Have you ever run into BattleMechs that you just don’t get? Have you heard lots of accolades from other players, but then they never work for you? They are highly acclaimed in forums and have lots of defenders online, but you’ve always been disappointed from them.
I just don’t understand them. I’ve tried them, I’ve played with them, and they just never work. I have a few BattleMechs below that have just never worked for me, no matter how much people might extoll them. Have they worked for you?
Commando – I get that there are some enthusiasts out there that love their Commandos, with its fast strike capacity and strong weapons payload for a 25 ton unit. But me? I’ve never gotten them to work well. They are too weak in armor, and I’ve always wished they’d be faster, or jump to get a little closer, or to get a little harder to hit. They can get blasted at range, and they need the right terrain to be feasible. Commandos – I can’t get them to work.
Panther – Nope, sorry. I’d rather have a Wolfhound or a ‘Mech with speed, a big weapon, and some backup weaponry than the PPC on a 4/6 light ‘Mech with one set of SRMs for later. I can’t ever get the Panther to protect other long range units, it doesn’t have the speed to resist flankers that are coming around, it doesn’t have the short-range weapons to punish interlopers that close, and I’ve just never gotten the annoying little thing to work. I know that Panthers have a lot of adherents out there, but I’m not one of them.
Wraith – Not only is this medium ‘Mech more expensive than some Atlases, but it just never worked for me. I know, the combination of huge speed and pulse lasers is supposed to give it long game reliably, since it doesn’t worry about ammo, explosions, and the speed helps to keep it from getting it. I get it. It’s the annoying fly you can’t kill, and then you die from a thousand cuts. But I invariably find my Wraiths getting hit too quickly and hurt, or else the pulse lasers are just too far away from useful targets. Either way, it never really does a lot on the battlefield for me.
Grasshopper – I know, it’s time to put on your fightin’ shoes, but the Grasshopper is one ‘Mech I’ve never gotten to work. Part of its role as a scout hunter has never worked for me with its slower 4/6/4 movement, and it doesn’t have the long range weaponry to compensate. You have a heavy unit with the arsenal of a medium ‘Mech, No matter how much the fluff of the game may say about its value in flanking or surprising, it’s still just a 4/6/4 unit. I’ve never been able to get it to work on the battlefield.
Which ‘Mechs never work for you, no matter what others tell you?