ShadowMasterCM
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Reged: 12/07/05
Posts: 916
Loc: New York
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Quest Story Boards
#161382 - 05/16/11 07:54 PM (24.103.210.226)
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I would like to hear from the playerbase about what they would like to see in future Quests.
What I imagine the Quest system should be, is actually more of a hands on tutorial. Literally walking a new player through every aspect of what Neveron is, at the most basic level.
For example in the first Quest, a player learns about all the steps in attacking a target: Using and Viewing the World Map, Locating an Enemy Zone, Mobilizing A Unit, Landing Craft [LC] Transport, Unit Movement on the Battle Maps and so on. They also then learn about the importance of returning your units home, as well other things like salvage recovery.
The question is what did they NOT learn? What could be added to Quest one, or removed from it and created into its OWN Quest mission? What other 'tutorials' are needed to cover all aspects of Neveron? One of the WORST parts of this game has always been its HUGE learning curve. Quests can slash the curve to hardly a bump in the road.
So please check out the following links and feel free to add some creative direction and ideas to them!
Quest #1
Quest #2
Quest #3
Quest #4
Quest #5
Quest #6
Quest #7
Quest #8
Quest #9
Quest #10
-------------------- Is it true? Do you really suck that bad??
Neveron Promo Code: online gaming rocks
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