Christopher_Perkins
Sergeant Major
Reged: 01/20/08
Posts: 271
Loc: Stafford Virginia, United Stat...
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Re: What Alternate Rules would you like to see done?
04/02/08 07:24 PM (67.172.211.213)
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Doing both Versions
Dueling Rules for these Axis
2d10 (RPG 3e) & 2d6 (RPG 1e & 2e) 1 m, 5 m, 7.5 m, 15 m, 30 m (in 2d6 = 30 m and 2d10 = 100 m flavors) 2.5 sec, 5 sec, 10 sec
So far thats 10 Worksheets for the Infantry, Powered Armour, and Vehicle Class Innersphere Weapons and will be another 10 Worksheets for the Clan Weapons
or rather, for both Tech Type Tables... 2d6 (base 30 - shorter range, 36 total dice results possible) 1 m, 5 m, 7.5 m, 15 m, 30 m 2d10 (Base 100 - longer range, 100 total dice results possible) 1 m, 5 m, 7.5 m, 15 m, 30 m
Aiming at having the Rules for both gaming systems integrated (pick and choose based on your preference) and incorporating Infantry, BattleArmour, Vehicle and Battlemech Sections
Only thing that i am not sure about is how the time factors would play with the Heat Tables
2.5 sec * 7.5 m dueling rules had 4x weapon heat, 1x movement heat, and 1x dissapation 5 sec * 15 m dueling rules had 1x weapon heat, 1x movement heat, and 0.5x dissapation (needless to say i am NOT gonna do it that way in my rework - i want it to be USABLE, back to 2x weapon heat, 1x movement heat and 1x dissapation)
the major issue i am experiencing is how to handle Rapid Fire Capability... thinking that i will be trying to get it working so that the shots in 10 seconds will have the same RAC modifier regardless of whither the 6 shots were all in a single 2.5 or 5 second turn or spread out over the course of 10 seconds... Not good at doing this
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Christopher Robin Perkins
It is my opinion that all statements should be questioned, digested, disected, tasted, and then either spit out or adopted... RHIP is not a god given shield
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