ShadowMasterCM
Lieutenant
Reged: 12/07/05
Posts: 495
Loc: New York
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Re: SOI and Garrison Limits
10/02/08 10:36 PM (74.74.248.205)
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04/21/2006
Initial SOI and Unit Cap Changes: After a huge amount of player feedback we have found lots of potential problems with the proposed systems and made simple changes that shore things up significantly. Large numbers of players who are aggressive in their outcry against these changes either don't want change because they don't like change or don't want it because they see how it prevents them from using the system in a way that is advantageous to them personally. It is easy to understand why an empire with one big city where they live in relative immunity wouldn't want the SOI and zone garrison changes to go into effect. Others are simply looking for opportunities to attack us personally. Players who have come to us with legitimate concerns about these changes have been heard and we have made adjustments where necessary. Ultimately, these changes are going to make the game more fun and more balanced for all players. Many of them sound complicated because they are new ideas, but in practice they are very simple and require little effort to adapt to and utilize once implemented, that is part of why they are so attractive.
Because these are simple changes on our end that will require the most time to adapt by players, we will first be making the following changes to see action on Monday, April 24th:
SOI: The first element of this will be coded and players will be able to purchase, for $1 million, any non-city zone that is in their SOI. The $1 million will be paid to the former owner and any units in that zone will be moved out. Towers in the zone will be scrapped and the parts given to the owner of the tower. NO GARRISON LIMITS WILL BE PUT INTO EFFECT UNTIL FURTHER NOTICE. We are entering a transition period only, where players can adapt to these new changes and we can all see their effects.
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