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norville
Newbie


Reged: 11/13/05
Posts: 17
Building an army
      #120134 - 11/13/05 01:57 PM (12.216.18.227)

Okay, so I'm hooked. I just started this game and find myself logging on constantly. Anyway, I think I'm off to a good start. A few CFs and a research (on med buildings) with 4 residentials for each one. Started with 4 JEP-MGs and have filled out 2 inf units. I am focusing on having a good defense so I can focus on building my economy. Now how should I go about it?

Should I buy JEP-LRMs? Or should just save up for Scorpions?

Should I build towers?

What's the big deal about mechs?

Any help will be appreciated. Thanks.

-Norville


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tranzoandris
Lieutenant


Reged: 08/27/05
Posts: 406
Loc: Wherever. Whoever. Whatever.
Re: Building an army [Re: norville]
      #120141 - 11/13/05 03:47 PM (206.124.205.135)

Each person has his own preferances for units of an army. Me? I ignore infantry. If you just want to defend your territory, go with cheap long range units like a STR-00 (Never get the STR-01) or a GRD-2. However, if you want to go agressive, try following these tips.

1)Dont buy a slow short range unit. These units I will never understand.

2)Be careful when buying a unit that only has ammo based weapons. When you run out of ammo in a vehicle like that, it is practically useless.

3)When you reach Level 1, start saving up for a mech. It will take a while, but it is worth every minute.

4)Later on, look for units with good sensors. That way, you will not be ambushed easily.

Also, don't rely on only one person's suggestions. Ignore the jeeps. Towers are good later on. Mechs are a big deal. They do not get citical hits unless their internal armor is hit. Also, they can commit physical attacks, jump across terrain and suddenly change direction, and usually have good sensors.

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"The lightning is a lone warrior. It strikes down all without care of what it hits. Just think what a controled army of lightning could do!"
-Undiscovered Journal of Konda in Kamigawa

Try the promo code "Swift is the wind"!


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moonlit8
Sergeant


Reged: 10/08/05
Posts: 185
Loc: Eugene Oregon
Re: Building an army [Re: tranzoandris]
      #120149 - 11/13/05 04:24 PM (67.42.181.19)

what is a good sensor unit?

What should I use as an alternative to SCPs and JEEPs

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thanks for putting up with me, my only reason to be on this forum is to pose dumb questions. my promo code is "we are doomed" but i'm a n00b so it is worthless


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tranzoandris
Lieutenant


Reged: 08/27/05
Posts: 406
Loc: Wherever. Whoever. Whatever.
Re: Building an army [Re: moonlit8]
      #120152 - 11/13/05 04:39 PM (206.124.205.135)

Jeeps are a good way to say, "here is some free rep!". STR-00s are the best cheap all-around unit there is. Their only disadvantage is their relativly slow speed and their need for reloading of ammo. If you are too lazy to reload, just buy another one. Probably just as cheap.

A good sensor unit depends on your opinion. By the way I use the word "sensor unit" I mean a unit with an ECM of above zero. ECM helps your entire lance. What more could you ask for? The best "sensor unit" is the TWAC Command Vehicle. I believe its stats was 3 Sensor, 6 Power, 3 Stealth, and 6 ECM. I think. As I said before, it depends on your opinion. Take other people's opinions into account too. The more opinions you think about, the more informed decision you can make.

--------------------
"The lightning is a lone warrior. It strikes down all without care of what it hits. Just think what a controled army of lightning could do!"
-Undiscovered Journal of Konda in Kamigawa

Try the promo code "Swift is the wind"!


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moonlit8
Sergeant


Reged: 10/08/05
Posts: 185
Loc: Eugene Oregon
Re: Building an army [Re: tranzoandris]
      #120153 - 11/13/05 04:49 PM (67.42.181.19)

Where would I get a TWAC command vehicle? The marketplace is empty.

How much would it cost?

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thanks for putting up with me, my only reason to be on this forum is to pose dumb questions. my promo code is "we are doomed" but i'm a n00b so it is worthless


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Sintares
Captain


Reged: 07/07/02
Posts: 922
Re: Building an army [Re: moonlit8]
      #120154 - 11/13/05 05:11 PM (81.77.101.84)

Packrat T2 has good sensors, R/P 3/4 not too expensive at 4million

The HAR-P5 Harrier is 3/5 but over 10million

Why buy a slow short ranged unit ?

Well if you are fighting in mountainous terrain, range does not matter, sheer firepower does.
Unless your opponent has IDF units he needs to get close to you and nothing hurts more than say a ac20 in the head !

You used to be able to crit mechs through their armor, not seen it happen in a while so not sure if it still exists, it was only a small chance anyway. Still it was fun to ping an assault mech for 2 points with a mg and get a double hip crit, or a sensors hit, or even boom its ammo !

Masses of jeeps can be a nightmare to fight in a flat zone, a couple of companies of well trained lrm jeeps might not seem like much, but 24 lrm5s incoming each round can take down anything. They have speed , they have ranged advantage on everything except, ac2s, gauss rifles , exotic clan/level 3 weapons and of course IDF weapons and most x2 or x3 towers. Plus they are cheap and fast, you can run one around a zone to stall attackers while bombarding them looking for a lucky hit or two.

If you play in FFA for a while you can easily get enough Tps together to research a level 1 repair bay. Vital for reloading/rearming, saves having to send your units halfway across nev to your FL sometimes waiting real days for it to get back, unless you want to pay to LC it there and back.

Very useful when you are defending , retreat damaged units, wait 6 nev hours and repair then back to the front lines.


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tranzoandris
Lieutenant


Reged: 08/27/05
Posts: 406
Loc: Wherever. Whoever. Whatever.
Re: Building an army [Re: Sintares]
      #120157 - 11/13/05 06:46 PM (206.124.205.135)

Way to expand, Sintares.

TWACs, because of their awesome sensor skills, usually go for around 10,000,000 or 15,000,000. Sometimes, certain vehicles do not immediatly show up on the market. If what you are looking for does not immediately show up, press the "list all" button. This will give you a complete list of all cehicles on the market. Currently, there is none on the market. Keep checking. Vehicles never stay of the market for long.

Glad I actually can help someone.

--------------------
"The lightning is a lone warrior. It strikes down all without care of what it hits. Just think what a controled army of lightning could do!"
-Undiscovered Journal of Konda in Kamigawa

Try the promo code "Swift is the wind"!


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norville
Newbie


Reged: 11/13/05
Posts: 17
Re: Building an army [Re: tranzoandris]
      #120164 - 11/13/05 09:33 PM (12.216.18.227)

So basically to build a good army I should start by building a lance with a sensor vehicle and then add some firepower to it. It looks like jeeps would be good if I was controlling my army b/c I could keep running them around. The STR looks better for AI b/c of the added armor.

What do people think in terms of numbers? Is a company with a lance of jeeps, a lance of infantry, and two lances each with three STRs and a sensor vehicle enough for a level 0, soon to be level 1 empire? Besides the 1:1 BV/Pop ratio are there any good rules of thumb for how much of an army one should have? Obviously, the more money spent on army is less for economic development (guns vs. butter), so I would like to have as small an army as possible while still being well defended.

Also, what do people think about the ratio of reserach to CFs? How much research should I have? Should I even worry about it?

-Norville


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SubZero
Lieutenant


Reged: 08/13/05
Posts: 567
Re: Building an army [Re: norville]
      #120200 - 11/14/05 08:00 AM (130.82.111.148)

Striker suck up too many service points, thus leading quicker to OMT

they are nice as offensive vehicles at 2 skill mixed with a mech and IDF units, but not for defense in a small empire


rather use Hunters or Guardian 2s

Edited by SubZero (11/14/05 08:01 AM)


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moonlit8
Sergeant


Reged: 10/08/05
Posts: 185
Loc: Eugene Oregon
Re: Building an army [Re: SubZero]
      #120231 - 11/14/05 12:51 PM (67.42.181.19)

I was browsing and came upon the PKR-T2 Packrat. It has R3/P4/S0/E0 and costs 4,000,000 and can defend itself, to an extent. Do any problems with this vehicle exist? Should I use it for a sensor?

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thanks for putting up with me, my only reason to be on this forum is to pose dumb questions. my promo code is "we are doomed" but i'm a n00b so it is worthless


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SubZero
Lieutenant


Reged: 08/13/05
Posts: 567
Re: Building an army [Re: moonlit8]
      #120232 - 11/14/05 01:07 PM (80.218.228.40)

One for sensors doesn't hurt but it's more something for big empires that want a unit against speedbumps.


look at the Manticore X and Vanguard A2


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tranzoandris
Lieutenant


Reged: 08/27/05
Posts: 406
Loc: Wherever. Whoever. Whatever.
Re: Building an army [Re: SubZero]
      #120246 - 11/14/05 03:07 PM (206.124.205.135)

Thats why I said "later on" for the sensors. Anyway, just forget them for now. Depending on your style of play, you can go for quality or for quantity. Quantity allows you to get more hits in, but leads you to more losses. Quality means you have to think every single move through, but if played correctly gives you the least losses. Just a matter of opinion.

There is no one way to make an army or empire. To each his own
Remember this. This is the best piece of info I can offer.

--------------------
"The lightning is a lone warrior. It strikes down all without care of what it hits. Just think what a controled army of lightning could do!"
-Undiscovered Journal of Konda in Kamigawa

Try the promo code "Swift is the wind"!


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moonlit8
Sergeant


Reged: 10/08/05
Posts: 185
Loc: Eugene Oregon
Re: Building an army [Re: tranzoandris]
      #120247 - 11/14/05 03:31 PM (67.42.181.19)

thanks for all your help.

--------------------
thanks for putting up with me, my only reason to be on this forum is to pose dumb questions. my promo code is "we are doomed" but i'm a n00b so it is worthless


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norville
Newbie


Reged: 11/13/05
Posts: 17
Re: Building an army [Re: moonlit8]
      #120250 - 11/14/05 04:14 PM (207.28.196.52)

Okay, so here's another question. What's better in AI, quality or quantity? And let me echo moonlit8's comments and say thanks for the help.

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norville
Newbie


Reged: 11/13/05
Posts: 17
Re: Building an army [Re: norville]
      #120253 - 11/14/05 04:22 PM (207.28.196.52)

I guess the reason I ask quality over quantity is I can buy 4 jeeps for the price of one guardian.

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Sintares
Captain


Reged: 07/07/02
Posts: 922
Re: Building an army [Re: norville]
      #120260 - 11/14/05 04:41 PM (84.67.250.64)

AI moves your troops blindly towards the enemy, some units will get trapped in terrain and not move, others will take the slowest way and get seperated from lance mates.

I suppose the more units you have the better chance a couple will survive to get in range to at least fire..

However if the battles goes to ABR then quantity counts, its the only way hordes of infantry can take down assault battlemechs.

Remember, if you have a lance of quality vehicles defending a zone when a battalion of poorly skilled infantry hits on ABR then , at most you can kill 4 units per attack phase, while the infantry will divide , 9 units per vehicle. Nine chances for a lucky roll to get close and a crippling attack on the vehicle...

That range 21 lrm vehicle means nothing when a random infantry man is lucky and rolls to be at range 0 ..


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Fallstar
Sergeant Major


Reged: 04/07/03
Posts: 283
Loc: Sydney, Australia
Re: Building an army [Re: norville]
      #120261 - 11/14/05 04:45 PM (203.221.51.124)

In my opinion it is quantity since with that many units firing you’re bound to kill something.
And with attacking in Nev you can only fire on one target with any unit, unless you leave the unit on AI.

But just make sure you can afford to maintain 4 jeeps over the one guardian.
Jeeps cost more Support Points (SP) per tonne than compared to Guardians.
Also you have to factor in daily maintenance costs for each unit.

But in my opinion get Guardians since they will stay useful longer once you get larger and your defence budget gets bigger, thus you can afford to splurge on quality defence units over quantity.

--------------------
Promotional Code: Fallen From Grace
Click here to sign-up with my promotional code


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LotusCrane
Private


Reged: 10/04/05
Posts: 39
Re: Building an army [Re: Fallstar]
      #120274 - 11/14/05 06:56 PM (68.239.204.76)

Hmm, what's the most efficient SP-wise? Guardians, Guardian-2s, or Hunters?

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Do you like anime, especially mecha series like Gundam SEED Destiny? Do you want $10 million bonus Nevdollars when you start a new empire? Then please type "ZAFT no tame ni!" as your promotion code. ^_^


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SubZero
Lieutenant


Reged: 08/13/05
Posts: 567
Re: Building an army [Re: LotusCrane]
      #120284 - 11/15/05 04:08 AM (80.218.228.40)

Gaurdain 2s have the most BV per service points, however I suggest you visit the help files and look up OMT under Geeks only


general rule: tracked > wheeled > hover for OMT


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moonlit8
Sergeant


Reged: 10/08/05
Posts: 185
Loc: Eugene Oregon
Re: Building an army [Re: SubZero]
      #120296 - 11/15/05 09:37 AM (158.165.97.166)

wouldn't it be: tracked < wheeled < hover for OMT, because tracked costs less than wheel and hover?

--------------------
thanks for putting up with me, my only reason to be on this forum is to pose dumb questions. my promo code is "we are doomed" but i'm a n00b so it is worthless


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SubZero
Lieutenant


Reged: 08/13/05
Posts: 567
Re: Building an army [Re: moonlit8]
      #120299 - 11/15/05 10:03 AM (80.218.228.40)

I thought on the perspective, what is better for lower OMT

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Whalefsh
Captain


Reged: 01/31/03
Posts: 1129
Loc: Dundee, Scotland
Re: Building an army [Re: tranzoandris]
      #120391 - 11/16/05 03:47 AM (82.41.118.28)

1 TWAC-00 TWAC Command Vehicle 70 $ 26,666,666 [62] Grey Swords

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Whalefsh

What power have you got? Where did you get it from? In whose interests do you excercise it?
To whom are you accountable? How do we get rid of you?
- Tony Benn


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Aunduril
Sergeant Major


Reged: 01/21/05
Posts: 386
Loc: In my Whammy
Re: Building an army [Re: Whalefsh]
      #120423 - 11/16/05 09:23 AM (209.86.37.13)

Vanguard A3s, GRD-2s, and hunters are awesome units with low support cost. A3s have also gone down in price recently too. My 2 cents.

--------------------
"What we do in life echos into eternity. " - Maximus - The Gladiator.


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Auren_Shiro
Sergeant Major


Reged: 09/21/05
Posts: 276
Re: Building an army [Re: Aunduril]
      #120432 - 11/16/05 10:34 AM (24.63.102.183)

Holy hell! SCPs are going down...

Oh yes, in my humble opinion, I have to say SCP A6s or the ones with better armor are good for low levels. I like the SCP-A6s becuase they have something for everyone.



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norville
Newbie


Reged: 11/13/05
Posts: 17
Re: Building an army [Re: Aunduril]
      #120517 - 11/17/05 06:26 AM (12.216.18.227)

THe Guardian has a minimum range of three. Does that mean that I should put some infantry or something in the lance to guard against close range attacks?

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Auren_Shiro
Sergeant Major


Reged: 09/21/05
Posts: 276
Re: Building an army [Re: norville]
      #120520 - 11/17/05 09:08 AM (24.34.100.170)

Yes... as in AIVs would work rather well for that role. Or something with machine guns and flamers... although on a side note, the TWACs make awesome anti-infantry units 6 machine guns on all sides...

--------------------
Need...more...Nevcrack...


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SubZero
Lieutenant


Reged: 08/13/05
Posts: 567
Re: Building an army [Re: Auren_Shiro]
      #120521 - 11/17/05 09:26 AM (80.218.228.40)

don't bother with AIVs, the 3 minimum range is more than enough when you set the ideal range to 6

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norville
Newbie


Reged: 11/13/05
Posts: 17
Re: Building an army [Re: SubZero]
      #120646 - 11/19/05 01:13 PM (12.216.18.227)

Am I not seeing the TWACs o n the marketplace or are there not any on it?

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moonlit8
Sergeant


Reged: 10/08/05
Posts: 185
Loc: Eugene Oregon
Re: Building an army [Re: norville]
      #120648 - 11/19/05 01:36 PM (67.42.181.19)

click the list all button, there were 4 TWACs about an hour ago... cost: 20,000,000

--------------------
thanks for putting up with me, my only reason to be on this forum is to pose dumb questions. my promo code is "we are doomed" but i'm a n00b so it is worthless


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norville
Newbie


Reged: 11/13/05
Posts: 17
Re: Building an army [Re: moonlit8]
      #120650 - 11/19/05 03:06 PM (12.216.18.227)

20,000,000. Wow, that's a lot. How many of these should I have in each lance/company/battalion?

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tranzoandris
Lieutenant


Reged: 08/27/05
Posts: 406
Loc: Wherever. Whoever. Whatever.
Re: Building an army [Re: norville]
      #120663 - 11/19/05 06:18 PM (68.159.24.253)

It isn't neccissary to do so yet, but one occasionally in a lance is good.

--------------------
"The lightning is a lone warrior. It strikes down all without care of what it hits. Just think what a controled army of lightning could do!"
-Undiscovered Journal of Konda in Kamigawa

Try the promo code "Swift is the wind"!


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tbird89
Lieutenant


Reged: 05/22/05
Posts: 529
Loc: somewhere laughing at lyrans
Re: Building an army [Re: tranzoandris]
      #120666 - 11/19/05 06:44 PM (69.167.173.67)

well, actually, i only use one per attack force. if i attack a zone with a company, i only need one TWAC, wich will hang back with my long range units (i.e. my snipers), while i use a screen of units (mechs or tanks) to shield them, or to attack any really well dug in enemies that my bombardment can't take care of

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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