DeathStar
Corporal
Reged: 02/05/11
Posts: 59
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5 THINGS WRONG WITH THIS GAME
#164959 - 03/24/12 05:38 PM (74.193.51.193)
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This is not a poll but more of a place to discuss what is wrong with this game. I have my own ideas, but I would like to hear from whats left of the player base.
So sound off here and we will rate them based on feedback.
1. ???
2. ???
3. ???
4. ???
5. ???
I definately have my own criticisms but here im asking about mainly game breaking systems in training, war, empire building, bugs, arenas, etc. Feel free to post everything you think even if its a top 5 all in one post. Please try and save flaming for other threads. cept kji of course !
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dieaready
Corporal
Reged: 11/15/05
Posts: 74
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: DeathStar]
#164960 - 03/24/12 06:01 PM (60.241.43.86)
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1. Lag 2. Daychange page 3. Lack of unit specific training and training facs, causing it to be much harder to get mech pilots. 4. Snipers being able to take on towers too easy now.
-------------------- In the land of the Insane, the Sane man is Crazy.
If Brute Force does not work, you are not using enough.
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: dieaready]
#164961 - 03/24/12 08:07 PM (128.243.253.104)
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1. ShadowMasterCM & Randy, their pig-headedness and complete lack of communication with the playerbase.
2. The complete and utter lack of documentation about anything, including CodeFest
3. That stupid "please wait" message they introduced for daychange, which was never ever an issue when the game had 100* as many players and older hardware.
4. The half-assed way every idea ever to come into Randy/SM's head has been implemented.
5. The inability for newbies to do the quest and so actually start playing the game properly.
4 includes, but is not limited to, the following:
Quests Multi-range tower removal Upgrades implementation Upgrades removal Training, the current version Training, the previous version Training, the time before that as well Training/skilldown information Raids Class levels Reducing database size SNP-1 Faction wars and their removal
-------------------- Haha, you people think admins still look at these forums.
Visit the Platonian! Updated! Stuff! Things! Click!
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TGA
Sergeant
Reged: 01/17/05
Posts: 149
Loc: Michigan, USA
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: mattbuck]
#164970 - 03/25/12 04:56 PM (76.20.128.52)
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Lag is definitely an issue. The day change page as well, I honestly don't understand its purpose. In my honest opinion, the biggest problem plaguing this game is the way the game is being bashed in the forums. A new player sees the game, decides to check the forums to see what's going on, they leave. Honestly, would anyone try out this game after seeing what all has been said recently? The 'veterans' are bashing the game so hard that no potential new player would ever start. I'm not saying don't be mad at changes that have a negative effect on you, just be peaceful about it so more people will be willing to start playing.
--------------------
- Lois: "Peter, how can you tell me to calm down, there are people trying to kill me."
- Stewie: "Really, oh I have so many people to thank. First I would like to thank God, then ummm.... oh yes, SATAN"
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Katrar
Major
Reged: 09/15/02
Posts: 1314
Loc: Seattle, WA USA, Terra
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: TGA]
#164971 - 03/25/12 05:18 PM (24.17.137.174)
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'Peaceful' like the year of positive attitudes, community coming together-ness, pages and pages of advice and breakdowns of what's wrong for SM's benefit... the end result was SM flipping everyone the bird, bringing Randy back on board and saying, anyone who doesn't like it can jump off a cliff?
That kind of 'peaceful'? Because I don't remember it working so well last time.
-------------------- HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document
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buc
Captain
Reged: 08/12/05
Posts: 710
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: Katrar]
#165042 - 04/04/12 08:20 PM (122.57.195.18)
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TGA, are you saying a noob should join this game the way it is??
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TGA
Sergeant
Reged: 01/17/05
Posts: 149
Loc: Michigan, USA
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: buc]
#165044 - 04/04/12 09:53 PM (72.53.194.237)
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Yes I am. The game is playable. Yes, there have been changes to make it harder for larger empires, but small empires can still thrive. If you start with the current changes, then they're not changes, it's just the game. It's not as bad as everyone seems to think it is. I'm not saying it's the best game ever, but I still enjoy it.
Edited by TGA (04/04/12 09:55 PM)
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Rodon
Sergeant
Reged: 01/04/08
Posts: 146
Loc: Augusta, Ga
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: TGA]
#165045 - 04/05/12 05:16 AM (68.47.22.5)
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Quote:
Yes I am. The game is playable. Yes, there have been changes to make it harder for larger empires, but small empires can still thrive. If you start with the current changes, then they're not changes, it's just the game. It's not as bad as everyone seems to think it is. I'm not saying it's the best game ever, but I still enjoy it.
I have three low level kingdoms all on maximum training and none have skilled down in over a week, however they have skilled up. Pointless to war with these skills.
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Phred
Sergeant
Reged: 01/20/12
Posts: 174
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: Rodon]
#165049 - 04/05/12 09:20 AM (161.184.189.112)
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I have also started new empires (35 of them) since the changes. About 5 are doing OK, 5 are super elite (-14 gunners all over). The other 25 empires are crap. Yes I can see someone playing this game, but as soon as they realise that someone that started the day after they did and has infinitely better gunners and soldiers (compare 4 gun to -10 say), are they really going to feel good? Are they going to think, hey all this really paid off and I am having a blast getting pasted by super elite empires?
TGA, you just dont know what you are talking about. If you can have fun then good for you, but any sane person atempting this game isnt going to last long.
Edited by Phred (04/05/12 09:21 AM)
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ghostrider
Lieutenant
Reged: 03/26/10
Posts: 522
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: Phred]
#165054 - 04/05/12 02:15 PM (70.173.10.66)
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Phred. When you get your game programmed then tell us so we can check it out. In one post you said you could use a 6 year old. Do so and tell us the address.
The game is playable, though if you know the game inside and out you know it is full of flaws. Now if alot of the people here can remember, this is not the end of life when you get beat, though for some, it would seem that losing means someone pulls the plug on their life support. Without years of time and lots of money dumped into the game, it is playable.
With some of the current changes, it is easier to start a new empire, then it is to try to fix and older one. Research is one of the problems with it now. Without the range modifiers. empires should have a few basic tower designs to start with. If they quest does not work, then you have to research cf 25 buildings with cf 10 buildings. That alone will put people off. Lowest tower design uses 25. If you arent in a faction, the inability to reload or fix anything is another put off. I war with some units to find out that when im done, i have to change them out in order to put ammo in them?
The training program has alot of little flaws that makes it unreliable. Everything can skill down even if it just skilled up, though its supposed to be a while in the future before the skill up is checked for. Some units skill down without stopping. Some units seem to no move one way or another.
The multi range/idf issue needs to be resolved as well as the upgraded mechs. Honestly, this should include the removal of the extra range clan/level 2 weapons.
Terrain needs to be fixed as well. If nothing else, cut the max change in half. No more level 7 cliffs. Elevation change seems to be a big problem, though woods can stop alot of non mech attacks. Maybe set it up so vehicles can go thru any terrain, but only 1 hex per round. Possibly with a minimum speed of 6+ to do so.
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Hythos
Sergeant
Reged: 05/09/10
Posts: 148
Loc: USA
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: ghostrider]
#165055 - 04/05/12 05:05 PM (137.78.94.42)
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Quote:
Phred. When you get your game programmed then tell us so we can check it out. In one post you said you could use a 6 year old. Do so and tell us the address.
hehe I wasn't a bad coder at age6 myself! Though, I was self-taught, and no one does things for themselves any more, so I doubt there are 6yr old programmers around.
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slaine202
Sergeant Major
Reged: 01/24/03
Posts: 271
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Re: 5 THINGS WRONG WITH THIS GAME
[Re: Hythos]
#165057 - 04/06/12 09:20 AM (90.200.65.216)
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1. Walls - The biggest game-killer of all Fix : Activate auto-SOI claiming
2. War options - far too limited, and have been for a long time, this in conjunction with 1. above is what has really killed Neveron Fix : Implement self-surrender feature, both sides must agree to the surrender, no surrender income to be paid, surrendering empire recives no protection following surrender. Fix : Extend range of empire levels that can be attacked/raided to attacker level + 2, with increased costs paid by attacker for higher levels (abuse limitation)
3. Single city emps - Huge server burden and abusable to hell Fix : remove auto-surrender feature, allow single-city emps to be attacked/destroyed
4. Weapon Range - Multi-range towers being available for those who have already researched but no-one else, is absurd! Fix : reduce x2, x3 tower weapon range to x1, Fix : reset all IDF weapon range to equivalent AC range to prevent snipers etc becoming too powerful
5. Skill decay - Very hard for emps to maintain skills now, even active ones, not extremely opposed to the new training regime, but tweaks needed (and needs to be de-bugged) Fix (initial) : Increase skill-downs gained during war to x2 frequency to offset training issues, active, warring emps should be able to maintain or improve skills at a higher rate than present Fix : Debug the training program, -14 vehicle skills is clearly not right, and the skill-ups are happening more often than advertised
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NeverSayNever
Lieutenant Colonel
Reged: 11/18/02
Posts: 1655
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: Phred]
#165059 - 04/07/12 02:16 PM (78.52.57.212)
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Phred wrote:
Quote:
I have also started new empires (35 of them) since the changes. About 5 are doing OK, 5 are super elite (-14 gunners all over). The other 25 empires are crap. Yes I can see someone playing this game, but as soon as they realise that someone that started the day after they did and has infinitely better gunners and soldiers (compare 4 gun to -10 say), are they really going to feel good? Are they going to think, hey all this really paid off and I am having a blast getting pasted by super elite empires? [...]
Let's focus on the 'highlight':
Phred wrote:
Quote:
I have also started new empires (35 of them) since the changes.[...]
Welcome to a game where a min/max-ing powergamer can create 35 (additional?) new empires (or more?) - and apparently get away with it ...
Instead of up to seven new players, each of them running up to five (= the old max empires per player limit) empires - and adding some more variety to the game - particularly early on while still on "Noob (Cannibal) Island" -, we've got one min/max-ing powergamer (probably a veteran, or a returning veteran?) running 35 (additional?) new empires, either simply to reveal some game design flaws (in a best case scenario) - and/or to simply exploit the new training system and its new game design 'features' / flaws to the max - and beyond (in a worst case scenario) ...
Please keep the following in mind: this was only one min/max-ing powergamer, one willing to confess his/her excessive alt-oholism, but there might be more anonymous alt-oholics around ...
What a waste of limited game / server resources ...
Welcome to Neveron, a game full of alt(ernate) empire accounts, or: "Welcome to Alt-oholics Anonymous Online" ...
What if Neveron offered a slowly - but constantly - expanding and or improving, admin-coded and -controlled Player vs Environment (PvE) experience / world / universe? - Less 'need' for (excessive) alt-oholism? Less boredom? A lot of players, be they veterans or noobs, could simply start exploring the slowly expanding PvE universe - which could - and should - help with player retention isues - and or repopulation plans ...
Just some food for thought ...
Have a nice day / night.
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Phred
Sergeant
Reged: 01/20/12
Posts: 174
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: NeverSayNever]
#165085 - 04/13/12 08:54 AM (161.184.189.112)
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I was told I could make as many empires as I wanted by the ADMIN. I heard NOTHING official from SM stating otherwise. I am NOT going to dig through forum posts to find out what the rules are.
GR - you never had a clue from day one, you never will.
I believe you can all go to hell.
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ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: Phred]
#165087 - 04/13/12 10:55 AM (24.103.210.226)
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Quote:
I was told I could make as many empires as I wanted by the ADMIN. I heard NOTHING official from SM stating otherwise. I am NOT going to dig through forum posts to find out what the rules are.
Seeing as I have no idea who you are in chat...and I am the only Admin of Neveron...I dont recall any conversation with any players stating to them directly that they could make as many empires as they wanted
What I did do, was make a forum post, which stated that along with building degradation and stricter unit caps, that Neveron would also remove the registration process [which meant the 5 max empire rule, as well as the L7+ rule]. However since the players made such a stink about building degradation, it was disabled after only 12 hours of running and all 'damage' was repaired in Neveron.
That same forum post was updated to clarify that it was an 'All or None' deal, to get the registration limits [5 max / L7+] removed, building degrade and unit caps would also need to be added. Since they where not added, the registration process was never removed, and as such the 5 emp max / L7+ rules remain in place.
At no point where there any updates that said the registration process was actually removed. It was stated that it would be removed as part of the work done during Code Fest.
If you cant be bothered to read the official Admin posts about the game rules, and any changes to them, then you will simply suffer the penalties for breaking said rules.
I might also point out that it was already pointed out to you specifically in this thread, when you where likely distracted looking for topics to troll , rather than waste time looking for Admin posts.
So when I get around to deleting all the empires for the players that are running 5+ empires, please dont pretend to be shocked, or come crying that Ive personally destroyed all your hard work on your 30+ empires.
To clarify for those players that have spoken with me, about your personal situations that have you over the 5 emp max, this does not apply to you. Continue to work on getting yourself back into compliance per our discussions, and you will be fine.
My comment above was directed at the players that had 10 - 200 empires registered to their IPs. Those players will simply log in one day to find everything deleted or their IPs simply banned from Neveron access.
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Katrar
Major
Reged: 09/15/02
Posts: 1314
Loc: Seattle, WA USA, Terra
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: ShadowMasterCM]
#165095 - 04/13/12 03:36 PM (24.17.137.174)
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rofl says the guy who 3 MONTHS LATER has still not written a freaking update.
PATHETIC.
-------------------- HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document
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Tzu_Theory
Lieutenant
Reged: 10/28/04
Posts: 563
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: Katrar]
#165131 - 04/17/12 11:39 AM (128.190.125.2)
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If anyone knows of a good game that works like Nev (empire building, resource management, and combat), please let me know. I'm looking for one.
-------------------- Tzu-Theory
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Katrar
Major
Reged: 09/15/02
Posts: 1314
Loc: Seattle, WA USA, Terra
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: Tzu_Theory]
#165137 - 04/17/12 09:57 PM (24.17.137.174)
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There's a game called Risk, it's far more stable and has enjoyable multiplayer. =)
-------------------- HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document
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Rallis
Private
Reged: 03/14/12
Posts: 34
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: Katrar]
#165138 - 04/18/12 12:45 AM (99.26.68.88)
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any interesting flash game > NEV in its deathstage
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KJI_3x6
Lieutenant
Reged: 09/11/06
Posts: 649
Loc: Minnesota, North Korea
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: Rallis]
#165139 - 04/18/12 03:03 AM (50.137.208.91)
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i found the greatest game EVER on the internet!
we can all call it "anything but neveron"
-------------------- My d*** rumble in the jungle; your d*** got touched by your uncle.
My d*** double feature screen; your d*** went straight to dvd.
ME > you
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: KJI_3x6]
#165140 - 04/18/12 05:12 AM (71.100.143.51)
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stronghold kingdoms online 500,000 players in beta but ive had no issues. world of battles. 4-6000 players on at all times this is global. ive had no issues. l8rs DABOSS
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: Katrar]
#165142 - 04/18/12 05:31 AM (147.160.136.10)
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Quote:
There's a game called Risk, it's far more stable and has enjoyable multiplayer. =)
Risk is the only game I've seen dice thrown across the room and boards flipped upside down, and that includes 30 years of RPGing where beloved PCs get killed.
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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ghostrider
Lieutenant
Reged: 03/26/10
Posts: 522
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: Cray]
#165156 - 04/19/12 01:31 PM (70.173.10.66)
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Then you have mild freinds Cray. Ive seem alot of games get thrown across the room, and that includes card games. Hell even seen a twister game get shredded.
Waiting for diablo 3. Havent gone out to spend the money on warcraft, and right now starcraft 2 is still too expensive for me.
As for rpg, well some of the dice are dangerous. Like the 10 sider. Get a good whip and stick it into the wall.
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: ghostrider]
#165166 - 04/20/12 07:12 AM (71.100.143.51)
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warhammer 40k online looks balls also cant wait. l8rs DABOSS
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Katrar
Major
Reged: 09/15/02
Posts: 1314
Loc: Seattle, WA USA, Terra
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Re: [...] THINGS WRONG WITH THIS GAME
[Re: cbtgod]
#165167 - 04/20/12 08:52 AM (24.17.137.174)
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I'm not sure what to make of wh40k online at this point. A couple weeks ago THQ cancelled the "online" portion and is remaking the game in single player, with multiplayer elements. =(
-------------------- HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document
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