Category Archives: Strategy

Your BattleTech News Roundup For September, 2022

It’s September, and thanks to hurricane Fiona, an unusually wet and dismal one. I’ve also recently moved, and that wet and wild weather is making it exceptionally difficult to convince myself that I should fill my new fridge with foodstuffs. If there’s no October news blast, you’ll know I’ve starved.

But at least we’re never starving for BattleTech news here at Sarna. Here’s what I’ve managed to rustle up for September. Hope you’ve brought your appetite because this month is a doozy.

Dall-E Makes MechWarriors

Dall-E BattleTech

Courtesy of Reddit user JoseLunaArts

A lot of you have probably already heard about Dall-E, the artificial intelligence that can take text prompts and turn them into actual pictures. Depending on the prompt they can look more than a little janky, but some prompts have generated some really beautiful images. Take anything from the DnD Dall-E Twitter account and you’ll know exactly what I’m talking about.

Dall-E 2 is currently in an invite-only beta, so not everyone will have access to this AI, but Reddit user JoseLunaArts used their access to generate some BattleTech-themed images. And apparently, one of their text prompts was “Sandra Bullock as a MechWarrior,” because that’s the first of nineteen images that Dall-E 2 spat out. There’s also a lot of Milla Jovovich doing her best Natasha Kerensky impression. 

As cool as I think this technology is, it probably won’t have a lot of application in BattleTech--at least, for the time being. Dall-E needs a large database of images to draw from in order to create its pictures, and while there’s a lot of BattleTech art out there, it’s nothing compared to the vast quantity of photos of Sandra Bullock. On top of that, BattleTech‘s ‘Mechs are extremely nuanced, and Dall-E doesn’t do particularly well with fine details. Just look at the picture above to get a sense of the mishmash of machines Dall-E comes up with.

However, there are a lot of concept artists out there concerned that something like Dall-E is going to put them out of work. It’s not hard to see why; if I can just ask Dall-E to generate convincing fantasy pictures for a D&D setting, then I don’t have to pay someone to draw art for my homebrew expansion. Maybe one day it’ll do the same for ‘Mechs. 

In World Where BattleTech Was Sold At Walmart

Detocroix, who knows exactly how to get my attention, created this fan mockup of a BattleMech singles box while I was away on vacation. Apologies for not getting to this until September’s news blast!

You know how a lot of D&D, Star Wars, and various other game minis can come in little single packs? Well, what if Catalyst did the same thing, but for ‘Mechs? And what if those packs also contained other components so that you technically got four ‘Mechs in one plastic package? Sounds like a fun idea, although I know a few plasti-crack heads who would probably go bankrupt if they had to pay for each ‘Mech individually like this. So long as you can still buy box sets in bulk, I’m all for this idea. Bonus points for using Eldon’s Urbex design on the packaging.

This Is Exactly What The MechWarrior 3 Into Looked Like And You Can’t Convince Me Otherwise

Punakettu MechWarrior 3

Courtesy of Punakettu

Speaking of images that Dall-E can’t generate, this image inspired by MechWarrior 3 was recently posted to the BattleTech subreddit by Travis of the Gallery 3025 Patreon (which you should subscribe to). It was done by Punakettu, and it’s definitely how I remember the intro of MechWarrior 3. Nevermind the fact there’s another image of the true  MechWarrior 3 intro in the gallery; that second image is a fake. Punakettu’s pic is just how I remember it. 

Space Port City Biome Mod Now In Beta For MechWarrior 5

Quick MW5 Mod News Update: vonBiomes SpacePortCity! Polishing the new biome & getting things ready!
Watch this video on YouTube.

As far as I know, there’s no new content on the way for MechWarrior 5. At least, not from official sources. The good news is that means there’s plenty of opportunity for modders to expand on the latest MechWarrior title with their own little spin.

One of those modders is vonSeiten, the guy behind the vonBiomes series of mods as well as the vonHUD mod. His latest mod is Space Port City, a massive biome that turns MechWarrior 5‘s procedurally-generated maps into an enormous urban environment filled with glass-covered skyscrapers and towering satellite dishes. According to vonSeiten’s latest video, there are over 90 randomized tiles in Space Port City, which can make procedural generation difficult. That said, things seem to be coming along pretty well, with DropShips coming and going in the background. 

You can request access to the beta test of Space Port City by heading to vonSeiten’s Discord. The beta is expected to run until sometime next month before it goes live on vonSeiten’s mod page.

The Vindicator Is A Fantabulous Beginner ‘Mech

Catalyst announced the new BattleTech Beginner Box Vindicator Edition earlier this month, largely because it contains the new Vindicator miniature. For some reason, Catalyst decided to pair the Vindicator against the Griffin, which doesn’t seem like a particularly fair fight. The Griffin has the mobility advantage while the two are largely matched for armor and firepower. Hopefully, the Vindicator‘s pilot skills equalize things.

The new Beginner Box set includes a simplified 12-page rulebook, eight erasable Record Sheets, four pilot cards, one double-sided map, two plastic minis, and a 24-page novella. You can order the new box set on Catalyst’s site for $24.99.

Shrapnel issue 10 is also out, which I don’t normally consider newsworthy, but I’m making an exception here. First, it’s twice as big as usual, so if you’re looking for good value, this is the issue worth snagging. And also, there’s a certain new mini design on the front cover that happens to be a personal favorite of mine.

Clan Protectorate Heckin’ Protecc

Latest commission from u/Amenton37 finished. Sea Fox and Spirit Cat Protectorate mechs at their mountain stronghold. from battletech

SU-SMD’s latest commission (courtesy of Reddit user Amenton37) is from an era and faction we don’t normally see a lot of. Here we have a Sea Fox Regent alongside a Spirit Cat Protectorate Amarok out on maneuvers at a mountain stronghold. I was devastated to hear that the Nova Cats had been wiped out in the Dark Age, but it warms me to know that at least some of these Clanner hippies have survived to go on spirit quests in the ilClan era.

Natasha Sleeps With An Uzi Confirmed

Eldonious, our lovely resident artist who does the covers of each and every Bad ‘Mechs article, also takes commissions. One of his more recent pieces was for @AdventuringZone over on Twitter. It showcases Natasha Kerensky at two points in her career, first as the commander of the Black Window Company, and second as Khan of Clan Wolf.

I don’t know a whole lot about Clan Wolf ceremonial garb, so I can’t really comment on whether Natasha’s scantily-clad barbarian huntress look is accurate. However, I’m pretty sure that young Natasha is holding an Uzi in her left hand, which is an Israeli submachine gun that’s about as bonkers as most weapons Israel has ever produced. So now I have to look up whether the Uzi survived into the 31st century or if Natasha just had a penchant for antique firearms. 

Introducing Mech Ball. It’s like Football, But Bigger And Only Slightly Less Violent.

Mech Ball

Courtesy of Slartibrtfast

Reddit user Slartibrtfast shared several images of a custom map they’ve described as ‘Mech Ball. The map looks suspiciously like a football field, only scaled up to ‘Mech size and covered in hexagons. Slartibrtfast describes the game as two teams trying of ‘Mechs that each has their own ball and are trying to deposit it at the opponent’s goal. The first to do so wins.

Is ‘Mech Ball limited to just physical combat or are weapons allowed? Are there weight restrictions so a star of Fire Moths can’t just zip to the endzone in two turns? Can you mine your end of the field so that crossing into the goal results in the loss of a leg? I don’t have the answers to these questions. But I do know that Slartibrtfast is debating selling this map on their Etsy store page. Please do message them for additional info, and then tell me what you find out since this could be the next big thing in BattleTech.

GridlockCosplay Destroys Halloween For Every ‘Mech Dad, Ever

Battlemech/Mechwarrior Mk2, Extreme Cosplay Costume
Watch this video on YouTube.

A couple of years ago, some of you might have seen this video rolling around the internet of the world’s best dad. That’s because he’d created a ‘Mech costume where he’d carry around his daughter in a strap-on seat while he played the role of a walking death machine. The suit had a working cockpit door, a rotating radar array, a buzzing Gatling gun, and a yoke that could order daddy to pick up the pace in order to acquire Halloween candy faster. 

Now, Jack “@GridlockCosplay” Thomson is back with his ultimate creation: a fully-functional Catapult cosplay

This thing is incredible. First, it’s got a powered cockpit hatch and motorized torso allowing the Catapult a full 360 degrees of motion (far more than the actual Catapult is capable of). It also has articulated arms allowing the wearer/pilot to aim their payload with deadly precision. The legs aren’t articulated in the same way as the Catapult, but that’d be hard to do when the ‘Mech’s locomotion is entirely human-powered.

According to Thomson himself, this behemoth took two years to create and $1,000 CAD in materials. It even includes multiple two-way cameras so the wearer can actually see where they’re going. This thing is almost as high-tech as a real ‘Mech.

I have yet to ascertain whether or not you can actually put a small child in the cockpit seat. I’ll be sure to report back after I’ve found out. This thing has clearly nuked every other ‘Mech cosplay from orbit, and I’m excited to see what happens when this thing strolls down the street for Halloween.

A Marauder And A Raven Set Forth At Dawn

Dawn Patrol from battletech

1001WingedHussars gives us this painted piece featuring a Marauder and a Raven going on a “Dawn Patrol.” It looks like the Raven has gotten a head start, which is just typical of those little scout ‘Mechs. Always running off and getting into trouble. 

KerenskyCon II Teases New Minis, Vehicles, And A Strategic BattleTech Board Game

KerenskyCon II recently wrapped and we have a lot to discuss. First, hats off to the BattleTech Community Twitter account for throwing a whole bunch of pictures together from various sources to showcase what we missed.

First, there’s a BattleTech strategy game. I see cards, colored plastic minis, and boards with faces likely representing various personalities from the Inner Sphere around the year 3025. I also see a whole bunch of d12s and counters ranging from poker chips to clear plastic cubes. My guess? BattleTech Risk, but better because it’s in the future. 

Moving on, we’ve got alternate mini configurations for the UrbanMech, the ‘Mech that’s quickly becoming BattleTech‘s mascot. Next we got the BattleTech Mercenaries box sets that have already been previewed a few months ago, but I will never get tired of seeing the Nightsky, Gunslinger, Penetrator, and Sagittaire.

Elsewhere we get to see the various ‘Mech packs, such as the Inner sphere Pursuit Lance (comprised of the Cicada, Hermes II, Clint, and Dervish), the Inner Sphere Recon Lance (Firestarter, Spider, Javelin, and what could be a Spector but I’m honestly not sure), and the Inner Sphere Security Lance which consists solely of Scorpions.

I kid. There will probably be three additional ‘Mechs planned for the Security Lance, but they likely haven’t been made/decided yet (really hoping to see the new Assassin in here). Ditto the Inner Sphere Battle Armor Lance. 

Last, there’s something called BattleTech Command, which also looks like a strategic BattleTech board game, only much smaller in scale. I suspect this is going to be a unit-based strategy game, but I’m just speculating here.

All these are coming with the Mercenaries Kickstarter, which is expected to launch any day now. A good thing too as I’m pretty sure I saw a Quickdraw in there, and I needs me my favorite bad ‘Mech.

And that’ll do for September! Join us next time as we discover what fresh hell awaits us in October.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

BattleTech Tips And Tools Of The Trade

Centurion

I’ve now clocked in a solid 100 hours in BattleTech, with my latest run being focused on using what I’ve learned from my previous character to run through the plot in an ideal way. No lack of ‘Mechs, pilots, or components will mar my perfect experience. I’ll always get the ‘Mech I want, and I even went so far as to mod the game so I started off with a bespoke lance consisting of a Firestarter, Jenner, Shadow Hawk SHD-2D, and a Griffin GRS-1S.

That was just so I could have a slightly different experience than my previous playthrough. Since everything is randomized, all ‘Mechs after the first few missions will always be different outside of the story missions, so I didn’t have any concerns about boredom after I got started.

But now that I’ve achieved what I’d like to consider as “veteran” status in the game, I felt it right that I bestow upon you, dear Sarna reader, some of the tips I’ve learned in my career as a mercenary lance commander.

Locust

To start, I’ve always found that grinding out a bunch of easy missions early on will make the tougher missions that much easier for you later. The reason here is that grinding simple missions gives you XP that will make your pilots better. Once a pilot reaches certain milestones they get a huge power boost which can help turn the tide of a battle in your favor.

“Being able to move and shoot first is huge.”

One thing I’ve found to be a huge boon is the Master Tactician skill. Found under the Tactics tree at level 8, it allows your ‘Mechs to move at a higher initiative. This means that Assault ‘Mechs move at the same time as Heavy ‘Mechs, Heavies move at the same time as Mediums, and Medium ‘Mechs move at the same time as Lights.

Being able to move and shoot first is huge. If you can take out a few dangerous opponents before they have a chance to fire it will allow you to take on waves of opponents that would seem impossible to defeat on paper.

Master Tactician will always come with Sensor Lock as a secondary skill, which leaves tertiary skill to choose. I like to have a mix of Bulwark, Evasive Movement, and Multi-Target for my pilots. Bulwark is good for heavies and assaults to belly up to the line and face-tank whatever the enemy throws at them, while Evasive Movement is great for scouts and fast-movers. Multi-Target is better for missions with a lot of soft targets such as tanks or structures, but it can be difficult to predict if a mission will throw a swarm of Galleons at you or not.

Spider

What ‘Mechs you use is far more dependant on what ‘Mechs you fight than anything else (unless you want to mod the game as I did), but there are a few to keep an eye out for thanks to their weapon-efficient loadouts.

The Shadow Hawk SHD-2D is a personal favorite. You can load it up with 1,000 armor, 3 Medium Lasers, 2 SRM-6s, and 2 Small Lasers to turn it into a tough and deadly brawler. For whatever reason, the Shadow Hawk deals increased melee damage compared to other Medium ‘Mechs–closer to a 70-ton Heavy–so it’s the perfect design to get up close and personal with.

Light ‘Mechs eventually become too poorly armored to use later in the game (although I’ve heard some skilled commanders have beaten the game entirely with Light ‘Mechs), but the Firestarter is another close-range brawler that is utterly terrifying. Keep the Flamers or swap them for a battery of Small Lasers, and either way, once it gets in close whatever it’s fighting is dead.

The Shadow Hawk SHD-2D is the perfect design to get up close and personal with.

The Orion is relatively common and can be customized to be almost anything: a close-range brawler, a long-range sniper, or even a missile boat. In the Assault category, I came across quite a few Highlanders in my first playthrough and found them all to be equally amazing.

Short Range Missiles are, ton for ton, the most weight-efficient way of dealing damage. Before the latest patch they were utterly devastating when combined with Precision Strike, the ability that allows you to use morale to target specific components, but since then their ability to core a ‘Mech in a single salvo has diminished somewhat. Still, they’re potent, and a personal favorite of mine.

Laser boats were previously too hot to be effective, but the patch has also lowered the heat cost of Large Lasers to the point where they might be usable. I’ll have to do more testing, but I’m looking forward to finding a Black Knight or a Grasshopper to test it out.

If you can find a PPC+++ then they might be worth using, but generally I found them to generate too much heat for too little damage to be of much use.

Long range weapons aren’t really all that great in BattleTech thanks to a fog of war that reduces visibility to barely a few meters in front of you. If you feel you must take something with some range, Long Range Missiles are your best bet. They can fire over obstacles to soften your opponents up, and they deal a ton of stability damage with the right mods.

Autocannons are certainly better balanced in this game than on the tabletop, but they’re still not efficient enough in terms of damage per ton to compare with lasers and SRMs. On Assault ‘Mechs it’s not so big a deal since they have tonnage to spare, but on Medium and Heavy ‘Mechs, it’s strictly worse than a loadout weighted toward missiles and lasers.

One last thing: the key to success in BattleTech is using your Precision Strike and Vigilance abilities to their fullest. This means that opting for some increase morale upgrades in the early game might be even more important than faster repairs or healing in the med bay. Just have a team of 8 or more pilots and swap them out when they get a little banged up.

A veteran I may be, but I’m still far from a BattleTech expert. Think you might be one? Then submit your tips and tricks in the comment section below to prove it!

And as always, MechWarriors: Stay Syrupy.  

stay syrupy

The Succession Wars and so much more…

Way back in August 2013 we featured an article on Scrapyard Armory’s Succession Wars online game. With the surge in popularity of BattleTech both in virtual and physical formats we thought now was a good time to revisit this great game.

Based on the 1987 table top board game by FASA, Scrapyard Armory’s Succession Wars recreates the struggles of the five Great Houses in an online multiplayer environment. Players take control of the Great Houses and fight, negotiate and backstab their way to domination over the entire Inner Sphere. The board game featured two scenarios: the primary one is set in 3025, around the time of the 4th Succession War, with an alternate set at the outbreak of the 1st Succession War in 2786. Both of these scenarios have been lovingly recreated.

Since our last article the community at Scrapyard Armory has grown considerably and a team of content creators have expanded the free, playable scenarios (also called Orders of Battle) to phenomenal levels. Now you can play games ranging through the BattleTech timeline from 2550 to 3145. Custom maps for many of these games let you recreate The Age of War, the rise and the fall of the Star League, The Clans: Operation Klondike (a 2 player scenario), the 1st, 2nd and 4th Succession Wars, the Clan Invasion, the rise of the Word of Blake, and on to the Renaissance of 3145.

One of SYA’s content creators and a six-year veteran of the site, ‘Jimmy the Tulip’, spoke to us about creating Succession Wars scenarios. “What I love about what Scrapyard Armory has developed here is the flexibility to really get in and create something in incredible detail. The ability to create new maps, adding units and leaders and coming up with new ways of using the game mechanics to make something truly unique keeps me coming up with new ideas.”

Jimmy went on to talk about playing the games. “The tension can really be palpable at times, especially when you have a group all online simultaneously. Even when you’re waiting for actions to be taken you can study the map, think about strategies for taking out your opponents and really delve into what makes grand scale strategic games great. I’ve made some great friends while playing this game too. The community is fantastic.”

With a total of 19 different scenarios currently live (and more in development) Scrapyard Armory’s Succession Wars offers an immersion into the BattleTech universe in unprecedented fashion. There is a small amount of variation in the rules from the original board game in order to better facilitate the online nature of the game but, aside from that, the games play true to the nature and feel of its originator. The Development Team continues to work on ironing out the occasional bug and has provided a wide array of Orders of Battle and game options, including custom cards, the ability to play with Battle Armor units and over-size JumpShips, to provide nearly limitless replayability. A small team of Admins are also active to assist new players and veterans alike.

If you haven’t already signed up, run on over and check them out at Succession Wars. Join in one of the many games on offer or, if you’re bold, create a game of your own and take on the community there. Remember…. No guts, no galaxy!

The Danger of Being Cool

Thunder. Lightning. The way you love me is frightening.

The other day I was playing with a Lightning Attack Hovercraft on my side in a battle in MegaMekNET.  Since that campaign is set in 3025, having a LosTech hovercraft with medium pulse lasers was something I wanted to protect if I could.  Plus you have those two one-shot SRMs.  I was rushing past a target and I had a chance to fire the right-facing SRM at a distant heavy unit that had moved towards me.  I needed a 9 to hit.  I got lucky, and hit the target, which was taking damage elsewhere as well, and did some good with the weapon.  But I was really tempted to hold off on the SRM4 and hope for a better shot against a better target.  Holding off for the cool play.

Have you ever noticed a tendency to play BattleTech for the cool play, rather than the smart one?

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