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Tripod
Sergeant Major


Reged: 03/14/07
Posts: 255
Loc: Denton, TX
Dead Fire Missiles
      #150244 - 04/16/08 01:53 AM (192.94.94.105)

Found in the Tatical Handbook(i believe). i thought these were a great lowtech addition.

for those who dont know what they are...

DFM's are modified LRM and SRM launchers/ammo that replace the guidance system in the warheads with additional explosive charges. this reduces the effective range and severly reduces the accuracy of the weapon but the additional dammage often offsets these dissadvantages.

LRDFM's have standard launcher weight/crit with range thresholds of 6-12-18, no minimum range.

SRDFM's are the same, with ranges of 2-4-6.

the damage each missile does in increased by 1 point and the LRDFM missiles spread like srm's, not in 5 point clusters.

all to hit rolls are at +1 and the number of missiles hit is rolled by rolling 3d6 and dropping the highest die(ouch).

My question is, how does this sound as a specialty ammunition instead of a whole launcher? the lauchers are standard weight/crit? seems to me if you removed all the guidance bits and goodies it would free up some weight/crit space on the launcher....

opinions? too munchie?

--------------------
TBA


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Karagin
General


Reged: 04/21/01
Posts: 6325
Loc: Ft. Hood TX (Killeen)
Re: Dead Fire Missiles [Re: Tripod]
      #150250 - 04/16/08 06:06 AM (24.26.220.4)

Not bad...offically DFMs were replaced by the MRMs, while that never made any sense to me, so say it was a better move...

I still use the DFMs as well as a lot of the stuff in the Tactical Handbook...

--------------------
Karagin

Given time and plenty of paper, a philosopher can prove anything.


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Fang
Captain


Reged: 10/22/04
Posts: 1070
Loc: North Carolina, USA
Re: Dead Fire Missiles [Re: Karagin]
      #150254 - 04/16/08 11:05 AM (12.47.205.126)

Does anyone ever use any of the tech in the MW adventure Unbound? like the Silver Bullet Gauss and such? I know that Thunderbolt launchers are in the tactical handbook as well, and some of the other items are now more mainstream with slight changes or tweaks.

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One by one, the rabbits are stealing my sanity.....


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Karagin
General


Reged: 04/21/01
Posts: 6325
Loc: Ft. Hood TX (Killeen)
Re: Dead Fire Missiles [Re: Fang]
      #150256 - 04/16/08 12:45 PM (24.26.220.4)

I do. The OS Thunderbolts are a main stay in many of my games.

A lot of the warheads and other items have been used and while we dropped some of the stuff, like the VRRP idea, we have given it all a decent run at one point or another.

--------------------
Karagin

Given time and plenty of paper, a philosopher can prove anything.


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Christopher_Perkins
Sergeant Major


Reged: 01/20/08
Posts: 361
Loc: Stafford Virginia, United Stat...
Re: Dead Fire Missiles [Re: Karagin]
      #150577 - 05/16/08 11:57 PM (24.125.201.167)

Quote:

Not bad...offically DFMs were replaced by the MRMs, while that never made any sense to me, so say it was a better move...

I still use the DFMs as well as a lot of the stuff in the Tactical Handbook...




It is my understanding that MRM didn't replace the DFM per se, its more like the MRM is a Production model of the tech prototyped in the DFM.

We will see if the DFM rules are reprised in TOM or if they outright state that the DFM rules were retconned out of existance in favor of the MRM rules.

--------------------
Christopher Robin Perkins

It is my opinion that all statements should be questioned, digested, disected, tasted, and then either spit out or adopted... RHIP is not a god given shield


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Newtype
Sergeant Major


Reged: 10/14/08
Posts: 357
Re: Dead Fire Missiles [Re: Christopher_Perkins]
      #152078 - 10/14/08 11:13 AM (75.52.182.110)

Guidance systems and such are not removed from the launchers. The guidance in missiles (SRMs & LRMs) are removed to make DFMs. How about smoke, fragmentation, Thunder, and flare DFMs? How about SR-DFMs that remove 2/3 of the explosives for an AC/2 armor piercing ability and impose a +1 armor piercing to-hit modifier in addition to the +1 no guidance DFM modifier?

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http://www.gp.org
http://www.VoteSwift.org
DOWN WITH CORPORATIONS!!!!!!!!!!!!
POWER TO THE PEOPLE!!!!!!!!!!!!!!!!!!!!!


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Tripod
Sergeant Major


Reged: 03/14/07
Posts: 255
Loc: Denton, TX
Re: Dead Fire Missiles [Re: Newtype]
      #152104 - 10/21/08 11:43 PM (192.94.94.106)

Yea, then guidence goodies are removed from the munitions but what about the other half of the guidence equipment located in the launcher itself? thats why i made the comment about the launcher being the exact same critical space and tonnage as a standard launcher. I'm not saying they should weigh less only that DFM shoudl be a special munition for standard launchers. just a thought. all in all DFM's are muchie for the crit-seeking abilities that the LRDFM's gain. I could see a house rule for them allowing 1,2,3 and 4 crits per launcher, same as a standard lrm. sorta...kinda....lol

Been awhile since i posted here, hello all!

--------------------
TBA


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Newtype
Sergeant Major


Reged: 10/14/08
Posts: 357
Re: Dead Fire Missiles [Re: Tripod]
      #152105 - 10/22/08 10:50 AM (75.52.182.110)

LOL, I can see the Capellan Confederation developing these SR-AP DFMs. The Capellan Confederation has been developing missiles for quite some time. SR-AP DFMs would be good against nearby conventional vehicles.

--------------------
http://www.gp.org
http://www.VoteSwift.org
DOWN WITH CORPORATIONS!!!!!!!!!!!!
POWER TO THE PEOPLE!!!!!!!!!!!!!!!!!!!!!


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Karagin
General


Reged: 04/21/01
Posts: 6325
Loc: Ft. Hood TX (Killeen)
Re: Dead Fire Missiles [Re: Newtype]
      #156409 - 09/12/09 08:36 PM (72.178.75.99)

Actually they could use these quite well, in fact it would give them an edge over the normally higher tech Davion forces.

--------------------
Karagin

Given time and plenty of paper, a philosopher can prove anything.


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