Revenant REV-1AP

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05/02/12 09:50 PM

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Just put together over our 3025 btech roleplay, in which the party gained 300 million cbills, and along with other things, the captain of our company gave us the cash to build ourselves mechs (still company owned.)
Me I took the Banshee 3S and played around, and here is the toy I made for my pilot Arnbjorn. (PS, 2 of the heatsinks are actually experimental double sinks from the war of 3039, giving the mech a tasty 27 heat removal.

Revenant REV-1AP

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3027
Cost: 8,693,490 C-Bills
Battle Value: 1,900

Chassis: Unknown Standard
Power Plant: Unknown 285 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
1 LRM-15
2 Large Lasers
5 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Equipment Type Rating Mass
Internal Structure: Standard 145 points 9.50
Engine: Fusion Engine 285 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 25 15.00
Heat Sink Locations: 2 CT, 6 LT, 5 RT, 1 LA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 272 17.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 30 46
Center Torso (rear) 13
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 26
L/R Leg 20 36

Equipment Location Heat Critical Mass
Medium Laser HD 3 1 1.00
2 Medium Lasers RT 6 2 2.00
2 Large Lasers RT 16 4 10.00
2 Medium Lasers LT 6 2 2.00
PPC LT 10 3 7.00
LRM-15 LA 5 3 7.00
@LRM-15 (8) RT - 1 1.00
@LRM-15 (8) LT - 1 1.00
Free Critical Slots: 16

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 19
3 4 4 2 0 4 1 Structure: 8
Special Abilities: SRCH, ES, SOA
05/03/12 12:04 AM

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Seems to be a 10 ton heavier Zeus....

Given time and plenty of paper, a philosopher can prove anything.
05/03/12 08:47 AM

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I guess, a bit slower, heavier armoured and more shooty though.
05/03/12 10:40 AM

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I wasn't aware you could mix heatsink types, even under experimental rules (but it has been a long time since I did much in the experimental realm). If it's an in-house rule, it's an interesting way to allow the tech while avoiding abuse within your campaign.

I suspect you're looking forward to the results of getting the 4 long-range weapons in to about 10 hexes.

05/03/12 12:34 PM

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the refit is actually in the war of 3039 historical, prototype dhs, they cant be mounted in an engine, but can be mixed with shs
05/12/12 07:04 PM

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Field Tested her on Wednesday, and she runs sweet. In her very first part of her first volley (two large lasers) she tore a crusader in two (CT TAC straight in the srm ammo) and crippled a commando, then later legged a champion and a locust (once again in a single volley)

Edited by Accords12 (05/12/12 07:05 PM)
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