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MEX
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10t BattleMechs ?
      #110990 - 07/18/05 04:04 PM (213.143.116.63)

Hi all,

how can i make a Mech for Neveron like the following ?
Quote:

BattleMech Technical Readout

Type/Model: Slug SLG-MG
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 10 tons
Chassis: Standard
Power Plant: 20 Pitban Fusion
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
3 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
Unlike other 'Mechs, the Slug was not produced for the military.
MEXtech sold the Slug to large companies to serve as a security 'Mech for
their more important installations. An occasional Slug was also sold to law
enforcement agencies for those rare instances when really heavy firepower
would be needed.
Designed as a deterrent to criminals rather than as a machine of war,
the Slug really has no place on the battlefield. The increasing scarcity of
'Mechs, however, has forced many Slugs into military service.


==Capabilities:==
Armed with three SperryBrowning machine guns, the Slug is more than a
match for a crook wielding a slug thrower. Against BattleMechs and most other
combat vehicles, however, the Slug is hopelessly outgunned. The many machine
guns do make it very effective against infantry. Its small size also allows
the Slug to go where larger, more potent 'Mechs could not. For this reason the
Slug is often used in heavily urbanized areas, going into the twisted mazes of
back alleys and side streets to root out infantry units.

--------------------------------------------------------
Type/Model: Slug SLG-MG
Mass: 10 tons

Equipment: Crits Mass
Int. Struct.: 19 pts Standard 0 1,00
Engine: 20 Fusion 6 ,50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 10 Single 10 ,00
(Heat Sink Loc: 3 LT, 3 RT, 2 LL, 2 RL)
Gyro: 4 1,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 40 pts Standard 0 2,50

Internal Armor
Structure Value
Head: 3 8
Center Torso: 4 5
Center Torso (Rear): 3
L/R Side Torso: 3 4/4
L/R Side Torso (Rear): 2/2
L/R Arm: 1 2/2
L/R Leg: 2 4/4

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RA 0 100 2 1,00
(Ammo Locations: 1 CT)
1 Machine Gun LA 0 1 ,50
1 Machine Gun CT 0 1 ,50
--------------------------------------------------------
TOTALS: 0 43 10,00
Crits & Tons Left: 35 ,00

Calculated Factors:
Total Cost: 723.616 C-Bills
Battle Value: 131
Cost per BV: 5.523,79
Weapon Value: 6 / 6 (Ratio = ,05 / ,05)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 2, Armor/Structure: 1/1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 1


As i just have started to play Neveron, i dont know if any 10t Mechs are available until now, and how to create a own design in Neveron.

MfG, MEX

PS: The GRD-1N from BattleTechnolgy #13, page 52 was my inspiration for this design.
But as there is already a vehicle in Neveron availabe which is called GRD-1,
i decided to create my own design, using a different name, which is as useless as an Urbie ;-)

--------------------


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tbird89
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Re: 10t BattleMechs ? [Re: MEX]
      #110991 - 07/18/05 04:07 PM (69.167.54.106)

ummm,
A)pretty sure randy is not going to allow 10 ton mechs
B)submitting a player desighn cost alot of money (real money, not nev$)
C) player desighned mechs are usually DP only, meaning they can only be boyught with points gained from donating REAL money to neveron.

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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MEX
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Posts: 124
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Re: 10t BattleMechs ? [Re: tbird89]
      #110993 - 07/18/05 04:34 PM (213.143.116.63)

Quote:

A)pretty sure randy is not going to allow 10 ton mechs



Are you sure ? Accourding to the TechTree a 10t Mech should be possible:


Tech Tree Research Facs | Tech Complexes | Defense Towers | Completed | Tree | Help

The Tech Tree page is a tool to help players focus their research in the right direction. Start by selecting a category of research you want to investigate, and then select the specific technology. You will be told which of the technologies you can currently research you should focus on to achieve your goal. You will also be given a vague estimate of how long it will take to research all the way to your specified goal at your current research level. Please note that the game only totals the resarch facilities you currently have tooled at your current research multiplier to calculate time. Also please realise that research on Neveron is an extraordinarily long and ambitious venture. Many of the technologies will only be realized by the most advanced and dynastic empires.
Select Category Ballistic Weapons Computer Systems Energy Weapons Engine Systems Mech Design Missile Weapons Motive Systems Repair Facility Sensors Structural Systems Vehicle Design

Select Technology Medium Buildings (50 CF) Heavy Buildings (75 CF) Reinforced Buildings (100 CF) Hardened Buildings (125 CF) Extra Hardened Buildings (150 CF) Vehicle Armor Infantry Heavy Armor Vehicle Internal Structure Vehicle Structural Concept (10 tons) Vehicle Structural Concept (20 tons) Vehicle Structural Concept (30 tons) Vehicle Structural Concept (40 tons) Vehicle Structural Concept (50 tons) Vehicle Structural Concept (60 tons) Vehicle Structural Concept (70 tons) Vehicle Structural Concept (80 tons) Vehicle Structural Concept (90 tons) Vehicle Structural Concept (100 tons) Mech Armor Mech Internal Structure Mech Structural Concept (10 tons) Mech Structural Concept (20 tons) Mech Structural Concept (30 tons) Mech Structural Concept (40 tons) Mech Structural Concept (50 tons) Mech Structural Concept (60 tons) Mech Structural Concept (70 tons) Mech Structural Concept (80 tons) Mech Structural Concept (90 tons) Mech Structural Concept (100 tons)



Desired Technology: Mech Structural Concept (10 tons)
To advance towards this technology you should tool your facilities to the following items:

Category Technology Name RP
Structural Systems Medium Buildings (50 CF) 1



Estimated Research Time:


... i asume everybody has to research the lower structural concepts before thouse with more than 10t, so everybody who can build Mechs should already have the technologies needed for a Slug SLG-MG.

Quote:

B)submitting a player desighn cost alot of money (real money, not nev$)



How much € would me cost the design of the Slug SLG-MG ?

Quote:

C) player desighned mechs are usually DP only, meaning they can only be boyught with points gained from donating REAL money to neveron.



OK, this is the killing blow for the poor little Slug.

But maybe we can convince Randy that he gives EACH new player a single Slug SLG-MG for his Emperor instead of one of the 4 Newbie Jeeps, or that only Zero DP are needed to build a Slug SLG-MG.

MfG, MEX

--------------------


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Sintares
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Re: 10t BattleMechs ? [Re: MEX]
      #110995 - 07/18/05 06:00 PM (84.68.232.130)

Normal battlemechs iirc are like $300+ to code

10 ton mechs are level 3 tech ( level 1 tech is normal IS 3025 as per boxset, level 2 IS+Clan modern day 3050/3055 +2750 and for both levels FASA outlawed 10ton mechs ) , so since Randy wants to keep most mechs level 1 he may charge even more ..

Now perhaps if instead of excessively light mechs we had protomechs instead ... nice .... ;-_


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mumbles
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Re: 10t BattleMechs ? [Re: Sintares]
      #110999 - 07/18/05 08:03 PM (70.50.126.31)

Well if you think about it a 10 ton mech would come before a 20 ton mech and so on, so tech level doesnt really apply in this case, as there is no advanced equipment or weapons used.

It would be nice though as a starting mech with the 4 MG jeeps you get.

It might be "chezed" though. All vehicles have a chance of beeing destroyed with a minnor 1 point of damage, so getting a 10t mech would aviod such posibilitys.


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tbird89
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Re: 10t BattleMechs ? [Re: mumbles]
      #111006 - 07/19/05 12:18 AM (69.167.54.106)

lol, starting with a mech would be fun lol, and at 10 tons, it wouldn't really unbalance gameplay too much ( this things only real advantage over a jeep is that it has arms and legs)

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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MEX
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Re: 10t BattleMechs ? [Re: tbird89]
      #111008 - 07/19/05 01:05 AM (213.143.116.63)

I too think that each new Empire should start with its own BattleMech.
The Slug SLG-MG would be the ideal choice,
as the only reason why it isnt Level 1 is its size of less than 20t.

But if you prefer a Industrialmech instead of a real Battlemech,
i also have made a 10t Indi with a Combine and ICE with 1 Single Heatsink,
which i have named McDonald OLD-Mc

MfG, MEX

PS: Are any Mechs with less than 20t are available in Neveron until now ?


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tbird89
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Re: 10t BattleMechs ? [Re: MEX]
      #111009 - 07/19/05 01:14 AM (69.167.54.106)

nope, none yet, but wayward mentioned that there were a wave of new vehichle desighns coming soon, mabey some new mechs will be added as well.

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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MEX
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Re: 10t BattleMechs ? [Re: tbird89]
      #111122 - 07/22/05 02:23 AM (213.143.116.63)

Just in case that the Slug SLG-MG is too powerfull for giving it to Newbies when they create a new Empire, i have built the following IndustrialMech with a Combine for farming:
Quote:

BattleMech Technical Readout

Type/Model: McDonald OLD
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 10 tons
Chassis: Endo Steel
Power Plant: 20 I.C.E.
Walking Speed: 21,6 [32,4]km/h
Maximum Speed: 32,4 [54,0] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament: 1 Combine
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
Unlike other 'Mechs, the McDonald was not produced for the military.
Triple Strength Myomer, combined with its 1 Single Heatsink, allows this
FarmingMech to raise its speed as soon as its heatlevel has reached 9.
Pilots are advised to switch off the Heatsink, if the heatlevel falls below 10,
and to stay below a heatlevel of 14 to avoid shutdowns of the I.C.E.Engine.

--------------------------------------------------------
Type/Model: McDonald OLD
Mass: 10 tons

Equipment: Crits Mass
Int. Struct.: 19 pts Endo Steel 14 ,50
(Endo Steel Loc: 1 LA, 1 RA, 5 LT, 5 RT, 1 LL, 1 RL)
Engine: 20 I.C.E. 6 1,00
Walking MP: 2 [3]
Running MP: 3 [5]
Jumping MP: 0
Heat Sinks: 1 Single 1 1,00
(Heat Sink Loc: 1 HD)
XL Gyro: 6 ,50
Cockpit, Life Supt., Sensors: 5 3,00
Triple Strength Myomer: 6 ,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 ,00
Armor Factor: 27 pts Ferro-Fibrous 14 1,50
(Armor Crit Loc: 1 LA, 3 RA, 5 LT, 5 RT)

Internal Armor
Structure Value
Head: 3 2
Center Torso: 4 3
Center Torso (Rear): 2
L/R Side Torso: 3 2/2
L/R Side Torso (Rear): 2/2
L/R Arm: 1 2/2
L/R Leg: 2 4/4

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Combine LA 0 4 2,50
--------------------------------------------------------
TOTALS: 0 71 10,00
Crits & Tons Left: 7 ,00

Calculated Factors:
Total Cost: 1.036.346 C-Bills
Battle Value: 108
Cost per BV: 9.595,8
Weapon Value: 1 / 1 (Ratio = ,01 / ,01)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 2, Armor/Structure: 1/1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 1




--------------------


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mumbles
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Re: 10t BattleMechs ? [Re: MEX]
      #111170 - 07/22/05 05:46 PM (70.50.126.31)

no first whats a combine?, no endo steel and ferro fibers.

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BigBoss
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Re: 10t BattleMechs ? [Re: mumbles]
      #111179 - 07/22/05 09:30 PM (24.85.77.120)

Better start out with a wasp, rather than some too-light-to-survive mech.

--------------------
Bringing Terror to the Comforts of Your Homes

~BB~


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MEX
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Re: 10t BattleMechs ? [Re: mumbles]
      #111189 - 07/23/05 04:26 AM (213.143.116.63)

Quote:

no first whats a combine?, no endo steel and ferro fibers.


Just look into the CBT Miniatures Rules at page 58, ISBN# 3-89064-981-5

You also overlooked the Triple Strength Myomer and the XL Gyro
Quote:

Better start out with a wasp, rather than some too-light-to-survive mech.


I think ANY 20t Mech is too powerfull to give it to a Newbie for free, which is the reason why i puplished the Slug SLG-MG in the first place ...

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Aunduril
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Re: 10t BattleMechs ? [Re: MEX]
      #111198 - 07/23/05 09:33 AM (209.86.37.84)

TSM and Xl? Yeah, that is going to get coded in. There are more important things in nev to be dealt with.

--------------------
"What we do in life echos into eternity. " - Maximus - The Gladiator.


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Kanil
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Re: 10t BattleMechs ? [Re: Aunduril]
      #111200 - 07/23/05 12:56 PM (69.171.193.112)

I actually would not mind seeing a Wolfhound with TSM...

*sticks tongue out at Aundy*

--------------------
"The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.


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MEX
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Re: 10t BattleMechs ? [Re: Aunduril]
      #111210 - 07/24/05 12:18 AM (213.143.116.63)

Quote:

TSM and XL-Gyro with ICE-Engine ? Yeah, that is going to get coded in. There are more important things in nev to be dealt with.


That is the reason why i have designed the Slug-SLG-MG in the first place

I think there should be a cheap Mech available for newbies which is as slow as an urbie and nearly useless for anyone which can afford real Mechs, which can be given to EACH Newbie which creates a new empire instead one of the 4 Newbie Jeeps ...

... with a Super Light class for Mechs with less than 20t, and only a single design with 10t available, this would make sense in the arena too

--------------------


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Gpick
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Re: 10t BattleMechs ? [Re: MEX]
      #111235 - 07/24/05 12:32 PM (195.93.21.97)

Wouldnt it be better to have a sort of say 5 Ton infantry class like elementals. That way you can avoid high millitary maintanence rates and might actually be usefull.

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BigBoss
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Re: 10t BattleMechs ? [Re: Gpick]
      #111241 - 07/24/05 01:04 PM (24.85.77.120)

No, it has been proven time and time again that Battle Armor sucks, although it would be something good if it's jump capable... would make a good DZ holder 'till the heavy stuff comes in. But still battle armor sucks plain and simple.

--------------------
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~BB~


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Wraith
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Re: 10t BattleMechs ? [Re: BigBoss]
      #111255 - 07/24/05 02:40 PM (24.255.140.173)

it has? I could have sworn that I've seen points of elementals take down heavy mechs before...

--------------------
-Wraith


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davion76
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Re: 10t BattleMechs ? [Re: Wraith]
      #111256 - 07/24/05 03:04 PM (12.219.244.44)

I've found BA to be reasonably effective against assault mechs. They will usually be chewed up against medium mechs though.

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MEX
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Re: 10t BattleMechs ? [Re: davion76]
      #111283 - 07/25/05 10:28 AM (213.143.116.63)

I prefer Protomechs instead of Battlearmour

MfG, MEX

PS: the weight of a single BA is less than 2t ( less than 10t for a point ) and Protos range from 2t to 9t ...

--------------------


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Fang
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Re: 10t BattleMechs ? [Re: MEX]
      #111290 - 07/25/05 12:21 PM (65.82.104.120)

well, unless it has been changed, battle armor is an option in the research lists. I think in the future there is a plan to implement armored infantry of some sort. And I think a good point of Elemntals would wipe the map with the Protocrap, I mean Protomechs.

--------------------
One by one, the rabbits are stealing my sanity.....

Edited by Fang (07/25/05 12:22 PM)


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Sintares
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Re: 10t BattleMechs ? [Re: Fang]
      #111295 - 07/25/05 04:38 PM (81.79.147.165)

Umm, if the elementals could catch it.

A lot of protomechs are faster and protomechs with er medium lasers or lrm weapons would outrange them


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tbird89
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Re: 10t BattleMechs ? [Re: Sintares]
      #111297 - 07/25/05 05:22 PM (69.167.54.106)

ummm, proto mechs suck, i seem to remember them having the speed of assualt mechs lol.

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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Wraith
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Re: 10t BattleMechs ? [Re: tbird89]
      #111298 - 07/25/05 06:01 PM (24.255.140.173)

tbird89, you might want to look here before you say that protomechs are slow. The high-end protos do move slower, the Minotaur only moving 3/5, the Minotaur 3 moves 5/8/5 though, with an LRM-12. The Satyr mvoes 7/11. Not a chance that an elemental could catch it.

Protomechs are actually better from a power-gamer's standpoint than elementals, but from a role-playing standpoint I hate them. The Roc, moving 5/8/5 with an ER-ML and 31 armor, would definitely eat a few elementals without breaking a sweat.

--------------------
-Wraith


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MEX
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Re: 10t BattleMechs ? [Re: Wraith]
      #111303 - 07/26/05 12:17 AM (213.143.116.63)

There is only one thing i love more than Protos: LAM's

MfG, MEX

PS: I hope Randy includes at least some VTOL Vehicles, like the Ferret, for scouting ...

--------------------


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Fang
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Re: 10t BattleMechs ? [Re: MEX]
      #111326 - 07/26/05 01:11 PM (65.82.104.120)

mmmm....LAMs..........(drool). I would LOVE to see a couple of LAMs in nev. Those were sooo sweet.

--------------------
One by one, the rabbits are stealing my sanity.....


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Fang
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Re: 10t BattleMechs ? [Re: Fang]
      #111327 - 07/26/05 01:12 PM (65.82.104.120)

how many elementals have to worry about catching a mech/protomech? I always used them for ambush and suprise. Of course an Elemental is not going to chase a Proto down. That's just silly.

--------------------
One by one, the rabbits are stealing my sanity.....


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MEX
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Re: 10t BattleMechs ? [Re: BigBoss]
      #111441 - 07/28/05 12:19 AM (213.143.116.63)

Quote:

Better start out with a wasp, rather than some too-light-to-survive mech.


But a Wasp with 20t will have twice the Maintenance Cost of a 10t Mech ... thats one of the reasons why i want a 10t Battlemech for training new pilots

--------------------


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CaBhaal
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Re: 10t BattleMechs ? [Re: MEX]
      #111448 - 07/28/05 06:27 AM (24.32.87.16)

Why are we discussing 10t mechs in 3 friggin threads in 3 different forum areas? 1 thread was sufficient for this nonsense.

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Kanil
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Re: 10t BattleMechs ? [Re: MEX]
      #111461 - 07/28/05 01:40 PM (69.171.193.112)

10 Ton: 2,500 N/D. 20 ton: 5,000 N/D.

2,500 difference. That's still virtually nothing to even a level 0 empire. Honestly, give everyone a COM-2D called "Bang" and be done with it.

--------------------
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- Clanners, and their whacked view of the world.


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MEX
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Re: 10t BattleMechs ? [Re: Kanil]
      #111483 - 07/29/05 12:59 AM (213.143.116.63)

Quote:

10 Ton: 2,500 N/D. 20 ton: 5,000 N/D.

2,500 difference. That's still virtually nothing to even a level 0 empire.


For a Level 0 Newbie this is a BIG difference ( 100% ! )

--------------------


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Wraith
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Re: 10t BattleMechs ? [Re: MEX]
      #111493 - 07/29/05 05:42 AM (24.255.140.173)

One 25 CF commercial with residentials almost pays for that difference, that's not a big deal even for a lvl 0 empire.

--------------------
-Wraith


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MEX
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Re: 10t BattleMechs ? [Re: Fang]
      #111586 - 07/31/05 02:56 AM (213.143.116.63)

Quote:

well, unless it has been changed, battle armor is an option in the research lists. I think in the future there is a plan to implement armored infantry of some sort...


The 10t Mech Concept can be researched already ... but until now there isnt a single 10t Mech available ... so i think BA is as far from beeing available in Neveron as 10t Mechs

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Sesshomeru
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Re: 10t BattleMechs ? [Re: MEX]
      #111611 - 07/31/05 05:48 PM (67.149.34.124)

Mex I haven't yelled at you yet about your 10 mech but stop hinting it in other threads cause this is how discussions of topics get started and you don't need to give Tbird any more reasons to hate you(he already has enough)

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Antoni
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Re: 10t BattleMechs ? [Re: CaBhaal]
      #111716 - 08/03/05 10:30 PM (170.131.131.254)

I want a 5 ton mech that my emperors wife can take down to the market. That way if any slow old ladies try to get gruff with her, she can kick them around with her big 1 ton boot.

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tbird89
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Re: 10t BattleMechs ? [Re: Antoni]
      #111718 - 08/03/05 11:15 PM (69.167.54.106)

antoni, WTF?, this post was almost dead, and u just HAVE to post on it? don't you know? every time you prolong the life of a stupid ass post, MEX wins!

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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Sesshomeru
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Re: 10t BattleMechs ? [Re: tbird89]
      #111727 - 08/04/05 09:21 AM (67.149.34.124)

lol, Tbird you and MEX are like siblings, not only do you always fight with each other, but your in the same (family) Alliance, you even live under the same roof(IZW-4)

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tbird89
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Re: 10t BattleMechs ? [Re: Sesshomeru]
      #111732 - 08/04/05 01:58 PM (69.167.54.106)

lol, every family has it's retarded black sheep. this one's just happens to be named MEX.

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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MEX
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Re: 10t BattleMechs ? [Re: Antoni]
      #111804 - 08/07/05 01:30 AM (213.143.116.63)

Quote:

I want a 5 ton mech that my emperors wife can take down to the market. That way if any slow old ladies try to get gruff with her, she can kick them around with her big 1 ton boot.


In this range ( 2-9 tons ) you can only have a PROTOmech ( accourding to the CBT Rules this will be a Level 2 piece of 3060 Technology ).

I suggest that you look for a Centaur:

------------------------------------------------------
ProtoMech Technical Readout
VALIDATED DESIGN

Type/Model: Centaur
Tech: Clan / 3060
Config: TOTALS: 1 5.000ProtoMech
Rules: Level 2, Standard design

Mass: 5 tons (5.000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Integral Advanced Alloy
Armament:
1 ER Micro Laser
1 SRM 2
1 LRM 3
Manufacturer: Unknown
Location: Unknown
Communications System: Unknown
Targeting & Tracking System: Unknown

------------------------------------------------------
==Overview:==
A fast and flexible ProtoMech, the Centaur is a good all-purpose unit.
Its weapons reach short, medium, and long ranges, making it effective in many
kinds of terrain from wilderness to city streets. However, its relatively
light armor and reliance on ammunition prevent it from becoming a mainstay
unit.

------------------------------------------------------
Type/Model: Centaur
Mass: 5 tons (5.000 kg)

Equipment: Mass, kg
Int. Struct.: 12 pts Advanced Composite 500
Engine: 45 Size Fusion 1.000
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 1 Compact ProtoMech 250
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 20 pts Integral Advanced Alloy 1.000

Internal Armor
Structure Value
Head: 1 3
Torso: 5 7
Main Gun: 1 2
Left/Right Arms: 1/1 2/2
Legs: 3 4

Weapons and Equipment Location Heat Ammo Mass, kg
------------------------------------------------------
1 ER Micro Laser Main Gun 1 250
1 SRM 2 Torso 0 10 700
1 LRM 3 Torso 0 8 800
------------------------------------------------------
TOTALS: 1 5.000
Mass remaining, kg: 0 left

Calculated Factors:
Total Cost: 727.020 C-Bills
Battle Value: 140
Cost per BV: 5.193,0
Weapon Value: 24 / 24 (Ratio = ,17 / ,17)
Damage Factors: SRDmg = 5; MRDmg = 2; LRDmg = 1
BattleForce2: MP: 6, Armor/Structure: 5/0
Damage PB/M/L: 4/4/1, Overheat: 0
Class: P ; Point Value: 7

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Kanil
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Re: 10t BattleMechs ? [Re: MEX]
      #111805 - 08/07/05 01:34 AM (69.171.193.112)

I'm sure she looks great with EI tattoos.

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MEX
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Re: 10t BattleMechs ? [Re: Kanil]
      #111806 - 08/07/05 02:21 AM (213.143.116.63)

Quote:

I'm sure she looks great with EI tattoos.


Especially as, accourding to the TRO 3060 page 189, the ProtoMech Pilots carry the EI tattoos all over their bodies

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Wraith
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Re: 10t BattleMechs ? [Re: MEX]
      #111829 - 08/07/05 03:39 PM (24.255.140.173)

pretty sure that's what Kanil was referring to

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mumbles
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Re: 10t BattleMechs ? [Re: Kanil]
      #111835 - 08/07/05 08:32 PM (65.93.48.216)

Lets start a vote, all for mex to be banned from forms for a month say "I".

Face it man 10t mechs arent going to be implemted in along time even if they are.

Edited by mumbles (08/07/05 08:34 PM)


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Aunduril
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Re: 10t BattleMechs ? [Re: mumbles]
      #111836 - 08/07/05 08:34 PM (209.86.36.107)

I

--------------------
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davion76
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Re: 10t BattleMechs ? [Re: Aunduril]
      #111841 - 08/07/05 10:15 PM (138.163.0.41)

Nay. Since Quad mechs are getting coded, <20 tonners do have a chance, albeit small.

In all honesty guys, get over your hatred of Mex. Just ignore him if he upsets you.


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Kanil
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Re: 10t BattleMechs ? [Re: davion76]
      #111844 - 08/08/05 02:13 AM (69.171.193.112)

We're getting quads?

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- Clanners, and their whacked view of the world.


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MEX
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Re: 10t BattleMechs ? [Re: mumbles]
      #111867 - 08/08/05 05:15 AM (213.143.116.63)

Quote:

Lets start a vote, all for mex to be banned from forms for a month say "I".

Face it man 10t mechs arent going to be implemted in along time even if they are.


How about everbody for you beeing banned saying "l" ?

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Aunduril
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Re: 10t BattleMechs ? [Re: Kanil]
      #111887 - 08/08/05 10:27 AM (209.86.37.26)

Quote:

We're getting quads?




I second that. Gimme!

--------------------
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MEX
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Re: 10t BattleMechs ? [Re: Aunduril]
      #111888 - 08/08/05 10:53 AM (213.143.116.63)

Quote:

Quote:

We're getting quads?




I second that. Gimme!


Including the ability to make mule-kicks ?

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davion76
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Re: 10t BattleMechs ? [Re: MEX]
      #111898 - 08/08/05 11:47 AM (138.163.0.38)

forward kicks and rear kicks, not both at the same time, nor 2 kicks on the same turn. Interestingly, a quad can walk in any direction with a facing change!

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MEX
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Re: 10t BattleMechs ? [Re: davion76]
      #111899 - 08/08/05 11:50 AM (213.143.116.63)

A mule-kick is a kick with both rear legs as a single physical attack

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Aunduril
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Re: 10t BattleMechs ? [Re: MEX]
      #111904 - 08/08/05 12:45 PM (209.86.37.26)

I don't care what kinda kicks we can make. I just want quads...bad.

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davion76
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Re: 10t BattleMechs ? [Re: MEX]
      #111908 - 08/08/05 02:38 PM (12.219.244.44)

did I say anything about mule kicks? I know very well what they are. I was simply elucidating on the planned abilities of quads.

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Kanil
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Re: 10t BattleMechs ? [Re: davion76]
      #111909 - 08/08/05 02:39 PM (69.171.193.112)

When can we expect quads? At the same time as Arm Crits and Hovers over water, or are we actually getting them in this lifetime?

--------------------
"The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.


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davion76
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Re: 10t BattleMechs ? [Re: Kanil]
      #111911 - 08/08/05 02:43 PM (12.219.244.44)

Supposedly this fall. With TONS of new vehics and another round of empire levels. (andsome other goodies I won't talk about).

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Sesshomeru
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Re: 10t BattleMechs ? [Re: davion76]
      #111916 - 08/08/05 05:40 PM (67.149.34.124)

Oh cmon Davion tell us. If u don't want to make it public then just tell me via PM.

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Whalefsh
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Re: 10t BattleMechs ? [Re: davion76]
      #111917 - 08/08/05 06:29 PM (82.41.116.237)

damn you people who get to nevcons!

--------------------
Whalefsh

What power have you got? Where did you get it from? In whose interests do you excercise it?
To whom are you accountable? How do we get rid of you?
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Whalefsh
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Re: 10t BattleMechs ? [Re: MEX]
      #111918 - 08/08/05 06:30 PM (82.41.116.237)

Or how about we get this thread locked?

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Whalefsh

What power have you got? Where did you get it from? In whose interests do you excercise it?
To whom are you accountable? How do we get rid of you?
- Tony Benn


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Kanil
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Re: 10t BattleMechs ? [Re: davion76]
      #111920 - 08/08/05 06:32 PM (69.171.193.112)

"Some other goodies"?

What could be better then Quads!? Is it just going to be the Scorpion and Goliath, or will we see some others as well?

--------------------
"The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.


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CaBhaal
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Re: 10t BattleMechs ? [Re: Kanil]
      #111924 - 08/08/05 08:27 PM (24.32.87.16)

Think of all the actuators you'd need to fix up a quad that really got critted...

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Toontje
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Re: 10t BattleMechs ? [Re: CaBhaal]
      #111930 - 08/09/05 02:07 AM (84.24.165.226)

c'mon, the most important is all the empire levels. I hope all will be upped to lvl 3 max, or maybe, just maybe, up to lvl 4 will be implemented!

Or limb replacements for arms required, that would be hmm, not always fun maybe, but in line with the legs.

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Rather to blow up, then.


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Kanil
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Re: 10t BattleMechs ? [Re: Toontje]
      #111932 - 08/09/05 03:05 AM (69.171.193.112)

SILENCE! Rejoice for the coming of the Quads is near!

--------------------
"The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.


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davion76
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Re: 10t BattleMechs ? [Re: Kanil]
      #111945 - 08/09/05 02:30 PM (138.163.0.41)

I haven't heard whether the scorpion or the Goliath will be coded, but since so much else is being added I wouldn't be surprised.

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davion76
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Re: 10t BattleMechs ? [Re: davion76]
      #111949 - 08/09/05 05:46 PM (138.163.0.43)

I reread ths post and realized I misscommunicated the bit about quad movement.

A Quad will be able to walk in any direction (not run) WITHOUT a facing change.


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davion76
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Re: 10t BattleMechs ? [Re: Sesshomeru]
      #111956 - 08/09/05 09:28 PM (12.219.244.44)

Well, the updates just told ya'll about another one. Get ready for its counterpart - skill losses!

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Antoni
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Re: 10t BattleMechs ? [Re: tbird89]
      #111962 - 08/10/05 01:01 AM (170.131.131.254)

I don't get it. Maybe you didn't understand either MEX. I don't play BT. I play Neveron and I was making fun of you

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jaggeh
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Re: 10t BattleMechs ? [Re: Antoni]
      #113344 - 09/05/05 12:18 PM (213.190.149.122)

ICE mechs............................. (randy loved this idea as far as i remember)

--------------------
Goodbye neveron, i refuse to stand by and watch a game i love enough to play for 6
years be ruined by idiotic ideas. id rather leave and have good memories.


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tbird89
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Re: 10t BattleMechs ? [Re: jaggeh]
      #113360 - 09/05/05 06:27 PM (69.167.31.158)

lol jaggeh, this thread wasn't just dead, it was brutally murdered in rage.
so please, just leave it that way

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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jaggeh
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Re: 10t BattleMechs ? [Re: tbird89]
      #113386 - 09/06/05 04:44 AM (213.190.149.122)

im a necrothreadiac (or something)
i wont post again

--------------------
Goodbye neveron, i refuse to stand by and watch a game i love enough to play for 6
years be ruined by idiotic ideas. id rather leave and have good memories.


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Seo
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Re: 10t BattleMechs ? [Re: jaggeh]
      #113414 - 09/06/05 12:10 PM (156.34.76.57)

I missed out on the MEX threads, so I might as well use this as an excuse to resurect the thread.

Although the Slug is crap, 10t mechs (why don't we just call'em proto's) would be cool if done right (might have to invent some new nev-tech stuff for it to work though).

--------------------
"...and Wayward will keep telling us how great the feature will be even it does screw the whole neveron community like a Hentai Tentacle Monster screws a Japanese School Girl..."
-Seo

For a nice cash bonus in new empires use the promo code "Seo is God"


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Tigre
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Re: 10t BattleMechs ? [Re: Seo]
      #113422 - 09/06/05 02:00 PM (12.47.79.2)

Yep, the Uber-plasma-gauss-Mark XXXI small laser, 1 heat, range 32, 18 damage.

--------------------
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Ipsa Scientia Potestas Est
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NekoZero
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Re: 10t BattleMechs ? [Re: Seo]
      #113423 - 09/06/05 02:02 PM (138.88.180.166)

Seo on that thought. I was wondering if a converted mech. Or a proto mech as you put it would really be a mech or a bipedal vehicle?

Proto-mech? Maybe Psudo-mech instead? Ofcourse if you get down to ICE and scale down some of the real mech concepts you might end up with 5 ton psudos. Actually anything 5-15 ton could probably fit in the range, and it wouldn't need to be an exact multiple of 5. On sheer insanity you could probably strap jump jets onto one and get twice the distance out of it due to mass ratio. Heh walk 3/ run 4 /jump 6. And they said it couldn't be done. To steal some from my post a bit back, put a industiral buzz saw (extra int damage) or a drill bit (chance to peirce) on one hand and it has a melee weapon. For the other hand or somewhere torso mounted give it a real weapon or two.

I could also see such psudo-/proto- mechs falling into pirate hands quite easily. But if anyone is worried that they'd be too over powered, keep in mind armor and structure is relitive to size. As well a good kick from an assult mech would be rid ot if. But a LCT or Wasp might think twice about letting one close. However if diffrent varrients were researchable like mechs. Well...that would just rule. The fanciest versions of psudos might even have weak sensor equipment...but that makes them more costly.

Possible weapons for such mechs: ((Assumed that if mk I works, so will mk II))
LRM 5, LRM 10 is pushing it at best. (1/3 of a 15 ton pusdo would be the launcher)
SRM 2, SRM 4, SRM 6 all seem to work
AC2, AC 5 (2 is a stretch, 5 like the LRM 10 is really pushing it)
MG, Flamer easily
Energy Flamer (if diffrent in Neveron then fuel flamer)
SL, ML, (But between heatsinks and laser size LL is unlikely)
Hatchet, Drillbit, Buzz saw.
tiny Death From Above if it actually has JJs, especially if it gets extra jump for its size.

--------------------
http://www.umuc.edu/constitution/
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tbird89
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Re: 10t BattleMechs ? [Re: NekoZero]
      #113427 - 09/06/05 05:01 PM (69.167.31.158)

neko, one of the arguements against 10 ton mechs i have is that infantry could wipe them out. granted, 10 tonners would probably mount anti infantry weapons, but the whole point of infantry (atleast in my dictatorship of an empire lol) is that they are expendable
i mean 300 bv worth of infantry vs one of your 10 ton mechs? no question of who would win there (i only say 300 bv becuase that is the average BV of a light veehichle, such as a striker, in my empire) even light mechs would be able to pick your ten tonners off with ease, seeing as they would be MUCH faster than your 10 tonner. also, seeing as your units WOULD have poor snsors, randy would probably implement something like =2 to hit for them to make it more realistic, meaning they would have almost no chance to hit a fast light mech unless they were like perfect skill. granted, all my mech pilots ARE perfect skill, but i doubt that newbie emps, which are the only ones i can see using this kind of mech, rarely have such skilled units

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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NekoZero
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Re: 10t BattleMechs ? [Re: tbird89]
      #113429 - 09/06/05 05:42 PM (138.88.180.166)

300 bv infantry if at the lowest weapon assult rifle foot. Assumed lowest skill since who pays to train infantry is BV 4. 300 / 4 = 75. There aren't very many units in this game that 1 on 1 could stand up to 75 infantry solo. A few laser mechs and other things could vs AR-F, but most would slowly get flanked and swarmed or just run out of useful ranged weapons. On the other hand the upkeep of 75 skill 8 AR-F would be something along the lines of $37500 at 100%. Oh...I'm pretty sure an industrial buzz saw (like what is used to cut mech armor to the proper shape and length, think factory machinery) can be pretty lethal to infantry.

As to the sensors, if you notice most light vehicles are pretty much blind too. Especially the ones in the noobie range. The best sensors you find (from what I've seen) are full mechs. And I am pretty sure that Infantry don't come with sensors either. You see it, you take aim, you shoot. ... you curse, you adjust aim, then you shoot again.

Besides, with jump or extended jump capability they would help balance out, especially over rough terrain. Jump behind that critter and cut a hole thru the back armor, or jump over that next hill and they loose LOS.

But *sniffles* the real test on weither or not they would be used will never happen. That would be put them into the game maybe from Nev-Arms-Inc with a few models at a fair price. If they get bought up like mad, then yes empires will use them. If they sit there dropping in price till you can buy them or a Jeep-MG for the same cost...then nope they are worthless.

The other part is that if they were player researchable like mechs that means upgraded varrients. While the first one may not match a real mech, it may have its uses. Later varrients with improvements might make a rather efficient low cost unit.

Other advantages over vehicles: Turret damage, crew stunning crits, a jeep has 7 parts that can 'break it' many of which can be damaged before armor is even breached. If you total the left side of a tank, its dead. (I think) If you total the left arm of a mech, it attacks you with the right.

Edit/Extension: Tbird if they do use mech skills and only cost $1-5 million. I think I just found a reason why even the Huge producer empires may want a few.
" Training Mechs "

Rather then spend 30 Mill, give or take to put them in an LCT, why not spend a fraction of that to see if they are any good?

--------------------
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I might be a noob, but I'm trying.
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Edited by NekoZero (09/06/05 06:01 PM)


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Kanil
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Re: 10t BattleMechs ? [Re: Tigre]
      #113432 - 09/06/05 06:01 PM (69.171.193.112)

You forgot the "Clan" prefix.

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Aunduril
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Re: 10t BattleMechs ? [Re: Kanil]
      #113436 - 09/06/05 08:14 PM (209.86.37.15)

You people are starting to make me want these things implemented...I want to find various ways to kill them.

--------------------
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tbird89
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Re: 10t BattleMechs ? [Re: Aunduril]
      #113446 - 09/07/05 12:26 AM (69.167.31.158)

lol aundy, but you also have to realixe necko, that these mechs aare not intened for combat, so they wouldn't even have the advantage of iron sights (how would that work on an agro mech?) that a jeep or rifle has. also how in the name of god would a ten ton walking machine with an internal combustion engine jump? jump jets "supposedly" work by venting the fusion exhuast th the jets, or some crazy thing like that, which is why only one vehichle in all of battle tech has jj's. i mean, if i could have an army of jumping geckos, well that would be insanely awesome, but not too realistic. also, i doubt anything as effective as you describe would be priced as 5 mill. so they would not be that chap. and i currently have 5 trainer mechs, they did not cost that much for my empire (which is miraculous, if you ask any of my faction mates, i'm always just an inch away from poverty lol)

--------------------
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Aunduril
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Re: 10t BattleMechs ? [Re: tbird89]
      #113459 - 09/07/05 08:03 AM (209.86.36.122)

All in all they would not be worth the cost and effort...but it would be fun to see what say a LL would do to one.

--------------------
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NekoZero
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Re: 10t BattleMechs ? [Re: tbird89]
      #113460 - 09/07/05 08:12 AM (138.88.180.166)

Quote:

jump jets "supposedly" work by venting the fusion exhuast th the jets, or some crazy thing like that


Holy crap! Infantry run on fussion reactors? No wonder the little suckers cost 10,000 just to hire.

Actually there was supposed to be a hundred ton tank with jump jets in some tech-group. Really kind of an oddity. The Kanga or something? But man that'd hurt if it landed on you. But if you really want a jumping Gecko, beg for a Ferret-VTOL.

On the As effective, you notice I said researched varriants. Starting out moderate and if people want to produce improved ones they re-research. Same way it goes with mechs, just generally a cheaper units so a cheaper research. Its not like you're suddenly gonna discover one with a PPC etc.

As to the sights, even the simplest vehicle can mount iron sights or a targetting computer. Even the cheesiest targetting system can point a laser pointer at a view screen to show you about where your aimed. Note I said lack of sensors, not lack of any technology at all. Seriously it takes a couple hours for a decent programmer to a couple days at most to cobble together a "your gun is pointing that way" targetting system. Also some of the weapons duct tap-*coughs* I mean bolted carefully on are stuck in a forward arc possition. In those cases a simple mark on your front view window gives you an X sighting. Though admitedly that means the pilot needs to y-sight themself.

As to price though *sighs* you may be right. I mean look whats in stores now:
SFT-P Swiftwind Scout Car #5 $ 1,499,999
Thats a small, fast and utterly weaponless sensor craft. Almost 2x faster then a gecko, a sensor power 1 stronger and less armor. And it costs about 3x as much. While its a nice fast scout, if the driver sneezes it might blow out the armor. Out of around 11020 empires, there are 186 of these in play. $1.5 million cost.

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Kanil
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Re: 10t BattleMechs ? [Re: NekoZero]
      #113461 - 09/07/05 08:35 AM (69.171.193.112)

The Kanga is a 50 ton Hover Vehicle. It moves 8/12/6? and uses specially designed Jump Jets that it's I.C.E. engine can recharge.
Infantry use a more conventional personal jump-pack. I'd describe how it works, but I don't really know that well myself.

Only the Swiftwind RP/X/XLR are really useful for scouting. The R and P are just indeed oversized Geckos. And Geckos are only useful for training/holding/speedbump purposes. Ferrets would be awesome. *looks hopefully towards WW & Randy*

Lastly: Anyone think Neko is MEX with a new name? They both post far too often, think they know everything, have a hard time getting to level 1, and love these crappy assed 10t 'mechs.

--------------------
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NekoZero
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Re: 10t BattleMechs ? [Re: Kanil]
      #113462 - 09/07/05 08:51 AM (138.88.180.166)

Kanil I could say a few things rude. It might even be considered fair or deserved. But that wouldn't help my case. It wouldn't make any friends, though not everyone here is friendly either. No I'm not MEX. No I don't claim to know it all, if you notice if I am unsure about something I don't try to hide that. Yes I do even slip up at times *Gasp* Human error factor!

If you notice where I post its usually when something comes up or someone cross referances it. I started one thread on a topic, and then only mention it in other posts where relavant. Quite often my post is in reply to someone else. Kanil just to ask, since I don't have all day to read. When was your last constructive suggestion in a post?

Oh yes, it took about 2 weeks for me to get to L1. How fast do you expect someone who's never played Nev before to get there? Also that was without promo codes or friends that play. 5 mill, 9km^2, 4 jeeps and lots of help files to read. So if I didn't instantly jump to L1 I'll live with it. Since I didn't instantly get frustrated and quit, everyone else will have to live with it. Fair enough?


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Kanil
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Re: 10t BattleMechs ? [Re: NekoZero]
      #113464 - 09/07/05 09:27 AM (69.171.193.112)

Right, you could say a few things rude. But you've already been bickering with tbird over specifics and wordings for a while, so you might as well continue saying rude things now, right?

As for you and MEX, you both sound rather similar. I remain unconvinced.

My last constructive suggestion? Well, I don't know. All I do here is pollute with useless spam, which makes me rather similar to you... But, if I had to say, my last "constructive suggestion" (which is rather opinionated anyway) was two days ago. Or, 4 posts ago.
[Edit] Your last "constructive suggestion" (again, highly opinionated) was some 10 posts ago. [/edit]

And, about getting to level 1. I did not mean that as an attack. It has been years since I was a clueless newbie, poking around wondering how everything works. Perhaps that's how long it takes. I do not remember. But it seems to me that MEX and you both did a lot of posting, seeming to think you both knew everything, before you were even level 1, hence why I mentioned it.

--------------------
"The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.

Edited by Kanil (09/07/05 09:29 AM)


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Aunduril
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Re: 10t BattleMechs ? [Re: Kanil]
      #113466 - 09/07/05 10:46 AM (209.86.36.122)

I would like to Mention that NekoZero makes much more realistic comments than MEX and has made so really funny ones. And Kanil, I wouldn't talk about inability to level if I were you

--------------------
"What we do in life echos into eternity. " - Maximus - The Gladiator.

Edited by Aunduril (09/07/05 10:47 AM)


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Seo
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Re: 10t BattleMechs ? [Re: Aunduril]
      #113482 - 09/07/05 04:06 PM (156.34.85.105)

I wouldn't say that proto's would be useless in combat, Tbird. If they have enough speed to keep a movement mod on them they could become efective flankers. Just imagine groups of them flanking the sniper battalions that are used today, and launching some good 'ole SRM into their backsides.

--------------------
"...and Wayward will keep telling us how great the feature will be even it does screw the whole neveron community like a Hentai Tentacle Monster screws a Japanese School Girl..."
-Seo

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NekoZero
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Re: 10t BattleMechs ? [Re: Kanil]
      #113484 - 09/07/05 04:10 PM (138.88.180.166)

"Bickering with tbird". Actually, if it seemed that way I'd owe him an apologie. I took the conversation with tbird on the level of casual or even friendly banter, none of it was ment as insult. Tbird, if you happened to take any of it as offensive then I'm sorry. I figgured with your sense of humor as shown in posts that you'd take any wise cracks of mine on a humorous note.

Kanil, I asked when your last constructive post was because you seemed to do a great deal of criticizing. Doing so too much without any friendlier comments or constructive suggestions might embitter people.

I suppose if you wish (or by this point if not its too late) I'll point out another few diffrences between myself and MEX.

MEX wanted a specific design in, no less one with his name in the referance and I believe it had posted he had another one he'd designed and wanted. From what I heard he posted several new threads for his topics adding annoyance.

I just like the concept of them but don't want to sit there and assemble them bit by bit. I'd rather get the concept or class of mech introduced and let the builders/coders have fun with it. I don't have to fit every thing in a tight little box, I like ideas and creativity to flow. I like general realism but not strict adhereance to the tried and tested. I made 1 original post and only bring it up again where referanced or relivant. I like varriety and apreaceate its use on the battle field, even the lowly Jeep comes in about 5 flavors.

As to L1 well I heard some people say you can hit it in 15 minutes. Use a code, get some large producer to send you a TA and buy a flood of vehicles at a discount. Ofcourse, then you'd be a L1 with OMT, correct? Not sure how long it takes in truth I'd guess somewhere 1-2 weeks for trying and much longer if you just wanted to coast on the newbie food stamps and research bonus. If you have spare time some time and less then 5 empires you might consider creating a new one just to see what its like now. Just log in 1-3 times a day and check on it, put drivers in vehicles, check your infra etc. You may find that by the time you reach L1 or L2 your perspective has changed a bit. If you want to get their faster, use a code and it tripples your cash. (in Humor) If you don't fall back on friends or alliances you may find yourself wishing there was a cheaper mech too. (/humor)

Btw Aunduril, thanks.

--------------------
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I might be a noob, but I'm trying.
Support your noobs, Promo code: "of fire and knight"


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Kanil
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Re: 10t BattleMechs ? [Re: NekoZero]
      #113487 - 09/07/05 04:36 PM (69.171.193.112)

Actually Neko, I recently have made new empires, despite what you seem to think.

Oddly enough, I have a pair of empires that are level 0 right now. Due to their intended use (Seo? Seo?) I cannot level them up in a rapid fashion, but I would expect that it would take roughly 3 RL days, with a promo code, but no other outside help, to reach level 1. Provided you know what you are doing. (About 5 without a promocode)

But, whatever. I will not continue this argument here. This thread deserves rest, and I pray MEX does not return. If you feel the need to make any further assurances of your right-ness (You're a Davion, arn't ya'?) then send me a PM. Or perhaps you could make a new thread, but I don't think the forum'ers want to listen to us cry, they get enough of that in public mail after all.

--------------------
"The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.


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Seo
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Re: 10t BattleMechs ? [Re: Kanil]
      #113488 - 09/07/05 04:40 PM (156.34.85.105)

Hush Hush Kanny, you must not give away any of my plot to become the new nevlord

--------------------
"...and Wayward will keep telling us how great the feature will be even it does screw the whole neveron community like a Hentai Tentacle Monster screws a Japanese School Girl..."
-Seo

For a nice cash bonus in new empires use the promo code "Seo is God"


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MEX
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Re: 10t BattleMechs ? [Re: NekoZero]
      #113514 - 09/08/05 05:07 AM (213.143.116.63)

Quote:

Rather then spend 30 Mill, give or take to put them in an LCT, why not spend a fraction of that to see if they are any good?


This is the main reason why I am interested in a 10t Mech.

The 2nd reason is that such a Mech would be much easier to research as your first mechdesign.

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Kanil
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Re: 10t BattleMechs ? [Re: MEX]
      #113518 - 09/08/05 06:04 AM (69.171.193.112)

Right. But if every empire could afford a training 'mech for 1.5 million, don't you think that might... just maybe... upset game balance slightly?

Randy & Co. are looking to reduce the amount of elite pilots. Getting to try 20 times more pilots than you currently can is not a good way to meet their goal.

--------------------
"The better news is that we are outnumbered, four to one."
- Clanners, and their whacked view of the world.


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MEX
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Re: 10t BattleMechs ? [Re: Kanil]
      #113519 - 09/08/05 06:26 AM (213.143.116.63)

There are so many elite pilots only because it is too easy to train pilots, not because of the cost of their ride

If Randy & Co want to reduce the number of elite pilots, they should stop training at 4 and not at 2 !
I have never heard of any army beeing able to train VETERANS without any real combat experience in RL.

And they should include a probability which is raising with the skill of the trainies that they are accidentally killed during training.

MfG, MEX

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Kanil
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Re: 10t BattleMechs ? [Re: MEX]
      #113524 - 09/08/05 07:25 AM (69.171.193.112)

Right, because 4 gun defensive vehicles would surely mean that our cities would be even easier to take. Right... Very bad idea.

The point is, you could test hundreds of 'mechs for cheaper than what you can now, and pick the guys with the best multis easier/cheaper then before.

--------------------
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- Clanners, and their whacked view of the world.


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NekoZero
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Re: 10t BattleMechs ? [Re: Kanil]
      #113526 - 09/08/05 08:50 AM (138.88.180.166)

Hmm. I suppose I should point out that warriors eventually can do so even cheaper.
Level 10 May screen volunteers for excellent skill multipliers.
Level 12 May screen volunteers from super-human skill multipliers.
Level 14 May screen volunteers for near-perfect skill multipliers.
(From class proposals)

Kanil btw, sorry. You are right I based an assumption off two seperate statements. But as requested, thats all not much worth continueing.

Umm Training down to 2 sounds right actually. Some of the elite military forces/units continue to train actively even without war. They don't slack off, so even without a real war to sharpen skills in by the time they hit the battle field its ingraned as near instinct. So yes you can train to a very high degree, but it costs more and takes a lot more time. (Opinions)

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Sesshomeru
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Re: 10t BattleMechs ? [Re: NekoZero]
      #113534 - 09/08/05 02:46 PM (67.149.34.124)

yes at the warriors class levels. Check out the disadvantages of having 10-14 points in combat classes. Those things are huge.

Second paragraph: No comment, don't wanna be mixed up oin it right now.

Thirdly: I agree

--------------------
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Wraith
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Re: 10t BattleMechs ? [Re: MEX]
      #113539 - 09/08/05 04:38 PM (24.255.140.173)

No, for smaller empires mech cost is a huge factor. If I could get mechs for 1.5M each, all of my Hunter battalions could instead be 2 battalions each of mechs. Train cheapo mechs by the battalion for 80 days, if they don't hit skill 2 then arena them or scrap them. 1.5M, who cares, and skill 2 guys in 80 days will go pretty far once they're seeing frequent combat. Throw a multi on them, since the cash savings in mechs means it's pretty easy to save enough to afford the DP, and those pilots will be hitting negatives quick.

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Seo
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Re: 10t BattleMechs ? [Re: Wraith]
      #113540 - 09/08/05 04:55 PM (156.34.70.120)

1.5 Mill is way to cheap for proto mechs, Everyone would stop buying vees if they could get mechs that cheap. I think 20 mill and more is about right with how much player produced mechs cost to buy (Player made light mechs are around 50mill on average)

--------------------
"...and Wayward will keep telling us how great the feature will be even it does screw the whole neveron community like a Hentai Tentacle Monster screws a Japanese School Girl..."
-Seo

For a nice cash bonus in new empires use the promo code "Seo is God"


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tbird89
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Re: 10t BattleMechs ? [Re: Seo]
      #113556 - 09/08/05 10:26 PM (69.167.31.158)

actually neko, you didn't insult me at all, i thought it was an engaging and fun conversation. as well you seem much more polite and intelligent than MEX, who is the epitome of rudeness to everyone he knows.

MEX, in response to your saying that units should not be able to train past level 4, i must call you a mouth breathing retard. maybe if you bothered to train your units up to be better than skill 8, you might realize that it's damn near impossible to hit anything on a regular basis with a skill of 4, what with most battles being at extremem range, and much more terrain modifiers than in BT. (also another hint MEX, an empire your level should have more than the 1500 bv or so that you have. i mean, damn your capitol only has 200 people lol, my empire has more people than that in it's out houses lol).

lastly, neko, if you have in anyway been insulted by kanil's calling you MEX, i must apologize for him. i know that by right, you should be hunting him down and murdering him with your bare hands after such a filthy, foul, and inappropriate comment as that, but please restrain yourself.
(oh yah, and it took me TWO weeks to get to level 1, and i've been playing battle tech since i was 5, so your not doin so badly yourself neko, and i think we've all made our share of mistakes, i remember selling a fusion engined schreck ppc carrier, a very rare and powerful vehichle, worth as much as some medium mechs. unfortunately, i was level 1, and so i had a market cap of about 7 million dollars or so i think. basicly, i wasted 4 dp on that lol)

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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NekoZero
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Posts: 50
Re: 10t BattleMechs ? [Re: tbird89]
      #113593 - 09/09/05 10:43 PM (138.88.180.166)

Tbird, thank you. And I am glad to see I hadn't misjudged our conversation. Also good to hear that 2 weeks isn't too bad for a newbie. As for my basis in battle tech, hmm it may actually have started with the novels before I found the game. I think I've read most of the original series, and a bit of DA. Then played the games, the original barely so (lack of play group) and more then I should of the digitial games.

About Kanil's MEX suspicion, yea I did take offense. Less from knowing MEX and more by the way its used and the general seething of the board. Yea hehe, sounds like calling someone him is a hangin' offense in these here parts. On the other hand, things have calmed down and it usually takes a lot more then that for me to hold a grudge. For being as prone to ramble or get hyper as I can be...I'm suprisingly mellow at times.

I will concede in retrospect that 1.5 million is too cheap even for a psudo. Including consideration that Jeep-LRMs usually got for $800K or so. I'd say about 5 to 15 Million is about right. Low end of it for the cheaper ones with less to them. Higher end of it for the fancier ones with better weapons, more bells and whistles or even just heavier models. (I did suggest them to weigh 5-15 tons). As a few people pointed out the lowest end of my earlier thoughts $1.5 million is far too low. Even a 5 or 8 ton clunker should be a minimum of 5 Million. Otherwise there is No saving or anything going into it, don't spend anything for a day and you can buy one, drop a pilot in and train them down some. Yea that is too cheap. I'd recomend maybe $2.5 million worth of parts, less the weapons or so as a base. So a 2.5 million base with a $800k and $5k ammo would cost something around $3,305,000 just to get the parts for. Then they put it together and toss it on the market for 2x what it cost them or something. And the joy of commerce, if they sell too fast at that price...raise it a bit more.

Ofcourse the whole argument is a little bit moot. The coders/builders are already busy, their to-do list gets longer everytime we find a new bug and they want to finish adding stuff in. All the while getting flooeded by help tickets like: "I spent all my starting money. More should appear faster. This bug is stopping me from growing!" ...and for the record no such ticket was by me, I'm not that much of a newbie. Anyway, the odds of any kind of proto/psudo reaching the game are pretty low unless it brings a warm fuzzy glow to an admin's heart or all the regulars swoon at the idea. Heh. Fat chance, eh? Yea its all kinda theoretical, but the discussion has been really interesting at times.

--------------------
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tbird89
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Re: 10t BattleMechs ? [Re: NekoZero]
      #113595 - 09/10/05 12:51 AM (69.167.31.158)

lol, hmm, okay neko, a lance of your crazy "munchkin mechs" agaisnt ANY of my REAL mechs and i'll show you why i'd like your mechs to be implemented : Free morale

--------------------
why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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NekoZero
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Re: 10t BattleMechs ? [Re: tbird89]
      #113604 - 09/10/05 07:31 AM (138.88.180.166)

Okay. Your LCT-1M (Current Price) $ 32,663,726.

Against 4 "munchkins" as you put it of comperable skill. I'll take 3 with LRM varrients and 1 with an SRM varrient. :P They way I see it I only need 1 weapon to hit once, and $32 Million falls apart like the duct tape got wet.

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tbird89
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Re: 10t BattleMechs ? [Re: NekoZero]
      #113619 - 09/10/05 03:34 PM (69.167.31.158)

i don't have a locust. but your welcome to fight my Imp, Starslayer, or griffin

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NekoZero
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Re: 10t BattleMechs ? [Re: tbird89]
      #113653 - 09/11/05 11:20 AM (138.88.180.166)

Heeeey no fair decomishioning your training mechs at the last minute! What about that WSP, the CMD...they uhh...they uhh *thinks fast* the Javalin you're hiding behind that repair facility?

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tbird89
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Re: 10t BattleMechs ? [Re: NekoZero]
      #113657 - 09/11/05 01:31 PM (69.167.31.158)

no javalin, i never liked them, to ammo boomey, ithe one time i played a javalin in city tech i gto it killed in one firing phase cus some fucking clanova nailed it with only 3 mediums and ammo critted the poor sob

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why? becuase. jesus told me to. and you wanna know something else that jesus told me? he said that everytime it rains, it's becuase god is crying over something u did. because god hates you.
so does superman


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MEX
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Re: 10t BattleMechs ? [Re: NekoZero]
      #114437 - 09/22/05 02:37 AM (213.143.116.63)

Umm Training down to 2 sounds right actually. Some of the elite military forces/units continue to train actively even without war. They don't slack off, so even without a real war to sharpen skills in by the time they hit the battle field its ingraned as near instinct. So yes you can train to a very high degree, but it costs more and takes a lot more time. (Opinions)


In CBT i learned that exceptionally good gunners with skills of less than 3 convert CBT from a game of skill and strategy in a game of luck, as lucky hits occur much more often with elite gunners and targeting computers, which is one of the reasons why by us here in Vienna we usually play with the floating crit rule.

With elite gunners usually those side wins which scores the first lucky hit which takes out one of the enemy units, as you usually concentrate your fire on the best units of the enemy.
Because of this most players in Neveron try to fight at extreme range to lower the chances for a lucky hit and use weapons with as much range as possible to destroy enemy units as long as they are still out of range.

So for me training down to a maximum of 4 sounds right, even if it will put me at a disadvange to empires which have played longer than i and have a lot of elite gunners, or even worse: gunners with negative skills

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Hythos
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Re: 10t BattleMechs ? [Re: Kanil]
      #158717 - 05/13/10 06:15 PM (76.171.112.134)

Yep. I don gone did it... Normally I wouldn't dig up an old post, though in this case I do have something to add.

In the world of mobility in Battletech, 'mech's take the cake by being able to move into any terrain:

Heavy Woods
Light Woods
Rubble
Water
UNDERwater
Buildings

From an RP perspective, having hands to perform work (hence named from their origin "work mech") make a 10-ton very appealing... I believe some of the original diesel-powered WorkMechs' were sub-20ton (~15t.)

lol Seems very reasonable, because after all, you'll be seeing these walk around summer 2011 (if not sooner)


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mattbuckModerator
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Re: 10t BattleMechs ? [Re: Hythos]
      #158723 - 05/14/10 06:20 AM (128.243.253.107)

You;re being rather optimistic - we were promised hover vehicles crossing water around 10 years ago. Actually, to be fair, they may be able to cross water, it's just there isn't any.

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Edited by mattbuck (05/14/10 06:20 AM)


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