Category Archives: MechWarrior Online

MechWarrior Online Competitive Scene

MechWarrior Online has been the pinnacle of simulated ‘Mech combat since its closed beta in 2012, and as a PvP game, competitive leagues have surrounded the game since its inception. Now, nearly half a decade later, the competitive scene for MWO is as vibrant and alive as ever, with the best MechWarriors duking it out for fame, glory, and honor. Strap on your neurohelmet while we take a tour of MechWarrior Online’s competitive leagues.

The big kahuna is the one sponsored by the game’s developers, Piranha games. With 2016’s first place team taking home over $86,000.00, the World Championship draws ‘Mech teams from across the globe to compete for real cash. The previous year’s championship saw teams separated by region (North America, Europe, Asia/Pacific) compete in a round-robin qualifier held throughout the year. The top 5 teams from each region then went on to the regional finals, with the winner of each region being flown to Vancouver to take part in the final matches held live at MechCon.  

For those familiar with MechWarrior Online’s 12v12 format, the tournament rules were a little different. Instead, matches were 8v8, and followed a strict format: 2 light ‘Mechs, 2 mediums, 2 heavies, and 2 assaults. Each match was held on a capture-the-point style Conquest map, with league enrolled teams voting on which maps would be used to compete. Unlike other leagues, which use the player’s own in-game resources, the World Championship gave each team access to every ‘Mech and weapon system available in the game to ensure player parity. With its emphasis on strict competition, the World Championship brought out the best the world had to offer. So far PGI has been mum on the possibility of a 2017 Championship, but with the success of the 2016 tournament there’s hope an official announcement is just around the corner.

While it doesn’t have the formal backing of the game’s designers, the MRBC takes the title of largest league in MechWarrior Online with over 180 registered teams. Founded in 2014, the league seeks to give players a fun competitive experience at a variety of skill levels. Much like the World Championships, the league is broken down by region (North America, Europe, Asia/Pacific), and each region is broken down into divisions defined by player skill level. Teams compete in a double round-robin format, and at the end of each season the top team from each division is bumped up to a senior division, while the last place team gets relegated to a lower division. Victories are scored not simply through winning a match, but also through a reward system that gives teams reputation points for certain actions during a match (like destroying a number of the opposing ‘Mechs). Although the MRBC is not officially supported by PGI, they have historically received in game currency that is awarded to the winners of each division.

In addition to ensuring participants have fun by competing against players of similar skill level, the MRBC also tries to add variety to their games. Each match is a series of games on different maps, 8v8, with an assortment of light, medium, heavy and assault weight classes. In order to achieve player parity, only ‘Mechs available for purchase with in-game currency are allowed (Hero ‘Mechs, those only available for purchase with ‘Mech Credits, MWO’s real world currency, are not legal). Teams are also only allowed to bring one duplicate chassis per match, meaning if one player brings a Timberwolf (regardless of variant) only one other player on the team is allowed to bring another Timberwolf, and all remaining ‘Mech choices must be the sole example of the chassis on the team. With these quirks, the MRBC emphasizes diversity and enjoyment over strict competition, explaining both its longevity and enormous following.

Run by the same people who run the MRBC and begun in 2016, MechWarrior Arena is a 1v1 competitive league that seeks to emulate the gladiatorial ‘Mech combat of Solaris VII. MWA follows a tiered division structure similar to the MRBC that matches players in the same region and the same skill level. Unlike Solaris VII, which broke down its tournaments by the usual ‘Mech classes of light, medium, heavy and assault, MWA breaks it down into 10 ton increments (a 20 ton Locust will fight a 25 ton Commando, but never fight a 35 ton Jenner). More in keeping with Solaris VII (and differing from the MRBC), players are allowed to bring highly customized Hero versions of ‘Mechs to combat. Winners of each division are also awarded in game prizes generously donated by PGI.

There are however some restrictions found in MWA owing to its 1v1 nature. First, streak missiles are not allowed as their presence tends to warp the format and also remove skill from determining the winner of a match. Flamers are also limited to two per ‘Mech so as to prevent each match from turning into a dance of pyromaniacs. Finally, certain ‘Mechs can be upgraded or downgraded a weight class due to their intrinsic performance (such as the Ice Ferret, which competes at the 50-55 ton level) or outright banned if they completely dominate a weight class. As with the MRBC, the emphasis is on variety of gameplay and fun.

Perhaps the oldest of MechWarrior Online’s unofficial leagues, Run Hot or Die began in the days of MechWarrior’s closed beta. For several years, RHoD was the premiere MWO competitive league covering North America and Europe, however saw its popularity wane in 2016 with the rise of the MRBC. The league returns with a fresh new format that will bring even more variety to the competitive scene.

RHoD is a single-day, Swiss Pairing, single elimination, bracket style tournament that pits warriors in 4v4 lance combat. Each match is a best of seven rounds, with each round having either a weight limit or a class restriction for the 4 ‘Mechs each team drops with (for example, one round may allow 200 tons of ‘Mechs, but another round will require each team bring one light ‘Mech, 2 mediums, and 1 heavy). Teams are also limited to 2 chassis per match, meaning if during one round a team brings two Stormcrows, they are unable to use any Stormcrows for the rest of the match. There’s no limitation on which ‘Mechs can be brought except they must be available for purchase either with in game currency or real currency (eliminating ‘Mechs that are only available via pre-order). There are also no restrictions on weaponry, giving RHoD players a wide array of options they can bring to each lance vs lance encounter.

Competitive play in MWO isn’t limited to leagues. Smaller, for fun tournaments are held all the time, and are advertised on the MWO forums and community page. Many have a charity focus, such as the MercStar Invitiational, which pits players in simulated ‘Mech combat to support the National Multiple Sclerosis Society. There’s even a recently released Stock Class tournament that forces players into non customized versions of their favorite ‘Mechs, eliminating the need for costly upgrades in order to compete. No matter what your skill level or resources, there’s a place for every player in MechWarrior Online’s competitive scene.

Are You Heading to Mech_Con?

On December 3rd, over in the Commodore Ballroom in Vancouver, Canada, Piranha Games is hosting a day long BattleTech and Mechwarrior themed convention.

A variety of events and fun stuff is planned.  Many guests from various community members and companies are planning on attending, such as Jordan Weisman and Randall Bills or online media personalities from Twitch and such.

Mech_Con

In the best traditions of the Solaris VII Games, one of the headline events is the first World Championship of MechWarrior Online.  Don’t you want to establish dominance and win that trophy?

Hey look, everybody knows that we don’t always get a chance to flip some dice and push around metal the way it was meant to be in real life.  I’m playing online with stuff like MegaMek.  So, getting the chance to play live with real enthusiasts, purchase stuff from live vendors, get some autographs, and rub noses and talk shop with with all of you folks is a great opportunity.

So what about you?  Are you heading over?  Why not check out all of the information they have to see if you are interested in getting your ‘Mech on, Vancouver style!

MK2 Megabot vs Kuratas in Upcoming Solaris-Style Battle

ONE SHALL STAND, ONE SHALL FALL...

ONE SHALL STAND, ONE SHALL FALL…

After their unsuccessful Kickstarter in October of last year, the Oakland California-based MegaBots Inc. seems to have done the best thing they could do to stay active in the public arena. They picked a fight.

In late June via video, Andrew Stroup and Gui Cavalcanti challenged Suidobiashi Heavy Industries to a duel- A batchall, if you will, to fight against Suidobiashi’s current combat mecha- Kuratas. Neither Stoup nor Cavalcanti are unfamiliar with either engineering competitions nor high media exposure. Both appeared in the 2012 Discovery Channel reality show: The Big Brain Theory: Pure Genius.

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3rd Annual MWO 24hr Livestream Charity Event July 2nd

Impy and NGNGTv are hosting the 3rd Annual RJC Memorial 24 hour Charity Livestream benefiting the Autism Science Foundation on July 2nd starting at 7:00 pm EST.

Over the last two years, they’ve raised over $24,000 and this year’s goal is to reach $20,000 alone!

3rd Annual RJC Memorial 24 hour Charity Livestream

3rd Annual RJC Memorial 24 hour Charity Livestream

 

A new BattleTech fan film in the works!

BWC Films Logo (Done by Adrian Johnson).

It was brought to our attention that there apparently is a new BattleTech fan film in the works. We immediately investigated the rumors and found it to be true!

In development by Bravo Whiskey Charlie Films (BWC Films), this new film blends live action with computer generated imagery provided by high quality video as found in the popular MechWarrior Online MMO game.

Seeking more details from this project and from the veteran owned and operated BWC Films in general, we sat down with BWC Films owner Mr. Tim Everett and went over several questions that we were burning to ask.

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The Return of Kerensky! The Clans Come To MechWarrior Online!

After years of anticipation, the Clans are now finally coming to MechWarrior Online. Known to the lore as “Operation Revival,” the Clans returned to the Inner Sphere after centuries. Now their wonderful and iconic OmniMechs (not BattleMechs!) will be laying waste to a match near you.

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As like previous pre-orders, you can buy up to assault-class OmniMechs and get all of the lighter weight ‘Mechs along with it. The full $240 dollar package (the Masakari package) gets you eight Clan OmniMechs: the Warhawk/Masakari, Timber Wolf/Mad Cat, Stormcrow/Ryoken, Adder/Puma, Dire Wolf/, Summoner/Thor, Nova/Black Hawk, and the Kit Fox/Uller. You also get all of the variants for each OmniMech.

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The First MechWarrior: Online Live Tournament

Greetings MechWarriors!

We have a great day approaching. The first serious live tournament for MechWarrior: Online is going to be showcased on Twitch.TV starting at 2pm PST (that’s 5pm EST for you guys on the East Coast and 10pm for all of you in the U.K.).

I’m very excited and I’m certain you are too. Let’s go through a quick rundown.

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MWO: Weekly Update #3 – Company on Company Action! (8/6/2013)

714-august-6th-12v12-patchIt’s finally here. Twelve versus twelve matches are live on MW:O. This is a big step for Piranha Games as well as the players of clans. For Piranha, the game needs extremely stable servers and more optimization to smoothly run twenty-four highly rendered BattleMechs on an extremely well-textured map. This is going to be a major test of their internet code, and we all hope they can pull through. For the players, especially those in Clans, the twelve versus twelve matchup is going to open up a new host of tactical decisions as well as problems that come from those tactics.

But why twelve versus twelve BattleMechs instead of ten versus ten or fifteen versus fifteen?

Longtime fans of the BattleTech franchise know the answer to this question. But for those who are new to BattleTech and MechWarrior the twelve versus twelve match-up is the iconic company on company battle. It is a staple of the universe. Each company of BattleMechs is made up of three lances (4 ‘Mechs each). Each lance fulfills some battlefield function. You can see in the video that Piranha Games posted what one lance would look like: a fire-support lance of nothing but Catapults. The Company on Company match-up is not only a test of an individual’s skill at piloting a BattleMech, but a trial of command and control.

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MWO: Weekly Update (07/28/2013)

Victor 2Hey MechWarriors! It’s been a long time. A few things happened in real life that really threw me for a loop, but I’m back now. Since it’s been so long since I’ve given you an update on recent patches I’m really excited about this. We have a lot of things to cover and we’re on patch number 1.2.231. So not only do I have a bunch of previous patch notes to catch up on, but I also have this latest patch to discuss. I know it’s a little late for this patch but I think that after playing the game for a good week I can evaluate the changes by playtesting them rather than just giving you my expert speculation on their impact.

The change log starts with, “The Top 10 Awesome things in this patch.” I’ll go down the list to quickly describe these changes. Then I’ll evaluate the changes to see if they’re actually important for the game and I’ll give you my take on their overall effect (10 being least useful, 1 being most useful).

Number 10: “Visual bug fixes – bye-bye flickering terrain!” The terrain looks really nice up close, but when you are targeting and attacking enemies at long range the flickering terrain can be distracting. Due to the flickering terrain it was hard to notice if you actually hit your target, or if you hit obstacles with your weapons instead. Fixing the flickering terrain improves gameplay, so this one moves up for me to number 6.

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Sarah’s Jenner is Now Available at MechWarrior Online

Back in May I posted an article about the tragic loss of a young MechWarrior Online player from Canada, and the overwhelming support from the MechWarrior Online and BattleTech community in general for her memory and for the young girl’s parents. Amongst the multitude of sympathy posts on both the MechWarrior Online and main forums were a skyrocketing number of people working towards something constructive. Ideas ran from in-game cockpit ornaments to a hero ‘Mech dedicated to young Sarah Parries. Groups of players even made tribute videos dedicated to her to post on YouTube. It’s a type of polarization that doesn’t occur nearly often enough in this day and age in my opinion.

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With this wild paint scheme you’ll fit right in with the 17th Recon. Click for the official Sarah’s Jenner page

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