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rantamplan
Sergeant Major


Reged: 03/26/03
Posts: 341
Being constructive.
      #164266 - 02/21/12 04:40 AM (193.144.201.49)

Hi there,

OK, I understand that most people is upset with the result of the codefest (--start of joke-- or the empire feast as I called it once :P --end of joke--).

I have read a lot of things about neveron recently and very few of them were nice but... but... its time to start to forget about all that and take a decision, either continue playing or not.

This post is for those that decide to continue playing and for them I have to say: Its time to start being constructive. Ok, you felt really bad on the changes or as i have read on how those changes where implemented in the game. I understand that but those who want to stay in th game should start thinking on being ocnstructive becouse otherwise we are just getting neveron deeper into the hole.

I invite everyone that has something constructive to say (constructive for neveron) to write it here. If not, please dont write anything.

What Iwould like to ask SM to do (As my constructive contribution) is to:

- Please raise some kind of text explaining the changes that took place into neveron rules. Im sure we are aware of most but no all of them.
- would be nice if you wrote a text too about what to expect from the future so we don`t have same situation when next implementation of rules is made (for example on when are you going to remove x2 range towers)
- Also don't leave this changes "half made" I allways said its better to follow a plan even if its the worst plan possible (not saying this is) than not following any plan at all. so, if you remove units (like x2 range towers) remove IDF too. Just consider that new empires are on a huge disadvantage on nev now. they just can't defend against snnipers other than with mechs, and that requieres active ly piloting so they are basically in real troubles when trying to mount any passive defence.
- Give empires enough time to addapt to the changes, either by anouncing them with enough time or by creating a grace period when implemented.


As said anyone is wellcome to add their constructive opinion/ideas. so is Sm to post his or to post what he does expect from player base.


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dieaready
Corporal


Reged: 11/15/05
Posts: 74
Re: Being constructive. [Re: rantamplan]
      #164267 - 02/21/12 05:01 AM (60.241.43.86)

1. Do something about the day change page. Getting kicked in the middle of a move phase is a huge source of rage.
2. Reduce training costs or eliminate the cost of stored vehicles from the costs. Changing it should be as simple as directing the program to take the total costs minus the cost of stored vehicles.
3. Add back soldier training in training facs and add back training specific units.
3. Reduce frequency of skillups.
4. Factory storage page where produced vehicles are placed directly in after production and stored at no/negligible cost. Lots of producers have stopped producing vehicles now that they no longer can store vehicles without incurring excessive costs.
5. Make all items produced (Weapons/ammo/armor/int) count half towards the caps. One way is that all items produced go to the factory storage page where all sales from there count as half towards the cap.
6. Decrease minerals costs and/or increase productivity of factories.

Edit:

7. Change the order in which buildings are staffed from Com > Fac > Res to Fac/Res > Res/Fac > Com.
8. Introduce 'Automated factories' and 'Automated commercials' which functions like TCs.
9. Allow us to re-research vehicles to lower their production cost/worker costs. Have it in such a way that we can research it as many times as we want to to enable us to produce the vehicle cheaper but make it more expensive to research it again next time, ie. every research reduces production cost by 10% (not additively) while increasing the research cost by 50% or so. This would allow us to specialize in producing certain vehicles while bringing the costs down overall.
10. Research mine efficieny to reduce the costs of running a mine and reduce the chance of mine loss.
11. DP for mines option to make mines more common and reduce the viability of mine hunter empires. No need to create new mines, just gives the coords of the next mine in a list.
12. Increase starting newbies funds to 25 mil and/or increase small empire subsidy income. Or have it in such a way where lvl 0 emps have double the subsidy but have a max of 50 mil.
13. Bring back pirates but cap their BV.
14. Increase parts gained when salvaging your own vehicles/mechs/towers.

Edit:
15. Add in an option to hire soldiers with better multies (Min multi at around 1.0) for around 5 to 10 mil each.

--------------------
In the land of the Insane, the Sane man is Crazy.
If Brute Force does not work, you are not using enough.

Edited by dieaready (02/21/12 08:02 PM)


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