Have you played Alpha Strike yet? At first glance, it may be a bit too much of a shift away from BattleTech for some established players to be able to handle. Sure, it simplifies, abstracts, and condenses everything about our favorite game of stompy ‘Mechs and heavy metal mayhem into a neat little package that can be learned and demoed in about an hour.
Let’s stop and think on that just for a minute. An hour? One hour!?
If you’ve ever played BattleTech, and I’m assuming most of you have at one point, then you will know what an amazing concept it is to think that you can stomp around in your favorite ‘Mechs, beat your opponent into a mangled pulp, and then still be home in time for dinner.
I think this is what makes Alpha Strike most appealing, and my gaming group agrees. We met this past weekend to play some 150 point games of Alpha Strike in order to get people more familiar with the rules in the hopes that we can do bigger games soon.
The day was a rousing success all around. We started playing at noon, and by 4 o’clock all of us had played three (3) full games of Alpha Strike! Below are a few pictures that I managed to snap during the day.
Earlier this week I found myself staring at my BattleTech shelf, and the four lonely BattleMechs that I had spray painted with primer and base coated black six months ago once more caught my attention.
I picked up the models back in November on a business trip to Fort Worth, TX, and I was now very annoyed with myself for forgetting how excited about the project I had been back then. I had big plans to paint up the four models, a Doloire, a Lament, an Eisenfaust, and a Prefect, as members of the XII Hastati Sentinels and to get on that right away. Six months later, I decided that “right away” had waited long enough. So, earlier this week, I started the process.
I like this Lance composition for a number of reasons. It is a very energy weapon heavy Lance, with only the Doloire and Eisenfaust sporting ammo dependent weapons. Even then, both ‘Mechs with ammo do not depend solely, or even primarily, on those weapons. I like this fact because it makes the Lance a bit of an oddball, being an Inner Sphere unit that is armed kind of like a Clan unit.
Much like my earlier hobby article, A Hobby Project: Clan Coyote Star, I have included several pictures at different stages of the project and share a few thoughts about my process and what I learned along the way.
We’ve all done it. At some point in our lives as BattleTech fans, each one of us has taken a look at how something played out and asked, “What if….?” This series of articles will attempt to take a look at both pivotal and seemingly unimportant events in the BattleTech timeline and ask this very question. My take on how events might have happened may be different from yours. Please, feel free to share in the comments how you think an event might have played out. See the previous What If? The War of 3039.
One of the most pivotal and, perhaps undervalued, plot points in BattleTech history is the Victor Steiner-Davion led Star League’s victory in the Great Refusal on Strana Mechty in 3060.
But what if the Clans had claimed victory in the Great Refusal, validating their legitimacy claims for the invasion of the Inner Sphere and calling into question the Truce of Tukayyid?
A new slate of releases have been announced for the trifecta of java-based programs that let you play of Battletech both online and against AIs by yourself. MegaMek, MegaMekLab, and MekHQ.
The Scapha – one of my favorite vehicles of 3145
In this article, I continue my overall review of the units offered in the Technical Readout: 3145 series, specifically those units that have captured my eye, and stand above the rest. This entry, covering combat vehicles, continues from the previous article which addressed the ‘Mechs. One of the most enjoyable things about the post-Dark Age era is that technology has proliferated so much that most of these machines are no longer limited to a specific faction. Heck, even former third-rate Periphery powers are turning out units with advanced technology and examples of Clan tech in some examples.
Impy and NGNGTv are hosting the 3rd Annual RJC Memorial 24 hour Charity Livestream benefiting the Autism Science Foundation on July 2nd starting at 7:00 pm EST.
Over the last two years, they’ve raised over $24,000 and this year’s goal is to reach $20,000 alone!
3rd Annual RJC Memorial 24 hour Charity Livestream
It was brought to our attention that there apparently is a new BattleTech fan film in the works. We immediately investigated the rumors and found it to be true!
In development by Bravo Whiskey Charlie Films (BWC Films), this new film blends live action with computer generated imagery provided by high quality video as found in the popular MechWarrior Online MMO game.
Seeking more details from this project and from the veteran owned and operated BWC Films in general, we sat down with BWC Films owner Mr. Tim Everett and went over several questions that we were burning to ask.
We’ve all done it. At some point in our lives as BattleTech fans, each one of us has taken a look at how something played out and asked, “What if….?” This series of articles will attempt to take a look at both pivotal and seemingly unimportant events in the BattleTech timeline and ask this very question. My take on how events might have happened might be different from yours. Please, feel free to share in the comments how you think an event might have played out.
The War of 3039. It is sometimes forgotten as a pivotal war in the Inner Sphere. Post Fourth Succession War and pre Clan Invasion, this little war manages to fill a pocket niche in the BattleTech timeline that, while on the surface may seem unimportant, ended up as potentially the most critical event in the Inner Sphere leading up to the Return of Kerensky.
Imagine with me, if you will, what the Inner Sphere might have been like should the War of 3039 had never happened. If Hanse Davion had not decided to pursue his bitter rivalry with Takashi Kurita and launch a full scale invasion of the Draconis Combine, perhaps the Clans would have found a very different Inner Sphere when they arrived at the Periphery ten years later.
So what might have changed?
Well, the obvious change would be the stark lack of Free Rasalhague Republic conveniently located in the center of Clan Wolf’s invasion corridor. But let’s get back to that in a moment.
I want to focus first on the two main players of the War of 3039, House Davion and House Kurita.
The Star League-era MekWars campaign announced that it would be starting the next cycle of events on May 18, 2015.
From the Star League With Love
3058 is a bit of an odd duck when it comes to Technical Readouts (TRO), and that always made it harder for me to suss out. It introduces Inner Sphere omni technology in BattleMech form in the TRO series. It also features a large number of older designs, such as the Chameleon, Mackie, and Merlin and Striker that had been around for a long time. As a player I was never sure why they did that, and our playgroup had a lot of questions. But the TRO gave us some fun new ‘Mechs rolling off the lines with the latest tech as well.
So after all of these years, which of these are your favorite Inner Sphere units?