‘Succession Wars’ was a geopolitical based board game published by FASA in 1987. Players took on the roles of the house lords, and for the life of me, my first thought when I first saw it was for the fictional strategy game ‘Nuke Em!’ from the original Robocop film. (Coincidentally, both were released in 1987)
Not even Risk had as many lives in the balance as the backdrop for a board game as ‘Succession Wars’.
On the November 13th BattleBlog, Randal Bills mentioned that they were playing around with several different ideas for a new card-based board game that appears to be along the same lines as the original, though several ideas were on the table. With a pile of counters and placement pegs across the backdrop of the inner sphere political map and its smatterings of districts, commonalities, prefectures and buffer states, one cannot help but think of a game along the lines of Risk as a possible option.
It’s important to note that several times Randal says that the new board game is NOT (yet) a done deal, and that he will make regular updates on the subject, including gameplay photos.
Well, it’s not Interstellar Operations. I never played the original but if its anything like Risk I’ll be more than happy with grabbing one.
Well bargained, and done.
I never really heard about this piece of obscure lostech until I began reading up on some of the Star League materials. Even then the Chameleon LPS wasn’t really widely known due to high classification: The system was used by mainly special operations forces until the Word of Blake used the lostech to develop mimetic and stealth armor.
But now, Professor George Eleftheriades and PhD student Michael Selvanayagam from The Edward S. Rogers Sr. Department of Electrical & Computer Engineering have developed technology that sounds remarkably like the LPS, as well other science fiction cloaking systems. According to an article from phys.org, the system works by “surrounding an object with small antennas that collectively radiate an electromagnetic field. The radiated field cancels out any waves scattering off the cloaked object.” Their paper, “Experimental demonstration of active electromagnetic cloaking” was just published in the Physical Review X Science Journal.
Broad-spectrum camouflage is no stranger to sci fi. Ghost in the Shell: Stand Alone Complex by Production I.G
I was cruising Reddit earlier when I came across an announcement by SteveRestless that he would be hosting a MegaMek grinder on Friday as a point of avoiding the real life battles in the stores. He also added that grinders are an excellent way for newcomers to both Megamek and BattleTech to learn how to use the systems. SteveRestless defines a grinder as much like any other online videogame deathmatch:
“The format I’ll be using is that players will start in a low-tech light mech, with a mundane pilot, and things will go up from there as calamity ensues. Veteran and New players alike are welcome, and if someone is unfamiliar with using Megamek, I’d be glad to give them a few pointers along the way.”
You can join up this Friday on #battletech on the Espernet IRC Network (irc.esper.net port 6667 or here), or by email at email@example.com.
I was exercising my Google-fu when I saw a thumbnail that reminded me of a standard BattleMech damage diagram. Closer inspection showed it to be an educational robot toy that you can purchase in different packages and apparently stages of assembly and a really nifty thought crossed my mind. What if someone took a kit like this (I’m sure there are alternatives) and either adapted an existing model kit or fabricated a BattleMech shell for it? I know and have interviewed a few people that could pull off a professional-looking shell. Heck, even I could cobble together something.
Jaegermech? Awesome? Kodiak? You decide.
One of the longest running MekWars campaign servers, MegaMekNET, has begun a new cycle. MekWars is a java-based program that enables players to play ongoing campaigns online against other people as part of a large server-based system. The latest campaign ended just a few days ago, and the next one has recently begun.
Fan films have been around a lot longer than YouTube has. In fact I remember downloading a number of them from the likes of WinMX and Kazaa. Well over a decade is long enough to put together a fine assortment of good, and not so good work. Fan films generally fall under two varieties: music videos set to mainly MechWarrior videogame stock footage, and the far less common scratch-made films like you see for the Star Trek and Star Wars franchises. I’ll be focusing on the latter.
This first film is a stock video type, using scenes from the films Stealth, Matrix Revolutions (for some reason), Space Battleship Yamato, and of course footage from the opening to MechWarrior IV. The war poem is Lay the Down MechWarrior read by George Ledoux and written by Glen Byrum. It is superbly written and performed; I believe originally for advertisements for MechWarrior IV Mercenaries.
“Red Bone Run” was featured on the No Guts No Galaxy broadcast, and features a Panther, Bushwacker and a couple of tanks who discover a rogue Smoke Jaguar Timberwolf from a downed DropShip. Straight forward and right to the point. The ‘Mechs are rendered well, and the art style is heavily lined and stylized, giving everything an almost embossed appearance. The pilots seem flat and out of place though. Sound effects and music are well done and scored in-house.
“Red Bone Run” Timberwolf having words with an enemy Bushwacker
I know I talk about him a lot, mainly because of how much he’s involved in. Let’s face it; Tony Scroggins is good at networking. Almost as good as he is at designing custom Reseen Marauders. He always seems to be working with somebody on something.
I emailed him on Piranha’s contest last week, and unknowingly unleashed the Kraken upon the contest. You can see here in the official contest thread that there is mainly positive feedback when he said he’d enter himself. Not to belittle anyone’s artwork, if you look on Deviant art, there is probably as much high quality fan art as there is professional work. So Scroggins entering is probably blowing the Bell Curve.
Scrogginized MAD in 3D.
Judging by his popularity though, I don’t think too many people mind. Thanks to RAGoody via Reddit.
Well bargained, and done.
After a flurry of development releases over the last few weeks, and a variety of attempts to quell various bugs and issues with the program, the latest stable release of MegaMek was announced on October 24. Continue reading
I would SO try my hand at this if I were not involved artistically with another, non-BattleTech related subject. If you can pencil, use a 3D rendering program, or even sculpt, you can try your hand at Piranha Games’ MechWarrior: Online Marauder redesign contest. I’m hyped at this not just because the Marauder is one of my all-time favorite ‘Mech designs (and that goes back to the Glaugg Officer’s Combat Pod design from Superdimensional Fortress Macross), and not because the reseen version looks…. well not bad, but definitely not like a Marauder should.
Not a bad design at all, but doesn’t look like a GM model body revamp either.
No, What I would like to see take to the field is the unholy offspring between the Piranha artists signature blocktastic look and Anthony Scroggins’ version of the venerable ‘mech. I even emailed him to make sure he knew this was going on. I don’t think he’d be eligible, and it really wouldn’t be fair to most other fans if he was. But the Marauder is one of his favorites too, and would like to see him get involved somehow.
Submissions must be in before November 10th 2013, at 11:59PM PST, and you also need a MW:O account on the website. Voting begins on November 13th.
It will be interesting to see what people come up with.
Well bargained, and done.
A while back I wrote an article about the TALOS and Warrior Web powered exoskeleton projects from the Defense Advanced Research Projects Agency. But now the Oblivion and Minority Report star is tapping into the buzz on the real-life military programs to help push his new Sci-Fi thriller Edge of Tomorrow, also starring Bill Paxton and Emily Blunt and based on the novel All You Need Is Kill by Dante W. Harper.
Not terribly stealthy, but multiple man-portable support class weapons are nothing to sneeze at.