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flipper1028
Recruit


Reged: 01/24/04
Posts: 86
Loc: N.W. Indiana
Factory production
      #124660 - 01/29/06 11:47 PM (69.211.99.235)

OK maybe this will work, maybe not.

I was just in my factory page and need resourse to make GRD-2, First I needed combustables, then Basic metal, then more combustables, ect, ect...
Lot of back and forth to the market page.

Can you add a simple procedure that asks me how many veh I want to make (of the selected type), then it automaticly goes to market and buys the cheapest minerals, in the amount needed (rounded up) to make the requested number of vehicles?

Example would be : I want 100 GRD-2, after inputting that number I would auto buy 13300 BM, 6300 COM, 3400 PM, 200 REE.

Would this save time and server load? no more loading and reloading same pages? I know it would sure save me time.


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Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: Factory production [Re: flipper1028]
      #124666 - 01/30/06 07:08 AM (84.24.165.226)

secret words:

spreadsheet

with an additional page on current minerals in stock, you can see how much you need by subtracting that from the production run.

Oryou mean the required resources link on the factory page?

--------------------
Rather to blow up, then.


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flipper1028
Recruit


Reged: 01/24/04
Posts: 86
Loc: N.W. Indiana
Re: Factory production [Re: Toontje]
      #124688 - 01/30/06 09:33 PM (68.255.107.67)

No what I mean is similar to the buy bulk resources. I type in the type of veh and the number I want and it auto buys the required minerals. This keeps me from going to market and buying basics, then comb, then PM, ect. less page loading. Saves time and I would think server load.

Maybe I am not explaining it right,o but I am sure someone can explain better.


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Xia
Lieutenant


Reged: 08/06/03
Posts: 694
Loc: Forgotton Palace, Xu Chang, Im...
Re: Factory production [Re: flipper1028]
      #124690 - 01/30/06 10:12 PM (67.9.125.113)

Do you even bother to calculate the breakeven price?

--------------------
I find that violence is a perfectly viable solution to most problems....




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sdog
Lieutenant Colonel


Reged: 09/01/03
Posts: 1791
Loc: europe
Re: Factory production [Re: Xia]
      #124704 - 01/31/06 07:07 AM (139.174.165.124)

flipper, from the numbers of vehicles you produce, you got at least a lvl9+ empire.

so you need at least several spreadsheets to organize everything. can't be much work to build it into your production calculations.


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