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Wayward_SonModerator
Major


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New Arena System
      #101998 - 01/10/05 03:16 PM (216.19.47.80)

We are pleased to announce a new arena system is being created due to lackluster interest in our current systems. These were excellent experiments to learn what worked and what didn't and we believe that we can take the best parts of these systems and combine them into one exciting arena system.

How It Works:
---------------------------
The two current systems will be essentially merged. The base of the system will be the traditional dueling arenas as we know them now with the following changes:

-Arenas will be free to create and free to attack.
-All units in the game will get 3 'lives.' The NGC will replace your lost unit with a brand spanking new one 3 times. After that the unit is destroyed.
-You may forefit your duel at any time. If you forefit you will get your unit back in its current damaged state, though it will not lose one of its 'lives.'
-The base prize will be greatly reduced since no unit is destroyed. The base prize will progressively
increase as time passes until someone challenges the arena. The prize will increase quickly at first and then slow as it gets bigger.
-Once an arena is challenged a betting period will begin. The betting period will be extended until people stop betting. There will be a randomly determined deadline that you will not be notified of. This is to prevent people from indefinitely extended the betting time and annoying the contestants. It is also to prevent people from fixing arenas by placing large last second bets. Your bet will extend the betting time and allow others to bet.
-Arena income will be capped in the same manner as other income. You can still win money beyond your cap but you will only get a portion of it depending on how far over your cap you are. Note that arena income is a THIRD CATEGORY of income and will NOT REDUCE YOUR CURRENT INCOME CAPS.
-Arena standings will be based on the unit instead of on your empire size. While all unit will be matched within the BV ranges of the current dueling arenas, their standings will be based on their unit type and weight. This means you may have a skill 6 Spider and a skill 2 Spider that will never fight each other but will be ranked in the same categories. Victory Points will be scrapped in favor of actual win/loss rankings. Ranked units will earn money from all battles fought in their class.

This should greatly expand options for dueling, simplify the system and give people a LOT of room for error because of the 3 chances every unit is given before it is destroyed. The option to forefit extends their lives even further. New players can jump in an arena and not lose their only units Prizes are more exciting because of the progessive prize as well as the option to bet on yourself or others. You don't even have to know how to fight to make money off arenas!

WS


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Seo
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Re: New Arena System [Re: Wayward_Son]
      #101999 - 01/10/05 03:37 PM (156.34.198.208)

How are arenas created? by player or like the betting arenas?

--------------------
"...and Wayward will keep telling us how great the feature will be even it does screw the whole neveron community like a Hentai Tentacle Monster screws a Japanese School Girl..."
-Seo

For a nice cash bonus in new empires use the promo code "Seo is God"


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Kanil
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Re: New Arena System [Re: Wayward_Son]
      #102000 - 01/10/05 03:39 PM (69.171.197.36)

This sounds awesome. Is there any other drawbacks to forfeiting other then damage recieved?

Other then that, sounds cool. Gives smaller empires the chance to have some mech dueling without risking their only mech.

Q:Would this replace the current, old arenas we've had forever? Or just the new ones?

Edit:Damn you Seo, posted your opinion while I was typing mine. And Damn you Seo, for ripping off my location.

--------------------
"The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.

Edited by Kanil (01/10/05 03:40 PM)


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madcowmeat
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Re: New Arena System [Re: Wayward_Son]
      #102001 - 01/10/05 03:49 PM (142.204.139.113)

A few things:
How are arenas challenged? WIll it be in the same way current betting arenas are challenged, or will both attacker and defender be able to see what the other unit will be and both get the opportunity to decide if they want to duel? I think if both have the ability to see the opponents units and decide if it will be a fair fight, this will eliminate the problem of mismatched duels, and allow pretty much any unit to be effective in arena as long as the player makes sure to get a fairly matched opponent. I think it will also increase the frequency of really good duels as a result.

Next, would the creator have a predetermined map always, or be able to choose from a list of maps(including random generation).

Additionally, would units ever be removed from registration in arenas? If so, be sure they do not regain their lives if they re-enroll.


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Seo
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Re: New Arena System [Re: Kanil]
      #102002 - 01/10/05 03:51 PM (156.34.198.208)

Yes the lives thing seems pretty cool and the ranking system looks ike it'll really show the best duelers now (not just the ones who spend the most on it). One other question, what will the prizes be like?

PS I came up with the name so technically you stole it from me.

--------------------
"...and Wayward will keep telling us how great the feature will be even it does screw the whole neveron community like a Hentai Tentacle Monster screws a Japanese School Girl..."
-Seo

For a nice cash bonus in new empires use the promo code "Seo is God"


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imirk
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Re: New Arena System [Re: Wayward_Son]
      #102003 - 01/10/05 03:52 PM (153.106.4.95)

Will forefiting have the same consequences as it currently does? That being +1/+1and a 25% reduction in rep?

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Mystified
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Re: New Arena System [Re: imirk]
      #102011 - 01/10/05 05:57 PM (65.244.208.229)

Sounds like a great change. I really like the idea of people putting serious LW forces against each other in the arenas. More exactly, I really like the possibility of putting my LW forces into arenas without getting angry if they lose.

Maybe we could even have a "Gladiator duel" option. No extra money, but the units die for real if they die.

If a mech is headcapped does the pilot still die? Does it matter how it dies the third time for pilot survival?


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sdog
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Re: New Arena System [Re: Wayward_Son]
      #102026 - 01/11/05 02:08 AM (139.174.246.98)

Quote:

-Arenas will be free to create and free to attack.



with the current system the greately increased entrance fee, for units with to low forcevalue, discourages players from joining with vehicles. what's your solution for the proposed arena system?

Quote:

-The base prize will be greatly reduced since no unit is destroyed



please try not to make it too cheap. players have to invest a lot of time for arenas. if there was only 25M profit for one hour of work, lot of the more advanced players will loose their interest.

Quote:

All units in the game will get 3 'lives



i'm not sure if i'll ever like it. it surely makes it easier for players to get arena experience. on the other hand a lot of the thrill of the arenas will be lost.

my suggestions
maybe you could make it possible for the creator of an arena to switch a 3 lives option on and off. if it's off the price is increased and the forfeit button defunct.

--------------------

I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community


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DarkRune
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Re: New Arena System [Re: Wayward_Son]
      #102029 - 01/11/05 05:47 AM (216.221.81.98)

Imposing caps on the arenas is a REALLY bad idea, considering if you go in with a 100 million mech , the best you can possibly do is get 12.5.. 25.. or 50 million in return depending on your level ? I can see TONS of level 4 players lining up with thier 100 mil mechs for a chance at winning 12.5 million (or of course losing thier mechs if they lose!) Do the math.. it sucks. Hey i know! perhaps we can impose caps on new mechs prices per level.. perhaps a level 4 player only pays a max of 12.5 million for a MAD ? The other reason caps will not work in arenas is that the caps will be level based, and if you have two empires going at each other with equal forces, why should one have the opportunity to collect a greater percentage of his prize than the other simply because he/she is of higher level.

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Thunderlyon
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Re: New Arena System [Re: DarkRune]
      #102031 - 01/11/05 06:17 AM (208.187.168.162)

Morning Everyone,
There are already arena prize caps based on levels. Or something like it on the arena page anyway. So that is no big deal. 3 lives does seem a bit much though. Still when a smaller empire only has 1 or 2 decent mechs it does limit their abilty to duel with them if it is one and done. Sounds like a good way to really increase arena use and practice for everyone when LWing is going slow or you are low on cash. Only question I have is with the arena cap. Does that include the percentage of the betting prize the winner gets? Since a huge betting pool could easily overrun your cap it would nice to see that part not count towards your cap.


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Solidus
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Re: New Arena System [Re: Thunderlyon]
      #102034 - 01/11/05 06:53 AM (212.219.247.129)

when will it be introduced?

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Wayward_SonModerator
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Reged: 07/05/02
Posts: 1287
Re: New Arena System [Re: Wayward_Son]
      #102035 - 01/11/05 08:36 AM (216.19.47.80)

To answer some of your questions:

-There already ARE caps on the arenas. Prize arenas have a hard cap meaning that if you are over your limit you can't duel AT ALL until you are back under the cap again. This progressive cap means you can still make money off your arenas, or simply duel for fun even if you are over cap.

-Enrollment will work as the prize arenas do now. I put up an arena and someone challenges it. It then goes directly to the betting phase.

-An 'Ironman' option will be implemented so that you can fight 'to the death' if you so choose.

-Base prize is gretly reduced but with no entrance fees, unlimited betting, and a progressive base prize you can make much, much more money off arenas than you can now.

WS


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slaterbsb
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Reged: 05/09/03
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Re: New Arena System [Re: Thunderlyon]
      #102036 - 01/11/05 08:52 AM (139.60.210.5)

Hurray!! Rhino duel anyone?

j0k3r


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kai
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Re: New Arena System [Re: slaterbsb]
      #102038 - 01/11/05 10:02 AM (128.211.238.83)

I like this idea very much, but I think the 3 lives could be very abusable in the sense that an empire with access to cheap vehicles (faction discount, makes vehs, etc.) or a lot of units could duel until the unit's 3 lives are up, then make a note of which unit that is and continue with another, thus not losing anything and taking advantage of the system. I'm sure some of the more clever players will find other ways to abuse the new system. Perhaps there should be an enrolling procedure or a small fee for the NGC to replace/ship your unit.

I like the idea of the player's unit not being destroyed as in the old arena system, but I feel that there should be some sort of penalty or repercussion for losing a duel before the 3rd strike.

Other than that, I can't find a fault in the new system and am looking forward to it being implemented.

--------------------
Light creates shadow, but without light, darkness will prevail.

Today is the tomorrow you worried about yesterday.

Kai


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jake
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Re: New Arena System [Re: Wayward_Son]
      #102039 - 01/11/05 10:09 AM (68.75.16.237)

so who does this benefit other then newbs? no real prizes means there won't be any big duels going on for the time invested. so theoretically as this arena system goes. I go to create a duel, it starts out at 10mil for a 1800bv duel. every 5 minutes or so it increases to like 20mil, next 5 minutes 35mil..then 5 minutes pass and it starts slowing down to 45mil..then to 50mil after 20 minutes of waiting by this time people will be getting tired of waiting..then they get hit at per say 60mil...after 30 minutes of waiting. while this is fine if you spend your whole day. the duel then takes an 30-60minutes to complete. then when its all said and done that 60mil gets split most likely at 70/30 cause thats what everyone that can't win arenas in the first place make their arenas. you make a measely 42mil...and thats can be used to fix the mech up in 1hr and 30minutes. and then, thats not even covering the cheating aspects. this is highly abuseable, just like the betting arenas! when you have a forfeit button, this make it unbelievably easy to abuse. for example: 2 empires can have a mutual agreement, where every other duel they will forfeit without sustaining substantial damage. this gives them 100% profit. without any loss. the win/loss rankings is completely stupid. as i can do 1000 AR-F duels and win 70% of them and have a 700-300 win/loss ration but make 10mil (prizes are going to be greatly reduced remember). when a person who waits around 1hr and 30minutes to do 1 duel does 30 arenas a nevyear and wins 50-50 of his duels and grosses a rather measely sum of 500million in 1 nevmonth..that's ridiculous! Also, will the replace mechs include pilots? when they die from the over headcapping rolls? or the 1 to the internal ammo crits? or will they be placed in an 8/8 mech which you will have to spend money and time retraining? and will they go into your mech bay? or into your units list. if they stay in the mech bay...thats a great way to save a DP mech. put it in arena! it'll come right back in the bay!...and can you imagine the bugs this may create? duel 1 mech..it dies and 3 reproduce! Finally, there are some things which can be incorporated into a more fun arena. decrease the wait times. no one needs 160 seconds to make a move. the caps should be increased. no level 4 is going to risk a mech for a 50mil cap..especially when the mech costs alot more then winning 3/6 arenas. to conclude my rant i would like to say that for all the newbs...don't duel mechs until you understand that you can lose mechs in arena and don't arena anything that you can't afford to lose. period.

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Thunderlyon
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Re: New Arena System [Re: jake]
      #102045 - 01/11/05 12:11 PM (208.187.168.28)

Morning Everyone,
A few people did abuse the betting arenas as you stated Jake. And they got fine majorly when they were caught by admin.. Admin. does check battle logs, especially when people send in tickets mentioning possible cheaters. Also, lets not forget the people who bet on the matches. Do you think 6-12 empires are going to just let an empire that is caught cheating, by taking little or no damage and bailing on the fight, go without some type of immediate or future retribution? I know empires wont. That has also happened in the past. It is one of the things here on Nev. that crosses factions lines. No one likes to be ripped off by cheating.
Of course there will be cheating to some extent. There always is when people can't play by the rules. But this will make it easier to catch them in the arenas I believe.


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Firescript
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Reged: 11/02/04
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Re: New Arena System [Re: Wayward_Son]
      #102051 - 01/11/05 01:25 PM (67.167.194.194)

A very entertaining system, I agree and look forward to it very much. The one problem I have with it is the reduced earnings cap like the market ones. The current arenas allow you to win a great amount in one duel, then do only challenge arenas after that if you still want to duel for fun for one nevmonth then win another great sum of money. I think this cap that reduces earnings for how much over the cap you are is a bad idea, because it would virtually eliminate low-level empires from ever dueling high-value mechs because they won't be able to get the earnings from them that they are entitled to. I would say that if you have the skill, you shound be able to win as much as you can, regardless of level.
Only my thoughts though.


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jake
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Re: New Arena System [Re: Firescript]
      #102057 - 01/11/05 02:22 PM (68.75.16.237)

thunderlyon, how many people bet on arenas at 5 a.m? or...if a person is known to be good, and lots of people bet on them, they can make a living forfeiting. as there is no real reward for being top ranked without money standings, why not just forfeit and bet on yourself?

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Crazy_Saint
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Reged: 11/11/04
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Re: New Arena System [Re: jake]
      #102066 - 01/11/05 07:36 PM (70.177.113.190)

I'm very skeptical about this proposed system. Currently, the duelling arenas are FAR more popular and active than the betting arenas because you can usually make far more money on them.

One of the worst things you could do to the arenas is give them the same level caps as the other income categories. Yes, the current duelling arenas are capped, but the caps on them are much larger and more reasonable than the other level caps and you can still go over those caps. Will earnings from winning bets count towards the new arena caps?

The three lives thing will only encourage abuse and stupid arenas. If both unit and pilot are lost, will the pilot be replaced with original skills and reputation?

In the new arenas, will players create arenas as in the duelling arenas or join existing arenas as in the betting arenas?


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Tenshi
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Re: New Arena System [Re: Wayward_Son]
      #102074 - 01/12/05 12:44 AM (24.179.69.11)

My suggestions:

Merging. Instead of completely merging both, I suggest you leave the old arenas as they are. They are probably the most balanced and most fair arena system possible, and it also allows for huge duels between lances and companies, where the contestants can make a fair chunk of cash.

Limits. Arena limits should perhaps be left as they are. I'm not sure if you had planned to change them but many people assumed you did, and would just like to state that the arena caps are pretty fair with the prizes possible to win if you arena often.

Pilot replacement. The NGC will replace a mech, but how about our 1/1 spider pilot? Or our -2/-1 Banshee in our elite Arena lance that we choose to duel for the thrill? Ammo, headcap, etc, all could be addressed by this replacement as well, and would allow any empire to duel their mechs for experience and practice without fear of crippling themselves.

Loss/Win. I do agree that victory points are aged, that defeat should be something easily recovered from, but the idea of no penalty whatsoever from a loss does seem fairly open to the more abusive players on Nev. Perhaps a loss should take a large amount of time, say one real week (month, day, whatever) until that unit can duel again, as the NGC has to either replace the mech or (for RP sake) do a lot of paperwork about the suddenly forfeit arena.

To sum it all up, I think this is a great idea but would likely go over better as a replacement for the betting arenas. The old style arenas are, while not AS popular, very well balanced for larger empires to duel each other than the new system (with little reward) could be. Take away Victory Points and do ranking the new way, but the old system is for big-ticket and big-profit duelists, who don't duel often but duel spectacularly when they do. Also, the replacement needs specified and perhaps adjusted so you can't just jump into 3 duels with 1 unit, rinse and repeat (for cheating and perhaps learning aspects as well, some punishment is necccisary for a loss).

I feel those are somewhat small complaints, and really only suggestions that would make this perfect in my eyes. Your base product idea is almost spot on what I think a new arena system should be like, but the lowered prizes will not appeal to large empires who have no fear of losing units, but want to make some money from their 2 or 3 hour long duels.

Thank you for listening to the players about the arenas, your proposal shows a lot of what the playerbase has been saying and it makes me feel all warm and squishy inside

--------------------
It's when you start wishing you had a cool sig that you come up with something this bad...


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Tigre
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Reged: 02/10/03
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Re: New Arena System [Re: Wayward_Son]
      #102089 - 01/12/05 12:12 PM (12.47.79.2)

If a pilot is killed, do you get the mech back, but not the pilot, or the pilot as well (ammo crit or head cap for example)?

--------------------
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Ipsa Scientia Potestas Est
- Francis Bacon


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IlPrincipe
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Reged: 01/28/04
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Re: New Arena System [Re: Tigre]
      #102092 - 01/12/05 12:39 PM (62.178.148.250)

Will it be possible to fight in lances or companies?

Edit: Some1 above mentioned replacing only betting arenas ... I think this would be really a good idea, he already brought the aspects of "standard" duels now ... and it is really just a perfectly balanced system meanwhile ...

Edited by IlPrincipe (01/12/05 12:43 PM)


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Yar
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Re: New Arena System [Re: IlPrincipe]
      #102109 - 01/12/05 06:35 PM (131.107.76.30)

I agree with Darkrune that imposing the income limits is very bad. However, my reason is different. The current cap-free system allows small empires a chance to make real money at least once a nevweek. That has a huge positive impact for small empires (providing you win).
As Tigre askes, will pilots actually die or do you get 3 chances for them as well? If pilots do not actually die, I think that will have a very negative impact on the fun value of these arenas. If you have no risk at all, the tension that currently exists during hardcore arena battles will be lost.
Please leave at least the existing non-betting arenas in place until this system is live for some time.

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Looking to buy a level 9 war empire? Send me a PM


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kai
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Re: New Arena System [Re: Yar]
      #102114 - 01/12/05 07:51 PM (128.211.238.83)

I don't think the tension would be lost on most players. Because there is little risk, I can imagine players using new setups and tactics that they otherwise wouldn't have used. Yes, there will be a few hardcore duellers who will feel the thrill be diminished, but as WW stated, there will be a hardcore mode for those people. If you don't like the new, low-risk system then you still have the option to choose the old.

On the subject of the caps, I still agree with a cap, but after thinking about it, the current limits should be used or slightly lowered, otherwise small empires would be hurt the most. The market/transfer caps should not apply to the arena (except for the taxing concept) unless you plan to decrease prizes considerably, which would, of course, make the new arenas a bag.

--------------------
Light creates shadow, but without light, darkness will prevail.

Today is the tomorrow you worried about yesterday.

Kai


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ggfr
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Reged: 11/26/03
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Re: New Arena System [Re: kai]
      #102321 - 01/18/05 06:09 AM (195.234.153.37)

Well I'm not a great fan of the new arenas but I can live with it if I have to. I am getting quite sick of a few things that continue though, and I'm sure, certainly will continue with the new set up unless they're fixed.
1stly. The betting and forfeiting and damn outright cheating that goes on with people forfeiting just to basically steal the bets that have been placed. This happens not daily but every few hours at least. This is a lot worse than the cheating that goes on in the previous arenas, at least there it wasn't large groups of people getting ripped off but just the system. As for people saying well go kill them, yeah you can, and they just send the money back home to another empire, creater a new empire and do the same untraceable thing all over again.
2ndly. I don't agree with Tenshi, the ranking system sucks. It's something I complained about when it was 1st introduced and continue to complain about every single time I see it. Those that have not fought SHOULD NOT BE RANKED. It is completely and utterly stupid how someone who has not fought is ahead of someone who has won 3 or 4 times, because they registerred their units 1st? It is already hard enough to move up the ranking system, getting enough fights and finding and beating guys higher than you, without having to overtake 100's of units that haven't even fought. Have the units marked as Reg for registerred sitting at the bottom of the rankings and the FIRST time they fight, assign them a rank to continue with.
Lets take the division 3 medium mech ranking for example. Why exactly are 69 places in the top 100 held by those that have not fought? And why exactly are ranks 19, 21, 26 etc etc etc held by those that have not fought?
Why are the 60 mechs that are registerred and have actually fought not ranked 1-60? At the point you want more people in these arenas, at the point you expect interest in them to grow being that the old arenas will no longer exist, how about not exasperate the difficulty there is, having to win many multiples of fights to get anywhere near the top unless you registerred 1st, sheesh.
Yes I know I've gone in to one, but it really does annoy me. Would it be so hard to assign a rank as and when the battle starts?
ggfr


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ggfr
Corporal


Reged: 11/26/03
Posts: 66
Re: New Arena System [Re: ggfr]
      #102323 - 01/18/05 07:23 AM (195.234.153.37)

one other thing, can you please put a no. of units enrolled against each arena on the main page.

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Seawolf
Corporal


Reged: 03/10/04
Posts: 55
Re: New Arena System-suggesteed fixes [Re: Wayward_Son]
      #102513 - 01/21/05 08:37 AM (166.77.209.190)

Hello newbie here.

Good thing about new arena small guys can make cash that would take them a Real month to make.

Thinks that need to be chaned IMO. if wrong place I sorry. 1) Betting times. Well it nice to have longer betting times not all of us can wait 30 min for a fight to start. Suggestion make it 10 min and if x amoutn of money was bet in last x minutes betting window stays open. Keep that going with the cash needed to keep it open getting higher and higher with each check. 2) firing cycle-currently no LOS mean no shooting. That should be removed as with the new maps a player can get stuck in terrain and not move out. Just had a fight were a wheeled vechile needed to clear the biulding to get out of starting hex but I didn't have los on enemy so I could not do so until he was in range. suggest that if no los between units let ther be a fire phase but make it very short so the game keeps moving but players who want/need to clear terrain can.

Suggestion if possible.. maybe as an empire setting instead of getting 3 lives and losing skill each time how about getting 1 life only but getting pilot back wthout skill loss? It takes us newbies a long time to train units down to 4 much less 3 ot 2. Besides training how do skills go down? Based on time spent in combat or hits/hexes moved in combat?

Thanks for time and if any of these suggestions get implemented and the staff feeling generous I could use some cash or DP.


Seawolf of the Starwolves empire.

--------------------
Seawolf on the prowl


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Seawolf
Corporal


Reged: 03/10/04
Posts: 55
Re: New Arena System-stinks [Re: Seawolf]
      #102535 - 01/21/05 05:34 PM (166.77.209.191)

After getting betten 22 times in a row I see I was wrong. THere is no chance for a new player to get any cash since each area is made by a player who configures it to their mechs strenghts. While at least this new player does not know enough about the system to work it. I have lost my elite gunners and if I understand correctly unless I engage in combat I can't get them back.

It seem to allow people who have lots of experince in the game get more cash and exp they don't need. I was legged in an arean and my oppenent was waiting for as long as possible to kill me, I guess to get a skill roll attempt. If they were are least willing to tell you what you did wrong or write it would help.

Being a corpse time after time really doens't give you much understanding of the game. While being able to use the same mech 3 times is nice but unless you fight in the same type of fight your learning curve doens't go down much.

guess I am going to hunder down and not do anything.

--------------------
Seawolf on the prowl


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davion76
Lieutenant Colonel


Reged: 08/07/02
Posts: 1605
Loc: Ridgecrest CA, USA
Re: New Arena System-stinks [Re: Seawolf]
      #102540 - 01/22/05 12:46 AM (12.219.244.44)

since you can see the arena before you enter your mech, make sure your mech will do well there too (before you enter it!)

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DarkRune
Sergeant


Reged: 01/23/03
Posts: 163
Re: New Arena System-stinks [Re: davion76]
      #102546 - 01/22/05 09:29 AM (216.221.81.98)

Just tried out the new arena, lost.. that i can handle.. but i lost a FULL 1.5 in rep and my pilot and gunner skills dropped a full point on each skill and no, I did not forfiet.. it took me 5 arenas to get to 0.26 in reputation and took 1 arena loss to plummet down to -1.24. I think the rep calculations somewhere in this arena system are very unbalanced. Perhaps i missed something ?

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