ace729
Sergeant
Reged: 06/26/02
Posts: 366
Loc: Astatula, Florida, U.S.
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zombie Mechs
#32000 - 07/08/02 01:48 PM (216.97.194.95)
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a strange phenomena, no?
anyone have any info about it?
-------------------- Urbanmech- the walking beer can.
Warhammer- the beer can crusher.
Una Salus Victus
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TheDeadlyShoe
Lieutenant Colonel
Reged: 06/22/02
Posts: 1621
Loc: Redmond, WA
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Re: zombie Mechs
#32003 - 07/08/02 03:08 PM (12.235.148.250)
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Basically sometimes mechs survive past when they should die, with 0 or negative CT/Head internals. This was a bug thought vanquished but its been popping up again recently...probably completely unrelated cause though.
-------------------- Shoe for the NSI
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ace729
Sergeant
Reged: 06/26/02
Posts: 366
Loc: Astatula, Florida, U.S.
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Re: zombie Mechs
#32014 - 07/08/02 04:04 PM (68.59.146.12)
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huh, i wish i could afford to make a mech arena. lol
2 mechs battering each other for the next 3 days. lol
-------------------- Urbanmech- the walking beer can.
Warhammer- the beer can crusher.
Una Salus Victus
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Wayward_Son
Major
Reged: 07/05/02
Posts: 1287
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Re: zombie Mechs
#34092 - 07/28/02 10:24 AM (216.19.47.68)
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Please keep this stuff in the Bugs section.
WS
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ace729
Sergeant
Reged: 06/26/02
Posts: 366
Loc: Astatula, Florida, U.S.
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Re: zombie Mechs
#34205 - 07/29/02 12:01 PM (68.59.146.12)
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very well, wayward son. i apologize. i only posted it here, as i thought it was news related.
-------------------- Urbanmech- the walking beer can.
Warhammer- the beer can crusher.
Una Salus Victus
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