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Marshall
Newbie


Reged: 05/19/04
Posts: 11
Loc: SW Indiana
Rules questions
      #92014 - 05/23/04 08:12 PM (63.69.225.5)

Ok, this is even when a veteran player is stumped.

In a game today, I had an opponent tell me that a 'mech on a L1 or greater counts for an additional hex for determining range. Same opponent also tried to tell me that jumping into heavy woods forces a piloting skill roll. Now, I know it says reading the WK/Fanpro most recent set of rules, that isn't the case on the pilot check for the heavy woods jump. I think the first point is also wrong, as I haven't heard of this except when I play in my area. What gives? Are these 'house rules' people just play with?

Marshall


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Nightward
Lieutenant Colonel


Reged: 05/09/01
Posts: 1701
Loc: Queensland, Australia.
Re: Rules questions [Re: Marshall]
      #92020 - 05/24/04 01:38 AM (211.26.66.229)

Standing "Mechs rise 1 level above the terrain they occupy for the puposes of LOS. P. 26, BMR(R). They may be confusing 1 level for 1 hex, but should still be smote for ignorance.

As for the Jumping thing, yeah- BS. Unless your 'Mech was Jumping with damaged Leg actuators or a Gyro Hit, in which case a test is required.

--------------------
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.


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CrayModerator
General


Reged: 07/27/01
Posts: 4131
Loc: North America
Re: Rules questions [Re: Marshall]
      #92023 - 05/24/04 03:32 AM (68.200.105.227)

Quote:

In a game today, I had an opponent tell me that a 'mech on a L1 or greater counts for an additional hex for determining range.



No. In Level 3 games, MaxTech (I think) offers some suggestions for calculating range while factoring in altitude, but that's just an application of Pythagorem's Theorem (sp) and the important thing to remember is that a level of altitude is only 6 meters, while a hex is 30 meters across.

Consider a mech standing on a level 5 hill. The hill (and mech #1) are 2 hexes away from an attacking mech. The distance is:

(2x30)^2 + (5x6)^2 = Distance^2
Distance = 67 meters.

Or just a 7 meter range increase over 2 hexes.

--------------------
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


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Greyslayer
Major


Reged: 05/11/01
Posts: 1481
Loc: Queensland, Australia
Re: Rules questions [Re: Marshall]
      #92062 - 05/24/04 11:54 PM (216.14.192.234)

Jumping into Jungle was a problem from what I remember in MaxTech, but hardly heavy woods. That I believe is a 'house rules' to represent someone's belief of inflicting reality into the game. I am sure we are all guilty of this at some stage .

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