On December 3rd, over in the Commodore Ballroom in Vancouver, Canada, Piranha Games is hosting a day long BattleTech and Mechwarrior themed convention.
A variety of events and fun stuff is planned. Many guests from various community members and companies are planning on attending, such as Jordan Weisman and Randall Bills or online media personalities from Twitch and such.
In the best traditions of the Solaris VII Games, one of the headline events is the first World Championship of MechWarrior Online. Don’t you want to establish dominance and win that trophy?
Hey look, everybody knows that we don’t always get a chance to flip some dice and push around metal the way it was meant to be in real life. I’m playing online with stuff like MegaMek. So, getting the chance to play live with real enthusiasts, purchase stuff from live vendors, get some autographs, and rub noses and talk shop with with all of you folks is a great opportunity.
So what about you? Are you heading over? Why not check out all of the information they have to see if you are interested in getting your ‘Mech on, Vancouver style!
After their unsuccessful Kickstarter in October of last year, the Oakland California-based MegaBots Inc. seems to have done the best thing they could do to stay active in the public arena. They picked a fight.
In late June via video, Andrew Stroup and Gui Cavalcanti challenged Suidobiashi Heavy Industries to a duel- Abatchall, if you will, to fight against Suidobiashi’s current combat mecha- Kuratas. Neither Stoup nor Cavalcanti are unfamiliar with either engineering competitions nor high media exposure. Both appeared in the 2012 Discovery Channel reality show: The Big Brain Theory: Pure Genius.
Seeking more details from this project and from the veteran owned and operated BWC Films in general, we sat down with BWC Films owner Mr. Tim Everett and went over several questions that we were burning to ask.
After years of anticipation, the Clans are now finally coming to MechWarrior Online. Known to the lore as “Operation Revival,” the Clans returned to the Inner Sphere after centuries. Now their wonderful and iconic OmniMechs (not BattleMechs!) will be laying waste to a match near you.
As like previous pre-orders, you can buy up to assault-class OmniMechs and get all of the lighter weight ‘Mechs along with it. The full $240 dollar package (the Masakari package) gets you eight Clan OmniMechs: the Warhawk/Masakari, Timber Wolf/Mad Cat, Stormcrow/Ryoken, Adder/Puma, Dire Wolf/, Summoner/Thor, Nova/Black Hawk, and the Kit Fox/Uller. You also get all of the variants for each OmniMech.
We have a great day approaching. The first serious live tournament for MechWarrior: Online is going to be showcased on Twitch.TV starting at 2pm PST (that’s 5pm EST for you guys on the East Coast and 10pm for all of you in the U.K.).
I’m very excited and I’m certain you are too. Let’s go through a quick rundown.
It’s finally here. Twelve versus twelve matches are live on MW:O. This is a big step for Piranha Games as well as the players of clans. For Piranha, the game needs extremely stable servers and more optimization to smoothly run twenty-four highly rendered BattleMechs on an extremely well-textured map. This is going to be a major test of their internet code, and we all hope they can pull through. For the players, especially those in Clans, the twelve versus twelve matchup is going to open up a new host of tactical decisions as well as problems that come from those tactics.
But why twelve versus twelve BattleMechs instead of ten versus ten or fifteen versus fifteen?
Longtime fans of the BattleTech franchise know the answer to this question. But for those who are new to BattleTech and MechWarrior the twelve versus twelve match-up is the iconic company on company battle. It is a staple of the universe. Each company of BattleMechs is made up of three lances (4 ‘Mechs each). Each lance fulfills some battlefield function. You can see in the video that Piranha Games posted what one lance would look like: a fire-support lance of nothing but Catapults. The Company on Company match-up is not only a test of an individual’s skill at piloting a BattleMech, but a trial of command and control.
Hey MechWarriors! It’s been a long time. A few things happened in real life that really threw me for a loop, but I’m back now. Since it’s been so long since I’ve given you an update on recent patches I’m really excited about this. We have a lot of things to cover and we’re on patch number 1.2.231. So not only do I have a bunch of previous patch notes to catch up on, but I also have this latest patch to discuss. I know it’s a little late for this patch but I think that after playing the game for a good week I can evaluate the changes by playtesting them rather than just giving you my expert speculation on their impact.
The change log starts with, “The Top 10 Awesome things in this patch.” I’ll go down the list to quickly describe these changes. Then I’ll evaluate the changes to see if they’re actually important for the game and I’ll give you my take on their overall effect (10 being least useful, 1 being most useful).
Number 10: “Visual bug fixes – bye-bye flickering terrain!” The terrain looks really nice up close, but when you are targeting and attacking enemies at long range the flickering terrain can be distracting. Due to the flickering terrain it was hard to notice if you actually hit your target, or if you hit obstacles with your weapons instead. Fixing the flickering terrain improves gameplay, so this one moves up for me to number 6.
Back in May I posted an article about the tragic loss of a young MechWarrior Online player from Canada, and the overwhelming support from the MechWarrior Online and BattleTech community in general for her memory and for the young girl’s parents. Amongst the multitude of sympathy posts on both the MechWarrior Online and main forums were a skyrocketing number of people working towards something constructive. Ideas ran from in-game cockpit ornaments to a hero ‘Mech dedicated to young Sarah Parries. Groups of players even made tribute videos dedicated to her to post on YouTube. It’s a type of polarization that doesn’t occur nearly often enough in this day and age in my opinion.
With this wild paint scheme you’ll fit right in with the 17th Recon. Click for the official Sarah’s Jenner page
Hey guys! It’s Sean here for your first weekly update on MechWarrior: Online. This one is for the week of May 25th. Be on the lookout for my full review of the current status of MechWarrior: Online, due out soon.