Greyslayer
Major
Reged: 05/11/01
Posts: 1481
Loc: Queensland, Australia
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Re: Repairs?
03/08/08 04:47 PM (216.14.198.49)
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The simplest 'no roll' method is time and money.
More experienced technicians can either take less time or cost you less money to do the repairs/replacements.
Since most repairs and replacements require large amounts of small 'consumables' such as cables, tools and adjustments (medium lasers are not all the same). Prices are even more expensive for salvaged parts but since you normally do not pay for the salvaged part it doesn't make that big a difference to the hip pocket.
For example Elite +5% or less 25% of the time it normally takes Veteran +10% or less 15% of the time it normally takes Regular +20% or less 5% Green +30% Astech +50% or add 25% to the time it normally takes Salvaged component +25% price to install
This is only a guideline if you wanted to use a no-roll system.
Customisation is a whole different kettle of fish and something I strongly suggest against in short campaigns or during active contracts. Even the teo small lasers swapping in for a medium laser is not that straight forward since taking up more critical space means the centre of gravity has changed not only for the location but for the mech putting varying degrees of change on the internal structure, armour location and locations lower on the unit than was previously calculated. Even changes like PPC upgrading to a ER PPC could be a difficult proceedure as the cabling may need to be changed right back to the engine to accommodate 50% greater energy requirements, this too may lead to modification of the engine energy couplings since they may never have been designed to connect such cables, or changed sizes of the cables may make what wasn't a problem before become one now (i.e. thicker cable for a specific energy weapon gets snagged in the shoulder actuator where previously it only just fitted.
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