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ShadowMasterCMModerator
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Repair Bays and Technicians
      #149882 - 03/16/08 05:11 PM (74.74.248.205)

January 2002

More on Repairs and Stuff
You need to have techs hired if you own a repair facilities and you want repairs to be done there. You also must have repair materials on hand in the repair zone.

You must have a skill 5 tech hired (at LEAST one per repair zone) to repair mech IS, skill 6 for mech armor or vehicle IS, and skill 7 for vehicle IS.

Tech hiring is checked once per NevDay. If your offering price is not above other unfilled contracts, you will not hire any techs. When techs are hired, you will receive a message stating that fact.



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ShadowMasterCMModerator
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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #149890 - 03/16/08 06:06 PM (74.74.248.205)

1/21/02

The first hip actuator hit the market today as a test run by Randy. Congragulations to The Xenocide for snatching it up! Every day we take a smaller step closer to complete critical implementation and repair. Good things come to those who wait...


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #149893 - 03/16/08 06:21 PM (74.74.248.205)

1/25/02

Mech actuator repairs are now possible. You will need level 3 or 4 repair facilities depending on the actuator, and skill 3 or 4 techs. Plus, of course, the appropriate actuators must be on hand in the repair zone.



Vehicle movement critical hit repairs are now possible. You will need level 1 - 4 repair facilities depending on the damage, and skill 4 - 7 techs. Plus, of course, the appropriate parts must be on hand in the repair zone.


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151095 - 07/01/08 12:18 PM (74.74.248.205)

01/30/02

Fixed two distinct repair bugs, both of which were causing page errors when you attempted to view (and thus repair) units which had been sent to repair facilities

Fixed yet another repair bug which was preventing units from being sent to repair facilities at all when it had two or more identical movement critical hits


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151096 - 07/01/08 12:19 PM (74.74.248.205)

02/02/02

Destroyed weapons can now be repaired at appropriate repair facilities if you have the proper level techs, facilities, and parts on hand


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151097 - 07/01/08 12:21 PM (74.74.248.205)

02/09/02

Fixed a bug where zones with multiple repair facility levels were not displaying, and were causing other low-level facilities to not display on the repair options page


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151098 - 07/01/08 12:42 PM (74.74.248.205)

02/19/02

Added a new help section to the Repair page. Check it out to clear up all those questions about repairs you ever had. No, it doesn't tell you what is required to build specific repair facilities, and there are some aspects that will be updated in the coming weeks


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151099 - 07/01/08 12:44 PM (74.74.248.205)

10/31/02

New Feature: Somehow it went unreported that repairs have changed. All results are now shown instantly and there is a complex new partial/critical repair and failure system in place. This new system allows for the partial repairs of criticals if you do not have the appropriate skilled techs or facilities to do the job. This means that facilities that previously couldn't fix certain things now have a chance of fixing them partially (with penalties to hit and range) or completely if they get lucky. All repairs now also have an equal chance of critical success and failure, meaning that you may unexpectedly find you may have more armor in a certain location or less ammunition. These critical changes are permanent. The new repair system is both more fun, easier to use and cuts down dramtically on server lag.

Bug Fix: Fixed a bug that wasn't fixing sensor crits on donation mech repairs


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151100 - 07/01/08 12:49 PM (74.74.248.205)

11/05/02

Bug Fixed: The donation to repair mechs has been updated properly to repair sensor criticals


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151101 - 07/01/08 12:50 PM (74.74.248.205)

11/06/02

New Feature: Limbs are now view able on your Parts page. You can move them around and sell them, however the limbs marketplace has not been finished yet, so you can not actually buy them from others. This should be completed tomorrow. Limbs are already coded into the repair features, so if you move limbs to repair facilities they will be fitted onto your mechs. As with any new feature there may be some bugs, so please report them to the [Email][No Longer Valid]Bugs@Neveron.com[/Email] address.

Edited by ShadowMasterCM (03/30/13 04:55 AM)


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151102 - 07/01/08 12:51 PM (74.74.248.205)

11/07/02

Fixed a bug which prevented some vehicle units from being repaired


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151103 - 07/01/08 12:53 PM (74.74.248.205)

11/08/02

New Feature: The marketplace now has a market for mech limbs so that you can purchase and sell them for repairs. It is found under the Parts section


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151104 - 07/01/08 12:54 PM (74.74.248.205)

11/09/02

New Feature Many of the armoury and parts pages now have "ship all" buttons that will allow you to ship everything on that page to a specific zone. This will hopefully allevaite some of the tediousness of shipping supplies to repair zones. If a page doesn't have this feature yet it will soon, so just keep looking


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151105 - 07/01/08 12:55 PM (74.74.248.205)

12/03/02

New Feature: You may now choose Instant Buildings on the Donate page. Level 1-6 repair facilities and Technology Complexes are all available at the click of a button. All work instantly once commissioned, and standard buildable space rules apply


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151106 - 07/01/08 12:59 PM (74.74.248.205)

12/11/02

Instant repairs on donation mechs have increased. These are mechs of incredible power and have had relatively cheap repairs, allowing them to easily go on continuous war rampages. To help abate the constant use of instant mech repairs of these powerful units, the cost has been increased to 10 DP for all custom mechs except the Starslayer, the Axeman, the Hollander, and the HGN-732, which have been increased to 5 DP each. These mechs will also be healed differently, fixing any permanent repair criticals (both good and bad) that they may receive, and restoring them to their original quality

To alter the previous update: ALL donation repairs will now completely RENEW the mech, taking all repair critical successes and failures away


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151107 - 07/01/08 01:00 PM (74.74.248.205)

01/22/03

Partial repairs for weapons have changed a bit. When a partial repair occurs, you get a +1 to +4 penalty to hit. If you successfully repair a partially repaired weapon, between 1-4 hit penalties are taken away. Once you have received a successful repair you can not attempt to fix the weapon again, even if there are still penalties to hit. This is to represent the fact that often when something is broken, or isnt fixed right the first time, it may never be the same again. Kind of like a car that gets in an accident and no matter how much work always has an alignement problem. If the weapon is fully destroyed again, you start from scratch with normal chances to get repairs or partial repairs. Weapon penalties and bonuses will now show up in the weapon status line on the unit readout page.


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151108 - 07/01/08 01:01 PM (74.74.248.205)

01/24/03

Instant mech repair prices for custom mechs have been altered depending on the mech. See the donate page for details


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151109 - 07/01/08 01:02 PM (74.74.248.205)

02/17/03

Mechs in the dueling stable now have 0 transit time to any friendly repair bay


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Re: Repair Bays and Technicians [Re: ShadowMasterCM]
      #151115 - 07/01/08 09:52 PM (74.74.248.205)

03/02/03

The Instant Repair donation option will now also correct most repair related modifiers (good and bad)


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