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Neveron >> Suggested Changes/Additions

MatthewAce
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Reged: 06/25/04
Posts: 704
Loc: Neveron
Ace's Suggestions/Ideas Sandbox
      05/14/08 06:36 AM (218.186.12.11)

Hmmmm, to begin with, this will be my thread to throw down some random suggestions/ideas, hence the title. Nev community may feel free to comment and stuff.

Also do note that I am very well aware that WWS is very occupied with other stuff. This ain't no priority. This will just be a compilation of my own ideas/suggestions. Should there be a time when Neveron starts to return to its former glory, the admins can also fish some ideas from here.



1) Tent Cities
As a lot of us know, it is almost mandatory to either core up or tent your empires, or as I'd like to call it: "tent-pires". It involves a crapload of nevcash to attack these empires due to having tremendous numbers of zones with miniscule amount of infra erected on them and being spread out. It becomes a daunting task to even attempt to ceasefire them. It's noted that maintenance on tentpires are said to be hard to cope with, probably offset by transfers.

Idea 1:
Make hotdrop significantly cheaper on zones fulfiling the following conditions:
-Zone contains less than 5% of population
-Zone is at least 4 zones away from a city containing at least 15% populations

Cost: 5m (+1m per unit), 2.5m base cost instead of 5m with level 1 mercenary


Idea 2:
Make land cost even more expensive than it is now for having a low pop to zone ratio. But make land management have slightly larger effect.



mattbuck's comment:
The tent thing will likely just mean people use even more tents. To be honest, I see two good ways to combat tenting:

Only the top 4*level cities contribute to SP.
Reintroduce pirates to take all the tents.





2) Purchasing of zone in another player's SOI
This is just a random idea thought up that could possibly introduce a way to earn some small side-nevcash.

If claiming a remote zone in another player's SOI, he/she will pay extra nevcash, the extra which will proceed to go to the player whom he/she claimed the zone within the player's SoI.

Extra cash: 500K.



3) Rep from dealing damage
It will be interesting to be able to acquire rep from dealing damage in several ways. One of which is players will struggle to get rep in FFA simply by trying to deal as much damage as possible. This will also make arenas somewhat more desirable. Intense fight which results in a very close result will possibly reward the loser rep-wise, or at least, have part of the rep loss accounted for.



More to come.

--------------------
Urbies are good.

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Entire topic
Subject Posted by Posted on
* Ace's Suggestions/Ideas Sandbox MatthewAce 05/14/08 06:36 AM
. * * Re: Ace's Suggestions/Ideas Sandbox mattbuckModerator   05/14/08 02:26 PM
. * * Re: Ace's Suggestions/Ideas Sandbox MatthewAce   05/14/08 09:05 PM
. * * Re: Ace's Suggestions/Ideas Sandbox Malachi   05/16/08 07:08 AM
. * * Re: Ace's Suggestions/Ideas Sandbox cbtgod   05/16/08 08:37 AM
. * * Re: Ace's Suggestions/Ideas Sandbox MatthewAce   05/18/08 05:23 AM
. * * Re: Ace's Suggestions/Ideas Sandbox MatthewAce   05/18/08 05:51 AM
. * * Re: Ace's Suggestions/Ideas Sandbox jake   05/18/08 09:32 AM
. * * Re: Ace's Suggestions/Ideas Sandbox MatthewAce   05/19/08 05:01 AM
. * * Re: Ace's Suggestions/Ideas Sandbox MatthewAce   05/23/08 06:57 PM
. * * Re: Ace's Suggestions/Ideas Sandbox MatthewAce   05/25/08 04:32 AM
. * * Re: Ace's Suggestions/Ideas Sandbox MatthewAce   08/02/08 10:43 PM
. * * Re: Ace's Suggestions/Ideas Sandbox mattbuckModerator   05/16/08 12:46 PM
. * * Re: Ace's Suggestions/Ideas Sandbox Malachi   05/17/08 03:01 PM

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