Category Archives: Community

MechWarrior Online Competitive Scene

MechWarrior Online has been the pinnacle of simulated ‘Mech combat since its closed beta in 2012, and as a PvP game, competitive leagues have surrounded the game since its inception. Now, nearly half a decade later, the competitive scene for MWO is as vibrant and alive as ever, with the best MechWarriors duking it out for fame, glory, and honor. Strap on your neurohelmet while we take a tour of MechWarrior Online’s competitive leagues.

The big kahuna is the one sponsored by the game’s developers, Piranha games. With 2016’s first place team taking home over $86,000.00, the World Championship draws ‘Mech teams from across the globe to compete for real cash. The previous year’s championship saw teams separated by region (North America, Europe, Asia/Pacific) compete in a round-robin qualifier held throughout the year. The top 5 teams from each region then went on to the regional finals, with the winner of each region being flown to Vancouver to take part in the final matches held live at MechCon.  

For those familiar with MechWarrior Online’s 12v12 format, the tournament rules were a little different. Instead, matches were 8v8, and followed a strict format: 2 light ‘Mechs, 2 mediums, 2 heavies, and 2 assaults. Each match was held on a capture-the-point style Conquest map, with league enrolled teams voting on which maps would be used to compete. Unlike other leagues, which use the player’s own in-game resources, the World Championship gave each team access to every ‘Mech and weapon system available in the game to ensure player parity. With its emphasis on strict competition, the World Championship brought out the best the world had to offer. So far PGI has been mum on the possibility of a 2017 Championship, but with the success of the 2016 tournament there’s hope an official announcement is just around the corner.

While it doesn’t have the formal backing of the game’s designers, the MRBC takes the title of largest league in MechWarrior Online with over 180 registered teams. Founded in 2014, the league seeks to give players a fun competitive experience at a variety of skill levels. Much like the World Championships, the league is broken down by region (North America, Europe, Asia/Pacific), and each region is broken down into divisions defined by player skill level. Teams compete in a double round-robin format, and at the end of each season the top team from each division is bumped up to a senior division, while the last place team gets relegated to a lower division. Victories are scored not simply through winning a match, but also through a reward system that gives teams reputation points for certain actions during a match (like destroying a number of the opposing ‘Mechs). Although the MRBC is not officially supported by PGI, they have historically received in game currency that is awarded to the winners of each division.

In addition to ensuring participants have fun by competing against players of similar skill level, the MRBC also tries to add variety to their games. Each match is a series of games on different maps, 8v8, with an assortment of light, medium, heavy and assault weight classes. In order to achieve player parity, only ‘Mechs available for purchase with in-game currency are allowed (Hero ‘Mechs, those only available for purchase with ‘Mech Credits, MWO’s real world currency, are not legal). Teams are also only allowed to bring one duplicate chassis per match, meaning if one player brings a Timberwolf (regardless of variant) only one other player on the team is allowed to bring another Timberwolf, and all remaining ‘Mech choices must be the sole example of the chassis on the team. With these quirks, the MRBC emphasizes diversity and enjoyment over strict competition, explaining both its longevity and enormous following.

Run by the same people who run the MRBC and begun in 2016, MechWarrior Arena is a 1v1 competitive league that seeks to emulate the gladiatorial ‘Mech combat of Solaris VII. MWA follows a tiered division structure similar to the MRBC that matches players in the same region and the same skill level. Unlike Solaris VII, which broke down its tournaments by the usual ‘Mech classes of light, medium, heavy and assault, MWA breaks it down into 10 ton increments (a 20 ton Locust will fight a 25 ton Commando, but never fight a 35 ton Jenner). More in keeping with Solaris VII (and differing from the MRBC), players are allowed to bring highly customized Hero versions of ‘Mechs to combat. Winners of each division are also awarded in game prizes generously donated by PGI.

There are however some restrictions found in MWA owing to its 1v1 nature. First, streak missiles are not allowed as their presence tends to warp the format and also remove skill from determining the winner of a match. Flamers are also limited to two per ‘Mech so as to prevent each match from turning into a dance of pyromaniacs. Finally, certain ‘Mechs can be upgraded or downgraded a weight class due to their intrinsic performance (such as the Ice Ferret, which competes at the 50-55 ton level) or outright banned if they completely dominate a weight class. As with the MRBC, the emphasis is on variety of gameplay and fun.

Perhaps the oldest of MechWarrior Online’s unofficial leagues, Run Hot or Die began in the days of MechWarrior’s closed beta. For several years, RHoD was the premiere MWO competitive league covering North America and Europe, however saw its popularity wane in 2016 with the rise of the MRBC. The league returns with a fresh new format that will bring even more variety to the competitive scene.

RHoD is a single-day, Swiss Pairing, single elimination, bracket style tournament that pits warriors in 4v4 lance combat. Each match is a best of seven rounds, with each round having either a weight limit or a class restriction for the 4 ‘Mechs each team drops with (for example, one round may allow 200 tons of ‘Mechs, but another round will require each team bring one light ‘Mech, 2 mediums, and 1 heavy). Teams are also limited to 2 chassis per match, meaning if during one round a team brings two Stormcrows, they are unable to use any Stormcrows for the rest of the match. There’s no limitation on which ‘Mechs can be brought except they must be available for purchase either with in game currency or real currency (eliminating ‘Mechs that are only available via pre-order). There are also no restrictions on weaponry, giving RHoD players a wide array of options they can bring to each lance vs lance encounter.

Competitive play in MWO isn’t limited to leagues. Smaller, for fun tournaments are held all the time, and are advertised on the MWO forums and community page. Many have a charity focus, such as the MercStar Invitiational, which pits players in simulated ‘Mech combat to support the National Multiple Sclerosis Society. There’s even a recently released Stock Class tournament that forces players into non customized versions of their favorite ‘Mechs, eliminating the need for costly upgrades in order to compete. No matter what your skill level or resources, there’s a place for every player in MechWarrior Online’s competitive scene.

New BattleTechGear Crowdfunded Merch – Stein & Coasters

BattleTechGear.com (from HBS) has two new crowdfunded BattleTech merchandise campaigns:

  • BattleTech Stein – ceramic pint with a really awesome metal Atlas-Skull top ($40)
  • Solaris VII Coaster Set – featuring 6 “commemorative” coasters (and tin) full of Solaris VII lore ($20)

Both products are crowdfunded — meaning if the minimum order quantity isn’t reached, the products won’t be produced.  They’re both over half-way to the minimum already!

You have until March 1st to get in on the action!

Official announcement here.

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BattleTechGear.com

Fantastic news just in time for the holidays: Harebrained Schemes has secured a limited license from Topps to create and sell BattleTech merchandise.

They can only sell a limited number of items, so to prioritize what gets ultimately gets made, they’ve opened a crowdfunding website at BattleTechGear.com.  Only items that meet the minimum order quantity will be produced.

Check out the first four offerings.  I’m already drooling over the resin Atlas:

BattleTechGear.com KS

Are You Heading to Mech_Con?

On December 3rd, over in the Commodore Ballroom in Vancouver, Canada, Piranha Games is hosting a day long BattleTech and Mechwarrior themed convention.

A variety of events and fun stuff is planned.  Many guests from various community members and companies are planning on attending, such as Jordan Weisman and Randall Bills or online media personalities from Twitch and such.

Mech_Con

In the best traditions of the Solaris VII Games, one of the headline events is the first World Championship of MechWarrior Online.  Don’t you want to establish dominance and win that trophy?

Hey look, everybody knows that we don’t always get a chance to flip some dice and push around metal the way it was meant to be in real life.  I’m playing online with stuff like MegaMek.  So, getting the chance to play live with real enthusiasts, purchase stuff from live vendors, get some autographs, and rub noses and talk shop with with all of you folks is a great opportunity.

So what about you?  Are you heading over?  Why not check out all of the information they have to see if you are interested in getting your ‘Mech on, Vancouver style!

Sarna Wiki: Project Video Games

After some time off, I’ve returned to editing the Sarna.net wiki and have plenty of ideas for improving the wiki. As usual, there’s the constant need for new articles and article updates, as well as the ever-growing pile of articles that need proofreading. I want to pick up where I left off with the unofficial “project video games”.

'Mech combat on Cermak

‘Mech combat on the planet Cermak

With this project we are aiming to vastly improve our coverage of the various video games in the BattleTech universe. Though these games are not expressly canon, they still are an important part of the ongoing universe and deserve better coverage than they have gotten.

So far, we have quantified and organized all the MechCommander and MechCommander 2 equipment stats, but the ’Mech and vehicle pages for the original MechCommander need work. With more help for those pages and for all the MechWarrior games’ related pages, these video games could be much better covered.

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A Year of Alpha Strike – 2016 Leader Board, Week 6

My local group is partaking in a year-long Leader Board for 2016.

Week 6 of the 2016 season kicked off Quarter 2, as players met on Saturday, April 16 for another round of quick and bloody ‘Mech action.

Four players descended on the battlefield that day, including a new player who sported the colors of Clan Sea Fox.

The Forces

Due to the nature of this Week’s scenario, players had the option of bringing two rosters, one for Attack and one for Defense. Not everyone did so, but the option was there.

Clan Sea Fox

Our new player, representing Clan Sea Fox, came prepared for battle with a force of OmniMechs that showed off what a front line Clan force should look like.

Over a Star of Clan Sea Fox OmniMechs descended on the League.

Over a Star of Clan Sea Fox OmniMechs descended on the League.

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A Year of Alpha Strike – 2016 Leader Board, Week 5

My local group is partaking in a year-long Leader Board for 2016. In cased you missed earlier Weeks, here’s Weeks OneTwoThree, and Four.

Week 5 for the Leader Board Season was the last Saturday game for the 1st Quarter of the year, and we decided to cap off the accomplishment with a Mega Battle!

The lines were drawn between Inner Sphere and Clan, and we all met on Saturday, March 12 to determine which side would reign as Quarter 1 Champions.

The Teams

Each side brought 900PV, split evenly between the players on each side.

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A Year of Alpha Strike – 2016 Leader Board, Week 4

My local group is partaking in a year-long Leader Board for 2016. In cased you missed it, here’s Weeks OneTwo, and Three.

Real life travel has delayed the Week Four report until now, and as such much of my memory of the Week 4 games has faded. I do, however, have army lists and the game results, so I will try to fill in the details the best I am able.

Week 4 of the 2016 Leader Board Season was played on Thursday, February 18.

The Lists

Clan Sea Fox

A wild Clan Sea Fox Star has appeared!

A wild Clan Sea Fox Star has appeared!

The Mercenary player decided to shake things up a bit and introduce a new force. The rules of the Leader Board do not prevent this, so he took to the field with a Grand Summoner, a Karhu, a Mad Cat Mk III, a Cave Lion, and a Tiburon. All units were at Skill: 3.

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NASCAR-Inspired Solaris Campaign

I have a serious love/hate relationship with Wikipedia!  When I read an article that intrigues me, and it links to something else I want to check out, I will start reading and I don’t realize that an hour and a half has just passed until I come up for air.  I can start on something innocent, like reading about reviews of a recent movie that’s released, and wind up finishing in an article about the Treaty of Versailles or String Theory.

Having grown up in West Virginia, everyone around me loved NASCAR.   I never got it.  You are

Not Solaris VII, But Similar Enough to Inspire Me

driving around in a circle for a few hours.  That’s not really something that appeals to me.  Why would I want to watch that?  Who cares?  Even with NASCAR being the second most watched sport in America right now, it’s still not my thing, and I doubt it ever will be.  I’m not a NASCAR guy.

So I’ve never really understood the world behind NASCAR.  But then I read that wikipedia article, and 77 minutes later, a lot of things changed.  I saw just how closely a lot of the NASCAR teams and companies really dovetail with a lot of the fluff on Solaris VII.  I grew inspired by it, and now I’m looking to try out a new S7 campaign with some ideas from NASCAR to flesh out the stable system a little more.

What do I like about it?  Let’s take a look!

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