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ace729
Sergeant


Reged: 06/26/02
Posts: 366
Loc: Astatula, Florida, U.S.
zombie Mechs
      #32000 - 07/08/02 01:48 PM (216.97.194.95)

a strange phenomena, no?

anyone have any info about it?


--------------------
Urbanmech- the walking beer can.
Warhammer- the beer can crusher.

Una Salus Victus


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TheDeadlyShoe
Lieutenant Colonel


Reged: 06/22/02
Posts: 1621
Loc: Redmond, WA
Re: zombie Mechs
      #32003 - 07/08/02 03:08 PM (12.235.148.250)

Basically sometimes mechs survive past when they should die, with 0 or negative CT/Head internals. This was a bug thought vanquished but its been popping up again recently...probably completely unrelated cause though.

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Shoe for the NSI


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ace729
Sergeant


Reged: 06/26/02
Posts: 366
Loc: Astatula, Florida, U.S.
Re: zombie Mechs
      #32014 - 07/08/02 04:04 PM (68.59.146.12)

huh, i wish i could afford to make a mech arena. lol

2 mechs battering each other for the next 3 days. lol



--------------------
Urbanmech- the walking beer can.
Warhammer- the beer can crusher.

Una Salus Victus


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Wayward_SonModerator
Major


Reged: 07/05/02
Posts: 1287
Re: zombie Mechs
      #34092 - 07/28/02 10:24 AM (216.19.47.68)

Please keep this stuff in the Bugs section.

WS


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ace729
Sergeant


Reged: 06/26/02
Posts: 366
Loc: Astatula, Florida, U.S.
Re: zombie Mechs
      #34205 - 07/29/02 12:01 PM (68.59.146.12)

very well, wayward son. i apologize. i only posted it here, as i thought it was news related.

--------------------
Urbanmech- the walking beer can.
Warhammer- the beer can crusher.

Una Salus Victus


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