave noob island by joining a faction, you have to grow out of it. This means your empire has to become a lvl3 (afaik, maybe someone else here can check this).
I'd still advise you to join a faction, you can later leave it. Get to chat to get information about good factions, and find yourself a faction. You'll learn the political situation very quickly there. Chat is the most important tool in this game, without it you won't be able to do much.
server: irc.afternet.org rooms: #neveron #neveron_newbies you can get information about irc here: http://www.afternet.org http://en.wikipedia.org/wiki/Internet_Relay_Chat http://mattbuck.irongalaxy.com/neveron/faq-irc.html
--------------------
I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...
- Skaven, ArmA modding community
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Livewire
Newbie
Reged: 05/14/07
Posts: 21
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Re: So how do I get off this thing.
[Re: sdog]
#146859 - 05/14/07 02:59 PM (66.92.173.59)
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I am a new players as of about 3 or so weeks ago, and have a couple suggestions/comments...
1) I think Noobisland is a great idea, the learning curve in this game is VERY steep, and considering the time it takes to grow an empire, you want someplace a bit safer for people to learn the basics. Add some more basic quests to get people more involved and teach them the basic interface.
2) Need more / better / easier to obtain new player doc's.... I got squashed by an admin yesterday (will go into it in a bit), when I asked why, he said read the updates.... Asking a new player to read and know all the data in every update is, well, kind of crazy... if there is a change or a rule a new player is supposed to know, put it someplace he or she can find it without having to spend hours trolling...
3) Once an empire in Noobland reaches the threshhold size (3 or 4) give them a count down timer to find a faction and or leave Noob island... at the end of the time (give them atleast a week or two, finding a faction takes a while) If they have not left, boot them to a zone. This will give an easy out to the exploiting thats going on/people are complaining about...
4) Streamline the process to leave noobisland when joining a faction... Make it easier for both involved. An exmaple would be, if a faction is involved in a war, make a "queue" you could go into while in Noobisland to show your intent to leave, and when the war ends, instantly move the empire off the Noobisland to a City waiting for them.
On a side note... Yesterday an Admin basically destroyed my empire "just because"... I started the game not to long ago... grew and started to enjoy it, DP'ed a bit to get a starter lance, and onc I hit rank 3 I starter looking for an Faction. I found one, but had to wait to join because they were in a FWar..... However yesterday an Admin BURNED all 10+ of my cities and booted me to the main island... And before I could say "Boo" I was under attack and in a forced surrender, since I only had ONE plot of land, and no cities.. (thanks to the admin). So now, after 3 weeks, I have lost all of my salvage before I could sell it, Lost 1/2 of my Army thanks to an almost instant attack, and have no choice to but to surrender and go futher in debt, because with one plot of land, what else can you do? And all of this is because a Admin thought I was one of the people exploiting the protection of Noobisland.
Point of the rant is, THIS is not a way to get and keep new players, to grow the player base... This kind of this is how you drive players away.... And ironically when I started playing this a couple weeks ago I mentioned it on the 3049 forums and everyone instantly screamed out warning things like this were common, and that Neveron was a waste of time and a source of endless frustration...
Now I have to decide if the frustration of what a Admin did, basically destroying weeks of work is worth overlooking, or quit while I ahead, seeing first had what dozens of others warned me about.
Edited by Livewire (05/14/07 03:02 PM)
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Mylar
Newbie
Reged: 05/14/07
Posts: 3
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Re: So how do I get off this thing.
[Re: Livewire]
#146860 - 05/14/07 03:16 PM (199.217.233.34)
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Wow.
Not gonna bother.
Good luck.
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Livewire
Newbie
Reged: 05/14/07
Posts: 21
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Re: So how do I get off this thing.
[Re: Mylar]
#146861 - 05/14/07 03:53 PM (68.50.28.252)
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Mylar dont give up just because of someone else's experince, but it's something to keep in mind...
For the Admin's.... this is the stuff that is scaring off newer players...
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HLC
Sergeant
Reged: 10/10/05
Posts: 165
Loc: UK
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Mylar - To move off NOOB island without growing or joining a faction
[Re: sdog]
#146866 - 05/15/07 02:12 AM (213.83.117.170)
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I believe you need to burn all your pop and then enter co-ords and reclaim a zone.
Remember that 0, 0 is the centre of the Nev. So best practice would be to input those coords and work out. Also remember that maps 2 and 3 dont work at present.
Just from doing a quick scout of the area try inputting co-ords 1000, -500 and then claim a zone there.
you can then claim zones all around (only take a small chunk for now as land costs will kill you if you claim up to much) and start building (build crappy small cities to start)
If you want to know more PM me here
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: Mylar - To move off NOOB island without growing or joining a faction
[Re: HLC]
#146867 - 05/15/07 02:49 AM (131.155.85.174)
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You do not have to burn your buidlings, that's automated once you claim a zone.
I do not recall if any salvage you have taken so far will be moved with you tho.
-------------------- Rather to blow up, then.
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sdog
Lieutenant Colonel
Reged: 09/01/03
Posts: 1787
Loc: europe
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Re: So how do I get off this thing.
[Re: Livewire]
#146872 - 05/15/07 06:34 AM (139.174.165.206)
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being booted from noob island is an automated process usually. i'd be surprised if the admins actively participated in it.
don't give up cause of this. Noob island is an experiment that went wrong, in the eyes of most veteran players here. There is a bunch of veteran players who started noob hunting on the island, by getting themselves a DP mech and becoming almost invincible for standard noobs. Also the transition to main island doesn't work very well. The best way for noobs is to learn a bit of the basics on noob island, but don't invest to much there. Then get a faction and make the transition with the FL, he'll give you cities and offers protection from the vultures.
--------------------
I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...
- Skaven, ArmA modding community
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Mylar
Newbie
Reged: 05/14/07
Posts: 3
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Re: So how do I get off this thing.
[Re: sdog]
#146878 - 05/15/07 11:31 AM (199.217.233.34)
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Thanks HLC, you got me off noob Island, I didn't know the center was 0,0 so I was tossing in coords way out no man's land I think.
One quick Question, do you know what the outer limits of the map are, so I can use some guesswork as to a grid on the world map. aka, how big is this place?
I expect I'll get eaten quickly, as my claimed land is in the SOI of a level 13 empire, whatever that means... and I'm fairly close to the starting area you gave me, so I won't be hrd to find for any hunters who happen to read this... But I'm out of the sandbox and hapily waiting to die.
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sdog
Lieutenant Colonel
Reged: 09/01/03
Posts: 1787
Loc: europe
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Re: So how do I get off this thing.
[Re: Mylar]
#146879 - 05/15/07 12:17 PM (139.174.165.206)
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good luck Mylar!
--------------------
I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...
- Skaven, ArmA modding community
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: So how do I get off this thing.
[Re: sdog]
#146895 - 05/16/07 07:21 AM (70.126.44.124)
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only cowards hit noobs oops my bad this is neveron.
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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SCUM
Sergeant
Reged: 12/05/02
Posts: 159
Loc: I'm somewhere, where I don't k...
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Re: So how do I get off this thing.
[Re: cbtgod]
#146924 - 05/18/07 12:29 PM (207.69.137.14)
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I think I'm gonna start surfing the help files to see what needs updating, (prolly everything >_<), maybe submit some updates if it will help noobs be more informed. BTW, Livewire is in a faction now and hopefully in the process of getting rebuilt.
-------------------- Jer 33:3
9th Kyu AOSRKKF
Promo Code:scumsentme
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: So how do I get off this thing.
[Re: SCUM]
#146932 - 05/19/07 07:37 AM (88.159.68.203)
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Hmm, simple rule that will limit noobraping:
After 10-25 surrenders achieved, an empire is branded no longer noob and teleported by misterious means off the noob island, while the owner is being probed Cartman style.
-------------------- Rather to blow up, then.
Edited by Toontje (05/19/07 07:38 AM)
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Wolfshayde
Sergeant Major
Reged: 05/29/06
Posts: 326
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Re: So how do I get off this thing.
[Re: Toontje]
#146935 - 05/19/07 12:47 PM (24.158.140.19)
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Great idea, Toonje. in fact I vote for the more conservative ammount of 10 surrenders indicating no longer a noob.
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KingDiamond
Lieutenant
Reged: 04/12/03
Posts: 689
Loc: Germany
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Re: So how do I get off this thing.
[Re: Wolfshayde]
#146958 - 05/22/07 01:23 AM (128.176.216.116)
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make that 5, heh. The less noobs get killed the better. Also, I'd say after 5 wars you know about as much as after 10 wars. The really delicate details of Neveron warfare reveal themselves much later.
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: So how do I get off this thing.
[Re: KingDiamond]
#146961 - 05/22/07 09:50 AM (70.126.44.124)
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i suggested a while ago about a random placement of noobs getting booted from noob island into factions that had room. another idea i have is give them protection like fwar protection for 2 weeks rl time so they can find a faction. they should also have the option to end this protection when they want etc. veteran players beating on noobs in my eyes are the lowest life form.
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Sandypants
Sergeant
Reged: 10/07/06
Posts: 148
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Re: So how do I get off this thing.
[Re: cbtgod]
#146973 - 05/24/07 09:12 AM (75.164.17.204)
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send a suggestion ticket toontje, very nice dea
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OgreMagi
Corporal
Reged: 02/17/06
Posts: 54
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Re: So how do I get off this thing.
[Re: Sandypants]
#147189 - 06/05/07 11:03 PM (72.51.166.102)
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no that wont stop noob raiding, the reason it happens is that vetran players want to get a couple of quick negative skilled mechs, so they start a levle 0 buy a couple o fmechs and then hit anything in site. after about 10 ro 12 combats they have thier mechs and most leave, a few stay, but i love hitting these noob raiders, they usually dont know how to use vehicle tactics and being mech heavy in a small empire is bad...
its a nice relfection of the nev game as my vehicle force usually can defeat most mechs in the game while i lose the vehicles i usually kill thier mechs, or cripple them so bad they cat be repaired on the island.......
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: So how do I get off this thing.
[Re: OgreMagi]
#147203 - 06/06/07 08:17 AM (70.126.44.124)
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again lowest life forms lower than puss.
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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wonko
Sergeant Major
Reged: 03/08/06
Posts: 217
Loc: alpena MI
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Re: So how do I get off this thing.
[Re: cbtgod]
#147213 - 06/06/07 04:59 PM (68.188.153.21)
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neg gun mechs on noob island?......
i have a level 1 empire on noob island, i made it after deleting 2 empires after a bad streak of wars, and they were not worth fixing.......
my level 1 empire has the following for a military.....
one hornet, one twac, one hunter, and one vanguard 3......
of the last 8 wars i have won, i have gotten 0 skill-downs, my hornet is a 3/3 from the original emperor, and my tanks are all skill 5/5......
if i use any tank ammo, i cannot reload, and if i get move critted, i will have to scrap the unit.......
the hornet lost it's small laser about a month ago, and has not been able to replace it yet.....
the noob island rb just sucks, and since skill-ups, and training have been broken so long, my units are never gonna get any better.....
the only reason i am still on noob, is that i am waiting to finish all the research to be able to make a lvl 1 rb, before i get into a faction and have to start dropping vehicles......
it has taken over 2 months doing nothing but research....no comms...and i still have over a month to go before i can make a rb.....
till then my hornet is running around killing companies of tanks at a time......this is not "vulturing", or "exploiting"......it's simple survival
and with the mech prices it took me a month to afford a 25mill hornet.....
get off our asses......we do what the game forces us to do.....if the noob rb was stocked worth a damn, i'd use more tanks.....if the mech market was reasonable, i'd move off noob island....if every emp was able to build rb's as we were told would happen when drop platforms were introduced....i'd happily move....but till some major game issues are fixed, we are all screwed
-------------------- IN THE LAND OF THE BLIND, EVEN UGLY CHICKS CAN GET LAID
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rearly
Newbie
Reged: 12/19/06
Posts: 13
Loc: on board Dropship Osprey
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a Noob experience
[Re: mattbuck]
#147224 - 06/07/07 07:11 AM (213.236.92.250)
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i am posting here as i have been (trying) to run 5 empires on and off, as nev suggested when i first joined about 5 or 6 months ago. my first try at empires was met with what i considered to be the usual steep learning curve, in other words they got hammered! 
this initially taught me to get out and aggressively conquer rather than slowly build my infrastructure. when i took the plunge to contribute and purchase the starter Mechs i was then immediately smashed without even entering into combat! due to the advice and guidance given in chat i was able to move my primary empire off noob island and join a faction (thanks mainly to mattbuck aka my NevHero! ) funnily enough this allowed me to build up slowly, learning all the time. from this thread i understand that this is what Noob island was initially meant for however from my experiences it is not.
my other empires struggle to find a crust on Noob island and they are more afterthoughts now as i devote my time, energies and monies to my primary. i do use them to try methods of attack and train me on using nev generally without putting my primary in danger.
i am concerned about some previous comments that Noob empires are created for favourable trade agreements as i thought this was cheating? 
FWIW i still consider myself a noob
-------------------- Protector of The Republic
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Arkidda
Lieutenant
Reged: 01/02/05
Posts: 443
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Re: a Noob experience
[Re: rearly]
#147227 - 06/07/07 07:57 AM (72.254.196.30)
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Can you like ... ummm... FREAKING SHRINK DOWN your avatar please.... Sheesh!!!
-------------------- Killing means you never have to say your sorry.
"We have a long road ahead of us." - "Let's litter it with bodies."
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: a Noob experience
[Re: Arkidda]
#147228 - 06/07/07 08:17 AM (131.155.105.167)
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Only for creating empires, then use the cash they come with to buy your primary's stuff at inflated prices. Buying your own stuff otherwise is ok.
-------------------- Rather to blow up, then.
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: a Noob experience
[Re: Arkidda]
#147229 - 06/07/07 08:37 AM (70.126.44.124)
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noob island is full of cowards that prey on noob players aka veteran players. they prey on noobs to get skill checks to get thier pilots uber elite neg and then move them off noob isalnd and make them a lw empire or merge them yes you can merge a lvl -0. their main bullshit reason for this is they are teaching noobs how to play yet if thats the case then why dont they surrender instead of the noob errrr i mean victim. bottom line veteran players are running off what little of a new player base we have nice job guys you are my heroes really. it takes a real man to beat up on a new player whos only played a few weeks when you have played for years. yes yes i know its that big word you bullies of nev throw around tactics. low lower than puss is what type of players beat on noobs. rearly glad to hear you hooked up mattbuck hes one of the few players that really try to help new players. he helped me out yrs ago also
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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rearly
Newbie
Reged: 12/19/06
Posts: 13
Loc: on board Dropship Osprey
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Re: a Noob experience
[Re: Arkidda]
#147230 - 06/07/07 09:10 AM (213.236.92.250)
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Quote:
Can you like ... ummm... FREAKING SHRINK DOWN your avatar please.... Sheesh!!!
hey give me a break, when i chose the avatar it was a big Freekin BattleMech with guns that likes to trample on things i didnt realise the size of stock was the size it transferred too in forum (and i have changed it)! as i said i am a noob...
-------------------- Protector of The Republic
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OgreMagi
Corporal
Reged: 02/17/06
Posts: 54
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Re: a Noob experience
[Re: rearly]
#147848 - 07/11/07 09:42 AM (72.51.166.102)
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Noob hunting is one problem but it is less a problem than the mechanics of the game.
1. No one can effectivly repair vehicles with move crits because there is no way for empires to produce spare parts, This is really unbelivable when i first discovered the only way to get parts was to get salvalge or to buy vehicle movemtn parts that cost double and even triple the price of a new vehicles. This is simply unreal that a game so flawed one cannot buy replacemnt parts for vehicles because their is no CODE for players to manufacture the parts them selves. Fix the code so players CAN BUILD MOVE PARTS FOR VEHICLES!!!!!!!!!!!!........
2. skill ups, new players are seeing that even using DP for mechs and skilled pilots may be a very simply a waste or time, when a 2/2 mech pilot can skill up toa 5/5 in one day its easy to just leave the game. Why cannot DP purchased units be limited in thier skillups,say for example you buy a 2/2 pilot and they will never skill up beyond 2/2 except from losing a war or changing units.. you are paying REAL MONEY for skilled pilots, they can be killed and lose skill in wars. CHANGE THE CODE TO ALLOW FOR LIMITED SKILLUPS FOR DP PILOTS...
3. UBER empires.. No noob in thier right mind will ever leave the island after this paragraph. Listen well, a while ago it was possible to DP purchase a mech and sell it back for cash, this allowed low level empires to build up quickly and have hundreds of millions in cash to fight. To better defend themselves many empires creating tent citiy empires with 100 to 300 zones and 100 to 300 pop in each zone. THis lead to many level 1, 2, 3, 4 and level 5 empires using this tactic to make it expensive to fight them. However as long as you had the ability to Dp buy a mech and sell it for cash then you could defend against them and even fight them.. But it is no longer possible to do this, the admins have remove the option of selling mechs for cash. So what you have are a HUGE number of level 1,2,3,4,5 empires with 100 to 300 zones with 100 to 300 pop in each zone that a noobie leaving the island cannot fight but quickly become very nice targets for low level empires.
So why leave the island? i cant think of a reason to do so, at least there you have a little more of a level playing field, the primary reason empires want new players are to have them as fodder to protect thier higher level empires or as pilots when they take out thier level 10+ empires.........
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Toontje
Colonel
Reged: 01/18/04
Posts: 2578
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Re: a Noob experience
[Re: OgreMagi]
#147852 - 07/11/07 02:39 PM (88.159.68.180)
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level playing field yeah right..
Kick experienced players out of there, and all new ones after 5-10 war wins. That way it's a level playing field.
There are too much players hunting small empires simply because they can by using a heavy, which no new empire can afford.. and these are hard to take down with little experience.
And noob island is a concentration f peaple fishing in a pond with undersized prey fish. So get the sharks out of there asap!
-------------------- Rather to blow up, then.
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: a Noob experience
[Re: Toontje]
#147855 - 07/11/07 07:50 PM (70.126.44.124)
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*starts to cry* omg some one else has seen the light?
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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spudsrus
Newbie
Reged: 11/17/07
Posts: 3
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Re: a Noob experience
[Re: cbtgod]
#148765 - 11/17/07 04:20 AM (58.104.3.122)
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ahh, (i'm another noob posting here) with my probably naive suggestions and you can all approve or dissaprove as you will
(oh, and this is my first post, so hi all)
i dont know much about this raiding stuff, but i think noob island is a good idea, i dont really like the way that the infra is (apparently) lost when you hit a certain lev you get dumped on the mainland..
so here are some of my proposed ideas and fixes...
getting off the island should not be an instant thing, this should take place in the form of a long term quest, something like you recieve information that your position is no longer viable because of impending event (for whatever reason) and you have to move before your empire reaches this level of bv + pop
then you have the time to get your existing empire outa noob island to somewhere you may have alliances, but (somehow) you take your infra with.. cause in my opinion it's a bit stupid to start with nothing or v.little during this moving time, you may perhaps have the option for a free cease fire for your empire, or some such thing, but it doesnt last which gives extra incentive for you to move your ass outa there... empires taking too long will have to follow the existing system...
with this raiding shit.. i havent actually heard of it, but from what i read on this thread, i gather that large empires own smaller raiding ones on noob island and use them to grab infra for their larger empires.. this is transferred by a merge or other means.. ?
if this is the case, then my solution is to make merging of empires on the island with outside ones (and any other methods of stuff like that) impossible. this will raise the problem of empires mining then leaving and sitting right next to their main empire(s) and merging anyway, so i'm going with the previous idea of the limited surrenders forced to curb that kind of behavior.. once an empire has forced a number of surrenders, they must then leave teh island via the usual quest means
now guys.. these ideas of mine are probably a bit stupid, but i thought they were worth shoving on here..
so go nuts talking about them or ignore them if they are crapola, i'll keep an aye out and see what you all think
-spuds
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 2853
Loc: UK
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Re: a Noob experience
[Re: spudsrus]
#148766 - 11/17/07 06:01 AM (128.243.220.22)
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I think you got the wrong idea about raiding. You don't transfer infra by raiding, and a newbie island empire doesn't have any infra worth merging anyway.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian blog!
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sdog
Lieutenant Colonel
Reged: 09/01/03
Posts: 1787
Loc: europe
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Re: a Noob experience
[Re: mattbuck]
#148772 - 11/17/07 02:49 PM (89.57.170.0)
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they do the raiding and noob killing mostly for fun.
--------------------
I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...
- Skaven, ArmA modding community
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spudsrus
Newbie
Reged: 11/17/07
Posts: 3
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Re: a Noob experience
[Re: sdog]
#148773 - 11/17/07 11:00 PM (58.104.3.122)
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oh, well there goes that idea, does that make the rest of my ramble pretty much useless ?
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Katrar
Captain
Reged: 09/15/02
Posts: 871
Loc: Seattle, WA USA, Terra
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Re: a Noob experience
[Re: spudsrus]
#148774 - 11/18/07 01:57 AM (24.17.223.10)
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Useless, no. Because now you know a little bit more about the game. And welcome to the forums, spudsrus. Its been a ghost town for a year or two, but every new face is welcome.
-------------------- Harbingers of Chaos
"Come war with us!"
-links-
The HoC Archive
And remember, Rick Astley will NEVER: 1. Give you up 2. Let you down 3. Run around 4. Desert you 5. Make you cry 6. Say goodbye 7. Tell a lie 8. Hurt you
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spudsrus
Newbie
Reged: 11/17/07
Posts: 3
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Re: a Noob experience
[Re: Katrar]
#148776 - 11/18/07 02:29 AM (58.104.3.122)
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why thank you, i'm not a big poster (so dont expect me to change the whole gohst town thing)...
anyhow since this whole moving off noob island thing seems a little dangerous, are there any friendlies who want to shelter a tiny empire once i get big enough to make a move off (probably in about 3-4 weeks)
cause right now that's what looks like the best option for me.. find a friendly or two and get bigger..
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 2853
Loc: UK
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Re: a Noob experience
[Re: spudsrus]
#148781 - 11/18/07 09:26 AM (128.243.220.42)
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I'm always ready to help people if they contact me in chat.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian blog!
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theonlystd
Newbie
Reged: 12/15/07
Posts: 2
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Re: a Noob experience
[Re: mattbuck]
#148937 - 12/15/07 03:26 AM (12.39.167.227)
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As a noob on the island
First off .. A better help guide is needed. I read it and still had no idea what i was doing.
Fix the quest/tutorial thing.. Nothing worse than a game telling you to do something and it not working. I imagine alot of people hit the X button right then.
Personally i find the whole noob island pointless since its suggested you just aim for level 1 find a faction and get off it since the empire will just be burned and such when you finally leave. I want to get to the nonpointless part asap..
Then Not alot to do at first but wait for your money to build up so you can build building and claim zones and all that . Also prices on vechs and such really hurts your looking at doing nothing for a couple days to be able to get a 5mil vechicle of some kind..Having to not to play the game so you can play the game later just seems eh..
.. You can FFA but that can lead to some frustration as you cruising around in little vech and getting stomped on by mechs. And well it uses a nev days wroth of income almost..So you cant do it often if you want to buy other stuff.
Anyways just some of my impressions
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Katrar
Captain
Reged: 09/15/02
Posts: 871
Loc: Seattle, WA USA, Terra
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Re: a Noob experience
[Re: theonlystd]
#148939 - 12/15/07 04:40 AM (24.17.223.10)
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theonlystd:
The help guide is about five versions of Neveron old. It is actually more useful now as a primer to coastal crab-potting than any real guide to playing this game.
The quests are broken. And yes, I think many people hit the X button right there. Or perhaps right there.
Yes, your observation about noob island is accurate. But calling it pointless is rather like calling a pit viper dangerous. It's not dangerous its friggin' deadly, man! And yes it is pointless. Unless you are a veteran noob hunter, in which case it's not pointless, it's lunch.
No, there's not a lot to do at first. Actually, there's not a lot to do generally. It can be fun waiting to make money. Wait, did I just say that? I meant to say it's not fun waiting to make money. Or did I mean to say, oh... never mind.
Yes, prices on everything hurt now. Minerals no longer work in the game, which just means minerals have joined almost everything else about Neveron. Actually, I suspect the mineral subroutine just got lonely, you know, being the only part of Neveron that did work and all. So it broke itself and joined the other non-functional parts of Neveron, as I am certain they are having a big party and laughing at us. That is what happens when you are unemployed, isn't it?
As for the FFA, I don't understand what's not fun. I mean I am assuming you are level 1 or 2 and your magic slot machine vehicle selection always ends up being a swift wind or perhaps a Yugo, but didn't we used to play those kinds of games at the arcade? It was fun, at the arcade. Why not here.
And ok, I suppose it is time for my serious comment.
theonlystd, there is only one thing to do if you want to have any fun at this game at all. Join a faction and get involved within IRC. Neveron has always been about the community as much as the game itself, and now, when the game is basically broken, it means its about the community so much more.
The community has been ailing, and has been desparately clawing its way above water, which means new players like you are far more valuable now than perhaps at any time in the game's history.
If you like CBT you can eventually develop some sort of understanding with Neveron, but really if you are on your own the bugs and the noob hunters will ruin the experience well before that can happen.
Go to IRC and introduce yourself, and let the game (community) take it from there.
Enjoy.
-------------------- Harbingers of Chaos
"Come war with us!"
-links-
The HoC Archive
And remember, Rick Astley will NEVER: 1. Give you up 2. Let you down 3. Run around 4. Desert you 5. Make you cry 6. Say goodbye 7. Tell a lie 8. Hurt you
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cbtgod
Major
Reged: 12/14/05
Posts: 1395
Loc: IN A BOX UNDER A HOUSE
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Re: a Noob experience
[Re: Katrar]
#148941 - 12/15/07 05:58 AM (97.97.246.88)
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as Katrar has pointed out the key to this game is getting into irc. there you will met vets and an odd collection of other wacky but fun people. noob island only serves one purpose to practice war nothing more nothing less. id be picky about your faction you try to join. always find out the pros and cons of the faction. and as always there are plenty of faction leaders in irc to help find a decent noob freindly faction.
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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sdog
Lieutenant Colonel
Reged: 09/01/03
Posts: 1787
Loc: europe
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Re: a Noob experience
[Re: cbtgod]
#148944 - 12/15/07 08:47 AM (139.174.165.206)
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the community is still worth to join. I'd bet if the server would went down now, a part of the community would stay (and go on with bickering about HoC dominance...)
Nev attracts rather unusual players, some of the people i met there, and became friends with turned the many many hours i spent in nev to more than just a waste of time. After leaving, i'm still in contact with several of them, most left nerveron years ago.
--------------------
I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...
- Skaven, ArmA modding community
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theonlystd
Newbie
Reged: 12/15/07
Posts: 2
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Re: a Noob experience
[Re: sdog]
#148950 - 12/15/07 02:46 PM (12.39.167.227)
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I did forget to add.
I've been in IRC and Matt And Shadowmaster have been most patient in answering my numerus questions . But you cant expect every new player to be as patient and get into IRC and all that..
FFA can be fun.. But spending a days wroth of Nev Credits to get a wheeled vechicle with 2 Machine guns can be annoying..And as said you cant do it to often if you want money for other things.
And im looking for a faction so i can get off noob island so any suggestions would be welcome
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Hellkite
Newbie
Reged: 03/27/08
Posts: 2
Loc: United States
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Re: a Noob experience
[Re: theonlystd]
#150086 - 04/03/08 01:17 PM (129.137.178.235)
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As a seasoned noob (as in i've had a plethora of experience being a noob), i think the noob island has potential. I'm currently on my fourth empire and I've been playing off and on for years. I'd start an empire, it would grow, then it wold get smashed and i would quit the game for a few months then come back. My first time was pre-newbie island and the reason my empire failed there was having absolutely no experience with the game. The second empire was when the Island was new and things were pretty good. But i still had no idea how to play, lacked vehicle combat experience, and wasn't too good at making friends. So one of my neighbors gobbled my empire up. My third time through was after a few months of playing Megamek and i realized that i really liked neveron. I built towers, i saved for heavy tanks, i kept my bv to pop ratio at 1.3 to 1, i fought in the arena, i dueled friends with light tanks and won most of the time. I focused my research on higher cf buildings, used the mounds of TP i had to advance research, and kept my military trained to 3/3. So when i was DOWed by a level 0, i thought i had little to worry about. Then i got steam rolled by a lance of light mechs and a lance of mediums, dp i assume, and endlessly raided.
i'm back for round four and as soon as possible i'm getting the hell off the death trap thats the newbie island. The place has plenty of potential for learning and it certainly taught the game specifics to me, but as of now, its like quite a few other things in Neveron: it doesn't work. Its like running around in a pitch black room. You run head first into a wall, get back up and try not to do that again. But what doesn't help is that there are lions, tigers, and bears with night vision goggles and submachine guns chasing you around, the room dimensions change wildly as the admins update the the game, the help file flash light shows you how to set up off-shore lobster traps rather than how to play, and you randomly pass out from buggy code. Newbie island should be a place to learn and grow without running the risk of getting raped by experienced players looking for LW fun and skill ups.
Its up for debate whats the core problems that are causing this, but there are two that i can think of. The skill downs over time without battle are a little harsh, but thats just a reason for land waring noob islanders. Then theres the ability of getting an insane amount of resources and military might into the little empires. I say just remove land war entirely from newbie island. The newbies don't need it if they can have a substitute (to be covered in a sec) and it would solve the problem entirely. No big guys smashing noobs, no noobs getting run over in land war, newbie island would just be a carefree place to figure the game out.
Its a serious problem, and its killing the player base, but provided it gets fixed theres plenty of potential for newbie island. Noobs still need combat experience, but theres a pretty good system for this already implemented. The quest system (if it ever gets implemented) is a perfect fit for the newbie island. It introduces the combat system, and can do so much more. Find an abandoned civilization, run into the evil guys who made the civilization abandoned, defend your empire from their assault, launch a counter attack, (Insert a mission or two of battle, take a supply depot or something), finally defeat them and leave the noob island for the main continent where you would find a relic city of the abandoned civilization to inhabit. This would give the new players a thorough course in nev combat from defense to running a successful land war, which vehicles work best for situations, appropriate tactics, etc. In addition to the experience, they would get a starting city (Maybe with tower defenses), some vehicle forces with a mech or two, and something much more valuable. A sense of accomplishing something in a fun game.
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 2853
Loc: UK
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Re: a Noob experience
[Re: Hellkite]
#150087 - 04/03/08 01:45 PM (84.65.139.187)
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That second paragraph is pure comedy gold. Brilliant. Unfortunately you're right.
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Katrar
Captain
Reged: 09/15/02
Posts: 871
Loc: Seattle, WA USA, Terra
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Re: a Noob experience
[Re: mattbuck]
#150096 - 04/04/08 07:15 PM (24.17.223.10)
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More than just the second paragraph is right. Hellkite your whole damn post is right.
As many (myself included) have been saying for a long time now, noob island is of the same apocalyptic cloth as Fwar was.
I can honestly say that for Neveron's sake I hate noob island more than anti-hoc hates ME. And that, my friends, is a veritable crap-ton of red hot hate.
LW free noob island with a cool (and large) selection of quests for "learn at your own pace fun" would be TEH WIN.
The end.
(PS WWS are you looking here? LOOK HERE!)
-------------------- Harbingers of Chaos
"Come war with us!"
-links-
The HoC Archive
And remember, Rick Astley will NEVER: 1. Give you up 2. Let you down 3. Run around 4. Desert you 5. Make you cry 6. Say goodbye 7. Tell a lie 8. Hurt you
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NeverSayNever
Major
Reged: 11/18/02
Posts: 1465
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Re: a Noob experience
[Re: Hellkite]
#150113 - 04/06/08 09:28 AM (78.53.181.176)
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Hellkite wrote:
Quote:
But what doesn't help is that there are lions, tigers, and bears with night vision goggles and submachine guns chasing you around [...]
Favorite line so far ...
And welcome (back) to "Noob Cannibal Island" NCI (TM) ...
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ShadowMasterCM
Lieutenant
Reged: 12/07/05
Posts: 495
Loc: New York
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Re: a Noob experience
[Re: NeverSayNever]
#150120 - 04/06/08 10:03 PM (74.74.248.205)
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First of all, welcome back Hellkite =o)
The Noob Isle concept itslef I dont think is broken, its just more misused by all types of players, including the veterans from "The Wizard of Oz".
Noob Isle should be a place where you learn a lot about Nev. The largest thing that makes Noob Isle useless is the lack of a help system / tutorial. The running around in the dark is a great example. Blindly trying things and getting frustrated when you cant figure it out...bad idea. Trying to figure out if your making a noob mistake, or is it a bug...even worse idea. That is a huge playerbase killer.
Neveron is all about land war and getting stuff taken from you, and taking stuff from others. Thats an important lesson thats needs to be learned early on. If we make Noob Isle a war free zone, then you might as well go play Sim City. Building for an unlimited time in this unlimited safe zone will teach you little. Noob Island is supposed to be a short term visit, not a retirement community.
The Quest program is supposed to be exactly as you describe it. The plans WWS has for the Quest program may not be exactly as you described per mission, but thats thats the gist of it. Learn the steps of doing most things Neveron and get small rewards etc as you go along completing each phase or quest.
The unfortunate part was that WWS only got quest #1 completed before Randy fell off his wall and slowly evaporated from active Neveron service. The additional support staff left Nev shortly after as well. So as many are aware, the issue atm is the fact we have 1 and only 1 active full time Admin, who has to take care of all Neveron duties atm.
The Player Admin program has been started, but it is still very much in its infant stages. PAs only have access to a Help ticket 'que' that has tickets sent directly from WWS. This means that WWS still has to read all help tickets and IF he finds a ticket lacking some crucial info, he forwards it to the PAs so that they can do the 'legwork' and clarify facts etc in replies with the ticket sender. Once all details are sorted out, then the PAs simply return the ticket to WWS for him to process.
Hopefully, in the short term future, there will be time dedicated to the Quest system and its developement. If you all have suggestions for improving quests, or even possible quest mission etc, please open up Quest themed suggestion posts here on the forum. When WWS get around to working on the Quests, he will be grateful to have an organized list of ideas for him to work from and add to his own vision of Quests.
One other additional help to all Noobs, is improving this forums usefulness. As time allows, Matt and I are tweaking and adding things here in the form of useful / training / tutorial type threads. At some point, if the PAs are granted access to the actual Neveron Help Section, then we can likley copy/ paste a lot of this same info from this forum to the Nev Help section. So again, if you have suggestions or requests for an area that most baffled you as a Noob player, then we can start there and build a better help system here on the forums as a start.
This will not fix all issues for all players. Everyone has thier own way they will do things. Some hate chat, others are lost on forums. For the player willing to search out the information tho, both chat and forums can be useful in thier own ways. Neveron does have very simply click and go links to both sources, so its not a matter of not finding them. Its a matter of making them worth bothering with.
So hopefully we can get some great discussions going about the help system topic. I cant not promise you that any or all of any one players stuff will get used, but we need to start somewhere, so lets start there. Players write ups, suggestions, ideas, discussions...all about the Neveron Help systems. Once we get all the kinks sorted out, then all we need to do is get WWS to dedicate some time to implementing what we have sorted out for him. That will be a huge time saver for him, and it will get the game itself to a better place.
Thats gotta be a good thing for the playerbase...
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Kingdoms
Newbie
Reged: 04/16/08
Posts: 1
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Re: a Noob experience
[Re: ShadowMasterCM]
#150245 - 04/16/08 02:12 AM (76.91.49.61)
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Okay, so after reading this topic I'm not sure what to think of neveron. I like the FFA combat that I've done so far, but it seems that trying build my starting empires doesn't make sense because I will lose them if I get to big???
What exactly is a noob supposed to do? I read all this stuff about Fwar(which I assume is faction war) and land war, but if people are abusing this noob island thing whats the point? Everyone seems to agree that it is broken and if they aren't abusing it others are. I played Neveron years ago and remember it being really slow startnig so I didn't stick with it. Now not only is it slow starting, but I will most likely be annihilated either by raiders or as soon as I leave the island.
Now, I grew up playing BTech the board game, and there for damn sure weren't any negative gun/pilot skills. If they exist in this game I quit right now. BTech 3025 remains IMHO one of the most balanced combat formats because that the smaller faster mechs could offset the massive firepower of the heavies. In college I played BTech online on like 3059, 3040, etc. and they were pretty damn good. I'm sad that I can't find any of those old coded formats up anywhere. But in any of those games once gunnery skills get sub 3, or included pulse weapons the scouts died period.
So, I guess what is a mech jockey supposed to do in Neveron?
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 2853
Loc: UK
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Re: a Noob experience
[Re: Kingdoms]
#150252 - 04/16/08 07:45 AM (128.243.220.21)
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Well, FWAR has been removed, there's being action taken about bug abusers, and the n00b island raiders are leaving the island hopefully.
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian blog!
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Sandypants
Sergeant
Reged: 10/07/06
Posts: 148
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Re: a Noob experience
[Re: mattbuck]
#150253 - 04/16/08 10:59 AM (71.220.180.64)
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and mechs can get to negative gun Kingdoms, most known is -11 (doesnt exist anymore). But that is improving right now, most people's gunners are rising to average about 2-4, but frequent fighters still get the negative gunners because of all the in battle training.
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ShadowMasterCM
Lieutenant
Reged: 12/07/05
Posts: 495
Loc: New York
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Re: a Noob experience
[Re: Sandypants]
#150273 - 04/17/08 03:28 PM (74.74.248.205)
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A few points I didnt elaborate on about Noob Isle...
Once you hit Level 3, you are instantly removed from the Noob Faction. From this point forward, you are factionless. This means that repairs are all but impossible, unless you are willing to DP repair everything, or DP for your own RB, etc etc. This is designed to force you to go look for a faction to get involved with the rest of the game. You can stay on Noob Isle if you decide to. However, once you reach L4 on Noob Isle, you are no longer allowed to claim new zones [including DZs to attack other emps, and you are no longer allowed to build new infra of any type. Now your options are really limited, even if you have found a way to repair units. You are basically stuck waiting for someone to decide to attack you.
The next option of course, is to join chat, read Public/ Faction Mail, and find yourself a group of players that seem to fit your style. Usually you can join most factions as a noob, with a certain amount of activity as your basic requirement to join them. Once you join, then thier enemies become your enemies. You will be attacked of course randomly by any number of other players and thier empires. This again, is a war game.
As for totally getting wiped out...no, that happens rarely. If you run your mouth in chat or mail about how some guy is a jerk or you are gonna wipe the floor with him, yeah, expect a few visits. However, a more diplomatic approach in general can renderd agreed upon terms with an enemy attacker, and your losses can be a bit more controlled. Making new friends in chat and your alliance can also pay off large dividends in the long run if they already have some influence in the game. Just as thier enemies become your, so do thier allies.
-------------------- Is it true? Do you really suck that bad?
Neveron Promo Code: online gaming rocks
My Homepage
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