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Shai
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Reged: 03/12/04
Posts: 47
Make Nev a Mech Game Again.
      #130960 - 05/11/06 08:18 AM (69.243.20.230)

I am not making a post for people to biyatch so no negative attitude please. Also if you do not agree with what I have to say please post that also. The Admins want to do what is best for the whole and not what is best for the one. So both sides of the argument are needed. I ask everyone to please reply in a constructive manner if you do at all. I do beleive I am not alone in wanting Nev to return to a Mech state it held in years past. If you agree or do not agree please reply in a constructive manner.

Next disclaimer: I do not claim any of these ideas as my own but merely want to constructively voice them as a whole.

Make Nev A Mech Game Again


I beleive that several issues got out of hand and may have forced Neveron to shape shift into a Tower/ Mass Defense game. 1) Donators like me who build "DP War Emps." 2) Mid to low Donators who want to hold on to what they have. 3) Time involved in war.

Secondly I belive that many changes over the years have regulated old problems but perhaps no one realizes the fact. For example, it is really Levels 1-8 that get raped by uber DP empires. Level 10+ warfare with a decent empire neutralizes DP mechs on its own. You need mass veh bats to get arround. OMT is forcing Donators to attack at higher levels. We do not need old fixes so badly any longer such as towers, idf, etc to balance out DP mechs.

By seperating Empire Levels into two classes Class A Level 1-9, and Class B level 10+ perhaps we could solve some issues. When a Class A emp gets raped by a DP war empire they literally have no chance of victory. When a Class B emp gets attacked by a DP war Emp they do have a great chance of victory. In my opinion DP War Emps are only a problem for Class A empires. And honestly it has always been and perhaps will always be Level 5's that get stomped. This is the *perfect* LW Level because it is fun. There is little to no IDF involved and you have a smaller ammount of units to control.

1) Delete IDF. It provides no fun to the game. No one has fun using IDF units. IDF is cookie cutter boring. Defender already has multiple advantages including ambush ability, home ground advantage, numerical superiority, etc. They do not need rediculous IDF range advantages over the attacker. And no attacker wants to use an army of snipers. Tagging a few along for support fire is fine. But honestly every war is the same thing. The recent IDF nerf only gave defender the advantage back they had previous to the sniper age- it did not reduce the effectiveness of x3 IDF towers.

2) Reduce Tower Range Multipliers: X2 is crazy but X3 is down right insane. Reduce the Multipliers. I suggest x1.5 and x2. This will allow for mobile wars again with dynamic unit choices.

3)Remove or modify OMT. For this to be a mech game mechs need to be more regulated. Assaults are far to common. Make Mech Classes Important i.e. Light Med Heavy Assault. Update Maintenance and OMT by class. Make Assaults a real pain to maintain in an army.

4)Update Maintenance: X range towers need vastly increased maintance. To the point where you have a few and surround them by normal towers. Assault mechs need vastly increased Maintenance. To the point where you have a few and surround them by heavies and mediums. Light and Medium mechs should stay the same or perhaps be reduced. Heavies need slight increase. Assaults need a great increase.

5)Create Terms: Mech Class needs to be important. Also Mech Tech needs to be important. Rhinos are often called "rediculous" etc. I should know cuz I use em to kill people. In BT Rhinos are "Level 3 Tech." Make all Level 3 tech mechs super maintenance. Let people donate for em if they like but penalize them in maintenance. In low level warfare it is the saturation of Assault mechs and uber DP mechs that make the game unbalanced. In HighLevel warfare it is the saturation of x3 towers that make the game unbalanced.

6) Add Level 2 Tech Mechs to the Game. Rhinos would be a little less devastating if there were more Level 2 mechs like the Pillager arround. The Pillager is not a Level 3 and has issues/ is not perfect. But it can help level the playing field against bigger mechs. The Rhino should have a heavier maintenance penalty for being level 3 than the Pillager does at Level 2. And if there were more Pillagers in the game and less Rhinos that would be nice also. Hell isnt the Pillager technically a level 1 mech?

7) Modify DP Prices: Some Level 1 mechs like the Mad4a, Pillager, and my favorite to pick on = the Paladin are so overpriced that they do not exist. There are 43 Pillagers, 65 Paladins, and 74 Rhinos in the game. There are more Rhinos than Paladins! Comparitively the Mad4A another level 1 mech with a good DP price there are over one thousand. Pillagers and Paladins are too expensive. This has reprucussions in the game. Rhinos are more effective due to the lack of top notch level 1 and level 2 tech Mechs.

8) Mech Sales: Brand new mechs come off the market faster than perhaps the entire inner sphere combined. Slow down the heavy and assault sales. Make lights, mediums, and heavies more common and Assaults less common. There are over 1000 Imps in the game and these are all tied up in a small number of empires. Slow the Neveron Arms Sales Dealer down by a great great deal. I suggest 10% of the mechs currently being sold need to be sold.

9) Mech Salvage: We need to be able to salvage every mech we kill. Give us headless mechs, paraplegic mechs whatever. Allow us to decomission our own mechs and sell them. With increased maintenance people will want smaller mech armies. Force us to sell beat up mechs, and make brand new mechs from Neveron Arms rare. Instead of neveron arms sales selling brand new mechs make it so empires sell mechs they salvage. Apply horrible maintenance to decomissioned/ salvaged mechs so that we cant "stockpile." Or apply heavy research techniques that only permit mech manufacturing empires to actually stockpile mechs.

10) Most Radically: Seperate Combat Empires from other Empires. Come up with a new term. You login into Neveron and you can create an Empire or an Army. Armies do not hold infra they take but instead transfer it to their faction, sell it, raze it, etc. Armies are a money drain on a faction and cannot exist past very low levels without a Mother Empire or faction, or without taking Merc Contracts to pay the bills. I.E. only an active player could effectively run an Army. On the flipside of the coin Empires get horrible maintenance, OMT, skill multipliers etc to the point where their own Regular Batallions are not as high of quality as a player owned Army. They will hire on Armies into their faction for defense/ offensive punch. Each player will most likely then create 1 Empire and 1 Army so they can enjoy all aspects of the game. Or if you have specific needs they can be met. Let the warriors war and let the Emporers rule. By seperating these needs I think you could please both types of players better. Apply restrictions on how many Armies you can hire per Level. This will force us to balance out armies amongst factions. Thus a player may be forced to join WoB instead of HoC because WoB offers them the best contract or is the only available employer. Armies could hire on as temporary "Mercs" or semi permanent "House Guards" etc. Then pit the Armies against each other. Faction War breaks out and instead of raping empires people spent years building we get straight to the point and fight enemy armies, kill units, and have fun in a Pilot vs. Pilot active LW.

11) As Pimp, Doc, and others have suggested- reduce the units in the game. I see you are already getting players to do so. SoI also should help reduce garrisons. But 200 some units per zone is nuts. And attacking with 36 is beyond Nev's ability atm. The suggestion for Company Attacks vs. Batallion defense has merit. This would increase the fun of the game considerably.

12) Reduce zone building sizes. 1k buildings is too much. This leads players to stockpile all their infra into a small number of zones. The reprucussion in battle is that a few zones are fought over. Taking a single zone from a level 7 could nearly wipe them out. I see the same battle over and over. Urban combat. I suggest 500 to be the new max. This will lend to more metropolis type areas of linked city zones. Reprucussion in war will be that when you loose 1 city zone you loose a smaller portion of your empire. You are less likely to mass units. And you can "mini surrender" after a fair ammount of combat has taken place. This will set the game up for 12 attackers vs. 36 defenders that has been suggested by clearly different types of players (Pimp and Doc). I think both sides of the nev fence want to see similiar changes.




your fan,
~Shaitan


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MadScientist
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Re: Make Nev a Mech Game Again. [Re: Shai]
      #130964 - 05/11/06 08:51 AM (68.102.220.141)

I don't really agree with number 10 Shai, but the rest sound pretty solid.

A major flaw with the admins additions to this game is that we are being torn in several directions. For some reason they don't see anything wrong with it either.

-We need to reduce the number of unit to help the servers run.
-Now we need to defend our SOI or else go broke when raiders take it away and mobilize all our stuff, more units.
-Defenders have an absolute advantage with IDF and IDF towers it gets impossible to raid with an average army.
-Vehicles get critted up to fast by IDF so we use Mechs or even more IDF. It has become an IDF Arms Race where it SHOULD be a mech arms race.
-I want to fight with mechs, they are fun.
-OMT says I should only have like 4 mechs in my level 5. Not fun..


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Greven
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Re: Make Nev a Mech Game Again. [Re: MadScientist]
      #130968 - 05/11/06 09:10 AM (80.138.112.107)

I agree with you. I started Neveron because I was browsing around, looking for mech games. I logged in, and after a while started LW'ing, read public mails about mechbattalions fighting each other (*wave* Creeds Commandos). I knew THIS was the thing I'm looking for.
Back in the day you could even get Mechs a bit easier and that should be one of the goals. I doubt many newbies want to save weeks just to afford some 20ton mech that gets blown away by the first sight of combat.
I made a similar suggestion about seperating empire classes in another thread, mostly focused on the idea that you can choose right from the start where your emp wants to go.

Example, you log in, create an Empire, you get 100 Points.

Now, you first can choose if you want to be involed in combat or if you just want to manage the economic part of an empire. You'll then distribute the points among some techs, starter buildings, and whatnot.Then you get into a faction, contributing you cash to the faction, so that they can hire mercs, help other members etc.
If you get attacked you will not lose your emp or infra, instead you will get a decrease in productivity for a while and produce for the other faction that conquered you instead. Pretty much like the planets in the original BT Universe which were inhabitated by people that did not realy care which government they work for because only the faces on the money are different.

If you ant to be a combat empire instead, you spend these 100 Points on mechs,pilots,techs,ammo and so on. Then you can choose becoming a merc (higher risk/reward as you sometimes will not be able to repair when your not good) or you get into a faction too, conquering the "infra" empires for your factions. So you get money for new mechs,new pilots ..

This System would IMHO eliminate the frustration from the playerbase (almost) completely because years of work will not be lost in an instant AND it will promote real player vs player combat.
Fighting against AI or players that don't realy want to fight and be just asses is not fun. But imagine, you get the quest to conquer infraempire X for you faction, you send in your comp and then there is a company of your enemy, fully piloted. Damn that would make lots of fun to battle and in the end you still have no ill feelings for each other.


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mattbuckModerator
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Re: Make Nev a Mech Game Again. [Re: Greven]
      #130972 - 05/11/06 10:23 AM (128.243.220.22)

As MadScientist said, good, except number 10 which is maybe a bit too radical. Thus Randy will like number 10 and disregard the rest. Also, make it company attacks versus two battallion defence. At low level, an empire with only one of two mechs - not even ubermechs - can easily wipe out a battallion of defenders.

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sdog
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Re: Make Nev a Mech Game Again. [Re: mattbuck]
      #130983 - 05/11/06 12:11 PM (139.174.165.124)

i like the army idea, 10, particularily.

it could be combined with mercs very well. for example let them accept garrison contracts, they become part of an empire for a given time. the army is added to the host empires BV. the host pays the maint etc.

only allow armies to merc in factionwars. all the infra a FWAR merc takes will be auto returned after the FWAR is resolved or the attacked empire or the merc surrenders.

there would be an option needed to freeze such an army. if it looses the host faction it could die to quickly. active players shouldn't loose their army empire just because they've been inactive for a month or two.

towers:
as towers are immobile they need increased range to be usefull at all. else the attacker can plinck them one by one, without exposing himself to the fire of more then one tower. but an increased range by 2 hexes is sufficient for this purpose! get rid of tower range multies. make all towers +max3 range only, base price on double range tower. (1/2/3 for s/m/l) in brackets old 2x value
a SL would be 1/3/5 [6]
ML,SRM 3/7/11 [18]
LL 5/11/17 [30]
PPC 6/11/20 [36]
LRM 7/15/23 [41]
AC2 8/17/26 [48]

+1 range means for the same weapon a maximum 3+1=4 towers could engage one opponent at attacker optimum position.
+2: 1+3+4 =8

right now an incredibly large number of towers can attack one opponent who's in range. overlapping zones of fire...

--------------------

I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community


Edited by sdog (05/11/06 12:25 PM)


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Shai
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Reged: 03/12/04
Posts: 47
Re: Make Nev a Mech Game Again. [Re: Shai]
      #131029 - 05/11/06 08:08 PM (69.243.20.230)

Again I want to say that the game is different today. Thus old problems may be neutralized or at least lessenned.

For example- Mech Upgrades: This has a profound effect on high level combat. A level 14 with cash to blow does not need to buy DP mechs. You can upgrade to get uber mechs. I have some Mad4a that are more effective then my expensive DP mechs due to upgrades. I have an IMP that will make you cry. High level empires if they wanted could upgrade up a force of nasties. Thus- DP mechs are less of a problem at High Levels due to upgrades.

So again Low Level Empires are where DP forces become a pain. OMT is pizzing everyone off right now. But I think the Admins are doing a good thing. Perhaps OMT is not the best way of regulating low level uber war emps. But the goal is a good one.

In the end- do high levels need super tower defenses? Or will mini surrender, mech upgrades, war restrictions, etc all have enough impact to take care of the old problems by themselves?

This is all my opinion of course, and well have our own opinions, but I think neveron is moving in a good direction. Today's nev has a platform for which to bring us back to a Mech Dominant battlefield.


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sdog
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Re: Make Nev a Mech Game Again. [Re: Shai]
      #131051 - 05/12/06 08:53 AM (139.174.165.124)

for some of the newer players who possibly don't know it,
Shaitan is one of neverons best and most respected LWers of all times, and used to be the most feared LW for at least a year.


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Fang
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Re: Make Nev a Mech Game Again. [Re: sdog]
      #131070 - 05/12/06 12:54 PM (65.82.104.120)

Neveron was never meant to be solely a pure mech game, as far as I can remember. Mechs are scarce in the battletech universe in 3025, which seems to be the technological era that Nev is based.

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One by one, the rabbits are stealing my sanity.....


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MatthewAce
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Re: Make Nev a Mech Game Again. [Re: Fang]
      #131090 - 05/13/06 02:48 AM (202.156.6.52)

Locusts and Urbies used to cost only 3-4m, and Catapult C1 were only 15m. I'm not kidding.

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Urbies are good.


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wonko
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Re: Make Nev a Mech Game Again. [Re: MatthewAce]
      #131113 - 05/13/06 03:33 PM (24.231.175.66)

ah the good old days, but can you imagine what would happen if those prices came back?

i also remember not being able to buy a mech for weeks at a time when the market was empty....

cheap mechs-big wars-more lag-less mechs for the little guys

at the old prices, as a level 7 i could have a battalion of heavys in every one of my zones....the maint would suck but i'd do it anyway, and i'm sure i'm not the only one

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MatthewAce
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Re: Make Nev a Mech Game Again. [Re: wonko]
      #131121 - 05/13/06 08:31 PM (202.156.6.52)

i sure as hell wouldn't want to know what happen. lol.

But if light mechs costed only around 15-25m... well you get the drift.

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Urbies are good.


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Protagoras
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Re: Make Nev a Mech Game Again. [Re: Shai]
      #131123 - 05/13/06 09:45 PM (70.114.139.162)

1 & 2 Here here! although I would suggest Delete IDF and add indirect fire with LRM's and something to allow current IDF units to be given an AC at the same size that is allowed Indirect fire too maybe. FOr tower range I would go further and do 1.25 and 1.5 range.

3 I could care less about.. OMT is nothing more than a money sink.. we will all balance around any money sink put into the game. Economy will balance.. and the idea of OMT isn't too terrible. But I have more to say that may make sense or might not

4 not needed I think.. could be done with other things.. and towers are already heavy maint.

5 can be done in better ways I think.. but I like the direction its trying to go

6 Appropriatly done.. adding level 2 tech to the game could be good.. I am not in principle against that idea.. but one would have to be careful

7 DP Prices need to be seriously considered.. for one they need to more accuratly reflect both worth and the market price.. if someone REALLY REALLY wants a Mercury and cannot find it on the market.. lem em buy it for a reasonable DP price.. we all know right now DP is selling for 50-60M per.. that should be balanced.. AND the DP only mechs should be balanced so folks WANT to DP for ALL of them.. Heck.. create a fictitious arena system where each side is given 500DP worth of mechs to buy.. and after all the players go in and start purchasing.. look at the trends and you will have a good start to figuring out what units are overpriced and which are under

8 YES! reduce new mech purchases to 10% heck 5% of what they were.. and drop numbers based upon tonnage class.. 5% of all mech drops should be assault and 50% lights (Oh I feel the hatred being directed to me now *laughs* )

9 Yes^2 pick up the slack with this.. maybe not every mech can be salvaged.. but perhaps 75% o them.. and most of them will end up being almost impossible to completly repair.

10 Uhmm.. errrr No.. but maybe I cannot think out of the box well enough.. or maybe somebody should intervene in Shai's drug problem

11 I agree with the sentiment.. wish I could offer suggestions how to do this.. but there are more assault mechs on neveron than the entire IS according to canon

12 I agree reduce building zone size.. and put in more clusters clusters of 300-500 Buildables together to build a *multi-zone* city would be great.. also Please Please with some terrain adjustments for cities to begin


Okay now my idea to help... that I think will help address some of Shai's concerns.

Why is it that folks need (or think they need) tons of units? if we shitcan IDF we will go a LONG way to making this a mech game again. Most folks build their army around a core of mobile offensive forces (read mechs once snipers are gone) then if they care about infra defense at all (read empire builder as opposed to pure warrior) tanks towers and inf. Although inf is also useful for warriors in offense.

What happens as I see it, is unit counts are bloated because to defend you need to have lots of vehicles to blunt the attacker. And since a battalion of Beh-44V's won't move one stinkin' zone on their own.. you need vehicles everywhere it seems.

a) Give a better AI (seems to be in the works) so defenses can fight decently against manned attackers

b) Allow a system of reaction where forces deployed on the strategic map could 'react' towards invaders to interpose.. so you could spread forces over a broad area and have them move around in response to enemy movements. Giving you fluid tactics.. even in defense.. even when your not online

c) Give better rites (configurable) to BPers to move troops and mount defense.. especially with the level attack restrictions.. Factionmates need to be able to help.. and pilot logins are a bad option for some folks

d) Reduce the amount of defenders in a zone at one time that can defend.. but allow 'reinforcements' to arrive every so many battle rounds to replace losses (I know alot of work) but this will go a long way to making things fun again.. I think initially 72 defenders at a time.. with the goal of getting it to 36 or 48 once the AI starts getting better

e) Impliment a system where balances forces are needed. Light Mechs have a use in literature.. they scout.. they ambush.. they protect supply lines.. allow them to do that. I have alot of idea on this.. but give mech classes a REASON to exist.. a Battalion full of assaults in Literature would be VERY limited in its efficacy.. usefu only in very limited situations.. institute rules to make that so.. scouting and movement based upon force consistency

Okay this is enough for now.. these are things that have been buzzing in my head for the last couple of years.. and never put to paper (or type).. but some changed and then giving a big benefit for working with Light Medium Heavy and Assault mechs together.. NOT just by maint. but by having a true use for each mech type


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Shai
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Posts: 47
Re: Make Nev a Mech Game Again. [Re: Shai]
      #131226 - 05/15/06 11:10 PM (69.243.20.230)

Awesome replies all. Again the goal is not to say hey admins do this with your time, but instead to provide some food for thought.

So the main question is- do the Admins and Players want this to be a mech game? Or a combined arms game?

If the latter then we are headed in a good direction. I personally like combined arms but would love love love to see a little regression toward Mech dominance. Perhaps not utter dominance. But suggestions such as upgrading tanks, or removing tank crits in my opinion will only make this more of a tank game than it already is.


Above it is mentioned that "Old School" mech prices would be bad in todays Neveron. True. Unless some of my suggestions are considered. If Mech Maintenance is increased then players will be unable to stockpile mech bats due to a crippled economy. Especially for Assault mechs. They need to be much more expensive to maintain. Tanks in RL break down every 250 killometers etc. Maintenance is just a real bitch. You wind up having more tanks out of action due to break downs and maintenance than to actual action. Increase heavy and assault mech maintenance and the mech market will eventually bring itself back down in the long run. Short Term we would see a grab session. Long term we would see an awesome mech market and a better proportion of mechs by weight class on Neveron.

And again if "Level 2 Tech" and "Level 3 Tech" mech maintenance are both proportionately just down right horrid- that alone would take care of the silly low level DP raiders. Or at least they would become a major drain on Faction economy. And with level money transfer limits it could actually become impossible for low levels to own uber mechs. They would be forced to increase their population to support the horrid work load of maintenance on the monster mechs. This type of change would mean that low level raiders would be forced to use lower quality mechs to have their fun. Thus defenders might actually have a chance. We would see less Shaitans and more Panchos. Fighting with griffins, warhammers, etc as apposed to romping with Rhinos and Imps- which is a true test of skill? I beleive by creating the terms of L1 2 and 3 tech units could provide possible cool restrictions. Such as you need to be level 6 to DP purchase a L3 Tech mech. Goodbye rediculous low level raiders. If you go Clan you are a big game hunter.

Lastly I will point out again that this type of change would kick my empires azz. But I am still for it. I think this could really balance out the game in some crucial areas and allow for some of the strict recent changes that are "Not Fun" to be removed.

Salvage: The word I am looking for is "Chassis" however ya spell it. If we could salvage every single mech chasis (mechs that die while still controling a certain percentage of their internal structure points)- we could have a more "Life is cheap but battlemechs aren't" style mech market. Where you buy up the headless warhammer and the paraplegic warhammer, scrap one to make your final frankenstien warhammer. So perhaps we dont get the mech- but we get the chassis, skeleton, the structure of the beast. Mechs that take forever to die and loose too much of their internal structure points would not earn the victor a chassis. Lastly this would be another step in the "One reason to war is salvage" direction. He who looses the battlefield looses salvage.

~Shaitan

Edited by Shai (05/16/06 12:09 AM)


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Protagoras
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Re: Make Nev a Mech Game Again. [Re: Shai]
      #131257 - 05/16/06 01:14 PM (15.235.153.106)

Oh I so agree with you... finish implimenting Mech parts.. screw vehicle parts for the moment.. and have chassis salvage as you say. Of course inherent to that is severly curtailing the current market.

Canon for BT is that the majority of the mechs were not NEW production but rather older mechs that had been rebuilt many times. And a MAJOR consideration in any battle was being able to hold the field at the end of the day to salvage the hulks.. both yours and your enemies. Especially mercs and such... this being in the fiction of course.

I would LOVE that.. and if it works for mechs you start to impliment it some with vehicles.


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Cecil
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Re: Make Nev a Mech Game Again. [Re: Protagoras]
      #131259 - 05/16/06 01:36 PM (65.219.8.30)

ohh, on battlefield salvage...that'd be a great use for ENGINEERING VEHICLES seeing as they're useless (and have been since the build points were introduce). Think about it, an EV can carry X amount of tonnage of salvage, so if you want to salvage stuff, you'll need to bring along some EVs with your attack guys.

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Tigre
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Re: Make Nev a Mech Game Again. [Re: Shai]
      #131299 - 05/17/06 11:25 AM (216.130.147.106)

Shai,

Well thought out, very well written. Let me make another suggestion. If you cut garrisons, use mechs more, etc, you need to eliminate fatigue on defending units. If you can only have 50 units in a zone, etc. make it a combat game, not a "my battleplayers can run inf for 12 hours" game. . . The attacker needs to risk units to win the zone. Inf can still drain ammo, fatigue the battleplayers, but don't fatigue the units. I think this goes with eliminating IDF and cutting tower ranges, and would be needed to speed the warfare that would ensue.

--------------------
- Tigre

Ipsa Scientia Potestas Est
- Francis Bacon


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Shai
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Re: Make Nev a Mech Game Again. [Re: Tigre]
      #131770 - 05/28/06 12:24 PM (69.243.20.230)

On the EV's: I spoke with Randy a couple years back on this and if I remember correctly his main stance was time. Meaning time involved to take an empire down. Repair severely slows down empires. High level repair is rediuculous with pages and pages of broken tanks that takes RL days to fix. This is one of the main factors that slows war down to a nasty grind. BT style field Repair Vehicles especially when used with a low level raider would make for faster war. I.E. you come home from work and never had a chance to defend yourself.

The game has changed a ton since then. Perhaps repair vehichles would not be such a threat now. I am actually looking forward to "Mini Surrender" more so because I think once implemented Nev has an excuse to shed some of the "Not Fun" rules that are here to prevent abuse, way to fast empire loss, and DP advantage.

On Fatigue: Right now at high levels fatigue is necessary due to defender advantage. I have waltzed into some 1k defense grids lately that would make a warrior pee his pants. So unless you are using throw away bats (a more and more common trend in high level warfare) you need to fatigue to even out the playing field. Get rid of IDF and then perhaps fatigue would not be needed whatsoever.

Seriously though- Slow down Assault Mech drops on the market, up their maintenance, up XRange Tower Maint again, and you will see a very different game. One that I beleive would be more fun as well as balanced for both sides of the battlefield.

Give warriors the salvage they earn. And let the market become a down and dirty economy.


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Tobias_Moon
Corporal


Reged: 04/17/06
Posts: 66
Loc: Alpena, MI
Re: Make Nev a Mech Game Again. [Re: Shai]
      #131772 - 05/28/06 01:10 PM (66.255.216.36)

Very well thought out and presented post Shai. I think we are slowly (with new changes) moving in the direction you are speaking of..but I rather like several of your ideas (increased maint to make it harder to keep huge inventories of assault's for example) and I really like the idea of battlefield salvage..one of the fun and joyous aspects of Classic Battletech in a campaign is the patch-work but unique mechs you can end up using..makes an already fun game even more enjoyable and challenging, and I feel would do the same for nev.

--------------------
"Something moves within the night that is not good and is not right" (book of counted sorrows, Dean Koontz)
{Tobias Moon is AKA Michael Scirocco for some of you older timers}


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LiRa
Sergeant Major


Reged: 06/12/03
Posts: 369
Loc: Canada
Re: Make Nev a Mech Game Again. [Re: Tobias_Moon]
      #131798 - 05/29/06 01:02 PM (72.140.174.252)

good ideas, bump

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Li


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DarkRune
Sergeant


Reged: 01/23/03
Posts: 163
Re: Make Nev a Mech Game Again. [Re: Shai]
      #132028 - 06/05/06 07:38 AM (24.57.100.103)

Number 10 is a great idea Shaitan.

Neveron is made up of at least two types of players the 'Empire Builders' and the 'War Gamers' there isa big gap betweent eh two and admins recent decisions really have upset the first mentioned and in some cases driven some away, others doing thier best to hold on, but the way things are they too will tire of these changes and give up. SoI and FDoW are the Empire Builders nightmare, but they are great for the 'War Gamers'.

Drive the Empire Builders away and the War Lord types will having nothing left to fight over except morale slash egos.


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