KitK
Lieutenant
Reged: 08/17/01
Posts: 414
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SSW News
#163242 - 01/09/12 10:51 AM (70.64.129.30)
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For Solaris Skunkwerks users who haven't checked lately, an update from version .76 to .77 was released Jan 5.
KK
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Prince_of_Darkness
Lieutenant
Reged: 08/03/08
Posts: 508
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Re: SSW News
[Re: KitK]
#163610 - 01/31/12 11:12 PM (75.170.97.13)
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The nest version I hear, is going to have the Highly experimental interface cockpits from Jihad: Final Reckoning.
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KitK
Lieutenant
Reged: 08/17/01
Posts: 414
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Another new version on March 6.
They added a new JAR - SAW.jar, which can be used to create vehicles.
I've spent a ton of time getting and Excel workbook to make vehicles with. So, I checked a few against it. Not surprising, the numbers didn't add up for BV and cost. I guess I have some formulas to check.
The other thing that seemed off though was the final engine rating. My ratings come out 5 higher on the vehicles I checked, and this seemed more like a bug. I don't think I messed that one up, but...
Anyway, SSW users should check it out. Are there bugs in these areas to report?
KitK
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KitK
Lieutenant
Reged: 08/17/01
Posts: 414
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Re: SSW News
[Re: KitK]
#164833 - 03/15/12 07:21 AM (70.64.129.30)
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Ironically, they posted a new version yesterday afternoon fixing the problems. What prompt service 
Anyway, the 5 point discrepancy in engine factor looks like it was a bug and appears to be fixed.
Whatever the battle value issue was it looks to be sorted out.
The cost issue was in my spreadsheet.
So, now we not only have a cool, free mech editor, we have a cool, free vehicle editor too.
Thanks SSW.
KK
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Revanche
Sergeant
Reged: 09/12/03
Posts: 185
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Re: SSW News
[Re: KitK]
#164842 - 03/15/12 09:11 PM (96.19.154.180)
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Thanks for the updates, KitK. Both of these releases were news to me.
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KitK
Lieutenant
Reged: 08/17/01
Posts: 414
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Re: SSW News
[Re: Revanche]
#165433 - 05/16/12 12:26 PM (70.64.129.30)
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The news is close to a month old now, but 0.6.80 got a tweek to 0.6.81
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