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Toscotto
Lieutenant


Reged: 02/02/06
Posts: 530
Loc: Tacoma WA
training bug? or new feature?
      #166350 - 11/12/12 08:21 PM (24.19.129.178)

2 skill evaluations have been performed. Results can be seen by clicking the Training Tab/ Results.


Your current training rate is set to: Extremely High




logged in and saw this...

--------------------
The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?


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buc
Captain


Reged: 08/12/05
Posts: 710
Re: training bug? or new feature? [Re: Toscotto]
      #166355 - 11/13/12 03:27 PM (125.239.83.203)

saw what?

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Toscotto
Lieutenant


Reged: 02/02/06
Posts: 530
Loc: Tacoma WA
Re: training bug? or new feature? [Re: buc]
      #166360 - 11/15/12 07:23 PM (24.19.129.178)

saw:

---2 skill evaluations have been performed. Results can be seen by clicking the Training Tab/ Results.


Your current training rate is set to: Extremely High---


and i had not logged in for a week....

--------------------
The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?


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buc
Captain


Reged: 08/12/05
Posts: 710
Re: training bug? or new feature? [Re: Toscotto]
      #166361 - 11/15/12 07:50 PM (210.86.1.168)

someone else logged into your emp.

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NeverSayNever
Lieutenant Colonel


Reged: 11/18/02
Posts: 1655
Re: training bug? or new feature? [Re: buc]
      #166368 - 11/17/12 08:53 AM (78.48.227.86)

Quote:

someone else logged into your emp.





Secondary log-ins, a blessing if you're under attack and could use some help with piloting, relocating reenforcements, and so on, but kind of a curse if you want to accumulate skill checks to expl..., err, enjoy, the "New Training Experience" (NTE) to the max.


The NTE - rewarding players for not playing the game, people not playing the game / not accessing the servers / not using up bandwidth = reduced hosting costs? = working as intended? - or is there a flat monthly hosting fee including almost unlimited (= automatically throttled down performance after how many Giga Bytes?) transfer volume? More people playing the game = increased monthly hosting costs, or not?



By the way, AFAIK and IIRC, back in the old days Neveron used to run up to two (?) T1 lines, then switched to server co-location at a data centre in Arizona (?), and now it's located in New Jersey (at ShadowMaster's home?) hooked up to the net via what? - Something T1-like again? - How many users / connections max at the same time supported?


Just some food for thought ...

Have a nice day / night.


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