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Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Market caps and new production system
      #125394 - 02/12/06 05:28 AM (84.24.165.226)

With the proposed production system, producers might face a restrictive market cap.
Is it possible to have other production also be tagged similar to produced vehicles, and only count 50% toward the market cap? Resources, parts, weapons, ammo, infantry kits..
possible mainly as desirable, and possible without an expoding database.

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Rather to blow up, then.


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MatthewAce
Captain


Reged: 06/25/04
Posts: 774
Loc: Neveron
Re: Market caps and new production system [Re: Toontje]
      #125405 - 02/12/06 09:52 AM (202.156.6.52)

I would like to say Toontje raised up a good suggestion.

What i find would be even better.....
The least we could deserve is a doubling of market caps (essentially increasing your market+foreign transfer cap by 50%) for empire of level of maybe from 0-6 or even 0-7.

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Urbies are good.


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Toscotto
Lieutenant


Reged: 02/02/06
Posts: 530
Loc: Tacoma WA
Re: Market caps and new production system [Re: MatthewAce]
      #125414 - 02/12/06 02:13 PM (207.177.26.71)

I could be wrong, but wasn't Fwar introduced to reduce the number of vehicles/mech/etc? Don't get me wrong, it would be cool to be able to produce, but which way is it going?

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The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?


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Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: Market caps and new production system [Re: Toscotto]
      #125498 - 02/14/06 03:33 PM (216.19.47.79)

High numbers of vehicles is a symptom of a problem, not the problem itself. High numbers of vehicles is not a problem. High numbers of vehicles that are never USED is a problem. We would be happy to see the number of vehicles in the game doubled if it also meant that every single one of those units was used in battle on a regular basis.

WS


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Malachi
Sergeant Major


Reged: 04/19/04
Posts: 369
Re: Market caps and new production system [Re: Wayward_Son]
      #125507 - 02/14/06 07:00 PM (62.254.128.6)

WW garrison units rarely fight, they just wait to be cycled intoa crisis zone, eg UK forces in German/Cyprus, they are there but see relatively little action as no one wants to attack us.

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Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: Market caps and new production system [Re: Malachi]
      #125517 - 02/15/06 10:06 AM (24.117.200.100)

Which of Sandol's 30,000 units are 'garrison' units and which are 'active combat' units? I can't tell because none of them ever see battle. If the player who run's Sandol never wishes to be in an offensive campaign, that is their decision, but they shouldn't be allowed to simply sit there and grow unchallenged.

WS


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AusiNinja
Sergeant


Reged: 04/11/03
Posts: 144
Loc: Melbourne, Australia
Re: Market caps and new production system [Re: Wayward_Son]
      #125525 - 02/15/06 05:48 PM (203.122.121.96)

Re: Idle units
Pirates were great fun for this. Pirates are fearless warriors who attacked you whether you were strong or weak, and in my experience more often than a player would. Atleast until they disappeared to a hidden island upon which the pirate hoard gloated of their conquests throughout Neveron.


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ReLoad
Sergeant Major


Reged: 11/04/03
Posts: 359
Loc: Melbourne, Australia
Re: Market caps and new production system [Re: Wayward_Son]
      #125527 - 02/15/06 07:02 PM (203.34.63.1)

Thats brilliant WWS, maybe let em have a dose of Pirates? after all as the top faction i dont think they ever had to face the millions of BV that we all did? just for old times sake let em have max BV for thier level :P

Perhaps WWS you could find another way of countig whats active and not active, there are a lot of empires out there who LW a lot, but arnt involved in faction wars.


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MatthewAce
Captain


Reged: 06/25/04
Posts: 774
Loc: Neveron
Re: Market caps and new production system [Re: ReLoad]
      #125530 - 02/15/06 10:01 PM (202.156.6.52)

I second what RL said.

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Urbies are good.


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Malachi
Sergeant Major


Reged: 04/19/04
Posts: 369
Re: Market caps and new production system [Re: MatthewAce]
      #125541 - 02/16/06 12:16 AM (62.254.128.6)

Yeah my bad i was drunk when i posted that...

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Pimpslap
Sergeant Major


Reged: 03/13/03
Posts: 365
Re: Market caps and new production system [Re: Wayward_Son]
      #125553 - 02/16/06 12:34 PM (68.229.251.70)

Maybe if terrain was ever fixed and idf removed people would rely more on bigger vechs then mass defenses. And if you guys are wanting empires to use more units, how is creating level 14 empires that are basically untouchable going to help the game in that regards?

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Harbingers of Chaos


COME WAR WITH US!!


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