My Favorite Technical Readout

You wouldn’t think it by looking at me.  I love BattleMechs and smashing with the big guys.  I’m not a power armor or tank or anything else enthusiast.  I adore the big heavy sluggers of the battlefield.  That’s why I’m playing BattleTech and not something like Warhammer.

So why?  Why is my favorite Technical Readout the Vehicle Annex?

My Favorite Cover Art!

One of my favorite aspects of early Technical Readouts like Technical Readout: 3025 and Technical Readout: 2750 is the ability to include things like support vehicles and other important battlefield concerns.  I want stats on a MASH Support vehicle or an Ammo Carrier.  Because these things matter.  If I land one extra DropShip of stuff for a campaign, how many tons of J-27 Ordnance Transports can I fit?  How much ammo do I have available to me?

Frankly, I’ve long wanted this area of the Inner Sphere to be fleshed out.  We have a lot more ‘Mechs, Tanks and such in the various TROs through the ages than the good old support vehicle.  And we need more.  We need more conventional fighters.  More transports, and such.

And that’s why the Vehicle Annex is amazing as a piece of work.  It’s just satellites, IndustrialMechs, cars, trains, airships, planes, and so much more.  It’s so loaded down with great stuff that there always seems to be another strong entry on the next page.

I also love mining this for adventure ideas.  I loved the CattleMaster so I had a rebellion on a ranching planet that a conventional mercenary force had to put down a ton of these CattleMasters.  In another area we had a bunch of riots in a city that were causing violence and fires.  In addition to the normal responders like some infantry and tanks, we had two Cellco Rangers, one Saurer-Bucher Fire Engine, and a trio of Kressly Dillinger Police Vehicles.  Fun stuff!

It also adds a massive amount of options for the actual battles.  How many times are you fighting in a construction area?  If it’s like me, it’s pretty common.  And now we have stuff like dump trucks or a pair of LoaderMechs to toss in and make bystanders.  After all, having some hastily abandoned dump trucks could provide combat options for infantry or others.

At the end of the day though, in addition to great combat options, I feel that the Vehicle Annex is a massive flavor win for the universe.  From the great cover by the lost-before-his-time great Doug Chaffee to the awesome details on things like passenger trains we have it all.  Welcome to the Inner Sphere!

So do you have it?  What do you think of the Vehicle Annex?

Where Are The Bouncers?

Green Birds and Ham

In my copy of the Jade Falcon Sourcebook, it talks about the various battles of the Falcon Corridor of the Clan Invasion.  Many of these vignettes are just quick little paragraphs about the fall of an entire world.

On Page 36 it discusses the fall of Alkalurops to the ongoing Clan Assault.  And the results are very simple.  The planet is going to fall.  In addition to the local militia, there is the Bouncers, a combined arms regiment there defending.  The major cities and trade of the area is taken very quickly, but much of the outer-lying areas, as well as the Dravinna Vale will remain in the hands of the defenders, including most of the Bouncers.

And then, that’s it.  The Sourcebook says:

Just days after the planet’s surrender, these forces formed organized and effective resistance, attacking the invaders near the ore-processing factories of Dravinna Vale, using the valley’s perpetual fog to cover their activities.

That’s it. We know the planet falls.  We know it’s under the command of Falcon, but I’ve always wondered what happened to The Bouncers.  Did they evacuate?  How successful was the campaign on the planet?  I don’t know.

We know that numerous mercenary units were destroyed in the Clan Invasion, such as the 12th Star Guard.  So The Bouncers could have been destroyed.  In my campaign I have them cut down to less than half their force, get off-world, and then begin to rebuild with other contracts out in the Chaos March.

But I’ve always been obsessed with The Bouncers. What happened to them?  Where are they now?  Who were they?  What’s their history?  A regiment, even a mixed one, is not a small force, so how did they become The Bouncers?

And that’s one of the great things about the BattleTech universe.  There’s always something out there to grab a hold of and make it yours.  The huge sprawling universe is such a large, extreme place.  And while there is a lot of definition here and there, there’s a lot more to consider and run with.  A lot more decisions.  And little passing phrases here and there to tantalize them.

So what is your little obsession out there?  Is there a unit, a planet, a group, or something else to tantalize you?  Something that’s always been out there, with just a hint of information to intrigue you?

Who are your Bouncers?

Campaign Operations: First Look

Campaigning in Style since 2016

Campaigning in Style since 2016

Well that was fast!

After Interstellar Operations was being written for years before release, the next Operations books came quickly after.  Welcome, to Campaign Operations.

I’ve always wondered if other players play Campaigns as much as I tend to.  My playgroups, interests, games, and more are invariably part of an ongoing campaign.  It’s important for me because when I see the actual results of campaigns, folks play more realistically.  If you have a company of BattleMechs for a campaign, you might be more inclined to jettison one that’s critical in four spots, missing its right arm where the main weapon was, and just had a blasted hip actuator and is reeling.  You can save the unit by ejecting now, and then grabbing it post-battle, and just fix some internal stuff, rearm and re-armor it, and then grab a spare arm to weld back.  You might have to make some changes with weapon payload or something, but the unit is saved for later battles if you can salvage it.  A unit with both an XL Engine and CASE will just shut down when an ammo explosion destroys your left torso, not be destroyed.  Sure, it may not matter on the battlefield right then and there, but it’ll matter later for sure when you salvage it.  Folks are playing smart, long-game warfare, and worried about things like infrastructure, materiel, and support.  Campaign BattleTech supports a realistic form of warfare.

It’s rare that I don’t play some form of campaign.  They make me.  They invest me.

So it’s odd to me that we haven’t had a lot of Campaign stuff in a lot of more Core works, even heading back to earlier editions of the game.  We often have to wait for Campaign rules.  Now, we had some good ones sprinkled around in Tactical Operations and a few more rocking Strategic Operations with linked scenarios and such.  But it’s nice to have a new book that’s really focused on my zone of interest.  So hopefully there’ll be a lot of stuff here that sells me.  Now, there are still some things that are missing that I’d like help with as a GM of campaigns.

Take the industrial side of the Inner Sphere.  We know that there is a cozy relationship between the Military and Industrial complexes out there.  So how much would it cost to retool a Mechline to a new one with new technology?  What does that require?  So in a campaign, if I have a mercenary group with a good relationship with a particular company, how much would be needed to get your own ‘Mech design made?  Or how much to simply reconfigure a current line?  How about tanks?  And similarly, lots of missions will have units head out for stuff of an industrial nature.  “Hit that convoy!”  “Take out that construction group before they can finish building their defenses!”  Stuff like that.  How much money is salvaged from ferrocrete?  How about a few tons of industrial equipment?  If my mercenary unit is being charged for damages to local infrastructure, how much does it cost for various repairs?  TacOps has some of that, sure, but there’s a lot more out there I wonder about.

So I kept hoping that a Campaign-based rulesbook will talk about things like costs of military units to make, tooling factories, industrial finances, stuff like that.  But that still hasn’t really made it to the level I like.  Ah well.

Meanwhile we have a full-on Campaign Operations!

So what’s next?

Well you have the latest edition of rules like force creation and contracts.   Everyone has to get their Objective Raid on, right?  Buy some land.  Build a base.  And pretty much set up some shop.

And then skip past that for some formation building, and even some special pilot abilities.  Now I have to be honest.  I don’t have perfect recall by stretch of the imagination at all.  But there are abilities here I don’t remember in other products, like the Fist Fire ability that lets you fire weapons in the hand of a melee weapon (or punch) at the same time and hitting the same location the physical weapon hits.  And then we have stuff on conversions and campaigns for Chaos Campaign and Inner Sphere at War stuff.  And don’t forget solar system generation either.  I remember Beta Testing that for Interstellar Operations a while ago, but that was never included in it, and this is a lot more robust than other systems we had before.

So there’s a lot under the hood here to mention. Good stuff on my first read through, and I’m excited to try the new versions of some old rules, and new stuff as well.  Fist Fire away!

So the main question then is what are you looking for?  What excites you?  What’ll be the first thing your playgroup tries out?

Your Favorite IS BattleMechs from 3067

All Along the Civil War

The Civil War between siblings is over.  Much of the Inner Sphere rests in a very tentative, damaged, and brutally won peace.  And it stands on the threshold of oblivion.  War-torn and battle-weary.

Hey look, we all care about tanks and aircraft, infantry both powered and conventional, and more.  But at the end of the day I don’t keep coming back to this game year after year after year for the small stuff.  I’m here to smash BattleMechs together!

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Sarna Wiki: Project Video Games

After some time off, I’ve returned to editing the Sarna.net wiki and have plenty of ideas for improving the wiki. As usual, there’s the constant need for new articles and article updates, as well as the ever-growing pile of articles that need proofreading. I want to pick up where I left off with the unofficial “project video games”.

'Mech combat on Cermak

‘Mech combat on the planet Cermak

With this project we are aiming to vastly improve our coverage of the various video games in the BattleTech universe. Though these games are not expressly canon, they still are an important part of the ongoing universe and deserve better coverage than they have gotten.

So far, we have quantified and organized all the MechCommander and MechCommander 2 equipment stats, but the ’Mech and vehicle pages for the original MechCommander need work. With more help for those pages and for all the MechWarrior games’ related pages, these video games could be much better covered.

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Techwars Online Reviewed

Get your Tech On!

Last week, Techwars Online, a Steam Greenlight success story, that made it through all of the hurdles, was released on Steam for ten dollars.  Well that certainly seems like a price worth trying out.  So I grabbed a copy of the game, and invested some time into figuring out this turn based tactical game featuring BattleMechs fighting it out.

To begin, you can move each of your units up to three hexes, with a twist of your torso counting as one.  And you can fire one weapon.  Each weapon has different ranges and firing arcs.  You may have short range lasers that can only reach 2-3 hexes away, or long range missiles which won’t fire close in at all, but which can hit with a spread out range.  Some weapons require a direct line to hit, like your main cannon, so moving, firing, and more is all important.  Also important is turning after firing to protect yourself.  It’s all about winning, not about how damaged your unit gets in the process, right?

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Techwars Online Released

Techwars Online is now out on Steam

Sometimes you are just looking for a little ‘Mech on ‘Mech action.  Whatever the Intellectual Property, and whatever the style, a quick little online PC action happening can solve that desire.  Load up the game, log on, and blast some folks.  That’s why a lot of us are playing games like Mechwarrior:  Online.  This week, another (mostly) online ‘Mech game was released as well.  Techwars Online.

Turn-Based Fun Times!

The game is an admitted throwback.  Slower, turned-based combat in a time of fast games.  It’s actually based on a Russian novel of the same name, set in the future as two mega-corps battle for supremacy with BattleMechs.  Starting in Greenlight, it arrived on Steam on May 17th.  You can pick it up from the Steam Store Page for $10.

In the game, you start with the same ‘Mech as others, and then can upgrade it or change out ammo over time.  Grab the game, try it out with others, and see if it’s your style!  Turn-based ‘Mech combat.  Doesn’t that sound familiar?  Even if it doesn’t evoke BattleTech per se, sometimes you just gotta get your ‘Mech on!

3D Printed Clan Ghost Bear Medallion

3D printing is growing both in the areas of industry and as a hobby. Many tabletop gaming players dream of getting a 3D printer and printing up all the models they’ve always wanted.

While that may be possible for some, most 3D printing hobbyists can’t afford to by the level of printer that it takes to print models for games like BattleTech. Most of the 3D printers available to consumers are not suited for that kind of detailed printing. That’s not to say that these printers aren’t capable of some amazing things, but usually models in the BattleTech game scale are not something they can handle.

So what kinds of things can consumer level 3D printers do? In the roughly six months that I’ve been into the 3D printing hobby, I’ve printed some pretty cool stuff. Statues, terrain, Pokemon, and more. There are a ton of things to do with a 3D printer if you take the time to learn how they work. I don’t know near everything about 3D printing, and I’m having a great time with it.

This dwarf statue is but one example of what you can make with a 3D printer.

This dwarf statue is but one example of what you can make with a 3D printer.

A couple of weeks ago, I was browsing through Thingiverse, which is an amazing website full of free 3D printable files that creators have uploaded to the website to share with the community.

As I was browsing I found the page of creator LordNova2 who had shared a couple of really cool MechWarrior and BattleTech related designs. Among those designs was a Clan Ghost Bear medallion. Being a Ghost Bear at heart, I had to download it right away.

And then, I completely forgot about it, until a few nights ago.

One of my 3D printers (I have two) had just come off a big project I was working on, and I decided to print something fun. I thought I would share the process that followed my decision.

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A Year of Alpha Strike – 2016 Leader Board, Week 6

My local group is partaking in a year-long Leader Board for 2016.

Week 6 of the 2016 season kicked off Quarter 2, as players met on Saturday, April 16 for another round of quick and bloody ‘Mech action.

Four players descended on the battlefield that day, including a new player who sported the colors of Clan Sea Fox.

The Forces

Due to the nature of this Week’s scenario, players had the option of bringing two rosters, one for Attack and one for Defense. Not everyone did so, but the option was there.

Clan Sea Fox

Our new player, representing Clan Sea Fox, came prepared for battle with a force of OmniMechs that showed off what a front line Clan force should look like.

Over a Star of Clan Sea Fox OmniMechs descended on the League.

Over a Star of Clan Sea Fox OmniMechs descended on the League.

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A Year of Alpha Strike – 2016 Leader Board, Week 5

My local group is partaking in a year-long Leader Board for 2016. In cased you missed earlier Weeks, here’s Weeks OneTwoThree, and Four.

Week 5 for the Leader Board Season was the last Saturday game for the 1st Quarter of the year, and we decided to cap off the accomplishment with a Mega Battle!

The lines were drawn between Inner Sphere and Clan, and we all met on Saturday, March 12 to determine which side would reign as Quarter 1 Champions.

The Teams

Each side brought 900PV, split evenly between the players on each side.

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