It’s finally happening. The fight of the century between America’s MegaBots Inc. and Japan’s Suidobashi Heavy Industry for the title of world’s greatest giant robot maker is about to happen.
Or more accurately, it’s already happened. The fight has yet to be aired, but the duel between the Eagle Prime and the Kuratas has actually already occurred with the whole thing being recorded and edited for broadcast. That broadcast is set to happen next Tuesday, October 17th at 7 PM PST (that’s 10 PM EST) on MegaBots’ Twitch channel.
As we reported back in August the duel between these giant death machines was to occur in September, and apparently the whole thing was done in an abandoned steel mill in Japan without any spectators – just the engineering teams from both sides. The duel was fought over several days since after each battle both ‘Mechs required repairs, and just like in BattleTech it can take a few days to repair grievous damage to a giant robot. This also explains why it wasn’t live streamed like a traditional sport since it would’ve been a few minutes of mayhem followed by days of technicians with welders and duct tape.
We’ve also learned a few more details. The commentators are Mike Goldberg of MMA fame and Saura Naderi, a robotics engineer at Qualcomm. Also, there was no scoring involved in any of the battles: matches were fought to a knockout, which meant that either the robot was completely knocked over or otherwise incapacitated.
It seems like a lifetime ago since the fight was announced way back in 2015. Now that the day has finally arrived I can hardly contain my excitement. Here’s hoping it was a good fight, and may the best giant robot win!
After 2 years of waiting, it’s finally going to happen: giant robots from Japan and America will engage in Solaris-style combat to determine which nation is the greatest ‘Mech builder on Earth.
You may remember from our previous articles on current technologies that mimic those in BattleTech that MegaBots Inc., the builder of the formidable Mk. II MegaBot has challenged Suidobashi Heavy Industries to a duel against their impressive Kuratas quad ’Mech. The original challenge was issued in August of 2015 to take place a year later, and that deadline came and went with not much in the way of giant robot combat.
Well, apparently the delay was because MegaBots was designing an all new robot, the Mk. III “Eagle Prime”, to take on the Kuratas. I guess multi-million dollar machines take more than a year to both design and manufacture. Who knew?
The new date is set for September 2017, and we can’t wait to see the new robot in action. Eagle Prime is a significant upgrade over the Mk. II, weighing nearly 7 tons more and over a full foot taller than the older ‘Mech (that puts Eagle Prime at a whopping 12 tons and 16 feet tall). It’s powered by a 430 hp Chevy LS3 V8 engine which drives a pair of tank treads much like the Mk. II, but while the Mk II. had a pair of air cannons firing massive paintballs, the Mk. III has a double-barreled paintball cannon in the left arm and a massive crusher claw in the right.
courtesy of qz.com
Eagle Prime even takes a page out of the OmniMech textbook with swappable armaments. Either arm can be replaced with an enormous chainsaw or an armor shattering drill.
The cost to create Eagle Prime was just over $2.5 million, with $550,000.00 coming from Kickstarter backers and the rest coming from corporate sponsors.
While it certainly seems like a significant upgrade, I can’t help but feel that the Mk. III has lost some armor protection over the Mk. II. It has gained some speed, according to MegaBots, but given the fact that the ‘Mech weighs twice as much as its little brother but is powered by a similar sized engine it’s a little hard to believe them.
courtesy of Suidobiashi Heavy Industries
Development of Eagle Prime has been well documented on the MegaBots YouTube channel, but there hasn’t been much response from Suidobashi Heavy Industries as to what development, if any, has occurred with the Kuratas. If it remains the same design as debuted in 2012, it will be nearly a third of the weight of Eagle Prime while also having a significantly smaller power source. On paper, it looks like the Mk. III will wipe the floor with the Kuratas – provided MegaBots manages to work out all the bugs in their software.
The duel will occur at an undisclosed location, and no spectators will be allowed. Unlike on Solaris, there are no Star League-era defense systems available to protect the public from two multi-ton death machines on a rampage. As for the safety of the pilots, that’s also something that hasn’t been discussed much. Neither ‘Mech has an ejection system, so I’m guessing it’ll be Queensberry rules when it comes time for hand-to-hand combat.
Fans eager for their first taste of giant robot fighting will be able to check out the fight on the MegaBots YouTube channel and Facebook page.
courtesy of BOOM on YouTube
And in a strange twist, it seems that China has also thrown down the gauntlet and announced its arrival in the giant robot fighting game. Shiqian Sun, a Chinese artist known for creating multiple giant robot statues, has created the Monkey King as China’s first gladiator robot. The Monkey King is due for completion next year, so won’t be done in time to take part in the Kuratas/Eagle Prime duel.
The exact date of the duel is not yet known, but we expect to learn more in the coming days. Could this be the beginning of a global giant robot fighting league? We can only hope.
BattleMechs, the giant, hulking kings of the battlefield, have been a cornerstone of the BattleTech universe since its inception. Powered by fusion engines and controlled by neurotransmitters, these enormous walking tanks have always been more science fiction than science fact. But what if I told you that’s no longer the case?
In the BattleTech universe ‘Mechs aren’t supposed to be invented until the year 2351, however many of you may be surprised to know that we’re making astounding advances in the field of giant robots even today. Here are just a few examples of how close we are to one day having a real ‘Mech of our very own.
Height: 4.15 m Weight: 1.6 t Power Source: Electronic Battery Pack Price: $8,300,000.00
The first of our robots to look like a real ‘Mech, the Method v2 is made by South Korean Hankook Mirae Technology. It was designed by Hollywood effects designer Vitaly Bulgarov (whose previous works include Transformers, Robocop and The Terminator) and then handed over to a team of 30 engineers which brought this giant robot to life.
The Method v2 is piloted by a single passenger who has paired joysticks to move the Method’s giant arms. Each joystick includes a set of small buttons aligned with the pilot’s fingers to open and close the Method’s fists. Forward and backward movement is controlled via foot pedals and powerful electric motors rather than myoelectric musculature.
“Our robot is the world’s first manned bipedal robot and is built to work in extreme hazardous areas where humans cannot go (unprotected),” said company chairman Yang Jin-Ho in an interview with the Telegraph, who has invested over $200 million in the project since 2014. That said, it’s still very much considered a technology testbed, and it has only ever been seen with a heavy duty suspension system keeping it upright. The Method v2 still has a long way to go before its first untethered steps.
MegaBot Mk. II
Height: 4.57 m Weight: 5.4 t Power: Gasoline Internal Combustion Price: Unknown
Our next robot hails from the good ‘ol US of A, and it really shows. It’s a massive, 12,000 lb gasoline engine-powered robot that looks like an AgroMech with delusions of grandeur.
Less of a testbed for technology and more a vehicle for entertainment, MegaBots Inc. created the MegaBot Mk. II to compete in Solaris VII-style combat with the Japanese Kuratas (more on that robot later). So far it has only been seen armed with massive paintball guns, however the plan is to upgrade the Mk. II to become the Mk. III, which will have a chainsaw, massive crusher claws, and BB miniguns. All of it is more for show than real destruction as the intent of the Mk. II is for spectacle over slaughter.
As befits a ‘Mech that’s bound for destruction, everything about the Mk. II is low tech. Power is from a 430-horsepower gasoline burning engine powering a caterpillar system, along with powerful hydraulics for the limbs and torso. A gyroscope isn’t required as the Mk. II’s “legs” act more like a crane to extend the torso from its tank-like feet.
MegaBots so far hasn’t released the development costs of the project, but with powerful investors and $500,000.00 from a kickstarter campaign, the final price tag is well into the millions.
Height: 4.1 m Weight: 4.5 t Power: Diesel Internal Combustion Price: $1,353,500.00
When Kogoro Kurata was a child he always dreamed the future would have giant fighting robots just like in anime. After he grew up and became a blacksmith (a job that apparently still exists in Japan) he grew impatient with a future totally devoid of giant robots, so he set about building his own. Then, in 2012, he unveiled the Kuratas to screaming crowds, and the era of giant robots for the masses was born.
The Kuratas is controlled by 30 hydraulic actuators and powered by a diesel fueled engine. Its armament includes a 6000 round per minute rotary BB gun and a power fist controlled by a glove the pilot wears. The controls of the Kuratas are perhaps the most advanced of all: the Kuratas uses a combination of control stick and facial recognition to pilot (the Gatling gun is actually fired with a smile by the pilot). It can also be controlled via remote from a handy downloadable app. Movement is done by 4 wheels on the ends of the quad ‘Mech’s legs, but the designers hope to make the Kuratas fully ambulatory without wheels in the future.
So far the Japanese Kuratas is the cheapest of our ‘Mechs with a downright affordable price tag of a mere $1.35 million. Not only that, you can actually buy one yourself if you have that much money burning a hole in your pocket – the Kuratas is for sale direct from Suidobashi Heavy Industry and can be shipped direct to your door. You can even ask for a custom paint job.
The Kuratas is set to duel the Megabot Mk. III in August of 2017.
Height: 0.76 m Weight: 101 kg Power: Gasoline Internal Combustion Price: $120,000.00
Our next quad ‘Mech is more like a quad Elemental (which I guess would just be a Sloth), but instead of having a human pilot Big Dog is completely autonomous. The plucky little robot is controlled by a human operator who tells the Dog where to go and what to do. It can be ordered to sit, lay down, run and climb over all sorts of terrain just like a real dog.
Created by Boston Dynamics after being awarded a contract from DARPA (to the tune of $33 million), the intent of Big Dog was to assist soldiers in the field as a sort of pack-mule. Soldiers have to carry a lot of stuff, and having a robot help out would sound appealing to any grunt. Big Dog is able to carry up to 400 lbs and is less likely than even the most trained soldier to fall over.
Powered by an internal combustion engine that feeds to an enormously complex system of sensors, gyroscopes, and hydraulic actuators, Big Dog took decades of development and partnership with MIT to make it the most stable autonomous robot the world has ever seen. Sadly, the military didn’t bite, and Big Dog was put back in the doghouse in 2015.
ANDROS Mark V-A1
Height: 2.43 m (with arm fully extended) Weight: 0.36 tons Power: Electronic Battery Pack Price: $180,000.00
The last of our robots and the first to see actual military use is the Mark V-A1 bomb disposal robot. This little guy was designed by Northrop Grumman in 2004 for the express purpose of handling explosive or potentially hazardous material without risking any human lives.
To accomplish its job, the Mark V comes equipped with a hydraulically actuated extender arm that allows it to manipulate objects in its surroundings. It also has a 72x zoom, 360 degree camera that feeds to an operator equipped with a 15 inch LCD screen. It can be operated via wireless radio or by tethered cable if there’s concern that a technologically capable foe is in the area and might try to hijack the signal.
The Mark V sees use not only in the US army, but also in police forces around the world. Most notable in the Mark V service history was its use by the Dallas Police Department to kill a gunman that murdered 5 officers in 2016. The robot was armed with a pound of C4 explosive, and although the gunman tried to shoot the Mark V and disable it the little robot proved to be too tough to stop.
At the heart of BattleTech is… well, really, a space opera unlike any other. But right beside the heart (maybe the left ventricle) is the traditional Sci-Fi focus on futuristic technologies. Giant robots, powered by fusion engines, bristling with lasers and advanced particle weapons, being flown around in spaceships that zip from planet to planet, then to entirely different solar systems. All of this sounds like technology so far in the future that we can only dream of it in books and video games. But how far off is the technology of BattleTech from today’s? The answer may surprise you.
Lasers aren’t really a new technology at all. The word laser actually stands for “light amplification by stimulated emission of radiation”, and it’s been around since the 1960s. Lasers have all sorts of real-world applications, from optical disk drives, to laser printers, to barcode scanners, to fibre-optic cabling, to DNA sequencing, to medical surgery, and even manufacturing and welding. The weaponization of lasers on the other hand hasn’t quite caught up with BattleTech, although we are getting awfully close.
Currently the United States navy has one active laser weapon system in service. The AN/SEQ-3 Laser Weapon System is mounted on the USS Ponce, and while it hasn’t been used in combat, it has been successfully tested against simulated attacks by small boat and unmanned aerial drone. Fans of the MechWarrior games might be a little disappointed though; there’s no flashy green beam that melts whatever it strikes. Instead, it’s just a lens that gets pointed at something, and then that something explodes without any warning or fanfare.
Particle cannons go by many names in the realm of science fiction: phasers, particle accelerator guns, ion cannons, or proton beams just to name a few. The general idea behind them is the same no matter what you call it – super charge a bunch of subatomic particles, and then direct them out at high velocity in as straight a line as you can manage. Those particles then impact the target disrupting its molecular cohesion. Violently.
So far, particle cannons remain firmly in the realm of science fiction. While we can certainly get subatomic particles up to speeds that would be horrifically damaging, it takes an area the size of a small town to get them going that fast. Or maybe not – the SLAC National Accelerator laboratory has reported getting particles up to speed in as little as 30 cm. Miniaturization, and possible weaponization, may be just around the corner.
Gauss rifles, also known as coilguns for reasons that will become evident, use magnetic fields in order to accelerate a projectile up to catastrophic speeds (at least, if you’re on the receiving end). One or more coils (see?) of conductive material is wrapped around a barrel and an enormous amount of electricity is pulsed through them. Inside the barrel is a ferromagnetic projectile that is grabbed by the magnetic fields produced by the coils and then whipped out of the barrel at extreme velocity, like so:
Coilguns are actually nothing new. First patented in 1904 by Norwegian scientist Kristian Birkeland, Gauss rifles have been around for over a century. Many hobbyists even make them in their garage. So why don’t we see them more often? Well, historically they haven’t been very practical. The energy requirements for military applications of a coilgun are immense, even if you use a small projectile. Consequently they’re just more expensive to operate than regular guns using chemical propellant. However, as superconductive technologies become more readily available, coilguns are getting a second look by militaries around the world.
Why the name Gauss? It’s a reference to Carl Friedrich Gauss, the German mathematician who was one of the founding fathers of the equations governing electromagnetism. He’s no Maxwell, but I guess having a gun named after you is pretty cool.
In case you haven’t clicked the link, Myomer Muscles are what makes ‘Mechs possible. They’re the electroactive material that expands or contracts depending on whether there’s an electric current being run through it – just like the muscles in a human body. When BattleTech was just being born this was all still theoretical, but now it’s crossed from the realm of science fiction into science fact.
The theory behind myomer materials was first laid down in 1880, when Wilhelm Röntgen first conducted an experiment whereby a rubber strip was sprayed with electric charges which caused the charged parts of the rubber to contract. In the 1960’s and 70’s it was discovered that other polymers would react in the same way. Flash forward to today and we now have thin elastic materials that contract with small amounts of electricity, or muscles that are a thousand times more powerful than a person’s. The obvious application would be the replacement of limbs for victims of terrible accidents, but we here at Sarna know the best use would be to make multi-story killer robots.
As a gross simplification, fusion power happens when you slam two atomic nuclei together, which produces a brand new atom and energy. A lot of energy. Only problem is, how do you get two atomic nuclei to slam together and stick? Well, there’s lots of different ways ranging from magnetic containment (like in BattleTech), lasers (is there anything they can’t do?), or if you’re really strong you can even pinch ‘em together. Historically, all these methods took far more energy just to get those nuclei to fuse than you got energy in return, making fusion a less than ideal power source.
We’re getting pretty close though. In 2014, the US-based National Ignition Facility produced the first net-gain fusion reaction. Both MIT and Lockheed are working on making compact fusion reactors that will hopefully bring fusion power into the economically viable zone in the next 5 years. How long it will be before we’re able to power giant walking death machines with miniature suns inside is anybody’s guess, but it’s looking like that day will be sooner rather than later.
Humanity has had functional space ships for several decades. The Space Shuttle is the most well known craft that has catapulted humanity to the stars, although the Soyuz crafts are by far the most widely used. Both options still had the problem of having non-reusable components; the booster rockets for the Shuttle, and pretty much everything but the crew compartment for the Soyuz.
Sadly, DropShips may be the technology that is furthest away from seeing reality. There are certainly planned refinements to the Soyuz style rocket technology, like the Falcon 9, but so far the enormous energy requirements of getting something as large as a DropShip to space and back is just well beyond our current knowledge. But there is hope – private companies are developing space planes that are designed to operate both in atmosphere and out. It’s a far cry from being able to take a lance of multi-ton humanoid tanks to the moon and back, but it’s a start.
I’ve got a surprise for you; they exist! Sure, they don’t have legs, and they’re not powered by a fusion engine, and you don’t need a neurohelmet to control them, but they’re giant robots. And they aren’t just being used in fictional combat – they’re gunna actually fight.
Historically, rocket munitions have always been more effective when fired in swarms. From the 15th century Korean Hwatcha rocket propelled arrow launcher to the MLRS or Grad rockets of today to the Itano Circus prevalent in ’80s Sci-Fi anime- and by extension, BattleTech. Rocket swarms can be brutally effective- if a not very efficient means of hitting your target. But those are artillery type weapons. Equipment covered in BattleTech by Arrow IV Missiles. What about something closer in?
The mainstay of western rocket direct-fire weapons for the past 60 years has been the Hydra 70 2.75″ (70mm) rocket pod. The Hydra rocket series weighs in at a hair over 6 kg, has an effective range of 8,000 meters and has an absolutely ridiculous selection of warheads to choose from (19 from the Wikipedia list). White Phosphorus, Flechette, cluster munition, HE, smoke, you name it.
M261 Hydra 70 launch pod with two different munition payloads.
Ever since Jules Verne and H.G. Wells enticed citizens and warmongers alike with talk of energy-based beam weapons, mankind has been struggling to catch up to its own imagination. And naturally, BattleTech is chock full of it – mainly in the form of lasers, and mainly seen from the view of a 1980s-era war game designer as a futuristic weapon.
Which it is… considering that compared to projectile, missile, and even flame weapons, lasers (especially weaponized ones) are to quote Val Kilmer in Real Genius “a young science.”
If only Jordan Weisman and team FASA could have seen the advance of real laser weapons in the past ten years from the ’80s. Israel is probably the most advanced so far, with several types in operation, mainly for air defense. Didn’t think the laser AMS got its start in the 21st century did you? The Iron Beam, as it’s called, is the close-in part of a multi-tiered air defense system called the Iron Dome. Iron Beam is reported to have an 80-90% success rate, and can engage even artillery and mortar shells in mid-flight with “into the hundreds” of kilowatts of energy. It’s essentially a land based version of a laser/projectile defense system like those used on the USS Ponce – which can also engage surface targets. But these are massive units the size of inter-modal shipping trailers. Next up, laser weapons that can be mounted on a light vehicle.
ATHENA: Looks like something you’d fight in MechWarrior IV.
I follow world geopolitics pretty intensely. I credit epic, political space opera settings like Dune and, of course, BattleTech for my many years of interest. I was browsing some of the latest Russian shenanigans in Ukraine and Syria when I saw a Russian armored vehicle that made me wonder if they’ve been buying from Quickscell.
The TOS-1 Buratino really is a mobile warcrime waiting to happen, as it uses only incendiary and thermobaric 220mm munitions in the 30-tube launch system. The rockets have a minimum range of 400 meters and a maximum effective range of 3.5km. Short enough of a range that the system and crew are quite protected by the armored chassis of a T-72MBT. Well armored by artillery standards anyway. This video shows that they can expend their loadout very quickly:
By contrast, in real life, most prosthetic limbs seem more ornamental than functional. The can be cheaper and useful in the age of 3D printing, but they are still mainly wire and pulley affairs. The few electronic prosthetic limbs out there are usually specially-made affairs so expensive only the super-rich could afford — and are still clumsy and slow.
Hands are more than simple bone and meat clamps to hold things with. The motor cortex of the brain dedicates a full quarter of itself just to hand control- most of which is for fine motor control. The skin of the hands; particularly the fingertips and palms have some of the highest concentrations of nerve endings in the body. Simulating that in a prosthesis has been pretty much impossible. Until now.
Perhaps more refreshing than the water is the sense of accomplishment in regaining control and a sense of touch.
Did you know that powered active camouflage has been around since World War 2? Perhaps inspiring such things as the Star trek cloaking device, shift suit from Predator, and of course the Chameleon Light Polarization field from BattleTech, clever military planners used what was later called Diffused Lighting Camouflage to reduce the visual signature of naval vessels and aircraft at range.
The system consisted of a series of installed light fixtures with carefully calibrated light bulbs that mimicked the ambient brightness of a sunlit sky. The ship or aircraft didn’t need to be completely covered. In the case of the Yehudi lighting used in U boat hunting aircraft, just the leading edges of the aircraft were rigged, to make it less likely to be spotted by German crewmen during an attack run.
PL-01, Poland’s new mini stealth tank looks the part of a science fiction battlefield.
Remember Drake and Vasquez’ smart guns from Aliens, or the surgically invasive exoskeletal hardware from Elysium? As opposed to ghost rings, reflex sights or lasers, they provided a passive targeting system to increase the accuracy of their operators, and decreased their battle weariness. In case of the Smart Gun, the fluff said that it had a guided mode – making it an ambulatory equivalent to the Remote Sentries from the Special Edition that were completely unmanned. And the harness and gyro-stabilized mount for the gun (and the camera it was designed for) made for a stable firing platform.
Seems we’re ‘aiming’ at active auto targeting for the warfighters of the future. Based on the same type of strap-on physical therapy devices used to treat stroke victims and sufferers of Traumatic brain Injury, the MAXFAS is less exoskeletal suit and more of an automatic traction system that stabilizes and prevents the muscular tremors in tired hands and arms from throwing off the operator’s aim.
MAXFAS exoskeleton: making Duck Hunt way too easy a game.