New Feature: Somehow it went unreported that repairs have changed. All results are now shown instantly and there is a complex new partial/critical repair and failure system in place. This new system allows for the partial repairs of criticals if you do not have the appropriate skilled techs or facilities to do the job. This means that facilities that previously couldn't fix certain things now have a chance of fixing them partially (with penalties to hit and range) or completely if they get lucky. All repairs now also have an equal chance of critical success and failure, meaning that you may unexpectedly find you may have more armor in a certain location or less ammunition. These critical changes are permanent. The new repair system is both more fun, easier to use and cuts down dramtically on server lag.
Bug Fix: Fixed a bug that wasn't fixing sensor crits on donation mech repairs