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mechamaniac12
Corporal


Reged: 02/02/11
Posts: 69
Asskicker AS-KR1
      #161198 - 04/17/11 09:01 AM (89.168.153.40)

Code:
               BattleMech Technical Readout
Custom* Weapons

Type/Model: Asskicker AS-KR1
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 45 tons
Chassis: Endo Steel
Power Plant: 225 VOX Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Twin Small Laser*
1 Twin Medium Laser*
1 CQM-6*
1 HW-370*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Asskicker AS-KR1
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 2 RA, 2 LT, 3 RT, 2 CT, 1 LL, 1 RL)
Engine: 225 Fusion 6 10.00
Walking MP: 5 [6]
Running MP: 8 [9]
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 RA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 136 pts Standard 0 8.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 17
Center Torso (Rear): 6
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 7 12/12
L/R Leg: 11 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Twin Small Laser* RA 2 2 1.00
1 Twin Medium Laser* LA 6 2 2.00
1 CQM-6* RT 6 78 4 6.00
(Ammo Locations: 2 RT)
1 HW-370* LT 5 25 8 8.00
(Ammo Locations: 1 LT)
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 19 72 45.00
Crits & Tons Left: 6 .00

Calculated Factors:
Total Cost: 5,831,465 C-Bills
Battle Value 2: 1,052 (old BV = 877)
Cost per BV2: 5,543.22
Weapon Value: 652 / 652 (Ratio = .62 / .62)
Damage Factors: SRDmg = 14; MRDmg = 6; LRDmg = 3
BattleForce2: MP: 5, Armor/Structure: 3/4
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 11




Edited by mechamaniac12 (04/17/11 10:41 AM)


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CrayModerator
General


Reged: 07/27/01
Posts: 4131
Loc: North America
Re: Asskicker AS-KR1 [Re: mechamaniac12]
      #161201 - 04/17/11 05:58 PM (173.168.112.109)

I can't comment if I don't know the stats of your home-brewed weapons. You've give heat, edit: tonnage, and crits, but not range and damage.

--------------------
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

Edited by Cray (04/18/11 05:19 AM)


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mechamaniac12
Corporal


Reged: 02/02/11
Posts: 69
Re: Asskicker AS-KR1 [Re: Cray]
      #161203 - 04/17/11 06:36 PM (89.168.140.70)

Ok here we go again

Twin Medium Laser

Dmg:10(5 per a laser)
Heat:6
Min:3
Ranges:3/6/9
Mass:2 tons
Crits:2
Cost:120,000
To hit:0
BV:83
WV:73
On a two does nothing

CQM-6

Dmg:4/hit
Heat:6
Mass:4 tons
Crits:2
Num of missles:6
Ranges:1/2-3/4
Cost100,000/250,000 per ton of ammo
To hit:-1
Ammo:39 per ton
BV:31
Ammo BV:4
WV:17
On a two Explodes
Weapons explodes when hit with 12 points of damage
Ammo explodes when hit
Works with SRM Art IV

Twin Small Laser

Dmg:6(3 per a laser)
Heat:2
Min:0
Ranges:1/2/3
Mass:1 ton
Crits:2
Cost:22,500
To hit:0
BV:19
WV:13
On a two does nothing

HW-370
DMG:5
Heat:5
Mass:7
Crits:7
Min:9
Range:10/15/20
Ammo per ton:25
Cost:200,000/75,000 per ton of ammo
To hit:-1(It targets the Hex)
BV:72/9 pre ton of ammo
WV:38
On a two Explodes
Ammo explodes when hit
there we go saves me typing it up again.

Edited by mechamaniac12 (04/18/11 12:48 PM)


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His_Most_Royal_Highass_Donkey
Captain


Reged: 06/18/08
Posts: 915
Loc: Somewhere on the US highways
Re: Asskicker AS-KR1 [Re: Cray]
      #161206 - 04/17/11 09:19 PM (174.159.110.20)

Quote:

You've give heat, damage, and crits, but not range and damage.




He has damage but he does not have damage? OK, I'm officially confused!

--------------------
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!


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CrayModerator
General


Reged: 07/27/01
Posts: 4131
Loc: North America
Re: Asskicker AS-KR1 [Re: His_Most_Royal_Highass_Donkey]
      #161211 - 04/18/11 05:18 AM (147.160.136.10)

Quote:

Quote:

You've give heat, edit: tonnage, and crits, but not range and damage.




He has damage but he does not have damage? OK, I'm officially confused!




My brain and hands were not communicating well when I typed that. Fixed. :P

--------------------
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


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