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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150329 - 04/24/08 09:20 AM (128.243.220.22)

Tip of the Day #30 - 24/04/08

The Swedish Shuffle
When moving in battle, enemies will find it harder to hit you the more you move. However, the distance you move doesn't matter, only how many hexes you take to get there. For instance, moving back forward back forward back forward moves you nowhere, but will give all enemies +2 to hit you.

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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150339 - 04/25/08 09:06 AM (128.243.220.22)

Tip of the Day #31 - 25/04/08

Destroying buildings in battle.
In battle, it is possible to shoot at buildings if they are within range of your unit, and your unit also has enemies in range. Each shot reduces the building's CF by whatever damage it does, ie an AC-10 hit would reduce a building from 25CF to 15CF. However, when a building reaches 0CF, it is destroyed, but NOT automatically removed from your map. You will need to press F5 to refresh your page before Line of Sight and movement penalties will update for that hex. This can be very important in a duel, as you can destroy a building which your opponent is hiding behind, and he may not notice.

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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150350 - 04/26/08 11:19 AM (128.243.220.22)

Tip of the Day #32 - 26/04/08

Moving mech salvage
If you salvage a mech, it will be in whatever zone it died in. There is no easy way to move it, but it can be done. To do so, first make sure you have the zone you want the salvage moved to as your active zone. Now, click the markets tab and RIGHT click on mechs, and click open in new window. In the window that opens, click salvage. Now, in your main window, go to Armoury, Mechs, and click view mech salvage. Click sell mech, setting price as $ 1,000,000, and click Yes. Now, in the other window, hit F5 to refresh and you should see your mech on the market. Buy it and it will be in your active zone.

The purpose of the two windows is to make the time between it going on the market and coming off the market as short as possible so that no one else gets a chance to intercept.

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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150364 - 04/27/08 11:10 AM (128.243.220.21)

Tip of the Day #33 - 27/04/08

DP buildings on n00b island.
Using DP, you can instantly get buildings in your zones at the largest possible size. However, if you DP for buildings on n00b island, they should be considered temporary. Any DPed building will be moved to the mainland when you do, and no DP will be refunded. Also be aware that all your buildings will be placed in a single zone, even if you had them in different zones on n00b island.

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Edited by mattbuck (05/02/08 11:16 AM)


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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150373 - 04/28/08 06:38 PM (128.243.220.41)

Tip of the Day #34 - 28/04/08

Stored vehicles.
It's a good strategy to have some spare vehicles in the armoury for emergencies - wars and the like where you may need extra defences fast. However, be aware that you are charged storage fees for vehicles and towers in your armoury. You can see how much by going to Empire > Stats > Maintenance.

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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150377 - 04/29/08 01:39 PM (128.243.220.42)

Tip of the Day #35 - 29/04/08

The risks of hotdropping.
On Neveron, attacking a zone you are not adjacent to is called "hotdropping", and can only be done with jump mechs or vehicles with hotdrop mods. However, be aware that this is very dangerous - even the most skilled pilots can get their mechs damaged or even killed on hotdrops.

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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150384 - 04/30/08 11:54 AM (128.243.220.42)

Tip of the Day #36 - 30/04/08

Collecting money from sales.
When you sell something, the cash from it goes into the bank account of whichever character was active at the time you put the goods on the market. This usually means the emperor. To get the cash from the emperor in your empire's coffers, go to the main Empire page. If your emperor has money from sales, his name will be in orange. Click his name to transfer the cash to your empire.

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ShadowMasterCMModerator
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Re: Tip of the Day [Re: mattbuck]
      #150392 - 05/01/08 11:40 AM (74.74.248.205)

Tip of the Day #37 - 01/05/08

Getting the best value for your DP
Donation Points (DP) can be used in several ways in Neveron. One way that is not immediately obvious is to exchange them in IRC Chat for NevCash for your empire. There are usually a few players in need for additional DP, and are willing to pay very nicely for them. DP has been exchanged as high as 150,000,000 Nev$ for 1 DP.

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Edited by mattbuck (05/01/08 11:53 AM)


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mattbuckModerator
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Re: Tip of the Day [Re: ShadowMasterCM]
      #150405 - 05/02/08 11:30 AM (128.243.220.42)

Tip of the Day #38 - 02/05/08

Random mechsalvage
Occasionally, you can get lucky and find mech salvage in zones you claim - these are usually leftovers from dead empires or pirates. You'll know if you find such a zone because it will show as yours but have two red exclamation marks in it, indicating enemy units.

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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150408 - 05/03/08 06:37 AM (128.243.220.41)

Tip of the Day #39 - 03/05/08

Arena Sim & Betting Arenas Conflict
Beware - if you do an arena sim, it will bug any betting arena you create after to become victim to a three-way bug. It will then clear at the next daychange.

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Edited by mattbuck (05/03/08 02:14 PM)


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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150424 - 05/04/08 03:53 PM (128.243.220.21)

Tip of the Day #40 - 04/05/08

Techs and Repair Facilities.
If you want to have good technicians in any of your repair bays, you need to have at least as many technicians of a given skill as repair bay zones - for instance if you have 3 repair bay zones (say a lvl2, 2, 4), but only two level 3 technicians, you will not have level 3 techs in ANY of your bays. This is problematic in war, as you may take an enemy repair zone, but lack the techs to staff it and your own bay.

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Edited by mattbuck (05/04/08 04:00 PM)


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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150428 - 05/05/08 02:21 PM (128.243.220.21)

Tip of the Day #41 - 05/05/08

Something NOT to do with a login.
A word of warning when adding logins to an empire. Do NOT add your own emperor login (for that empire). Doing so may well screw up your access, especially if you then kick yourself. It is unlikely you will get your empire back should you do this.

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Edited by ShadowMasterCM (05/07/08 10:37 AM)


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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150435 - 05/06/08 12:19 PM (128.243.220.21)

Tip of the Day #42 - 06/05/08

Enemy units in FFA.
In the Free For All tournament, you MUST refresh your screen (F5) to see enemy units which have joined on the map (they will still show in enemy units pane). Otherwise you may find there's a 100t assault mech bearing down on you, and the first you know about it is when it shoots you. It's best to refresh after you move but before the end of the move phase. Also, click the timer window (top right) to make sure that all units are showing up on the map.

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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150442 - 05/07/08 11:00 AM (128.243.220.21)

Tip of the Day #43 - 07/05/08

Defending whilst training.
Quite often you'll find someone attacks your zones while something is training. Those training units will not be available for the battle unless EVERYTHING in that zone was training at the time, in which case all training units will defend the zone with the skills they had before they started training.

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mattbuckModerator
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Re: Tip of the Day [Re: mattbuck]
      #150523 - 05/10/08 04:01 PM (128.243.220.22)

Shadowmaster, you fail at tip of the day.

Tip of the Day #44 - 08/05/08

Newbie Jeep pilots.
You start off with four newbie jeeps - each of these has two soldiers with 4 skill across the board, and above-average multipliers. These people, and your emperor, who has skill 3 across the board, are best kept for mechs so you don't need to search for good pilots.



Tip of the Day #45 - 09/05/08

Mechpilots and towers.
You cannot use mechpilots in towers - any pilot with better than 8/8 mech skills cannot be used. Be aware of this when building towers.



Tip of the Day #46 - 10/05/08

~nevtip.
You can now view these tips in chat. Type "~nevtip latest" in any channel where you see mattbot3 to get the latest tip. You can view a specific tip by typing "~nevtip <number>" eg "~nevtip 5". You can also see all these tips at http://mattbuck.irongalaxy.com/neveron/tip.html

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ShadowMasterCMModerator
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Re: Tip of the Day [Re: mattbuck]
      #150533 - 05/11/08 08:03 PM (74.74.248.205)

Quote:

Shadowmaster, you fail at tip of the day.




Yeah I know I do...but at least I came up with the idea for ~NevTip! =oP

Tip of the Day #47 - 11/05/08

Mass Training

You can select all [or only specific] units of any one type for training by clicking Units/ By Type/ Vehichles...then selecting 'Hunter' for example. Once that page opens up, simply check the white box in the column header [above the other white boxes] on the left hand side. This will select the top 100 'Hunter' tanks, regardless of the zones they might be in.

Now click the white 'Train Units' button, enter the number 'Training Checks' [1 Training Check = 4 NevDays] you want and click ok. Presto, all Hunters now in training!

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Edited by mattbuck (05/12/08 04:22 PM)


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ShadowMasterCMModerator
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Re: Tip of the Day [Re: ShadowMasterCM]
      #158651 - 04/28/10 05:59 AM (67.246.253.214)

Tip of the Day #48

Zone Plunder

You receive cash or research points for the buildings that are automatically destroyed. This only applies to buildings that are 'auto destroyed' after you conquer a zone. This is NOT for buildings that are damaged or destroyed during the attack phase.

There is a 10%* chance, for every building, to 'auto destroy', each time a zone is conquered in battle. [*this may only be 5% chance]

The amount you receive is based upon how many people are currently staffing the building:

Residential [Resi]: $1,000 x Civ Pop of each building 'auto destroyed'.

Commercial [Comm]: $4,000 x workers staffing the 'auto destroyed' building.

Factory [Fact]:unknown

Research Facility [RF]: 0.01 RP x workers staffing the 'auto destroyed' building.
Note: The total RP gained is distributed evenly to all technologies you are currently researching. Any technology that is completed from Plunder does NOT roll over excess RP to the next item.

Training Facility [TF]:unknown

Repair Facility [RB]:unknown

Recycling Center [RC]:unknown

Technology Center [TC]: 100 RP [flat rate] if the TC is 'auto destroyed'
Note: This RP is distributed the same as RP gained from normaal research facilities.

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mattbuckModerator
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Re: Tip of the Day [Re: ShadowMasterCM]
      #158667 - 04/30/10 08:59 AM (128.243.253.104)

Tip of the Day #49 - 30/04/10

Loss and Gain Levels

There is a lot of confusion over what various loss/gain levels mean in percentage terms, so here is the list:

0% - No gains/losses
0 - 2.5% - Insignificant gains/losses
2.5 - 5% - Very minor gains/losses
5 - 10% - Minor gains/losses
10 - 20% - Significant gains/losses
20 - 30% - Major gains / Heavy losses
30 - 40% - Very major gains / Very heavy losses
40 - 50% - Extraordinary gains / Crippling losses
50%+ - Unbelievable gains / Devastating losses

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