Category Archives: News

Blaine Lee Pardoe Posts Treasure Trove Of Original ‘Mech Design Docs

BattleMaster

courtesy of Catalyst Game Labs

Blaine Lee Pardoe just posted a treasure trove of BattleTech artifacts.

This is pretty incredible for anyone who’s super into the history of BattleTech. Blaine Lee Pardoe, the legendary author and writer of the most recently released BattleTech novel, The Anvil, has uploaded a bunch of scanned copies of original tech documents from the founding days of BattleTech.

I already knew that Pardoe played a key role in much BattleTech’s narrative, but I had no idea he also got to write up the back stories of some of the most iconic ‘Mechs the game has ever seen. ‘Mechs like the Locust, Warhammer, Shadow Hawk, and BattleMaster all had Pardoe’s mark in their gritty backstories.

Besides just identifying what ‘Mechs were his to write about, Mr. Pardoe also posted the original drafts of the BattleMaster, including the very first image of the 85-ton death machine.

The text portion was a little light over on Pardoe’s blog, but with the power of some photo editing software I’ve darkened them up to be a little more legible.

It’s pretty amazing to see an entire ‘Mech design was nothing more than numbers of graph paper in the beginning. The text portion (most of which eventually made it into the 3025 TRO) is equally as neat, especially the later portions that had to do with notable pilots and variants. We know from previous posts that Pardoe will occasionally take real-life people to include in his fluff, so some of these might actually be real people (he didn’t confirm that in his blog post, however).

courtesy of Blaine Lee Pardoe

courtesy of Blaine Lee Pardoe

courtesy of Blaine Lee Pardoe

Although the only two variants posted were the BLR-1G and the BLR-1D, there is mention of the BLR-1S without naming it specifically. This was actually added later in the 3039 TRO, but here we get to see how Pardoe created the “rumor” that eventually became another cannon variant of the BattleMaster.

Blaine wasn’t able to name the ‘Mechs himself (the pictures and names were given to him by the FASA bigwigs at the time), but he was able to name some of the support vehicles, such as the Stuka, the Seydlitz, and the Chippewa. The first two are named after a German WWII dive bomber and a WWI battlecruiser, but the Chippewa is actually named after the old mascot for Central Michigan University.

There was one ‘Mech that Pardoe mentioned that apparently had a big kerfuffle when it was introduced: the Grand Titan. This must’ve been before my time because from the description it seems there were some mathematical errors, which Pardoe explained as being due to him not having his design docs when he writing up the Titan and creating the ‘Mech entirely from memory.

Personally, I always liked the Grant Titan even though as a 100-ton assault ‘Mech it doesn’t make sense for a big, tanky ‘Mech to have an XL Engine. But all those flaws were part of the original design’s charm.

After the Grand Titan snafu, Pardoe stopped designing ‘Mechs, but he’ll be coming back to the drawing board in his upcoming novella all about Wolf’s Dragoons.

There’s even more on Pardoe’s website, so check it out when you’ve got a chance.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Blaine Lee Pardoe Provides Some Clues On His Next Book

UPDATE: An earlier version of this story stated that The Anvil was the Dragoons novella. I have it on very good authority that this is actually incorrect, and that The Anvil is a completely separate book. So that would be three books total. Math is hard.

Blaine Lee Pardoe has just completed his first edit pass on his latest BattleTech novella. We know this because he said as much on one of his most recent Twitter posts.

But we got even more info from his blog, which told us that the new book will center around everyone’s favorite mercenary army, Wolf’s Dragoons.

Unfortunately, as this is a book that’s yet to be released, Mr. Pardoe was unable to spill all the beans, but he was able to give us a few tantalizing tidbits–as well as a look behind the writing curtain–in the form of an impromptu Q&A session between himself and the many BattleTech fans who email him on a daily basis.

The first question had to do with how he actually plans out a battle between the towering behemoths we call ‘Mechs and whether or not he uses the tabletop as a starting point. I’ve always wondered about this personally–whether or not the great BattleTech writers actually sit down and play out every war from start to finish with friends, or if they even boot up some old-school vidya games to gain inspiration that way.

In Pardoe’s case, the short answer to either possibility is ‘no.’

“I do not put ‘Mechs on a map, fight a battle, then document it,” Mr. Pardoe wrote. “Why? Because I believe that the characters, not the battle, need to drive the story.” I couldn’t agree more.

He did admit to tracking damage with actual damage sheets from the tabletop in order to ensure that no ‘Mech’s damage ever grossly exceeds what is possible according to the rules. However, Blaine further clarified that in the ‘theatre of the mind’ battle damage isn’t just a series of boxes and numbers, and that a PPC blast to a ‘Mech’s thigh isn’t considered cumulative with a laser blast to its shin as it is in the official rules.

Or as Blaine put it, “I am aware of the rules and apply them as appropriate.”

The second question answered was regarding just how much freedom he has while writing, which turns out to be quite a bit. However, the BattleTech overlords over at Catalyst still set guidelines that need to be followed with respect to what happens in-universe. This can mean that novels might sit in waiting while we wait for the BattleTech universe to catch up.

Dragoons

courtesy of Broke Low on Blogger

As it turns out, this has actually happened to Pardoe for another forthcoming book entitled Forever Faithful. We don’t know much about that one other than it’s all done and it’s been sitting in a file folder on his desktop just waiting for the universe to catch up to the point where publishing the book makes sense.

Mr. Pardoe does sit in Catalyst meetings where the BattleTech powers-that-be discuss far-reaching narrative plans, so he’s not entirely powerless when it comes to influencing the direction that the universe takes. Blaine also mentioned “there’s a big story arc in play” and that he’s one of the many architects putting it all together.

Finally, if you’ve read all of Pardoe’s giant stompy robot books as I have, you might have picked up on his tendency to throw in some random names here and there. Turns out those are indeed fan requests, but they’re most certainly not from people who email him asking to be written into his books. That’s a quick way to get on the persona-non-grata list.

Instead, you gotta use the BattleTech International fan page over on Facebook. Occasionally, Mr. Pardoe will post a request for names, to which you might be the lucky winner to appear in one of his stories.

Well, luck might be a strong word.

courtesy of shimmering sword on DeviantArt

“Just because you are in a novel doesn’t mean you are an awesome heroic character,” cautioned Pardoe. “You could be a douchebag, or a street, or a river, or a throw-away character that gets a freaking headshot with a gauss rifle at the start of the battle and becomes a gooey paste. Be careful what you ask for.”

Oh, and one more thing: Mr. Pardoe is working on “a BattleTech novel of immense proportion that is due next year.” So keep an eye out for that.

Check out Blaine Lee Pardoe’s blog for more. And if you’re a fan of true crime stories, then you’ll find a kindred spirit in the rest of Mr. Pardoe’s website.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Harmony Gold And Piranha Games Lawsuit Has Been “Resolved”

Atlas Punch

Harmony Gold’s lawsuit against BattleTech and it’s various creators looks to finally be over. And this time, just maybe, it’s over for good.

Piranha Games President Russ Bullock took to the MechWarrior Online forums to make an official announcement on the settlement between PGI and Harmony Gold. He was necessarily brief with his words as the exact details of the settlement were not disclosed. However, he was able to offer this approved wording:

“Harmony Gold and Piranha Games are delighted to announce that they have ended their dispute. Piranha Games will continue to use the “classic” BattleTech designs and Harmony Gold and Piranha Games look forward to continuing to serve their respective fans and customers.”

Standard disclaimer: I’m no lawyer, but this seems like a win. It essentially means that Piranha Games can continue to use the Unseen ‘Mech designs currently in MechWarrior Online, and likely can put a few into the upcoming MechWarrior 5: Mercenaries as well. 

Thanks to the kind folks over at the BattleTech subreddit, we also have a copy of the court documents for people to verify with more legally-trained eyes.

Robotech courtesy of Mecha Talk

courtesy of Mecha Talk

Note the use of “dismissal with prejudice” in the court docs. This means that whatever terms were agreed upon for the settlement, Harmony Gold cannot bring the same case before the courts again. In order to sue PGI they’d have to convince a judge that the new case isn’t the same as the old one, which would probably be a very tough thing to do after all this litigation.

And even if Harmony Gold convinced a judge that there’s a new case to argue, they’d still be right back where we last left them before the settlement: with PGI arguing that Harmony Gold doesn’t even own the copyrights and can’t sue as a result.

That’s not to say that a new lawsuit isn’t impossible. We don’t know the terms of the settlement, so whatever deal they worked out might only be for the current generation of games. A new game, say BattleTech 2 or MechWarrior 6, might not be protected by this settlement (if Unseen designs are used) and be subject to another lawsuit.

Another big deal is that this settlement drops the claims against everyone, including Catalyst Game Labs. We no longer have to worry about HG shutting down the tabletop side of things just because of a dispute in the virtual world of video games.

Now, there’s a lot of debate over on the official BattleTech forums about what suddenly brought this case to a settlement when PGI seemed like they were all-in on their arguments against Harmony Gold. Maybe HG managed to get that letter rogatory from Big West authorizing them to defend copyrights that they owned? Or maybe there was something even bigger hidden in HG’s arsenal that we might never know about.

All we can say for sure is that this looks to be the end of the road for this current spat of legal issues for now, and maybe, hopefully, forever.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

MechWarrior 5 Delayed Until 2019

courtesy of mw5mercs.com

courtesy of mw5mercs.com

MechWarrior 5: Mercenaries has been delayed until 2019.

The news comes straight from the horse’s mouth, so to speak, with Piranha Games President Russ Bullock making the announcement on his Twitter page.

The move to delay seems to acknowledge the responsibility PGI feels in bringing the “the first single player experience MechWarrior title released since 2002″ to a competitive market. Delaying until 2019 will allow them to deliver the best single-player MechWarrior experience to date” and ensure MechWarrior 5 lives up to the high standards set by modern ‘Mech games.

As much as many a salty MechWarrior Online fan might see this as an indication that their previous online-only ‘Mech game is finally fizzling out, this is probably not the case. MechWarrior Online doesn’t publish it’s player counts, but Steam Charts has given the average number of Steam players at around 2,000 for years now, with undoubtedly thousands more simply playing directly via the MWO Portal.

What is far more likely is PGI’s understanding that a single-player game like MechWarrior 5 will need to be done right in order to capture the imagination of not just MechWarrior fans but also sci-fi sim-shooter fans in general. They’ve got their eyes set on a much larger prize than just the BattleTech faithful, and more power to them.

I got a very brief taste of MW5 at Mech_Con last year and it was… rough. Granted, it was a pre-alpha build that had been running on the same rig for most of the day, but it definitely suffered from lost frames and performance issues. It was also just a brief rampage through an enemy base without anything along the lines of an actual plot.

You can bet that story, level design, and all the trappings of a real single-player game are going to become a renewed focus for the developers with the extra time they’ve just given themselves.

courtesy of mw5mercs.com

courtesy of mw5mercs.com

Bullock confirmed in a response to a follower’s tweet that the delay has absolutely nothing to do with the ongoing legal issues between PGI and the despicable Harmony Gold. I might be reading a little between the lines (or letters, in this case), but my bet is this is all strictly so that the developers can make a better game.

Most of the responses on Twitter were positive, appreciating the move for quality over a rush-job. To be frank, I’m of the same mind here. Nothing annoys me more than a game I’ve waited to play for years only to find it delivered as a heaping pile of digital manure. That’s what PGI is afraid of, and rightly so.

We’ll get a better idea of when MechWarrior 5 will release at this year’s Mech_Con.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Harmony Gold and Piranha Games Have Settled – Probably

Harmony Gold and Piranha Games have settled according to recently filed court documents.

Unlike last time when Harebrained Schemes had their case with HG dismissed two months ago, we’re going to keep our champagne bottles firmly corked and the confetti safely ensconced in whatever container confetti is normally ensconced in (I don’t actually know anything about confetti–is it a tin? A can?).

According to court documents filed in Washington District Court on June 7th, MechWarrior Online creators Piranha Games have reached a settlement agreement with hated patent trolls, Harmony Gold.

“Plaintiff Harmony Gold U.S.A., Inc. (‘Harmony Gold’) and Defendant Piranha Games Inc. (‘Piranha’) have agreed to a settlement in principle of this case,” the document reads, “but need time to prepare the written settlement documents.”

The motion goes on to state that if things fall apart then the case will proceed as it had previously.

As for what that settlement might entail, that we don’t know. And we may never know–legal settlements are often subject to non-disclosure agreements that will prevent us from ever knowing for sure if Harmony Gold will rear their ugly heads to rain on our parade.

BUT, and I say this as a non-lawyer with absolutely no background to draw from (sorry, our resident lawyer is on vacation and wasn’t able to comment as of the time of this writing), it seems likely that PGI paid off Harmony Gold with a stipulation that they cannot come after them for their upcoming game, MechWarrior 5: Mercenaries.

Unless the settlement details get disclosed the only way to tell is to wait and see what ‘Mechs Piranha Games opts to put in their upcoming single-player MechWarrior game. If there’s no Marauders, Warhammers, or Riflemen, then we’ll have our answer.

On the plus side, the Shadow Hawk, Griffin, and many more Unseen ‘Mechs are still present in Harebrained’s BattleTech, so we know that whatever settlement they reached in April didn’t take those iconic ‘Mechs away for good.

We’ll be sure to keep you up to date as we get more info.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

MechWarrior Online World Championship Tournament Announced With Stock ‘Mech Restriction

courtesy of mechwarrior.com

courtesy of mechwarrior.com

The MechWarrior Online World Championship tournament has just been announced with a surprise twist.

Stock ‘Mechs. That’s right: rather than taking out the highly customized, tuned, and optimal loadouts that all these pro-MechWarriors are used to, they’ll be confined to using the as-stock weapons, ammo, and armor that you can find on any of the old TRO’s.

PGI announced their latest iteration of the MechWarrior Online World Championship tournament on Twitter, with CEO Russ Bullock writing that the team “wanted to do something different” when it came to this year’s competition. That difference evidently being to lock everyone into using the configuration that most ‘Mechs came in as they were originally purchased.

I say “most” since that’s not the only restriction. The tournament has been limited to Inner Sphere-only technology circa 3039, with PGI providing a list of eligible ‘Mechs and variants on their MWOWC rules page.

courtesy of mechwarrior.com

courtesy of mechwarrior.com

Teams are comprised of 8 players, just as last year, with no team being able to field more than three ‘Mechs in any given weight class. Also, no duplicate chassis are allowed, so if someone takes a Wolfhound then nobody else on that team will be able to. Quirks, skill points, and consumables will all be as normal.

The stock-class restriction was quick to draw both criticism and praise from the MechWarrior Online community. Many professional players lamented the fact that stock-class ‘Mechs are perhaps even less balanced than the current metagame present at the highest levels of competitive play. Most competitive builds are mission-focused to bring down opposing ‘Mechs, but stock builds are made for the larger BattleTech lore, which often pits ‘Mechs against other opponents such as infantry, tanks, and AeroSpace Fighters. Those sub-optimal chassis are likely to be overlooked entirely as competitive teams scramble to find the best anti-’Mech chassis available.

However, stock-class tournaments aren’t entirely new to MechWarrior Online, with many beer-league teams playing in such casual tournaments throughout the year. Those MechWarriors may be encouraged to give the competitive scene a try with these new rules and restrictions.

But while the unrestricted MWO strives for balance among all ‘Mechs (with varying levels of success), stock ‘Mechs were never designed to be equal. There will be clear winners and losers in the list that PGI has provided. For example, I think it highly unlikely that the stock Locust will see any amount of play. The stock version has virtually no armor, and without the benefit of 3050s-era weight-saving technology to give it a larger engine, it runs too slow to dodge any shots.

There’s also some clear winners on the list. The Wolfhound was already a favorite among pro-players, and the stock loadout of four Medium Lasers and one Large Laser is essentially a viable laser-vomit build even unmodified. It will certainly be much slower than we’re used to seeing on the competitive stage, and it will run vastly hotter thanks to single heat sinks, but as a light ‘Mech, it seems like the best of the bunch.

Other laser-vomit builds, such as the Crab, the Grasshopper, and Black Knight are also likely to be popular as they’ll allow for pinpoint damage without needing to worry about ammunition. Another possible ‘Mech to watch out for is the Archer. Without AMS or ECM to provide protection, LRM-boats such as the Archer could spell a quick death for any light ‘Mechs caught out of position, especially since those light ‘Mechs will be moving far slower due to a lack of XL engines.

As for assault ‘Mechs, the King Crab is likely to be popular, but with only two tons of ammunition split between either torso, each powerful AC/20 will only have 7 shots to connect with. Professional players are good, but even the pros might not be able to make 7 shots work in the long run.

courtesy of mechwarrior.com

courtesy of mechwarrior.com

As for why PGI decided to go with stock ‘Mechs, it seems likely to do with the upcoming release of their latest game, MechWarrior 5: Mercenaries. Much like Harebrained’s BattleTech, MW5 is set to take place before the Clan Invasion around the year 3025. By showing off competitive players in ‘Mechs that will likely be found in MW5, PGI turns the tournament into a publicity stunt for their game’s release.

The tournament begins on June 21st, which gives competitive teams a few weeks to look over the approved ‘Mechs and see what might work in an 8v8 competition.

This will surely be a MechWarrior Online World Championship unlike any other. We’re certain to see some new faces and maybe even some new strategies thanks to this restriction.

Or it might turn out to be a boring fight between Wolfhounds, Grasshoppers, and Crabs. We won’t know for sure until later in June.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Harmony Gold vs. BattleTech – An Actual Lawyer Weighs In

courtesy of marcomazzoni.dunked.com

courtesy of marcomazzoni.dunked.com

There’s been a lot of speculation on the Harmony Gold v. BattleTech lawsuit, and I’m sorry to say some of that speculation may have come from this very publication. Previous articles from yours truly may have made it seem like the ongoing lawsuit is on its last legs and that we were all moments away from our triumphant victory.

That may have been more wishful thinking on my part, as it turns out. But, rather than me preface every article with the now-standard “I’m not a lawyer, but”, we’ve reached out to an ACTUAL lawyer to get his professional two cents.

Let me introduce you all to Robert Spendlove, an intellectual property lawyer and partner at the law firm of Laubscher, Spendlove & Laubscher. In his own words, Robert “has worked extensively in the gaming and toy industry, for and against such companies as Nintendo, Zuru, Disney, Turbine, and Sony.”

But more importantly, Robert is also a huge BattleTech nerd with over thirty years of losing countless hours to various iterations of the franchise on either tabletop or personal computer. This guy knows two things: BattleTech and IP law, and he’s also pretty damned good at explaining the two.

So good, in fact, that he wrote a big long essay on the current state of the lawsuit that I just couldn’t bear to slice and condense. Thus, to correct my own mistakes and give us all a unique insight into what’s going on, I present to you Robert’s take. Enjoy! Continue reading

BattleTech Dev Reveals Future Of The Game

courtesy of Harebrained Schemes

courtesy of Harebrained Schemes

BattleTech is a hit. We know that for certain because a Harebrained Schemes developer did an AMA on the BattleTech subreddit. He was also kind enough to give us an inside look at what’s in store for the future of the best-darned BattleTech game to hit our collective hard drives since MechWarrior 2: Mercenaries.

Your favorite BattleTech game might be different than mine, but remember: you’re wrong. 

The AMA was hosted by Tyler Carpenter, an HBS game designer and writer that had a huge hand in the making of BattleTech as well as a bunch of other Harebrained titles. Among the hundreds of questions answered quite a few of them were pertinent to just where HBS plans on taking BattleTech in the future and keep this still very young game alive for a very long time.

First off, HBS is going to be holding meetings soon to discuss internally what kind of expansions BattleTech will get. When I say the word “expansions” I’m talking about both paid and free DLC. What that’ll look like is still anybody’s guess, but marching the timeline forward into the 3030’s era and the Fourth Succession War would make a lot of sense to me.             

Or, y’know, we could just hike it all the way to the 3040s and do the Clan Invasion. I’m sure nobody would complain about that.

As for free DLC, Tyler mentioned they’re looking into expanding the types of missions you’ll find as random contracts to better include different encounter types. There will also be an additional emphasis on non-combat roles so that light and medium ‘Mechs might have more usefulness into the late game.

Another addition discussed would involve “broader systemic gameplay, recurring enemies with grudges, contracts that aren’t what they seem, and ‘unexpected events’ in battles” to make the world seem even more alive and fluctuating than it already is. This also includes more random ship events to keep things interesting on the long transits between contracts.

Technical improvements are at the top of the list for Harebrained in terms of game development. Things have gotten a lot better since release day, but there are definite performance gains to be had, especially on older systems. Ultra-widescreen compatibility issues are also at the top of the list as the technology becomes more widespread.

Although I personally enjoy it every time my ‘Mechs slowly marches forward with guns blazing, I admit that it may eventually become tiresome. For that day, Tyler said that HBS is working on general ways of speeding up the game so that we don’t have to wait for the animations to complete every single time.

Greater control of the game’s variables is also being looked into in the form of a giant menu that will allow the player to fiddle with the game’s mechanics. Imagine a bigger early-game ‘Mech selection or a much more frequent incidence of random encounters. Or just the ability to dial the difficulty of the game up to eleven. The replay value here is enormous.

Of course, we can expect more ‘Mechs to get into the game, but he was mum as to just which ones are in development.

There are a few more specific game mechanics that are being looked into, such as the Juggernaut skill being a little too powerful, and the Lostech weapons are likely to get more powerful after a weapons balance pass. Additional technical aspects, such as Linux support and localization for sale in other countries are also being looked into.

There’s tons more that Tyler also discussed, and you can get a good prospectus from a handy post that summarized the whole thing (thanks Aries37!). The one thing that we can take away here is that BattleTech is a solid success and that Harebrained has made sure their baby can crawl, but pretty soon she’s going to run.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

BattleTech Arrives Tuesday, Solaris 7 Arrives in MechWarrior Online

BattleTech, courtest of Harebrained Schemes

BattleTech, courtesy of Harebrained Schemes

It’s going to be a fantastic week for BattleTech video games.

The day we’ve all been waiting for is finally almost here. Steam codes have been sent to all Kickstarter backers, pre-orders are available for pre-loading, and on Tuesday, April 24th, we finally get our hands on the finished product, hot off the digital presses from Hairbrained Schemes.

BattleTech is about to arrive.

We’ve had our paws on the multiplayer beta for some weeks now (and did a write-up on the experience a while ago), but this will be the first time we get our hands on the single-player campaign (unless you were one of the lucky few influencers that got an early download to show off on Twitch). As a connoisseur of Harebrained’s Shadowrun series of games, I have high hopes that the single-player experience lives up to the high bar set by their previous turn-based RPGs.

And while we of the BattleTech faithful are obviously hyped for BattleTech‘s arrival, we’re not the only ones. As of the time of this writing, BattleTech is number two on Steam’s top sellers list, beating out such juggernauts as PlayerUnknown’s Battlegrounds and Far Cry 5. That’s high praise even for a game developed by giants in the industry, let alone a small developer like Harebrained.

We’ll have a preliminary review of the game up in the coming weeks after I’ve gotten a chance to play through a few hours of the campaign.

courtesy of MechWarrior Online

courtesy of MechWarrior Online

In other news, MechWarrior Online has released their latest update that brings Solaris 7 to their online shooter. As the name suggests, rather than 12v12 company-level brawls, or 8v8 strategic fights in the case of faction play, Solaris 7 pits MechWarriors in single combat.

The game changes drastically when you only have a single opponent. Suddenly you no longer need to consider bringing enough ammunition to last you an entire protracted battle. Rather, the goal is to pump out as much damage as possible as quickly as possible to bring your opponent down before he can do the same to you. This opens up a completely new meta in ‘Mech designs, and folks are already throwing up some creative new builds on the various online forums.

On top of that, Duncan Fisher‘s announcing brings a level of immersion that was previously missing to the game, and the MechWarrior Online developers PGI are giving away a free ‘Mech just for logging in: the UZL-3P Uziel!

There’s still time to get the rewards for pre-ordering BattleTech, and MechWarrior Online is still free to play so you can download that and start playing right now. There’s never been a better time to be a BattleTech gamer.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

More News On Harmony Gold vs. BattleTech

 

courtesy of Bradigus

courtesy of Bradigus

Good evening BattleTech fans! While we’re on the eve of BattleTech’s long-awaited release, we have some news on the lawsuit front for the ongoing legal battle between Harebrained Schemes, PGI, and Harmony Gold.

When we last left our intrepid heroes they were asking the judge for summary judgment against HG to find in favor of the defendants (that’s us) without needing to go into a lengthy trial. It turns out that PGI found the results of an earlier trial that proved Harmony Gold didn’t even have the rights to the Unseen ‘Mechs they were suing over in the first place. Those designs were in fact owned by another company called Big West.

What happened next was Harmony Gold decided to amend their complaint and remove some of the specific language from their suit against PGI and Harebrained Schemes. This was in order to buy time and stave off a summary judgment against them, which was seeming very likely due to the shaky legal ground HG suddenly found themselves on.

Not to be deterred, PGI refiled their motion for summary judgment with mostly the same language as before after HG amended their complaint. I’m no lawyer, but according to Reddit user GoodTry3067 (and with kudos for explaining all the legalese) we could be in for a long wait while the judge decides on the request for judgment Like, to the tune of 6 months.

I know, I know, that’s a bummer, but chin up! It’s looking like we might finally see the last of the much-reviled Harmony Gold.

But not so fast. In a last-ditch effort, Harmony Gold is throwing the legal equivalent of a long-bomb, 600 yard play (is that what they’re called? I know less about sports than I do about law) by requesting a letter of rogatory–essentially a letter from litigators in Japan asking them to confirm HG’s ownership of the Unseen copyrights.

They’re not likely to get it for a two reasons: A) Japanese companies rarely, if ever, come to the defense of American companies, let alone idiotic ones like HG who litigate themselves into a corner, and B) any litigator sending a letter to the judge opining that HG owns the copyrights would be lying since they do not.

how I imagine this all went down (courtesy of associated press)

How I imagine this all went down (courtesy of associated press)

Rightly smelling blood, PGI filed a motion to deny HG’s request for a letter rogatory from Japan on the completely reasonable grounds that they should have sent this request way back during the discovery process and not on the eve of trial. They also assert, probably correctly, that HG is just trying to delay a trial and waste the court’s time.

“Piranha opposes the motion for several reasons, but principally because the issue of who owns the copyrights asserted in this case has already been decided by three courts,” wrote PGI in their request for dismissal. “In light of those court rulings, the only apparent reason for Harmony Gold’s motion is to create confusion and cause delay.”

Ouch. There’s no word yet on when the judge will rule on PGI’s motion, which was filed on April 2, but here’s hoping the judge finally loses their cool and tosses Harmony Gold on their collective asses.

Before I end this update, I have a special request. It looks like Harmony Gold may finally get what’s coming to them, and on that day we’re going to need some appropriately smarmy art commemorating the occasion. If you or someone you know might be artistically inclined and can produce an image of Harmony Gold getting either crushed, blasted, or otherwise destroyed by a BattleMech–any ‘Mech, even one of the Unseen–then please send it on over so we can showcase it on what will hopefully be the best news update Sarna has ever posted.  

And as always, MechWarriors: Stay Syrupy.

stay syrupy