MEX
Sergeant
Reged: 07/18/05
Posts: 124
Loc: g-town, Vienna, Austria, EU.
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10t BattleMechs ?
07/18/05 04:04 PM (213.143.116.63)
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Hi all,
how can i make a Mech for Neveron like the following ?Quote:
BattleMech Technical Readout
Type/Model: Slug SLG-MG Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 3, Custom design
Mass: 10 tons Chassis: Standard Power Plant: 20 Pitban Fusion Walking Speed: 21,6 km/h Maximum Speed: 32,4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 3 Machine Guns Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== Unlike other 'Mechs, the Slug was not produced for the military. MEXtech sold the Slug to large companies to serve as a security 'Mech for their more important installations. An occasional Slug was also sold to law enforcement agencies for those rare instances when really heavy firepower would be needed. Designed as a deterrent to criminals rather than as a machine of war, the Slug really has no place on the battlefield. The increasing scarcity of 'Mechs, however, has forced many Slugs into military service.
==Capabilities:== Armed with three SperryBrowning machine guns, the Slug is more than a match for a crook wielding a slug thrower. Against BattleMechs and most other combat vehicles, however, the Slug is hopelessly outgunned. The many machine guns do make it very effective against infantry. Its small size also allows the Slug to go where larger, more potent 'Mechs could not. For this reason the Slug is often used in heavily urbanized areas, going into the twisted mazes of back alleys and side streets to root out infantry units.
-------------------------------------------------------- Type/Model: Slug SLG-MG Mass: 10 tons
Equipment: Crits Mass Int. Struct.: 19 pts Standard 0 1,00 Engine: 20 Fusion 6 ,50 Walking MP: 2 Running MP: 3 Jumping MP: 0 Heat Sinks: 10 Single 10 ,00 (Heat Sink Loc: 3 LT, 3 RT, 2 LL, 2 RL) Gyro: 4 1,00 Cockpit, Life Supt., Sensors: 5 3,00 Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00 Armor Factor: 40 pts Standard 0 2,50
Internal Armor Structure Value Head: 3 8 Center Torso: 4 5 Center Torso (Rear): 3 L/R Side Torso: 3 4/4 L/R Side Torso (Rear): 2/2 L/R Arm: 1 2/2 L/R Leg: 2 4/4
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Machine Gun RA 0 100 2 1,00 (Ammo Locations: 1 CT) 1 Machine Gun LA 0 1 ,50 1 Machine Gun CT 0 1 ,50 -------------------------------------------------------- TOTALS: 0 43 10,00 Crits & Tons Left: 35 ,00
Calculated Factors: Total Cost: 723.616 C-Bills Battle Value: 131 Cost per BV: 5.523,79 Weapon Value: 6 / 6 (Ratio = ,05 / ,05) Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 2, Armor/Structure: 1/1 Damage PB/M/L: 1/-/-, Overheat: 0 Class: ML; Point Value: 1
As i just have started to play Neveron, i dont know if any 10t Mechs are available until now, and how to create a own design in Neveron.
MfG, MEX
PS: The GRD-1N from BattleTechnolgy #13, page 52 was my inspiration for this design. But as there is already a vehicle in Neveron availabe which is called GRD-1, i decided to create my own design, using a different name, which is as useless as an Urbie ;-)
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