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mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
Talking to a Brick Wall
      #131026 - 05/11/06 06:22 PM (128.243.220.22)

It has often been said that talking to admins is like talking to a brick wall. I want to know how this wall was built. Please choose from the pictures below which wall type it is.

Flemish Bond:



English bond:



Common Bond



Herringbone



Running Bond



Stack Bond



(Images from http://www.cmhpf.org/kids/Guideboox/brick.html)
What way are the bricks bonded?
You may choose only one
Flemish Bond
English Bond
Common Bond
Herringbone
Running Bond
Stack Bond


Votes accepted from (05/11/06 05:19 PM) to (No end specified)
View the results of this poll



--------------------
Haha, you people think admins still look at these forums.

Visit the Platonian! Updated! Stuff! Things! Click!


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Markon
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Reged: 02/19/04
Posts: 578
Loc: Australia
Re: Talking to a Brick Wall [Re: mattbuck]
      #131027 - 05/11/06 06:35 PM (60.228.169.201)

I chose Stack Bond as it is the least structurally stable

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Remember that the Ark was built by an amateur, the Titanic was built by a bunch of professionals.


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Wolfenkracken
Newbie


Reged: 04/14/06
Posts: 20
Re: Talking to a Brick Wall [Re: Markon]
      #131031 - 05/11/06 08:51 PM (71.2.64.177)

I concur, the stack bond is their wall. They couldn't possibly be mentally stable with these changes.

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Rawr!


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Angus_Thermopyle
Corporal


Reged: 11/05/05
Posts: 74
Re: Talking to a Brick Wall [Re: Wolfenkracken]
      #131033 - 05/11/06 10:33 PM (68.75.170.179)

Clearly English Bond as it is the most helter-skelter and least organized. If there is a predictable pattern, it cannot be an admin wall.

Now if the wall was placed where it made no sense, like the middle of an empty field, all the better.


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jaggeh
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Re: Talking to a Brick Wall [Re: Angus_Thermopyle]
      #131035 - 05/12/06 02:07 AM (213.190.149.122)

english bond has a very obvious pattern. stack bond however is a perfect caricature of neveron. if you imagine the first layer as a poorly implemented feature, then every layer after is a poorly implemented fix for the first layer. it will all come tumbling down

--------------------
Goodbye neveron, i refuse to stand by and watch a game i love enough to play for 6
years be ruined by idiotic ideas. id rather leave and have good memories.


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sdog
Lieutenant Colonel


Reged: 09/01/03
Posts: 1791
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Re: Talking to a Brick Wall [Re: jaggeh]
      #131052 - 05/12/06 08:59 AM (139.174.165.124)

nothing of all those walls. maybe a kind of stack bond with gaps in it, whole sections missing, and bricks put in at angles. with some collapsed parts that are just painted over.

talking against any of the walls has the same effect, regardless what or how loud you talk, no wall even made by the worst craftsman won't move.


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Fang
Captain


Reged: 10/22/04
Posts: 1070
Loc: North Carolina, USA
Re: Talking to a Brick Wall [Re: sdog]
      #131060 - 05/12/06 10:45 AM (65.82.104.120)

I was gonna say a bunch of rocks piled up.

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One by one, the rabbits are stealing my sanity.....


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Fang
Captain


Reged: 10/22/04
Posts: 1070
Loc: North Carolina, USA
Re: Talking to a Brick Wall [Re: Fang]
      #131061 - 05/12/06 10:46 AM (65.82.104.120)

The admins have been ok when I communicate with them, but the new updates and the direction the game is going makes me think of a wall being constructed with the stones in the back yard with no mortar

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One by one, the rabbits are stealing my sanity.....


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Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: Talking to a Brick Wall [Re: sdog]
      #131098 - 05/13/06 08:27 AM (84.24.165.226)

Quote:

talking against any of the walls has the same effect, regardless what or how loud you talk, no wall even made by the worst craftsman won't move.






--
Joshua, the son of Nun summoned the priests and said to them: «Take the Ark of the Covenant and have seven priests holding seven ram horns walk before the Ark of the Eternal. » Then he said to the people: « Go and encompass the city and let the advance guard walk before the Ark of the Eternal. » As soon as Joshua had spoken to the people, the seven priests bearing the seven rams’ horns passed before the Eternal blowing the horns; the Ark of the Covenant of God followed them. The advance guard walked before the priests who blew the horns and the rear guard walked behind the Ark and they walked in this manner to the sound of the horns. Joshua gave this order to the people: « Do not cry out; do not allow your voices to be heard and do not let a word come out of your mouth until I say: “Cry out!” Then you will shout. The Ark of the Eternal encompassed the city; they went around one time and then returned to the camp and spent the night there. Joshua rose early the next morning […] On the second day, they went around the city once; they then returned to the camp. They continued to do this for six days.

On the seventh day, they rose at dawn and went around the city in the same order seven times; it was the only day that they encompassed the city seven times. On the seventh time, the priests sounded the horns and Joshua said to the people: « Cry out for the Eternal has handed over this city to you! The city and all that is in it will be banned to you in the name of the Eternal. […] » The people shouted out when the horns were blown. […] The wall came crumbling down and the people rushed forward into the city, every man went out against it and took the city. And they respected the ban on everything in the city; men and women, young and old, including the cattle, the sheep and the asses - all perished by the sword.

--

Tho Erik von Däniken has a nice interpretation of this one.

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Rather to blow up, then.


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sdog
Lieutenant Colonel


Reged: 09/01/03
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Re: Talking to a Brick Wall [Re: Toontje]
      #131105 - 05/13/06 10:23 AM (139.174.165.124)

you think we can bring the walls of prescott to collapse by whining fiercly enough?

--------------------

I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community


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NeverSayNever
Lieutenant Colonel


Reged: 11/18/02
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Re: Talking to a Brick Wall [Re: Angus_Thermopyle]
      #131149 - 05/14/06 04:15 AM (172.179.185.67)

Quote:

Clearly English Bond as it is the most helter-skelter and least organized. If there is a predictable pattern, it cannot be an admin wall.






Yeah, I'd like to propose a new bond style, for example how about "random bond" - random like in RNG generated, or how about "patch bond"?


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Toontje
Colonel


Reged: 01/18/04
Posts: 2578
Re: Talking to a Brick Wall [Re: sdog]
      #131152 - 05/14/06 06:45 AM (84.24.165.226)

Quote:

you think we can bring the walls of prescott to collapse by whining fiercly enough?




yes

--------------------
Rather to blow up, then.


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Wolfenkracken
Newbie


Reged: 04/14/06
Posts: 20
Re: Talking to a Brick Wall [Re: Toontje]
      #131166 - 05/14/06 05:50 PM (71.2.64.177)

Prehaps a wall that looks like it has been hit with artillery should be a choice or maybe no wall at all. Prehaps we are all trying to communicate with air.

--------------------
Rawr!


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ElMono
Corporal


Reged: 03/26/04
Posts: 61
Loc: Neveron
Re: Talking to a Brick Wall [Re: NeverSayNever]
      #131168 - 05/14/06 08:54 PM (69.68.194.67)

Quote:

Yeah, I'd like to propose a new bond style, for example how about "random bond" - random like in RNG generated, or how about "patch bond"?




The RNG generated bond would look more like the common bond, only more predictable ...

--------------------
Major El Mono
¡El mono robó mis pantalones!
Humbly satisfied to be a noob island hermit ...

Promo Code: "Follow that monkey!"


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jaggeh
Lieutenant


Reged: 07/03/02
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Re: Talking to a Brick Wall [Re: ElMono]
      #131184 - 05/15/06 09:24 AM (213.190.149.122)

Quote:

Quote:

Yeah, I'd like to propose a new bond style, for example how about "random bond" - random like in RNG generated, or how about "patch bond"?




The RNG generated bond would look more like the common bond, only more predictable ...




it would also have extrusions at head height ever 10 feet or so.

--------------------
Goodbye neveron, i refuse to stand by and watch a game i love enough to play for 6
years be ruined by idiotic ideas. id rather leave and have good memories.


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Arkidda
Lieutenant


Reged: 01/02/05
Posts: 443
Re: Talking to a Brick Wall [Re: jaggeh]
      #131740 - 05/27/06 09:09 PM (72.254.196.30)

I propose a new wall...

A Razor wire wall with EXTREMLY loud music played every few feet...

you can see the admins... but trying to reach them will hurt and they can't hear you because of the music... or they are just deaf.

Or is the the multiple use of nukes making them hard of hearing?

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Killing means you never have to say your sorry.
"We have a long road ahead of us." - "Let's litter it with bodies."


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skullman
Newbie


Reged: 01/13/07
Posts: 13
Re: Talking to a Brick Wall [Re: Arkidda]
      #144314 - 02/02/07 03:14 AM (71.162.20.26)

i prefer the james bond my self, but i choose the common bond because it looks like it has the most bricks. the bricks symbolize the people who talk to the admins about the problem

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Dee
Sergeant Major


Reged: 02/15/06
Posts: 248
Re: Talking to a Brick Wall [Re: skullman]
      #144333 - 02/02/07 10:48 AM (142.68.174.75)

why in the name of sweet holy zombie jesus are you reviving a long long dead topic? I mean seriously?

This, good sir, is a forum faux pas.

Bad, skullman. Bad.

--------------------
...my bed was on fire once. I blame the gnomes.


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sdog
Lieutenant Colonel


Reged: 09/01/03
Posts: 1791
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Re: Talking to a Brick Wall [Re: Dee]
      #144337 - 02/02/07 11:47 AM (139.174.165.124)

skullman, as you can see from the name, he's definitely a necromancer.

--------------------

I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community


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TheKiller
Newbie


Reged: 06/21/08
Posts: 20
Loc: United States
Re: Talking to a Brick Wall [Re: mattbuck]
      #151112 - 07/01/08 05:31 PM (68.153.113.1)

their should have been an awnser option of "wtf" lmao

--------------------
FFA MASTER


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Fang
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Reged: 10/22/04
Posts: 1070
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Re: Talking to a Brick Wall [Re: mattbuck]
      #151114 - 07/01/08 07:05 PM (75.181.146.233)

I chose Herringbone, cause when you bang your head against it, it leaves a cool pattern on your forehead.

--------------------
One by one, the rabbits are stealing my sanity.....


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sdog
Lieutenant Colonel


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Posts: 1791
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Re: Talking to a Brick Wall [Re: Fang]
      #151254 - 07/14/08 08:17 AM (139.174.165.206)

there's no wall anymore, all you can do no is talk to empty space.

--------------------

I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community


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