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MatthewAce
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DP-only upgrade/refit for mechs
      #142179 - 12/20/06 09:48 PM (202.156.12.12)

I would like to suggest the ability to donate for DP-only refit which slightly improves a mech, but is not random and has no negative side efx.

Example:
Any AC5 equipped mechs

DP-only upgrade options:
Replace AC5 with AC5 mkii and:

Options:
-Replace free weight with extra ammo
-Replace free weight with extra armor (allocation is pre-made by admins)
-Replace free weight with extra heatsink/s
-Replace free weight with extra armor and heatsink
(only applicable if there's 1.5 and above free weight, also pre-allocated by admins)

Example:
You've decided to upgrade your MAD-3R by refitting it with the AC5-mkii
I cant remember the weight of ac5-mkii, but i think it was 1 ton lighter.

Since MAD-3R has a tough time managing the heat, you decided to use the free weight for heatsink.
Hence you chose option 3 (refer to above).

Suggested DP cost: 1-5DP dependent on mech tonnage


Also, another DP-option upgrade-related:
Remove weapon/s from a mech
Only some weapons may be removed from a mech (any weapons that weights 2 ton and below.)

Here's the catch: you get nothing (aside from free weight in return). Which you can use for normal mech upgrading. Also, this takes up 1 upgrade time as well (counted into the number of normal upgrade your mechs did). When the unwanted weapon is removed, the ammo is likewise done so too.

Suggested DP cost: 2-8DP dependent on mech class




Likewise, these mechs cannot be duelled with, just like normal upgraded mechs.

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Toscotto
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Re: DP-only upgrade/refit for mechs [Re: MatthewAce]
      #142180 - 12/20/06 09:56 PM (12.215.87.252)

nice idea. I really think that after this game is made more playable and the current vehicle mods get finished and the fwar issues get fixed along with the map and other various game bugs that hamper play so much get fixed. This would actually be quite fun.

sarcasm aside, i do like this idea

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Markon
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Re: DP-only upgrade/refit for mechs [Re: Toscotto]
      #142182 - 12/20/06 10:08 PM (60.229.244.163)

Great idea and also a good money sink for the game.

Support fully

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KingDiamond
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Re: DP-only upgrade/refit for mechs [Re: MatthewAce]
      #142194 - 12/21/06 03:51 AM (128.176.216.116)

You're adressing a point that itches me for a long time now. The whole upgrade system is so out of line that it is completely ridiculous. Lots of mechs run around on Neveron that would make even the toughest clan warrior piss his pants three days on end. That funny 100 upgrade cap admins installed is, diplomatically spoken, useless. Also, by allowing such an extent of uber upgrades, admins are cutting their own flesh, I believe. Who is so stupid to dp for clan tech when with a bil Nevcash something far deadlier can be made.

I am a big fan of the general idea of upgrades, but imo, the current system does much more bad to Neveron in general than it does good. As for your suggestion, I like the modesty in it. Nothing too crazy/unrealistic. I believe that this could be a nice addition as dp option, while at the same time, upgrades with cash should stay, but be limited to a cap of, say, 10-20 upgrades max and stay random (as motivation for people who like to spend dp for upgrades they KNOW will be useful). The code should not allow for zero-weight-uber-range-uber damage weapons either. A bit of cleaner coding would do good there anyway. A tech should not even dare to think of installing e.g. an lrm15 rack to a 30 ton mech (removing all armor and half of the heat sinks in the process).

As for myself, I got a few nasty upgraded mechs too. But if the community would agree to undo upgrades beyond a certain new cap, I would, in the name of realism and fairness towards newer empires, gladly have them undone.


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MatthewAce
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Re: DP-only upgrade/refit for mechs [Re: KingDiamond]
      #142196 - 12/21/06 05:17 AM (202.156.12.12)

Yes, KD, you've brought up a very good point. Even I too, think 100 upgrades is pretty messed up. Reducing to 10-20 though, I'll say... 25-30. And yes, while there randomness of upgrade should remain, anything too farfetched... maybe the farfetchedness can be reduced...

Exactly... I too feel that DP-only mechs that has tech2 or clantech are made useless.

Any others would like to comment, be it the current upgrade system or the suggestion I made?

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Toontje
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Re: DP-only upgrade/refit for mechs [Re: MatthewAce]
      #142202 - 12/21/06 06:28 AM (131.155.214.102)

Add Mk II stuff to the possible upgrades I'd say; for instance, srm4II is only used on towers..

A reduction of the cap might be nice too, tho I never upgraded more than 5 times or so so far; that usually gives enough added value. (or screws it completely enough to scrap/second line it and try again)

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KingDiamond
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Re: DP-only upgrade/refit for mechs [Re: MatthewAce]
      #142215 - 12/21/06 10:07 AM (128.176.216.116)

Quote:

I'll say... 25-30.




Just an example here: With a total of 21 successful upgrades, I have made myself a Firestarter that has more armor than a Crusader, plus of course some fancy sensors and no more heat. While this thing is still not too hard to kill, and it's weaponry is still basically the same as on an original FS9, in my puristic opinion it is already out of line. It is definetly more of a mech than Clan tech could build with a 35 ton chassis to work with. But I guess that is up to personal taste.


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mattbuckModerator
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Re: DP-only upgrade/refit for mechs [Re: KingDiamond]
      #142218 - 12/21/06 11:08 AM (84.65.220.119)

After 26 upgrades, I have a BJ-1DB with 13.5t of armour, pretty much the same weapon load, slightly better sensors, but 22 heatsinks. As a mech I don't feel that is especially overpowered... yet. But some other mechs are just ridiculous. See below...


Autocannon 20 type 666 (AC-20-666) Damage: 25 (+5) Heat: 10 (+3) Minimum Range: 0 Range: 3 / 6 / 9 Weight: 10.5t (-3.5t)

Autocannon 20 type 1505 (AC-20-1505) Damage: 30 (+10) Heat: 14 (+7) Minimum Range: 0 Range: 3 / 6 / 9 Weight: 10.5t (-3.5t)

Large Laser type 517 (LL-517) Damage: 45 (+37) Heat: 0 (-8) Minimum Range: 0 Range: 3 / 6 / 9 (-2/-4/-6) Weight: 0.5t (-4.5t)

Large Laser type 847 (LL-847) Damage: 5 (-3) Heat: 2 (-6) Minimum Range: 0 Range: 10 / 20 / 30 (+5/+10/+15) Weight: 11.0t (+6.0t)

Long Range Missiles (5) type 667 (LRM-5-667) Damage: 1-6 (+0/+1) Heat: 6 (+4) Minimum Range: 6 Range: 13 / 26 / 39 (+6/+12/+18) Weight: 2.0t

Long Range Missiles (10) type 1330 (LRM-10-1330) Damage: 1-27 (+0/+17) Heat: 4 Minimum Range: 6 Range: 7 / 14 / 21 Weight: 1.0t (-4.0t)

Long Range Missiles (15) type 551 (LRM-15-551) Damage: 1-33 (+0/+18) Heat: 6 (+1) Minimum Range: 6 Range: 7 / 14 / 21 Weight: 10.0t (+3.0t)

Medium Laser type 523 (ML-523) Damage: 13 (+8) Heat: 12 (+9) Minimum Range: 0 Range: 3 / 6 / 9 Weight: 0.5t (-0.5t)

Particle Projection Cannon type 768 (PPC-768) Damage: 33 (+23) Heat: 60 (+50) Minimum Range: 3 Range: 5 / 10 / 15 (-1/-2/-3) Weight: 5.0t (-2.0t)

Small Laser type 815 (SL-815) Damage: 24 (+21) Heat: 15 (+14) Minimum Range: 0 Range: 1 / 1 / 1 (0/-1/-2) Weight: 2.0t (+1.5t)

Short Range Missiles (2) type 657 (SRM-2-657) Damage: 2-13 (+0/+9) Heat: 2 Minimum Range: 0 Range: 4 / 8 / 12 (+1/+2/+3) Weight: 1.5t (+0.5t)

Short Range Missiles (6) type 280 (SRM-6-280) Damage: 2-40 (+0/+28) Heat: 8 (+4) Minimum Range: 0 Range: 3 / 6 / 9 Weight: 12.0t (+9.0t)

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Edited by mattbuck (12/21/06 11:10 AM)


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MatthewAce
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Re: DP-only upgrade/refit for mechs [Re: KingDiamond]
      #142220 - 12/21/06 11:55 AM (202.156.12.12)

Quote:

Quote:

I'll say... 25-30.




Just an example here: With a total of 21 successful upgrades, I have made myself a Firestarter that has more armor than a Crusader, plus of course some fancy sensors and no more heat. While this thing is still not too hard to kill, and it's weaponry is still basically the same as on an original FS9, in my puristic opinion it is already out of line. It is definetly more of a mech than Clan tech could build with a 35 ton chassis to work with. But I guess that is up to personal taste.




Problem is, chances are that it'll probably get some very screwed up "upgrade" in the midst of the 21 upgrades. Example would be like suddenly gaining a heavy weapon at the cost of nearly every single point of armor. Say a large laser.

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MatthewAce
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Re: DP-only upgrade/refit for mechs [Re: MatthewAce]
      #142592 - 12/29/06 11:57 PM (202.156.12.10)

So, out of boredom I'm going to post some ideas of DP-only upgrade kits.

Clint CLNT-2-3T:
Upgrades: Refit AC5 with AC5-II

Refit 1:
+1 ton of Armor

+4 to LA
+1 to RA
+2 to LL,RL
+2 to LT,RT
+3 to CT



Shadow Hawk 2D
Upgrades: Refit AC5 with AC5-II

Refit 1:
Remove 1 ton of SRM2 ammo
+2 ton of Armor

+5 to LL,RL,LA,RA
+6 to CT
+3 to LT,RT

Refit 2:
Remove 1 ton of SRM2 ammo
+2 Jump jets, +1 heatsink

Refit 3:
Remove 1 ton of SRM2 ammo
+2 Jump jets, +1 ton armor

Same allocation as refit 4

Refit 4:
+1 ton of Armor

+3 to LL,RL,LA,RA
+1 to LT,RT
+2 to CT



RFL-3N Rifleman:
Refit AC5 with AC5-II:

Refit 1:
Relocate 1 of the Medium Laser to CT (Optional).
+2 Heatsink

Refit 2:
Relocate 1 of the Medium Laser to CT (Optional).
+2 ton of armor

+3 to HD
+6 to RL,LL
+1 to LT,RT,CT (All rear)
+4 to CT
+5 to LA,RA
+1 to LT,RT

Refit 3:
Relocate 1 of the Medium Laser to CT (Optional).
+1 ton of heatsink
+1 ton armor

+3 to HD
+3 to LL,RL
+3 to LA,RA
+1 to CT

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cbtgod
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Re: DP-only upgrade/refit for mechs [Re: MatthewAce]
      #142593 - 12/30/06 12:00 AM (70.126.173.120)

not to be rude id rather have the lagggggggggggggggg problem fixed first whats the use if you cant move you mechs? but i do like the design

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MatthewAce
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Re: DP-only upgrade/refit for mechs [Re: cbtgod]
      #142598 - 12/30/06 02:45 AM (202.156.12.10)

Yea, but what your saying is a) not related to the topic itself and b) pretty obvious. =P

No offence intended however. hehe.

Next up:
Trebuchet (all variant with LRM):
Replace LRM15 with LRM15 mkii



PXH-1 Phoenix Hawk:

Refit 1:
Reduce ammo to 100 total from 200. (-0.5 ton)

+0.5 ton armor.
Allocation:
+4 LA,RA

Refit 2:
Change to MG mkii.



Dervish:
Refit 1:
Remove 1 ton of SRM ammo.
Relocate the other to CT.
+1 ton armor

+1 HD
+5 CT
+2 RA,LA
+3 LT,RT

Refit 2:
Remove 1 ton of SRM ammo, Relocate the other to CT.
+1 heatsink.

Refit 3:
Remove 1 ton of SRM ammo and Replace with 1 ton more LRM10.

Refit 4 (Can be used in conjunction with 1, 2, or 3)
Upgrade the LRM10 to LRM10 mkii.






You may only apply 1 kind of refit to a mech unless stated otherwise.

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CaBhaal
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Re: DP-only upgrade/refit for mechs [Re: cbtgod]
      #142610 - 12/30/06 08:08 AM (66.115.113.76)

A note about lag: Most of the in-game lag I have seen has not been server related, but browser related. For some reason, in I.E. 7 combat is very slow. Moves take forever to register.

Uninstalling I.E. 7 fixed this for me and combat is back to normal. Several of my faction mates have had this issue as well.

CaB


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cbtgod
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Re: DP-only upgrade/refit for mechs [Re: CaBhaal]
      #142630 - 12/30/06 03:31 PM (70.126.173.120)

how do i go about that im not a computer guru thanx

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cbtgod
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Re: DP-only upgrade/refit for mechs [Re: cbtgod]
      #142632 - 12/30/06 03:50 PM (70.126.173.120)

well i got the pos removed i wont know untill later tonight thanx for the info

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Malduc_Icaza
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Re: DP-only upgrade/refit for mechs [Re: cbtgod]
      #143836 - 01/23/07 10:53 PM (68.37.225.221)

Screw DP only option.... I would like to see Omni-style mechs, where you get a chasis, and you can configure it to your specifications, using armor, and weaponry using nev-cash. This would make each empire truely unique. Obviously, this is far, far away from ever even being considered.

Malduc


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KingDiamond
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Re: DP-only upgrade/refit for mechs [Re: Malduc_Icaza]
      #143844 - 01/24/07 02:30 AM (128.176.216.116)

Quote:

Screw DP only option.... I would like to see Omni-style mechs, where you get a chasis, and you can configure it to your specifications, using armor, and weaponry using nev-cash. This would make each empire truely unique. Obviously, this is far, far away from ever even being considered.




also, it sounds like one hell of a bugger to code. Generally, it would of course be cool to have such options, but the potential for bugs scares me.


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KingDiamond
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Re: DP-only upgrade/refit for mechs [Re: MatthewAce]
      #143845 - 01/24/07 02:54 AM (128.176.216.116)

Quote:

Problem is, chances are that it'll probably get some very screwed up "upgrade" in the midst of the 21 upgrades. Example would be like suddenly gaining a heavy weapon at the cost of nearly every single point of armor. Say a large laser.




That's why I said cleaner coding is needed. To sum it up, action is imperative on the following points:

1. Uber weapons. The code as it is now seems to be completely random, allowing for any kind of weapon to ignore gravity AND do damage like a mini nuke. Limits are necessary, and they should definetly not exceed the stats common for high end clan weaponry.

2. Darwin Awards for techs. No tech should be allowed to implant an LRM15 and 24 rounds of ammo into, say, a Valkyrie (yes, it happened to me - the result was a negative armor Valk with 4 heat sinks). The code should include checks, and limit weapon additions to a certain (small) percentage of the mech's total tonnage.

A lot of other items play into that system. The total number of armor multipliers should be capped, as well as engine upgrades. It seems like it's mostly the engines that get insanely light. Together with other, smaller items, XXXXXXXL engines make it possible that 30 ton mechs can carry Atlas-like armor. Heat sink efficiency is not too problematic imo, as long as it doesn't exceed values common for the standard Clan tech package of double heat sinks.


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Toontje
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Re: DP-only upgrade/refit for mechs [Re: KingDiamond]
      #143846 - 01/24/07 03:03 AM (88.159.70.47)

Quote:

Quote:

Screw DP only option.... I would like to see Omni-style mechs, where you get a chasis, and you can configure it to your specifications, using armor, and weaponry using nev-cash. This would make each empire truely unique. Obviously, this is far, far away from ever even being considered.




also, it sounds like one hell of a bugger to code. Generally, it would of course be cool to have such options, but the potential for bugs scares me.




It would be true horror.. you like to see mad-4a's exclusively? Or whm-d's? or (fill in a load more) Munchkin dreamworld..

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cbtgod
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Re: DP-only upgrade/refit for mechs [Re: Toontje]
      #143925 - 01/25/07 08:20 AM (70.126.173.120)

puff puff pass dont break the chain?

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