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Hythos
Sergeant


Reged: 05/09/10
Posts: 148
Loc: USA
1000 buildings, 125 max CF, 750mil... GO!
      #163556 - 01/26/12 02:53 PM (137.78.94.87)

I've only ever read of recommendations to aim for: 4:1 residences to workers. I've never heard of any ideal configurations. I'm not interested in the 'flavor of the month' set-up, but statistically, there is an optimum method of configuring buildings... I understand that numerically, it's all about preference, but since I'm still a bit uncertain if 100 L2 buildings @ 50CF w/basements is any better than 125 L1 buildings @125CF w/o basements (same relative cost, and still 2000 citizens)...

SO, if given zones suitable for 1000 buildings, 125 (or even Extra Hardened buildings), and say, 750mil -

What would be the best, optimized configuration for a 'new' empire?
Objectives:
Population to 15k+ (~20k desired)
Sufficient defense (15k BV?)
At least 2RP per real week (more is desirable)
150+mil annual income
Factory output? (Optional, I suppose)

** Note - considering income from Commerce, the total funds available can be ~1NevYear more than the starting funds...


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ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: 1000 buildings, 125 max CF, 750mil... GO! [Re: Hythos]
      #163565 - 01/26/12 10:28 PM (70.173.25.223)

bigger buildings is supposed to be better for most things. More pop, money from comms. Some things Im not sure if they add anything to increasing the cf of the building, such as repair bays, or training centers.

Now depending on the zones you own vs the amount of buildings each can handle, you may not have a choice of dozens of smaller buildings, if you wanna fit everything in there.

Most of that looks like a single city empire.
Biggest reason, once people see you have a 1k buildable, you will probably be constantly hit until you lose it, unless you have some really good freinds that will protect you, if you arent 1 city.
Now spread over neveron like a tent city is another story.

Not sure if you can get 2 rp per real week without tcs. Factory output will depend on what you have researched and what you plan on doing. Pumping out things like vis is sometimes good at lower levels, but sets up the sales zone for others to try and harvest.
With prices coming down on a lot of things, it may be worth it to just research until you can produce the larger items, like snps... (ooops. have a target on my back for that one)

Price wise, it seems the smaller buildings are more economical. Just depends on the buildables you got in the empire.


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Hythos
Sergeant


Reged: 05/09/10
Posts: 148
Loc: USA
Re: 1000 buildings, 125 max CF, 750mil... GO! [Re: ghostrider]
      #163573 - 01/27/12 02:24 PM (137.78.94.87)

The main "exercise" here, is to see if I understand *how* building an emipre is SUPPOSED to be done.
I had put some numbers together a week ago with CF75 as it looks to be the best value, but I've needed to re-evaluate...

Here are some #'s I had thought about (and, consider "Builder=1" gives a slight break beyond these):

Residential, 15,000 population: 500 @ 75CF * 2L + Basement = $255mil
Commercial, 90mil annual income: 100 @ 75CF @ 2L + Basement = $153mil
Research, 18RP annual / .5RP per REAL day: 100 @ 75CF @ 1L + Basement = $111mil

Cost of infrastructure: $510mil w/700 buildings
** Note - by reducing research and increasing commercial facilities, income would be increased to ~145mil/annual and Research @ .25RP per REAL day (1.75per week), coming close to my original target

Defense, BV: ~11,600; 1 Batallion, mixed long and short-range support, with some towers...
4 PNT-NC Panthers = $88mil
8 GRD-2 Guardians = $24mil
8 HNT-0A Hunters = $32mil
4 PKR-T2 Packrats = $16mil
2 STR-00 Strikers = $9mil
4 JEP-LRM Jeeps = $5mil
4 JEP-SRM Jeeps = $5mil
2 AIV-H1 APC's = $2.5mil
40 towers = $20mil-$50mil
Cost of defensive units: ~$200mil


Hypothetically, this is about the best combination I could come up with... I don't know if the Commerce would help... I don't know if Factories would be of any use. I believe the Populatin would be almost enough to support the number of workers, though I don't know how to calculate the number needed for Research or Commercial facilities (does the BuildCalc.xls accurately display the correct WORKERS needed? Yes, I do understand the 4:1 ratio). I don't know what would be a decent military to field - as it seems Nev (supposedly Battletech-based) is almost entirely vehicular in nature. I don't know what people have for an average army, nor do I know what is even effective to begin with.
Though, please, correct me anywhere I've mis-calculated or of anything I've over-looked.
Thanks!


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GwB
Private


Reged: 11/30/08
Posts: 47
Re: 1000 buildings, 125 max CF, 750mil... GO! [Re: Hythos]
      #163575 - 01/27/12 09:31 PM (71.142.223.1)

if your gonna be a level 5 you might as well go for 23-25k pop and equal bv. a land war emp will have a 40/60 pop/bv ratio to 45/55. if your a lvl 5 with 12k bv and a LW 5 hits you, you could be out-BVd possibly 3-1. your deadhit the drawing board or find me in chat

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ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: 1000 buildings, 125 max CF, 750mil... GO! [Re: GwB]
      #163577 - 01/27/12 10:10 PM (70.173.25.223)

1/4th of your pop is availible for jobs. the 4 to 1 ratio is 4 of the same cf building pop will maximize 1 comm/research/factory of the same cf. so 4 cf 25 building pop /basement, will fill a single cf 25 /basement other building.

Even a non lw level 5 would eat most of your defences without much effort, dependent on skills/terrain.

As for the figures, they are off. 500 pop builidng would only fill 125 buildings of the other sorts.
for 100 of each, you would need 800 pop.

And once you start getting into the higher levels, the empire subsidy will disappear as you make more, so comms are very important for making money, if you dont have factories building items that are wanted. Only other way you could is transfers or surrender money.


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dieaready
Corporal


Reged: 11/15/05
Posts: 74
Re: 1000 buildings, 125 max CF, 750mil... GO! [Re: ghostrider]
      #163579 - 01/28/12 12:11 AM (218.186.8.10)

Your planned army sucks. A decent lvl 3 emp can take out that army easy. I'd suggest you use the money to either set up a decent lvl 3 to 4 emp or just make a 1 city lvl 4 empire that self surrenders when attacked.

Come to chat or look me up if you want more info on setting up a proper army.

--------------------
In the land of the Insane, the Sane man is Crazy.
If Brute Force does not work, you are not using enough.


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Hythos
Sergeant


Reged: 05/09/10
Posts: 148
Loc: USA
Re: 1000 buildings, 125 max CF, 750mil... GO! [Re: dieaready]
      #163580 - 01/28/12 12:38 AM (108.195.48.139)

Thanks for the feedback guys;
Again, my questioning is to better understand what would be ideal, efficient, and effective.
I'm sure the army sucks. That's why I'm asking. I put a few #'s together with what I could find. I'm sure a full regiment of assault mechs would be more ideal.

As for the buildings, they're roughly approximately 4:1, as the research facilities are only L1... But, I *WOULD* like to know how to calculate the number of workers needed, unless the "Worksheet" *IS* accurate.

I won't be able to get on to chat for a while. Though, I'm in no hurry.
Thanks again!


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ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: 1000 buildings, 125 max CF, 750mil... GO! [Re: Hythos]
      #163585 - 01/28/12 10:32 AM (70.173.25.223)

Normal buildings are set up the same. The same amount of people a residential houses is the same amount of people that a work building employs.

cf 25/basement houses x people when residential. It employs the same amount when a worker building. Same with a 125 residential /basement house y people while a 125 /basement worker building employs that many.

Four residentials are needed to supply a full load of workers for the same cf building.
As I said, only one quarter (1/4th) of the population is availible for working.

And right now the economy tab in nev is NOT working right. Says i need more jobs, but research multiplier is less then max. This means not enough people to fill the research jobs, even though its supposed to be figured in the worksheet.


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Hythos
Sergeant


Reged: 05/09/10
Posts: 148
Loc: USA
Re: 1000 buildings, 125 max CF, 750mil... GO! [Re: GwB]
      #163624 - 02/02/12 03:36 PM (137.78.94.87)

Quote:

if your gonna be a level 5 you might as well go for 23-25k pop and equal bv. a land war emp will have a 40/60 pop/bv ratio to 45/55. if your a lvl 5 with 12k bv and a LW 5 hits you, you could be out-BVd possibly 3-1. your deadhit the drawing board or find me in chat




Hmm, re-thinking what you've mentioned...
I do understand there are many predators out there, look'n for prey 25k pop + 30-35k BV... that's pretty deep for what I could handle. Unless, I skip out on Research for ~6 months, then I'd save a fair chunk to buy more BV...


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dieaready
Corporal


Reged: 11/15/05
Posts: 74
Re: 1000 buildings, 125 max CF, 750mil... GO! [Re: Hythos]
      #163629 - 02/03/12 09:03 AM (218.186.8.10)

yeah, skip research till you are higher. the max research you need anyway is lvl 1 rb, 150cf buildings. don't go below 1:1 bv to pop.

--------------------
In the land of the Insane, the Sane man is Crazy.
If Brute Force does not work, you are not using enough.


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ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: 1000 buildings, 125 max CF, 750mil... GO! [Re: dieaready]
      #163630 - 02/03/12 09:28 AM (70.173.25.223)

You need some research if you want towers. They are good defense in alot of zones, though do have some problems. Clustered together, with the proper type of weapons for the zone, they can be very difficult to break. One good thing they have over vehicles, is they dont break off or split up. A nice cluster stays together.

Now as for the example, you can have high pop if you have a one city empire. Just remember to burn it down to a more managable level when you decide to go multi city. Kinda nice to have time to set up a defence before someone can hit you. The game has this annoying habit of putting buildings right in the main lines of fire.


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