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SubZero
Lieutenant


Reged: 08/13/05
Posts: 567
fighting a war costs to much, that's why there are not many wars
      #120581 - 11/18/05 03:01 PM (80.218.228.40)

Land crafts, DOWs, attack costs on the same empire level, mobilisation cost


you can't tell me you cannot fix those problems quick by adjusting some base values :/


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MordenGeist
Corporal


Reged: 08/21/03
Posts: 76
Loc: Tokyo Japan
Re: fighting a war costs to much, that's why there are not many wars [Re: SubZero]
      #120598 - 11/18/05 09:40 PM (202.33.38.145)

add to this all the extra things that take cash away now and ...well...don't take a mathmetician to figure...

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MatthewAce
Captain


Reged: 06/25/04
Posts: 774
Loc: Neveron
Re: fighting a war costs to much, that's why there are not many wars [Re: MordenGeist]
      #120629 - 11/19/05 09:56 AM (202.156.6.84)

mobbing cost on non-jump mechs should be reduced at the very least.

Also give newbies a bonus by giving them an extra 25K-50K in Small Empire Subsidy to play around with.

--------------------
Urbies are good.


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Merlin
Corporal


Reged: 10/22/05
Posts: 79
Re: fighting a war costs to much, that's why there are not many wars [Re: MatthewAce]
      #120649 - 11/19/05 02:53 PM (220.245.178.141)

perhaps even reducing costs period on war related activities?

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DarkRune
Sergeant


Reged: 01/23/03
Posts: 163
Re: fighting a war costs to much, that's why there are not many wars [Re: Merlin]
      #120931 - 11/22/05 09:20 AM (24.57.100.103)

Yes, makes it kind of hard to be an activer attacker - recently i was warring with another empire the same size as me i went after one of his cities and was told was going to cost me 500m - WITH declaration, 500m is not much if your L10+.. but for a mid sized empire.. this is a fortune and then you add transport costs, the mobilization costs following such attacks.. plus plus plus.. so that 500 has come close to a billion dollars.. for what.. a 10k pop city plus your lose a sniper or two and a mech or two..

In short yes, you want us more war active ? then make the price of warring more reasonable - ESPECIALLY for small to mid sized empires.

Perhaps look at the costs of an average raid from a LevelX player vs the LevelX player's nev income - if you want them to make attacks per nev year then the total costs involved should not exceed thier annual [nev] income, allow also for general improvements and replacement of lost units..

As it stands now, I have found that the only way to stay war active is to keep pumping DPs into your empire and converting them to nev$ on the black market ($50m each, which is 5x the regular donation amount per DP)

Edited by DarkRune (11/22/05 09:22 AM)


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Tigera
Sergeant Major


Reged: 10/19/04
Posts: 284
Loc: Pacific Northwest
Re: fighting a war costs to much, that's why there are not many wars [Re: DarkRune]
      #120943 - 11/22/05 11:49 AM (137.118.1.16)

It appears that Admin is not interested in the opinion of the player base on how LWing can be improved , they just want us to do it . The fact that it takes a mid level empire a RL year to save up enough money for a campaign of any length is besides the point .

I think that your comment about DP is more what it is all about . Starve the players for nevcash , change the rules so their empires are screwed up if they do not LW , sit and wait for the money they will send in for DP so they can keep their empires running .

While the cost of LWing is a major point I think another one is the fact that ABR is .... how do I put it ..... SCREWED . (as pointed out in several other threads)

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*** When everything is said and done , all you really have is yourself . ***


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