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NeverSayNever
Major


Reged: 11/18/02
Posts: 1465
[off-topic] game design / development in general?
      #148321 - 09/12/07 09:16 AM (78.51.52.33)

If you want to take a look at game design / development in general:


http://www.igda.org/




The site hosts some really nice articles / white papers, including the following one:


"2004 Persistent Worlds Whitepaper" [note: Adobe PDF-File, PDF-viewer required]:


www.igda.org/online/IGDA_PSW_Whitepaper_2004.pdf



Admittedly slightly outdated (from 2004, "World of Warcraft" hype era is about to start), but still a very interesting read (approx. 80 pages).


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NeverSayNever
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Reged: 11/18/02
Posts: 1465
Re: [off-topic] game design / development in general? [Re: NeverSayNever]
      #148324 - 09/12/07 10:06 AM (78.51.52.33)

another nice link (game design in general):

http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm


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DireMage
Sergeant Major


Reged: 02/17/03
Posts: 264
Loc: Imperium Of Man
Re: [off-topic] game design / development in general? [Re: NeverSayNever]
      #148328 - 09/12/07 01:33 PM (24.4.156.148)

Bump, sticky, and move to game suggestions -- for that third link, at least

--------------------
  • Live for honor
  • Die for battle.
  • Strive for light.


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bingo
Corporal


Reged: 06/04/07
Posts: 64
Re: [off-topic] game design / development in general? [Re: DireMage]
      #148338 - 09/13/07 11:57 PM (121.44.232.50)

Perhaps WWS can use all the documentation that Invasion 3042 are using?

Whoops, ill put the lid back on that can of worms.

Bingo


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NeverSayNever
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Reged: 11/18/02
Posts: 1465
Re: [off-topic] game design / development in general? [Re: NeverSayNever]
      #148342 - 09/15/07 09:36 AM (78.51.25.171)

another nice link (game design in general),
[e-book version of an older out of print book from Chris Crawford ( http://en.wikipedia.org/wiki/Chris_Crawford_(game_designer) )]:


"The Art of Computer Game Design" by Chris Crawford:

http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html


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NeverSayNever
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Reged: 11/18/02
Posts: 1465
Re: [off-topic] game design / development in general? [Re: DireMage]
      #148343 - 09/15/07 09:51 AM (78.51.25.171)

Quote:

Bump, sticky, and move to game suggestions -- for that third link, at least





If you've read the "THE 400 PROJECT RULE LIST" already you might have noticed that several Nev updates of the past 'violated' and or ignored some of the very basic rules mentioned in the list.


Any Nev-updates related déjà-vu feelings, DireMage?


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NeverSayNever
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Reged: 11/18/02
Posts: 1465
Re: [off-topic] game design / development in general? [Re: NeverSayNever]
      #148377 - 09/19/07 01:21 PM (78.48.214.33)

another nice link:

"Designing Games for the Wage Slave
A guide to developing games for the 20-30 demographic
by Stuart Walpole"

http://www.gamedev.net/reference/articles/article2121.asp


Any déjà-vu feelings ?


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NeverSayNever
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Reged: 11/18/02
Posts: 1465
Re: [off-topic] game design / development in general? [Re: NeverSayNever]
      #153370 - 01/22/09 01:10 PM (78.55.197.14)

another nice link I stumbled upon some time ago but simply forgot to add, sorry:

"Online Community Management: Communication Through Gamers"

http://www.gamasutra.com/view/feature/3603/online_community_management_.php


Any Nev-related déjà-vu feelings ?


What 'decimated' the player base / community at Neveron?

The introduction of forced faction wars?

Neveron's own player base (ongoing empire 'cannibalism'?, e.g. due to automated skill-ups and general lack of other targets (no re-introduction of Player vs. Environment (PvE) elements, like say: AI-pirates?))?

Noob killer empires on "Noob Cannibal Island" (TM)?

"Win at all costs - and by all means - attitude" of some players?

Or maybe, just maybe, simply an almost lethal mix all of the above, probably plus a few other factors not yet mentioned / listed?


Just some food for thought ...


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NeverSayNever
Major


Reged: 11/18/02
Posts: 1465
Re: [off-topic] game design / development in general? [Re: NeverSayNever]
      #153447 - 01/29/09 10:27 PM (78.51.184.143)

another nice link I just stumbled upon:

"Opinion: Creating Balanced In-Game Economies
January 29, 2009":

http://www.gamasutra.com/php-bin/news_index.php?story=22002


Have a nice day / night.


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NeverSayNever
Major


Reged: 11/18/02
Posts: 1465
Re: [off-topic] game design / development in general? [Re: NeverSayNever]
      #153455 - 01/31/09 11:51 AM (78.49.223.214)

A guy named Raul Aliaga recently commented on and added "Some useful links" to the previously mentioned Gamasutra topic / link (see previous post):


http://en.wikipedia.org/wiki/Mechanism_design

(note: much more to explore at wikipedia)


"What is Mechanism Design? Explaining the research that won the 2007 Nobel Prize in Economics."

http://www.reason.com/news/show/122998.html


Just some additional food for thought ...

Have a nice day / night.


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NeverSayNever
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Reged: 11/18/02
Posts: 1465
Re: [off-topic] game design / development in general? [Re: NeverSayNever]
      #155120 - 05/23/09 08:57 AM (78.48.217.176)

just stumbled upon the following two articles/columns at the mmorpg.com website:

"Sanya Weathers's MMO Underbelly: Take This Column To NPC X"

http://www.mmorpg.com/showFeature.cfm/loadFeature/3076/Take-This-Column-To-NPC-X.html


and:

"Sanya Weathers's MMO Underbelly: Inside The Pit"

http://www.mmorpg.com/showFeature.cfm/loadFeature/3047



Just some food for thought ...

Have a nice day / night.


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NeverSayNever
Major


Reged: 11/18/02
Posts: 1465
Re: [off-topic] game design / development in general? [Re: NeverSayNever]
      #155211 - 05/30/09 01:15 PM (78.48.248.146)

stumbled upon another nice article at the mmorpg website:

"Sanya Weathers's MMO Underbelly: Content Design"

http://www.mmorpg.com/showFeature.cfm/loadFeature/3103/Content-Design.html



Just some food for thought ...

Have a nice day / night.

Edited by NeverSayNever (05/30/09 01:16 PM)


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