Hussar IICA

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Karagin
06/07/12 01:12 PM
72.178.85.122

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Code:
               BattleMech Technical Readout

Type/Model: Hussar IICA
Tech: Clan / 3132
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 30 tons
Chassis: Endo Steel
Power Plant: 270 XL Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 ECM Suite
1 Small Pulse Laser
1 Active Probe
1 ER Medium Laser
1 ER Large Laser
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Hussar IICA
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 7 1.50
(Endo Steel Loc: 2 LA, 2 RA, 1 LT, 1 RT, 1 LL)
Engine: 270 XL Fusion 10 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: 11 Double [22] 2 1.00
(Heat Sink Loc: 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 105 pts Ferro-Fibrous 7 5.50
(Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ECM Suite RT 0 1 1.00
1 Small Pulse Laser RT 2 1 1.00
1 Active Probe LT 0 1 1.00
1 ER Medium Laser LT 5 1 1.00
1 ER Large Laser CT 12 1 4.00
1 ER Small Laser HD 2 1 .50
--------------------------------------------------------
TOTALS: 21 57 30.00
Crits & Tons Left: 21 .00

Calculated Factors:
Total Cost: 5,714,865 C-Bills
Battle Value 2: 1,524 (old BV = 1,380)
Cost per BV2: 3,749.91
Weapon Value: 992 / 992 (Ratio = .65 / .65)
Damage Factors: SRDmg = 21; MRDmg = 11; LRDmg = 5
BattleForce2: MP: 9, Armor/Structure: 3/2
Damage PB/M/L: 3/3/1, Overheat: 0
Class: ML; Point Value: 15
Specials: ecm, prb



Code:
                BattleMech Technical Readout

Type/Model: Hussar IIC 4
Tech: Clan / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 30 tons
Chassis: Benztrov 40 Endo Steel
Power Plant: 270 GM XL Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Victory Anchor 2 Ferro-Fibrous
Armament:
1 Medium Pulse Laser
1 ER Medium Laser
1 Large Pulse Laser
1 ER Small Laser
Manufacturer: Newhart Industries
Location: (Unknown)
Communications System: Field Ranger Sightseer
Targeting & Tracking System: Ranger LAF Model 2

------------------------------------------------------------------------------
==Overview:==
The HSR 200-D Hussar is one of the most widely used light recon 'Mechs
within the Star League Defense Forces. With a maximum speed of 151 kph, the
Hussar is a difficult target in a one-on-one fight.
Originally intended to provide close support for infantry units, the
'Mech proved to be so fast that it is a greater asset for reconnaissance. Many
Hussars began to replace fast scout vehicles, providing superior firepower and
greater terrain-handling ability than many scout vehicles.

==Capabilities:==
The Hussar is equipped with an ER large laser, which gives it
above-average targeting and range ability with far less maintenance than other
similar weapons. Seeing the success of the ER laser, the Star League
Quartermaster Command placed an order with Newhart Industries for several
hundred other BattleMechs of larger weight and firepower class equipped with
the weapon.
The Hussar is basically defenseless once it gets within range of other
weapons, though it can still charge, kick, and punch. The Hussar is
occasionally drawn into one-on-one combat with other BattleMechs, but it would
rarely be the 'Mech of choice for that role.
Another weakness is the overall shortage of armor on the 'Mech. With only
1.5 tons of armor, it lacks the protection of most lighter BattleMechs. Even
the early-model Locust deployed by the SLDF has twice the armor of an Hussar.
The Hussar is faster, however, and mounts a better weapon. These are
delicate tradeoffs in battle, but the net result is that the Hussar can
disengage by running from a fight against even a lighter BattleMech.
The Ranger communications and targeting systems are also above average,
with extended-range capabilities for surveillance missions as well as the
ability to jam out most forms of communications. Thus, several well-placed
Hussars behind enemy lines can totally disrupt the distribution of orders and
troops. A Hussar can literally tap into transmissions between enemy
BattleMechs 35 kilometers away. The transmission capability of the Hussar is
also somewhat better than most other SLDF BattleMechs because the Hussar is
more often reporting enemy movements and communications, rather than
disrupting them.
[Editor's Note: The Hussar earned its fame for its success in skirting
enemy lines and monitoring the enemy. In 2630, during a series of rebellions
on the Lyran world of Wotan, near the Dark Nebula, the 51st Hussar Regiment of
the XXX Corps was called in at the request of Lyran officials.
Ten Hussars known as "The Fingers of Death" dropped far behind enemy
lines with little support. Their mission was to disrupt the enemy for as long
as possible. During the three-week operation, the 'Mechs destroyed several
communications stations and ammunition dumps. Finally, the rebellious locals
tracked down several of these raiding Hussars and attempted to engage them in
combat, only to find them turning tail and running away at staggering speeds.
When the fighting was over, only three of the Hussars had been destroyed.
The Fingers of Death had proved the combat value of the Hussar, and its
reputation grew.]

--------------------------------------------------------
Type/Model: Hussar IIC 4
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 7 1.50
(Endo Steel Loc: 1 LA, 2 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine: 270 XL Fusion 10 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 105 pts Ferro-Fibrous 7 5.50
(Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Pulse Laser RT 4 1 2.00
1 ER Medium Laser LT 5 1 1.00
1 Large Pulse Laser CT 10 2 6.00
1 ER Small Laser HD 2 1 .50
--------------------------------------------------------
TOTALS: 21 54 30.00
Crits & Tons Left: 24 .00

Calculated Factors:
Total Cost: 5,211,765 C-Bills
Battle Value 2: 1,646 (old BV = 1,435)
Cost per BV2: 3,166.32
Weapon Value: 1,195 / 1,195 (Ratio = .73 / .73)
Damage Factors: SRDmg = 25; MRDmg = 17; LRDmg = 7
BattleForce2: MP: 9, Armor/Structure: 3/2
Damage PB/M/L: 4/3/1, Overheat: 0
Class: ML; Point Value: 16

Karagin

Given time and plenty of paper, a philosopher can prove anything.
CYBRN4CR
06/18/12 03:07 AM
67.204.151.83

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Personally, if there ever was a Hussar IIC with an XL engine, it would most likely push the speed envelope to the max while still being able to carry the ERLL, much like the canon Locust IIC 8. Now if it still kept its fusion engine, but had ES/FF installed, then perhaps it would be different and cheap enough to be a separate mech for a while, but it would be quickly eclipsed as faster mechs would be more desirable in the light mech category.
N4, ten-four! Cyber Enforcer at your service.
Karagin
05/18/13 09:31 PM
72.178.85.122

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Either way the idea is the same, they use of Clan tech expands the life of the mech and who is to say that one or more Clans didn't try to do as you suggest or followed the path I went with? Plenty of room to design things.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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