Bushido BSH-4D

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Karagin
08/14/02 01:18 PM
63.173.170.49

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Rate This Mech
Ok
Good
Okay but needs work
Bad
What is this again?



Okay this is Chuck's idea of a Kurtia version of the Hatchetman...trust me it's a pain in the neck to fight this mech.

Type/Model: Bushido BSH-4D
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 55 tons
Chassis: Bushido Mk III Standard
Power Plant: 220 DAV Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Livingston Lifters Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Maximillian 42 Standard
Armament:
1 Harmony Mk. I Heavy Large Laser
1 Lords Light PPC
2 Martell Medium Lasers
Manufacturer: Alshain Weapons
Location: Luthien
Communications System: Luthien Electronics 36T Laserline
Targeting & Tracking System: Sagger Bright Eye 8234-KR

--------------------------------------------------------
Type/Model: Bushido BSH-4D
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 220 6 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 15 Single 7 5.00
(Heat Sink Loc: 1 HD, 2 LT, 3 RT, 1 CT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 22
Center Torso (Rear): 7
L/R Side Torso: 13 16/16
L/R Side Torso (Rear): 5/5
L/R Arm: 9 15/15
L/R Leg: 13 21/21

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser LA 8 2 5.00
1 PPC RT 10 3 7.00
1 Medium Laser LT 3 1 1.00
1 Medium Laser CT 3 1 1.00
1 Sword RH 4 3.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 24 53 55.00
Crits & Tons Left: 25 .00

Calculated Factors:
Total Cost: 4,577,874 C-Bills
Battle Value: 1,022
Cost per BV: 4,479.33
Weapon Value: 818 / 818 (Ratio = .80 / .80)
Damage Factors: SRDmg = 14; MRDmg = 9; LRDmg = 3
BattleForce2: MP: 4J, Armor/Structure: 4/5
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MM; Point Value: 10


Votes accepted from (12/31/69 07:00 PM) to (No end specified)
View the results of this poll

Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
08/14/02 04:21 PM
63.173.170.31

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Please reply with what needs work or fixing on it...thanks!
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Bob_Richter
08/14/02 05:33 PM
4.35.174.250

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I'll try to come up with some helpful commentary.

-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
08/14/02 05:40 PM
4.35.174.250

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Point 1 - It uses a sword, not the best physical combat weapon, and physical combat weapons generally are pretty worthless. But I understand that it's the POINT of the design.

Point 2 - with 15, it either has more or less heat sinks than it needs. You'll be forced to use either the Large Laser or the Jump Jets sporadically at close range. That being what it is, I'd suggest dropping a sink, and using the LL in an on/off/on pattern. 14 sinks works well with that (3+3+8=14,) and it would net you a ton of armor (recommend you beef up those torsos.)

Point 3 - The torso armor is kinda weak. If you can knock loose a ton somewhere, I'd suggest boosting it to 28/7 and 21/5

Overall, I think it's a good concept. Not a bad machine, but it could use a little tweaking.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Karagin
08/14/02 05:42 PM
63.173.170.104

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The armor issue I agree with...Told that to Chuck after he used it in a battle the first time.

I am going to make adjustments to it for my own use so the armor being improved on it a good idea.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
08/14/02 05:46 PM
142.161.46.124

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Hmmm...a little on the hot side at range, especially since you should be constantly on the move with a 'Mech like this. I'd be tempted to swap the LL for either a LRM 10 or SRM 6.

The problem with the Large Laser is that with this weapon config, it's too hot to use at long range, but a rather inefficient short-range weapon. I think I'd trade the laser for a SRM 6 and a third ML, or, if you don't want ammo problems, 3 MLs and max the armor.

Also, since this 'Mech is a brawler (physical weapon), max leg armor would be a definite asset for absorbing kicks.

Personally, I don't feel physical weapons are worth the tonnage in most cases, but since that's kinda the focus of this design, I won't mess with it

Overall, I like this design. I just feel it has a slight inefficiency problem
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (08/14/02 05:47 PM)
Zwischy
08/15/02 12:14 AM
63.49.192.236

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Well, seeing how it's 10 tons heavier than a standard Hatchetman, let's tweak it some more. I would almost rather drop the PPC for a larger engine (5.5 tons heavier) and a 5th jump jet, then probably slap on another medium laser. Now it's an oversized Wolfhound, but you now have the sword and about 20 more tons with which to hit.
Karagin
08/15/02 12:20 AM
63.173.170.93

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Interesting, but then it's more of an Axman spin off....
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
08/15/02 12:21 AM
63.173.170.93

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Interesting mix of secondary weapons...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
08/15/02 04:16 AM
63.173.170.181

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Doing what you suggest defeats the point of them (DCMS) making a mech similar to the Lyran Hatchetman which is the whole point behind this mech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
01/27/07 01:29 AM
70.123.166.36

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I don't recall the out come of this so what do you think of the mech?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
JackGarrity
01/27/07 09:16 AM
71.207.203.207

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*coughs* speaking as a loyal member of the Combine and a retired regimental commander in the DCMS I have this to say.. interesting, but lacking, since stealth is a good factor, perhaps drop the LL PPC and Las for some pulse weaponry, give it the ability to strike fast and steadily instead of one strike that may or may not hit. for its tonnage its very very slow if its meant to be a mobile unit, specially if the mech is bearing a sword; it could use a bit more speed curve to strike with its sword.. as to the armor, FerroF of some kind might prove a bit more durable for the same tonnage.. The large jump capacity is nice yes, but again heat and tonnage should be thought of; dropping a pair of them and adding in a bit more armor to vital locations and a ECM/BAP for an edge, since Bushido is the way of the warrior.. and that way should include both a strong offense and a good defense without sacraficing the ability to vanish into the terrain.
Greetings Mechwarrior.
Karagin
01/27/07 02:10 PM
70.123.166.36

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Chuck was always trying somethng different...I will pass this on and see if he had done anything new with it...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
strife
02/07/07 08:25 AM
80.76.243.67

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This looks like something FASA should have published a along time ago, I always figured they did. Well, it could use more armor, I'd drop anything I could and max it all out, It should be distracting and hard to kill on the battlefeild, it can run around asorbing fire while displacing units and chopping up units too slow to run. I'd think mechs like this need to be mobile and agressive and have lots of armor, it makes it really annoying and difficult to destroy ontop of that. Plus, the mech could be all decked out in budisho-era armor plating or something, since innersphere mechs all look like people anyways.

Anyways, max out the armor, maybe drop the LL down to some smaller weapons.
"caliber fifty JUSTICE!"
JackGarrity
02/13/07 01:47 AM
71.207.203.207

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an ything new with this mech yet? hehe
Greetings Mechwarrior.
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