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rantamplan
Sergeant Major


Reged: 03/26/03
Posts: 341
Small training experiment
      #164013 - 02/13/12 11:11 AM (84.127.161.179)

Hi there, for those who doubt about the training system I made this experiment with a small empire in "controled conditions", this empire has 5 unis its set on maximum.

Last time i loged on (a few minutes ago) i readed 40 skill checks has been performed, which (if im not wrong) means at most 4 checks for each real day I didnt log on. (IM not sure if I loged on saturday, would bet that I didnt, but could be).

1st mech from 3/4 to 3/4
2nd mech from 3/3 to 3/3 (stabled)
3rd mech from 7/7 to 7/5
4th mech from 5/5 to 5/5 (stabled)
Jeep from 8/8 to 6/7

This is as I expected things were goign to be. with 8 checks on each unit on regular training you would get some 8/8 units dropping no more than 6/6 while others remianing on gunnery 8 or 7. Units below that skills although possible would probably not skill down at all, for getting some drop in any gunnery 5 or 4 unit you would need from 30 to 40 skill checks and yet there is no guarantee of scoring it (although you should get one or two on average).

In other words, at this rate you can expect your gunnery 4 units to enhance a skill in about 20 real days.

At this rate you commision a batallion of hunters today and you can expect it to be moredatelly well trained (200 skill checks: guneries ranged from a few 2 most 3-4 and some 5-6) in about 100 real days.

yeah in neveron terms that means that you get your soldiers into training and 3 and a half years laters the unit is moderatelly ready for waring.

You better not in a hurry.

And thats assuming you are on maximum!!


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Hythos
Sergeant


Reged: 05/09/10
Posts: 148
Loc: USA
Re: Small training experiment [Re: rantamplan]
      #164017 - 02/13/12 11:44 AM (137.78.94.87)

Wow how did you get 4 mechs that easily??

I had one of my empires set to maximum for 5 days, and saw a skill2 gunner drop to skill1 first day, then go back up to 2 ~three days later.
With another empire set to maximum, AND with very few units (5), none have changed (up or down) - so the skill-changes seem to be related to the number of units..... My next test is to employ ~20+ jeeps in this same manner to see what increases may occurr (I'm expecting 25% changes).


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rantamplan
Sergeant Major


Reged: 03/26/03
Posts: 341
Re: Small training experiment [Re: Hythos]
      #164019 - 02/13/12 11:56 AM (84.127.161.179)

well, 3 of them are wasps and the other a withworth, made some money with the wasps and then bought the withworth, the 2 stabled mechs are wasps who got unrepairable damage.

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buc
Captain


Reged: 08/12/05
Posts: 710
Re: Small training experiment [Re: rantamplan]
      #164022 - 02/13/12 01:50 PM (222.155.170.187)

I purchased 46 8/8 mechs (for the stable and testing), and have set mine at max. You get 1 check per nev day no matter how many units you have, so 40 checks is 4 RL days of training.

I have a few still at 8/8, but have had some down to 4 gun already.


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Hythos
Sergeant


Reged: 05/09/10
Posts: 148
Loc: USA
Re: Small training experiment [Re: buc]
      #164026 - 02/13/12 03:53 PM (137.78.94.87)

Quote:

I purchased 46 8/8 mechs (for the stable and testing), and have set mine at max. You get 1 check per nev day no matter how many units you have, so 40 checks is 4 RL days of training.




I hear ya Buc, and I know it's RNG... but 6 days * 10 checks * 5 units = 300 checks, with ZERO change.
I agree, 46 * 40 is far greater than 300, but yet 0 in 300 is not even 1%. I haven't had the time to test 16-36 units (jeeps), but may in a day or two... but to get back to my more important question, FOURTY SIX MECHS???????//////

thanks


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buc
Captain


Reged: 08/12/05
Posts: 710
Re: Small training experiment [Re: Hythos]
      #164033 - 02/13/12 07:12 PM (210.86.1.168)

What I'm saying tho, is when it says 6 checks or whatever, thats 6 empire wide checks, ie 6 nev days worth of checks. 1 or 1000 units it doesn't matter, 6 nev days will show 6 checks. Also doesn't matter what rater you're training at, 6 nevdays shows as 6 checks.

And yeah, I had 4 in the stable already so I filled it up.

Another thing to note, according to the page it is 2x as hard for each skilldown. going from 7 to 6 gun is twice as hard as going from 8 to 7. If you have good skills already, you're going to see less skilldowns


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Malachi
Sergeant Major


Reged: 04/19/04
Posts: 369
Re: Small training experiment [Re: buc]
      #164044 - 02/14/12 01:14 AM (109.246.128.150)

3 checks only but this is what skilled down:

Soldier Defense Tower - 52390 D 3 2
Soldier [HNT-0A] Hunter Light Tank V 8 7
Soldier [HNT-0A] Hunter Light Tank D 8 7
Soldier [SNP-1] Sniper Mobile Artillery V 8 7

This is what skilled up:

Soldier Defense Tower - 52390 V 2 3
Soldier [HNT-0A] Hunter Light Tank V 4 5
Soldier 28144564 [SNP-1] Sniper Mobile Artillery V 1 2


Brilliant. Driver skillds dropped, and some completely green vehicle gunners likely in driver seats. Skill ups are on active units, in their important skill. I add that this is not the case in all skill ups etc, but it shows the lack of value provided by the training system at present, why would I bother training my vehicle drivers in gunnery?


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Phred
Sergeant


Reged: 01/20/12
Posts: 174
Re: Small training experiment [Re: Malachi]
      #164050 - 02/14/12 09:01 AM (161.184.189.112)

So, it DOES train units in the stables?

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Toscotto
Lieutenant


Reged: 02/02/06
Posts: 530
Loc: Tacoma WA
Re: Small training experiment [Re: Phred]
      #164051 - 02/14/12 11:04 AM (24.19.129.178)

so what everyone is saying is Paus' "tactic" of unskilled or low skilled vehs IS the way to go... or at least the way it is going...

--------------------
The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?


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Pimpslap
Sergeant Major


Reged: 03/13/03
Posts: 365
Re: Small training experiment [Re: Toscotto]
      #164053 - 02/14/12 11:22 AM (12.171.57.50)

well you cant do that, cause their will be unit limits based on level

--------------------
Harbingers of Chaos


COME WAR WITH US!!


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Toten
Sergeant


Reged: 03/18/08
Posts: 148
Loc: Australia
Re: Small training experiment [Re: Malachi]
      #164127 - 02/16/12 09:07 PM (118.208.79.223)

Quote:

Soldier Skill Up

There is also a new twist on another older system, the 'Skill Ups'. This modified version of skill ups has been greatly simplified. When you log into your empire, the skill up process will run once for every NevDay along side the Training program discussed above. Any NDays that have passed since that empire was last logged into, will trigger new rounds of Training and Skill Ups.

A soldiers skill will 'degrade' on average as follows:

Skill 1 [or better] will degrade to the next level after 1 NevYear
[So a 1 skill, after 1 NYear will drop to 2 skill. A soldier with -2 will drop to a -1 also after a NYear]

Skill 2 will drop to skill 3 after 2 NYears
Skill 3 will drop to skill 4 after 3 NYears

For the empire that selects the 'No Training' option for training, and its units earn NO battle checks, will eventually 'erode' into the 'fat lazy' soldier with 8 skills due to the skill up program. Skill 8 is the lowest [or worst] that a soldier can receive.





I too am conducting a little experiment. My 'Training Rate' is set to 'Maximum'. Just got the following result:

Soldier NEW TRAINERS 0014 V 7 8

In less than 1 Nev Year the above Vehicle Gunner has gone from 8 to 7 to 8.

Just checked another empire which has a 'Training Rate' of 'Very High' and received the following result:

Killigan -3/-4 ON1-LW Hellbringer P 0 1

The above Pilot skill has gone from -1 to 1 in less than a week. The Pilot has full multis.

FUBAR!



--------------------
To secure peace is to prepare for war.

Edited by Toten (02/16/12 09:29 PM)


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cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: Small training experiment [Re: Toten]
      #164137 - 02/17/12 05:50 AM (72.77.197.22)

ive also noticed the following fubar. i have around 8400 units and im set at normal training most supposed checks ive gotten are around 500 thats a little over a .0.5%? ratio. now when i login i dont even get told how many units skilled down only the number of checks? so errrrrrrrrrr yeah what ever. my normal training would cost me around 3bil every 4 rl days. this is only for about 50% of my units. now im paying 290 mil a rl day. so my training cheaper lol but my % of act checks is way off

so around 4000 units cost me 3bil to train. but 0.05% is costing me around 1.5 bil? ok well math is fun. my bv stats are not updating and as with everyone else im losing bv daily. so did i miss anything here or am i supposed to act like a 72 iq and sit in the corner and drool? and why are we training in infrantry again lmfao? and why are the stored pilots getting skill ups? they are stored? lol l8rs DABOSS

--------------------
yes its a toad, if you didnt know that you dont know anything about cbt


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