Category Archives: Video Games

An Ode To Light ‘Mechs: Why BattleTech Needs More Light ‘Mech Love

BattleTech HBS Raven

So here’s an interesting tidbit I just found out about in MechWarrior Online. In a recent video from No Guts No Galaxy, Sean Lang discussed how PGI is working on “multiple MechWarrior projects,” one of which is the Dragon’s Gambit for MechWarrior 5 and another is mostly likely MechWarrior 6. In that same video, Lang also discussed some new Legendary ‘Mechs coming to MechWarrior Online, noting that they were both assault ‘Mechs. Most interestingly, he noted that light ‘Mechs apparently suffer from poor sales, with light ‘Mech packs selling far below medium, heavy, and assault ‘Mechs.

You could argue that light ‘Mechs simply have less battle impact in a competitive game like MechWarrior Online so players are far less likely to spend money on them. You could also argue that light ‘Mechs are far more difficult to pilot, what with their extreme speed and poor armor making them prone to running into walls or blowing up when they get hit by 18 PPCs. Or you could argue that the average BattleTech fan prefers to stomp around in a big hulking heap of metal rather than something relatively nimble.

Any of these hypotheses could be correct, or perhaps it’s a combination of two or even all three. And being unable to let any good hypothesis writhe on the vine, I set out to determine which is it through a number of polls on various BattleTech Discord servers.

BattleTech HBS Locust

I asked a very simple question: “What is your favorite class of ‘Mech?” My hope was to discover if MechWarrior Online’s distaste for light ‘Mechs was something that was felt across all BattleTech communities, or if there was something specifically going on in MWO. The results were surprising, to say the least.

We’ll start in the Star League Discord server–a diverse place with loads of Pride flags and references to Canopian cat people. My kinda place. Anyway, my impromptu survey initially started with very interesting results, with medium-class ‘Mechs just edging out heavies. And rather than lights, it’s assault-class ‘Mechs that are the least popular, with light ‘Mechs comfortably in third place.

Next, we head to the Focht Hyperpulse server, which is also a diverse place but there are fewer Canopians and more Canadians. Once again, we get a very interesting result. This time, heavy ‘Mechs come out well ahead, followed by mediums and then lights. Assaults are once again in last place as the least preferred ‘Mech class. 

Finally, I did another poll in the Sarna Discord server, perhaps the best place on the web outside of Sarna itself. I thought here we’d get a much more representative cross-section of BattleTech fans, but even here I was surprised by the results. Heavies are once again in the lead, but medium ‘Mechs managed just to squeak out ahead of assaults. Lights, finally, are dead last by a margin of two to one.

From my brief and very unscientific research, we see that heavy ‘Mechs are most likely the most popular class by a fair margin. It’s actually neck and neck between light ‘Mechs and assault ‘Mechs for who comes in dead last. 

Commando versus Locust

I’m as surprised as anyone. I would have expected assaults to be top of the heap as everyone seems to love their Awesomes and Atlases, but they’re actually as maligned as Locusts and Stingers. Meanwhile, mediums and heavies are far and away the most popular classes, which is slightly curious. You’d have expected to see more medium ‘Mechs being sold in MechWarrior Online, and a campaign with drop limits centered around heavies in MechWarrior 5: Mercenaries, but instead you have lots of assault ‘Mechs being sold in MWO and an end-game in MW5 that basically requires the Steiner Scout Squad.

Perhaps there’s a bit of a disconnect between the data of these polls and what people really spend their money on. Perhaps people want assaults in PGI’s games because those games are designed around assaults being the most effective ‘Mechs. And perhaps with this data, they might decide to refocus things to favor mediums and heavies in MechWarrior 6. We can only hope.

But one thing is clear: light ‘Mechs are certainly the most maligned class. They’re tied for the least popular class in BattleTech, they’re not purchased in abundance in MechWarrior Online, and they’re mostly beginner Mechs or used for niche roles in MechWarrior 5. 

And that sucks, because I think light ‘Mechs are the best.

Think about it. For the price of one Atlas, you can have a demi-company of Locusts. You could even stack them two in a ‘Mech bay thanks to their narrow profiles, allowing you to stuff twice as many inside a DropShip. They rely on speed and stealth for protection, meaning you’re either a write-off or pristine, with very few repairs needed after a successful mission. Light ‘Mechs can still bring plenty of firepower to the table, as anyone who’s ever faced a lance of Panthers can attest. Plus, they’re cute! who hasn’t looked at a Locust or a Kit Fox and thought this thing looks freakin’ adorable?

I can hear your argument even now. “But Sean, there’s no great BattleTech heroes that ever piloted light ‘Mechs,” you complain erroneously. For indeed, there are loads of great light ‘Mech pilots!

Phelan Kell (Ward)Phelan Kell BattleTech Legends

The son of Morgan Kell and Salome Ward, that man who would eventually become the Khan of Clan Wolf-in-Exile spent the vast bulk of his career piloting a Wolfhound he named “Grinner.” That Wolfhound would get a Clan-spec upgrade after his capture by Clan Wolf, which would later be dubbed the Wolfhound IIC. At various points throughout his career, Phelan would also pilot a Kit Fox, a Mercury, and a Solitaire

Katie Ferraro 

Fox Patrol‘s founding member, Ferraro found a long-abandoned Kit Fox on her home planet of Jerangle. Once a Kell Hounds ‘Mech, it had been left abandoned in the jungle for decades. Ferraro would repair the Kit Fox, which she dubbed “Kagekitsune,” and used it to drive off a pirate gang to save her hometown. She’d eventually go on to found Fox Patrol where she pilots Kagekitsune to this day.

Aletha Kabrinski ERA Report 3052Aletha Kabrinski

The former Khan of Clan Ghost Bear spent most of her career in a custom Fire Moth armed with an ER large laser and a trio of ER small lasers. With little armor protecting her from enemy fire, Aletha relied exclusively on the Fire Moth‘s ludicrous speed to outmaneuver foes.

Daniel AllardDaniel Allard The Kell Hounds

The brother of Justin Allard and renowned commander in the Kell Hounds mercenary unit, Allard piloted a Valkyrie until a battle with the Genyosha on Styx. Afterward, he was given a new Wolfhound which he piloted until his death. 

Zane Nova Cat

MechWarrior Zane proved to be an instrumental figure during Clan Nova Cat‘s Abjuration in the 3060s. His visions provided guidance and warning to the Nova Cats, allowing them to survive during a tumultuous time in the Clan’s history. Zane started his career in a Jenner IIC 2 but later transferred to a Pack Hunter provided by Clan Wolf-in-Exile.

Minobu Tetsuhara

Liaison officer to Wolf’s Dragoons during the mercenary unit’s contract with House Kurita, Tetsuhara’s family Panther was called “Katana Kat.” After the ‘Mech was transferred to Testuhara’s brother, he’d pilot a DRG-1N Dragon

Robert Grey Sword and the DragonRobert Grey

A MechWarrior in The Fox’s Teeth of the Seventh Crucis Lancers, Grey served in the Third and Fourth Succession Wars, the Ronin War, the War of 3039, the Clan Invasion, the FedCom Civil War, and the Jihad. Grey piloted a Stinger, then a Hornet, and finally an ALM-8D Fireball.

As you can see, there are plenty of great and noble figures who can get the most out of their light ‘Mechs, and you can too! Just trade in your Atlas for a bevy of Commandos. You’ll be glad you did.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

It’s The Economy, Stupid! Understanding And Comparing MechWarrior 5 In Its Historical And Economic Context

When I asked for community opinions surrounding MechWarrior 5, Emil of The Art of BattleTech gave me everything you see below. Even quoting liberally, Emil had way more insightful things to say about how MechWarrior 5 fits into the MechWarrior franchise than I could fit into a single article. So rather than keep this treatise in my Google Drive, I thought I’d freshen it up for publication here. Light editing has been done for clarity.

MechWarrior 5 Firestarter Jagermech

Coming from an academic background in what’s called ‘game studies’ (I have a Ph.D. in the field and work in academia as a postdoc at the moment), I think understanding video games and their different qualities and features can go a long way in comparing and analyzing their strengths and flaws – at least when speaking about games that appear similar but still have very fundamental differences. This approach makes it easier for us to understand games better and more precisely.

Such as the over 30 years of excellent MechWarrior games that we’ve been very privileged to experience. Personally, I’d say that there are some things that previous MechWarrior games do better than what MechWarrior 5: Mercenaries does. One thing that’s very subjective to discuss is the tone and atmosphere. For me, MechWarrior 2 really excels at this, where it is not afraid to have quiet moments in between the intense ‘Mech combat moments. In each mission, there is this quiet lull on your way to a nav point or a mission objective until you’re greeted with the foreboding “enemy power up detected.”

This quiet but increasingly intense feeling as you head towards facing some very dangerous ‘Mech combat makes the different moments more distinct to really underscore the intensity of ‘Mech combat. All of this is juxtaposed with a really impressive soundtrack by Jeehun Hwang and Gregory Alpers. And that I think is one thing that I would like more of from MechWarrior 5; to be confident enough in its ability to build up atmosphere and let players soak in the environment; the heavy sounds of the ‘Mech, and the characters over the radio be the only companions on these desolate planets. Instead, much of MW5 suffers from a modern game design trope where there has to be something to shoot all the time otherwise it’s boring for the average player. Vehicles and VTOLs and turrets constantly spawn in the ‘quiet’ moments to make sure the player isn’t looking at their phone. This takes away from combat being important or distinct enough. “Too much of a good thing” is the expression, I think?

But I think I’m also in the minority in wanting more quiet moments because I’ve seen Twitch streamers complain about MechWarrior 5 when there have been instances of walking from A to B without any shooting or killing in the few instances that they appear. I could also imagine PGI’s own playtesting showed that players felt more entertained with having these vehicle spawns and no quiet moments. So, I definitely understand why game design from 1995 cannot be a thing in 2023 where there’s less time for things and more media and other games and phones vying for attention. As one solution, I’ve personally made the Atmospheric Vehicle/VTOL/Turrent Spawn mod that drastically reduces the amount of brainless fodder that the game throws at the player. I appreciate the modding tools that PGI has provided to give us niche players what we want.

MechWarrior 5 Hunchback Archer Jagermech

Another thing one might mention is the linear, scripted missions that are memorable or provide some interesting encounters that MW5 does not have as many of. I think MW2 is the best example of such memorable experiences. Just to name a few that to me provide such memories:

  • Blade Splint where you have to scan and inspect a building that functions as the Jade Falcon’s power converter. After you destroy it, a host of heavy mechs enter the mission area and start hunting you after you’ve already been bruised and damaged from battling several ‘Mechs defending the power converter.
  • Temper Edge where you have to defend the Tarantula quad mech. Because this little Quad ‘Mech is memorable.
  • Sable Flame where you have to defend the city on the moon with low gravity and if the dome gets destroyed, the population is jettisoned into space / killed off from the loss of oxygen. There’s no fire or smoke due to it being on this oxygen-less moon.
  • Aquiline Fire where you have to locate a crashed dropship. No nav points are available, so you have to rely on your satellite link and visual identification to locate it.
  • Velvet Hammer where the player has to pose as a Jade Falcon ‘Mech and infiltrate the base that houses a terraformer unit that you then destroy
  • Umber Wall where you have to defend a convoy where on the top of the mesa canyons, a Rifleman IIC and a Summoner jump jet down to attack the convoy
  • Or in MechWarrior 2: Mercenaries where you are captured by the Clans and have to escape in a vehicle. Or the memorable Kodiak mission that lets you keep it for yourself rather than return it to your employer (I think it was Kurita).

MechWarrior 5 does not have a lot of these scripted moments that stay with you. I guess I just really miss nav points. But I think the last part of the MW5 campaign has some cool moments such as the big crashed DropShip, finding the Nightstar in the hangar, having that last stand against ComStar, or destroying the Liao ‘Mech factories.

But does this mean that I would have wanted MechWarrior 5 to try to emulate or achieve the same as MW2 did for me back in 1995? No, actually not, because clamoring for something that was unique to that historical moment to be replicated again is simply not possible. More importantly, MW5 excels in other areas that I think we as old nostalgia-blinded MechWarrior and BattleTech fans tend to forget. MW5 is leaning more toward a free-roam mercenary Inner Sphere experience à la the first MechWarrior. This type of systems-oriented design can give rise to unique experiences and moments in every uniquely procedurally generated mission.

Speaking in terms of pure features, MW5 really trumps the previous games as this mech simulation game. Just to make a list of things:

  • Faction play lets you work for and against certain factions
  • Free-roam Inner Sphere map
  • 57 different ‘Mech chassis [soon to be 58! -ed] in very high-quality models that change their visual looks depending on the weapon loadout
  • First melee combat in a MechWarrior game!
  • Procedurally generated maps and missions that are sufficiently varied to make most missions feel unique (further enhanced by mods such as VonBiome and Coyote Missions) and enhance the free-roam mercenary experience.
  • High fidelity and animated environmental destruction. Having a ‘Mech fight among buildings that basically allows you to play the MechWarrior 3 intro segment with the Summoner.
  • Unique and highly detailed ‘Mech cockpits unique to each ‘Mech (exceeding the pinnacle that was MW3’s beautiful cockpits)
  • Procedurally generated pilot management and skill system
  • Airstrike support and artillery bombardment
  • 21 campaign missions in the vanilla game
  • 14 scripted missions in the Legend of the Kestrel Lancers DLC
  • 12 scripted missions in the Rise of Rasalhague DLC
  • Enemy ‘Mechs change their appearance according to the faction they represent
  • Tons of different camo patterns that players can customize the colors.
  • Lore accurate news segments and weapon and ‘Mech introduction dates.
  • 4-player coop across the entire experience
  • Modding tools and ongoing support to modders by PGI for over 3 years with some very high-quality mods

This amount of content and complexity has not been seen in a previous MechWarrior game and I think it does a disservice to the game’s strengths to demand that it does what MechWarrior 2, MechWarrior 3, and MechWarrior 4 did in their scripted campaign design, simply because they are very different games and emphasizing one aspect of a game in its development (e.g. allocating more resources toward more scripted campaign missions) takes away from other aspects of the game (procedural mission generator, faction play, free-roam Inner Sphere experience). In that sense, while I think MW5 could be strengthened in certain areas, it also excels in others to be its own unique and special MechWarrior experience. In a sense, you can look at the MechWarrior games as your children: you love them all equally and they do their own things in their own unique way.

MechWarrior 5 Jenner Cataphract Cockpit View

As a researcher, the crucial thing I’d also emphasize is the importance of historical contexts and their impact on genre qualities and game characteristics. In the early to mid-’90s, production budgets were lower and the team sizes were smaller, so more experimentation was encouraged as there was simply less financial risk. This is also why a lot of today’s genres were invented or came to be in the ’90s. At the same time, market realities and consumer expectations in the PC space were more open, as the PC was still a bit complex to handle in terms of user interface (think navigating DOS for instance), so the targeted consumers for games like MechWarrior 2 also had more familiarity with using the entire keyboard or owning a joystick. We saw this with the prevalence of the flight sim genre in the PC space which was simply one of the more popular and money-generating genres in the ’90s in the PC space (think back to Microprose’s portfolio). 

At the same time, it was normal to have games that lasted no more than 10-15 hours of playtime, and that was considered a premium game worthy of the $40 to $50 entry fee. These things are important to understand because they help explain MechWarrior 2; the lower budgets combined with the expected target audience and their own expectations for a quality product meant that MW2 was able to uniquely flourish and excel at the master level that it did back in ’95 (and I’d argue still today in many aspects).

Of course, production budgets and consumer expectations changed with time after MW2. Many ‘Mech sim games tried to replicate MW2’s smashing success (Shattered Steel, Earthsiege 2, G-Nome, even Activision themselves tried to do the same with Heavy Gear 1 & 2 after their license with FASA wasn’t renewed), but the genre just never could meet the rising production costs and the sim genre was not able to expand its consumer market enough to cover the rising costs. Microprose and Hasbro really tried their best with MechWarrior 3 and gave it a huge marketing campaign (see their E3 showing in 1998), but they also had money issues from other sectors that forced them to close soon after MechWarrior 3 was released. We probably saw this attempt to match the higher consumer expectations with MechWarrior 4 that included – at the time – lavish FMVs with actors and costumes and editing that really tried to appear big budget on the likes of Command & Conquer and other FMV-heavy games of the era. MW4 also famously went away from the gritty tone and simulation-heavy standards already set by MW2 and MW3 (lots of people complained about that online back in the day) and instead went towards a more colorful, round, and soft aesthetic with ‘Mechs looking more toy-like (see also MechCommander 2’s change in art direction), as well as more ‘arcadey’ and straightforward gameplay.

Unfortunately, the market never really grew enough to match the extra costs with higher fidelity productions in the late ’90s and early 2000s. As Mitch Gitelman himself noted in an interview with No Guts No Galaxy, MechCommander 3 was never greenlit by Microsoft because FASA Studios failed to grow the market; MechCommander 2 matched what MechCommander had sold, but it didn’t grow. This is also why we saw a lot of PC developers entering their twilight years instead of trying to expand towards the console market (also when you’re owned by Microsoft and have to push for their first entry into the console market against Sony, Nintendo, and Sega). Ultimately, this is also what made Microsoft kill off the MechWarrior series after MechWarrior 4: Mercenaries when they canceled FASA Studio’s MechWarrior 5 due to the Xbox (as per IGN reporting back in the day).

The point of why I’m bringing up the historical context is to understand the genre characteristics of the MechWarrior games. MechWarrior 2 was sim-heavy and followed both the complexity of the contemporary space sims and flight sims back in the day. MechWarrior 3 was the result of a tumultuous development where Zipper Interactive had to be brought in by Microprose and salvage the project that FASA couldn’t execute. MechWarrior 4 included relatively costly FMVs and a character-driven campaign to make the product seem more feature-heavy and competitive in the PC space at the time. It also made the gameplay more accessible and the aesthetics more appealing in order to widen the market.

MechWarrior 5 Stalker Hunchback

This brings us to MechWarrior 5 which should also be understood in its historical context. The story behind that game is that Piranha Games Interactive showed off their alpha trailer back in December 2016 and had a preliminary crew do the procedural mission generation. This preproduction occurred at the same time PGI was also doing content and updates for MechWarrior Online. Yet during its three years of production until its release in December 2019, PGI never got a publisher to help support the funding and development of MW5. At the same time, lead designer David Forsey was forced to take medical leave after being diagnosed with a terminal illness, but he’d later return to continue working until his recent retirement this year. This meant that PGI themselves had to bet the farm on MW5 and do everything by themselves in terms of QA, marketing, and distribution (things that publishers usually take care of).

Not even Microsoft helped out with things, despite this being their own IP. At the same time, PGI has never made a single-player product – they’ve always been a PvP-oriented studio. This of course means they’re relatively inexperienced when it comes to single-player design and narrative design (the latter of which has been criticized for the vanilla campaign in MW5, but much improved with the two mini-campaign DLCs like Kestrel Lancers and Rise of Rasalhague). Instead, what PGI was able to do was focus on game systems (procedural missions and biomes, faction play, pilot management, economy management, lore-accurate ‘Mechs and equipment) and content (tons of ‘Mechs, variants, biomes, destructible buildings). What I think MW5 really excels at is being a free-roam, high-fidelity mercenary simulator. It might not facilitate a great narrative and it might not have scripted, linear missions that are as memorable as earlier MechWarrior games, but it has a ton of features that cultivate a really amazing mercenary company simulation.

From a business perspective, I can tell you that MW5 would be absolutely dead in the water if they had gone with a scripted and linear campaign like MW2, MW3, or MW4 because the experience would be over after 10-20 hours and then you’d have 80 percent of consumers complain that there are not enough hours of gameplay per dollar spent. That’s just the market for premium titles these days – literally no mainstream medium or triple-A studio makes such smaller games these days due to market realities and expectations. This means that we could have potentially gotten a scripted campaign as memorable and epic as MW2 and MW3 and MW4, but then we wouldn’t have the game systems like the procedural and open-ended Inner Sphere map and faction play and tons of different ‘Mechs simply because game development is more about priorities and avoiding feature creep.

I think this is an important point for MechWarrior and BattleTech fans to understand: game development is not easy, it’s super tough, and it’s frankly a miracle that any type of video game even ships and gets released. Consumers are quick to ask for feature XYZ or say, “Why don’t the developers simply make this feature, it’s so easy,” without ever understanding how absolutely complex and difficult it is to make a game with all the interlocking segments affecting each other (design, art, code, sound, etc.). As a developer, it can be disheartening to see the blood, sweat, and tears you put into a game to make it work and then be met with some person who paid $50 for the product to call you lazy or talentless because “Why didn’t they just make a game with features only possible through the budget and manpower like Call of Duty?”. With MechWarrior 5’s case, you have zero funding, no publisher helping out, and you’re betting the company on this one title that would sink the ship if it didn’t meet sales expectations.

MechWarrior 2 had Activision behind it and millions of dollars in marketing and MechWarrior 4 had the juggernaut that is Microsoft behind its promotion, yet MechWarrior 5 had a small 60-person company in Vancouver and nothing else. This is not to excuse the differences between the different titles but to understand them and the condition they derive from. I think that’s key for MechWarrior and BattleTech fans to really understand.

MechWarrior 5 Warhammer Awesome Cockpit View

This brings me to my final point, that comparing and contrasting MechWarrior 1, 2, 3, 4, and 5 to each other is not so much of a lesson in which game is better, but instead which context the games derive from. Given the circumstances, MW2 was a daring and innovative masterpiece that combined its adherence to simulation in terms of gameplay and audiovisuals in a sublime way that shattered sales and review scores at the time and spawned a dozen of copycats. MW3 followed in MW2’s trajectory and elaborated on this sim-heaviness in a time when mech/flight/space sims were in their twilight years. And MW4 provided a more character-driven, scripted MechWarrior experience that was more accessible and engaging for more people who weren’t necessarily enticed by the gritty simulation qualities that MW2 and MW3 had shown.

Finally, MechWarrior 5 excelled at providing tons of content and features that no other MechWarrior game had previously and provided a systems-oriented procedural experience that lends more from MechWarrior 1 in its free-roam, mercenary company nature than it does from the more scripted nature of something like MW3 or MW4: Mercs. And knowing what I know about the games industry and being risk averse, MW5 is a premium product appealing to a niche audience that I think MechWarrior and BattleTech fans should be cherishing the hard-working people at PGI for bringing into this world. If it had a different publisher or developer and a higher budget that would make more features possible, it also would be less sim-like and more straightforward. It is a miracle that MW5 and its three-and-a-half years of post-launch support exist and we should be super supportive and feel super privileged that we will be getting another MechWarrior from PGI in the future. 

Thanks again to Emil for sharing this thoughtful analysis of the MechWarrior franchise!

And as always, MechWarriors: Stay Syrupy.

stay syrupy

 

Your BattleTech News Round-Up For July, 2023

July is not traditionally a particularly busy month for BattleTech, with Gen Con usually taking up all the oxygen until August. However, we seem to have gotten a blockbuster month for BattleTech news, so I won’t waste time. We got a lot of ground to cover, so let’s hop to it!

New BattleTech Products From CGL For July

Proliferation Cycle Pack

We’ve got a bunch of new product announcements from Catalyst Game Labs, starting with one that just snuck in at the end of June. The Proliferation Cycle pack is now available, containing seven of the earliest BattleMechs known to mankind. They include the Firebee, Gladiator, BattleAxe, Ymir, Icarus II, and of course, the Mackie. It also includes the first OmniMech, the Coyotl, which remains fairly effective even to this day.

Snord’s Irregulars Assault Lance is also available, which includes the Spartan, Guillotine, Highlander, and the utterly disgusting FrankenMech, and there’s an entire UrbanMech Lance with a new pose of the R60 and three new variants, including one from the ilClan era. Head on over to Catalyst’s web store to order these little beauties.

RGV1-Classics

Later in July saw the release of the Gray Death Legion Heavy Battle Lance pack, which includes a jumping Shadow Hawk, new variants on the Gargoyle and Catapult (which appears to be the K2 variant), and the new Regent (which is like a Hauptmann, only it’s made by Sea Foxes). Grab that exclusively at Barnes & Noble. A collection of new plushy patterns have also been released (including Archers in both Wolf’s Dragoons and Kell Hounds colors) as well as the BattleTech Activity Book 02 in both print-on-demand and pay-what-you-want PDF.

And most recently, BattleMech Recognition Guide Vol. 1: Classics is available now in digital and print formats. This guide focuses on some of the best-known ‘Mechs of the Inner Sphere and Clans but rebuilt with ilClan-era tech. It contains materials originally published in the Recognition Guide: ilClan series. Grab it on the Catalyst Web Store or through DriveThruRPG

CGL Has Stuff Going On At GenCon

We are just days away from Gen Con Indy, and Catalyst Game Labs has a lot of stuff going on. So much stuff that I had to scroll for several pages before I finally got to the end of the CGL’s section of Gen Con’s event finder. A lot of the more popular events are already sold out, but there are stil plenty of activities with space available.

Thursday will see Alpha Strike Academy, BattleTech mini painting classes, the Solaris Melee Challenge, Raise the Flag, and both Grinder and Feature events, as well as BattleTech Bootcamp (which unfortunately seems to be sold out). The BattleTech Championship Circuit begins Friday, with continuations on Alpha Strike Academy, Raise the Flag, and the Solaris Melee Challenge. This continues into Saturday with an Alpha Strike scenario called “Battle of the Super Heavies,” and even more BattleTech Total Warfare scenarios. 

There are loads more than what I’d just briefly listed above, so check out this list to sign up for events. Gen Con runs from August 3 to 6 in Indianapolis, Indiana. Get your tickets here.

And since Gen Con is BattleTech‘s biggest convention of the year, I wouldn’t be surprised to hear about some new product announcements. Expect to hear more on that in next month’s news roundup.

Opinion: Is the Size And Weight Of ‘Mechs Accurate?

Sarna Complaints Department

Courtesy of Eldoniousrex

In this month’s opinion, we’re going to take a look at a question posed by user agent_venom_2099 over on the new-and-improved BattleTech subreddit. The question: does 31st (and 32nd) century weight seem accurate based on what we know of modern-day military hardware, such as tanks?

The key comparison is the M1A1 Abrams, America’s main battle tank. Weighing in at almost 70 tons, an Abrams is roughly 10 meters long, three meters high, and a little over three-and-a-half meters wide. The exact dimensions of ‘Mechs aren’t often discussed, but the similarly-massed Warhammer is often portrayed as around 12 meters tall and four meters wide at the shoulder. 

The Warhammer seems larger dimensionally, but we should remember that the Abrams is basically a metal brick with tracks on each side and a turret in the middle. The Warhammer is a hollow armored carapace over a metal skeleton with a fusion engine in the center and PPCs on either side. 

Is it accurate to say these two machines are equivalent mass? I’d say so. Sure, the Abrams is likely denser and smaller by volume, but that’s just tanks for you. ‘Mechs are supposed to move in ways that tanks can only dream of, and that additional mobility likely just means ‘Mechs aren’t as dense as traditional tanks. This could also explain why heavy tanks like the Manticore II are often shown as smaller (by volume) than ‘Mechs even though the Manticore II weighs in at 70 tons--even heavier than an Abrams.

What do you think? Should ‘Mechs be heavier than they are, or do you think their general size and volume are appropriate for their mass? Let me know in the comments below.

Lego Thor Comes With A Removable Reactor, Sensor Module, And Pilot

Lego Summoner (Thor)
by u/cosmicmoonglow in battletech

We love to see Lego ‘Mechs here at Sarna, and we’re even more impressed when you can actually put a little Lego figure inside one. I’m doubly impressed that this Thor not only has a functioning cockpit but also one that can eject the pilot before its ammo explodes.

On top of that, this Lego Thor has a removable reactor and sensor module so you can showcase it undergoing maintenance. Unfortunately, we still don’t have the schematics to make our own Lego Thor, but creator cosmicmoonglow has promised to post them after tinkering a bit with the design.

Longbow Coming To MW5 In The Dragon’s Gambit DLC

As hinted last month, it turns out we haven’t seen the last of MechWarrior 5: Mercenaries after all! The Dragon’s Gambit brings an all-new campaign that takes place during the War of 3039. Where in Legend of the Kestrel Lancers players sided with the Federated Commonwealth, this time you’ll be hired by the Draconis Combine and paired with the 5th Amphigean Light Assault Group on Vega. According to Sarna’s records, the 5th Amphigean faced off against the Grave Walkers, Seventeenth Recon Regiment, and Snord’s Irregulars before being eventually forced off-world. Does this mean we’ll be fighting a losing battle? We’ll find out in a “handcrafted campaign” that spans 15 missions--the most of any MechWarrior 5 DLC yet.

In addition to the new campaign, MW5 is also getting a new ‘Mech: the Longbow. A classic Unseen design, we haven’t seen the Longbow since MechWarrior 4: Mercenaries. At 85 tons, the Longbow is the classic assault artillery machine, capable of launching flights of 50 LRMs at a time. However, it’s not something you couldn’t already do in the Stalker. There will be a new Hero variant called the Hailstorm, however, so expect it to be the most unique of the Longbows.

Besides the new ‘Mech, there will also be “high-tier weapons caches” in every campaign mission, new “Otomo” variants of Combine ‘Mechs (including the Dragon, Mauler, Catapult-K2, BattleMaster, Charger, and Hatamoto-Chi), as well as new co-op instant action modes that will come as a free update to all MW5 owners. 

The Dragon’s Gambit arrives on September 28. Check out the official site for more info.

Multiple MechWarrior Projects At PGI?

Multiple mechwarrior projects in development?
Watch this video on YouTube.

The Dragon’s Gambit might not be the last MechWarrior 5 DLC. According to No Guts No Galaxy’s Sean Lang, MW5 developer PGI has “multiple MechWarrior projects in development,” with at least one new title that’s almost certainly MechWarrior 6

Speaking with Daeron “Bombadil” Katz over at PGI, Lang found out there’s a “new project” in the works that’s confirmed to be a new title release. He speculates that it’s MechWarrior 6 and it’ll be set during the Clan Invasion. Given how MechWarrior 5‘s DLC has been slowly working its way through the pre-invasion highlights, that theory doesn’t sound too far-fetched to me.

There’s also some speculation that MechWarrior Online 2 is in development, or that MechWarrior 6 will ship with expanded multiplayer capabilities that’ll effectively sunset MechWarrior Online. Note that this is purely speculation and we haven’t received any official announcements outside of The Dragon’s Gambit DLC.

I should also note that new games typically take a while to create, and Lang suspects we won’t see MechWarrior 6 for three to four years yet. This would necessitate an extension of PGI’s MechWarrior license, which is set to expire in 2025. Given the new game in development, I’d suspect that extension has already been granted or is basically a sure thing.

As for MechWarrior 5, PGI president Russ Bullock strongly hinted on Twitter that there’s more DLC on the way. But after the War of ‘39, there are basically no big in-universe events until the Clans are encountered in the deep periphery by ComStar in ‘48. One more DLC that serves as a prelude to a Clan Invasion-focused MechWarrior 6 would make a lot of sense. Maybe we’ll find out in “a couple of months.” 

The Stone Rhino Arrives In MechWarrior Online

Stone Rhino MWO

Lest we forget, MechWarrior Online is still here, and it’s still getting new ‘Mechs. The Stone Rhino has arrived, and it’s a terrifying monster of an assault ‘Mech that really seems to be the in-game equivalent of the Inner Sphere Fafnir. Every Stone Rhino variant is available save for the Stone Rhino 5 and 8, which is interesting given that the Stone Rhino 6 has 14 medium pulse lasers, enough to cause most ‘Mechs in MWO to self-destruct if fired all at once. In comparison, the Stone Rhino 5 would have merely brought four LB-5X autocannons and six ER medium lasers, while the Stone Rhino 8 would require Dark Age technology that isn’t available in-game yet.

Never fear, for the hero variant of the Stone Rhino, called the Koloss, is far more terrifying than any Stone Rhino ever produced. Five SRM-6s, two LB 10-X ACs, and five ER medium lasers are combined with MASC to make this a fast-moving brawler with punch enough to down most ‘Mechs in a single blow. Head on over to the MechWarrior Online store page to purchase the Stone Rhino packs now.

There are also two new Legendary ‘Mechs, and surprisingly, they’re both Annihilators. One, appropriately called Gausszilla, is armed with five Clan-spec Gauss Rifles, albeit at the steep price of a waddling speed of 32.4 kph. The other, called Stone Crusher, is armed with an array of Inner Sphere medium and large lasers tied to a targeting computer. Both come with mini battle passes that grant premium time, general skill points, ‘Mech credits, and cosmetics. 

July’s update also brought us a new map, Ceres Metal Scrapyard, as well as adjustments to weapon performance and ‘Mechs. Most notably, Inner Sphere PPCs now deal some damage below 90m, Marauder IICs and Mad Cat Mk II’s have had their agility stats adjusted, and another round of quirk tweaks have hit a number of designs, but mostly seem centered on the Executioner, King Crab, and Uziel.

As always, get the full patch notes on MechWarrior Online‘s site. 

Blood Asp And Masakari Mods Now Available For MechWarrior 5

You just can’t keep the Blood Asp down. Even though it’s only ever flirted with the video games, appearing in MechCommander 2, MechAssault 2, and MechWarrior Online, and even though I can think of no particularly noteworthy pilots, fans just love this 90-ton assault ‘Mech. I think it’s mainly down to its striking over-the-shoulder Gauss Rifles in its primary configuration. We’ll be seeing more of these beasts from Clan Snow Raven as we head into the ilClan-era, and we’re also going to see the Blood Asp make its debut in MechWarrior 5 thanks to yet another mod from SankaraSamsara. 

We once again have Pawel Czarnecki to thank for providing these 3D models that have been up-scaled and animated for MechWarrior 5. As with the rest of SankaraSamsara’s mods, you can get the Blood Asp via Nexus Mods or from the MechWarrior 5 section of the Steam Workshop. The Mech Delivery mod can help you find your Blood Asp without having to visit a bajillion planets in the outer periphery.

And no sooner do we get the Blood Asp than we also get the Masakari, or the Warhawk for all you Clanners out there. As with the Blood Asp, head on over to either Nexus Mods or Steam’s Workshop page for MechWarrior 5 to download.

Myomer Muscles Once Again Inches Towards Reality

Myomer musculature is once again in the news thanks to a team of researchers from Penn State University. They’ve developed a new type of ferroelectric polymer nanocomposite that “significantly reduced” the amount of power required to obtain an effect, “expanding potential applications” to include things like medical devices and robotics.

Myomer

We’ve been keeping tabs on the development of myomer for some time, and what’s always held these ferroelectric polymers back is how much power is required to actually get them to move. This new polymer requires “less than 10 percent” of the power other polymers required for a ferroelectric phase change. 

“Typically, this strain and force in ferroelectric materials are correlated with each other, in an inverse relationship,” said Qing Wang, research lead and Penn State professor. “Now we can integrate them together into one material, and we developed a new approach to drive it using the Joule heating. Since the driving field is going to be much lower, less than 10%, this is why this new material can be used for many applications that require a low driving field to be effective, such as medical devices, optical devices, and soft robotics.”

Soft robotics refers to the development of robots that use flexible or “soft” materials in order to make them safer for humans to work with. Doesn’t sound like the sort of thing that a ‘Mech would be concerned with, but it does sound like the exact sort of thing that would be useful in a bionic arm, for example. 

For more on this exciting development, head on over to SciTech Daily

Warzone Houston To Host BattleTech Event And Alpha Strike Tournament

MRC Warzone Houston

Warzone, Houston’s largest wargaming event, is back for its fifth year come September 22 to 23. Although I see Warhammer takes the top three slots on the Warzone homepage, BattleTech is going to be there too with a narrative event, casual games, and an Alpha Strike tournament.

On Friday, the “Death of Hope” narrative event will start at 11 AM sharp and pits FedSun and allied mercenary forces against House Kurita in a daring strike that takes place during the First Succession War. The event is expected to take all day long as players go through “a large-scale, integrated scenario at the scale we rarely have the time/logistics to pull off,” according to event organizers. Food and beverages will be available for purchase at the venue, and organizers will “likely order pizza” at around 5 PM, so feel free to pitch in for dinner.

The casual Grinder event will also take place on Friday but doesn’t have a specific start time. As a casual event, new players are encouraged to learn the rules of BattleTech, starting in a smaller ‘Mech and working their way to larger machines as their earlier rides get shot up. All supplies will be provided, so there’s no need to come with your own minis.

The Alpha Strike tournament on Saturday, however, will require people to bring their own 400 PV armies. You’ll also need to register for the tournament by providing a list. Games start at 10 AM and run into the evening, going through a series of missions that will have a two-hour time limit (or 15 turns, whichever comes first). For registration and the official rules, check out this PDF

Entry to any of these events will be $20, with more details available on the Warzone Houston website. [UPDATE: There’s been a few changes to this event! See the comment below for more!]

Focht News Network Coming to CNE And Other Convention

Focht News Network Logo

The fine folks over at the Focht News Network also have some big plans for August. You can expect to see them at GenCon, but also up in Canada, they’ll be the Gaming Garage at the CNE, Canada’s largest (and only) national expo. The Gaming Garage will also host an esports competition, a robotics competition, and a pinball tournament, but it’s the tables that’ll host Focht News that’ll have ‘Mech minis on an expansive battlefield.

I’ve been told that this year’s setup will be quite impressive, so if you’re in the Toronto area, come on down for some BattleTech games. I also got roped into volunteering on Saturday, so you can expect to see me there! Focht will be at the CNE from August 18 to 20.

You’ll also be able to find Focht at Fan Expo Canada at the Metro Toronto Convention Center from August 24 to 27. I’ve got a prior engagement, but I’ve been told that my absence won’t stop the BattleTech fun.

Unearthed Japanese Ad For MechAssault Is Very Early 2000s

Japanese Original Xbox Game Promos Compilation: Mechassault, Halo 2 And More!
Watch this video on YouTube.

Major BioMech recently unearthed this Xbox promo for the original MechAssault and man, it’s a trip. Thought lost to history, BioMech had it on a demo disk and uploaded it to YouTube for preservation purposes, and because it’s a neat look at advertising from the early 2000s. 

MechWarrior Living Legends Gets Its Long-Awaited Heavy VTOLs In Latest Update

Anhur Prime MechWarrior Living Legends

We’ve got updates for all the major MechWarrior titles this month, including MechWarrior: Living Legends. Update 0.16.0 has added all-new Heavy VTOL units, the Karnov and the Anhur, which are like the regular light VTOLs but with tank turrets mounted on their sides. In this way, players fly the VTOL and take aim with their turrets might like how they’d control a standard tank or ‘Mech.

Being larger and heavier than standard VTOLs, expect these Heavy VTOLS to maneuver more slowly but offer better firepower and increased armor protection. In addition, both the Karnov and the Anhur can act as Battle Armor spawn points or ammunition stores, allowing your team to put increased pressure on the front lines of battle.

Update 0.16.0 also brings some new weapons! The Rocket Launcher 10 is now available and works exactly as you’d expect, and the AP Gauss is available but only on the Anhur Heavy VTOL.

There are some other tweaks and weapon changes, but you can read about ’em on the MechWarrior: Living Legends ModDB page here. You can also download the game there, which I hasten to remind you, is totally free.

That Crab Is About To Have A Very Bad Day

Panzerbunn Atlas Crab

Courtesy of Panzerbunn

I’m not entirely sure what that Atlas is wearing on its head, but it sure does seem like it has a bit of a Christmas in July theme going on. Anyway, artist Panzerbunn is giving us a prime example of why you should keep your Crab well away from an Atlas, lest you eat a fist with 100 tons behind it. 

Kudos to the stalking Stalker in the background, although I don’t think it’s going to have much left to do once that fist lands. 

Renegade HPG Interviews BattleTech Art Director Brent Evans

A Conversation with Brent Evans | Art Director for Catalyst Game Labs and BattleTech
Watch this video on YouTube.

CGL Art Director Brent Evans recently sat down with Trevor at Renegade HPG for a chat on the current state of BattleTech. It was a delightful conversation on where the game has been and where it’s going, as well as a fascinating look at the business of producing all those high-quality miniatures for the Clan Invasion and Mercenaries Kickstarter.

I won’t go into too much detail, but it was wild to hear how Chinese manufacturers have their own proprietary software that compels them to rebuild 3D models sent for manufacturing. There’s also the strange politics of plastic manufacturers where larger orders always get preferential treatment. Evans admitted that CGL has been bumped before, but after years of carefully cultivating business relationships, they now have a reliable pipeline to get minis into boxes.

Evans argued that BattleTech’s success today is built on the foundation of solid logistics--something that parallels well with a popular maxim in warfare. For the first time in BattleTech history, Evans said, CGL has been able to keep the primary edition of the boxed set in stock at retailers for over 12 months.

But perhaps the most interesting subject would be the upcoming products. There’s the BattleTech Universe book, an updated and expanded version of the small primer included in the introductory boxed sets that attempts to explain the BattleTech universe. That’s expected to arrive something in October or November. There are also Faction Box Sets on the horizon, although CGL is still working out the details on what ‘Mechs go in which box. Major Houses and Clans will come first, followed by Dark Age and other smaller factions.

Evans didn’t say this, but I suspect we’ll see individual new ‘Mechs appear in these Faction Boxes in order to provide a compelling reason for fans to open their wallets and to keep retailers from seeing certain boxes sit on store shelves. No time frame on when that’ll happen, but I’m going to throw my request for a Cestus in right here, right now.

There’s a lot more discussed, so do check out the full interview in the video here.

ProtoMechs Are Basically Aliens

“Dying Breed” – Ink piece for Shrapnel Magazine
by u/TheRedEpicArt in battletech

I never liked ProtoMechs. They’re a neat concept, but they’re verging a little too closely to the realm of anime and exosuits rather than ‘Mechs. And it seems like I’m in the majority since ProtoMechs have been largely abandoned by the Clans that were tinkering with them.

The Delphyne, in particular, always seemed the most monstrous and alien of the ProtoMechs. Here we have Jared Blando’s piece for Shrapnel #12 showcasing just how monstrous this little devil can get as it blasts a Wasp‘s cockpit with its mouth-mounted medium pulse laser. Thanks for sharing, Blando!

The Black Marauder Doesn’t Wait For Halloween To Terrify MechWarriors

As we’re all aware by now, the Black Marauder is a personal favorite, and Dusk Haunters‘ sculpt naturally caught my attention. It’s got teeth, eyes, and even chains wrapping around this hell-born ‘Mech. Be sure to bring this piece back out for the spooky season.

Commandos Rock. Period.

Give yourself five more tons to play with and never even consider running a Stinger or a Wasp again. Oshlet proves just how amazing the Commando is with this piece showcasing the many missiles this potent Steiner scout ‘Mech can spam at short range. Commando fans, unite!

Sooo… Superconductors Could Be A Thing

Superconductor

Pretty much everything in BattleTech, from fusion engines to Gauss Rifles, is predicated on the existence of superconducting materials. It’s not really discussed much in lore because it’s sort of boring to talk about wires, but it’s a technology that is essential for other technology to flourish. And now, three researchers at Cornell University say they’ve invented the world’s first room-temperature superconductor.

Previous superconductors have always been hard to make or only worked at super low temperatures--like, near zero degrees Kelvin. This superconductor can be made at room temperature using nothing but a mortal and pestle, a vacuum, and a furnace. And if it’s real, it’ll pave the way to fusion reactors, high-storage batteries, quantum computers, and more. This could very well be the discovery that saves humanity from climate change.

It could also give us giant robots. Fingers crossed for both.

Reminder: Override Engaged To Host BattleTech Event At Nashcon

MRC & Nashcon With Warning44 and Vapor
Watch this video on YouTube.

I mentioned this event already back in May, but Sam has returned with more details and some informative videos to let people know what’s going on in Nashville.

As a reminder, Override Engaged/MRC will be hosting a BattleTech event at NashCon 2023 starting Thursday, August 17 at 7 PM. Opening night will be pickup games and socializing, while Friday will begin the narrative-focused Solaris Civil War scenario. Saturday will be a three-round Classic BattleTech tourney and a painting competition, and Sunday will be a three-round Alpha Strike tourney and the conclusion of the aforementioned painting competition. Expect rewards and prizes to be handed out following the conclusion of each event.

We’ve got a Google Doc with more details as well as an hour-long video explaining the whole event. 

Apparently, MRC is a pretty active group. Sam gave me a rundown of the events they’ve run throughout May and June:

“In May we had the largest recent Classic Battletech tournament, with initially 39 players from all over the world joining the MRC Discord to battle out ‘Tukayyid Heat,’ with 74 matches played across the month of May using MegaMek,” Sam tells me. “In June we followed that with a 10,000 BV2 force limit set within the  Late Republic era tournament, again within the MRC Discord, using MegaMek that saw another 20 players play 32 games across four weeks. This event saw most of the entire combined arms available unleashed, including vehicles, VTOLS, and Battle Armor/Infantry. Finally, we are wrapping up a July event, also within the MRC Discord and using MegaMek, focusing on the Pre-Operation Klondike preparations, using all 20 original Clans and First Succession War-era ‘Mechs, to which Organizer Pirate has put out a few fun introduction videos. And we do have one more tournament already being prepared, another combined arms, 10,000 BV2 force limit set within the Dark Age era, again within the MRC Discord and using MegaMek. All details can be found within the MRC Discord.”

If you’ve got any events you’d like advertised in Sarna, give drop me a line either here or via email. 

And that’s it for July! Join us next month for another toasty recap of all the BattleTech news that’s already happened.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

How Nostalgia And MechWarrior 5 Could Mean A Better MechWarrior 6

My friends have often told me that there’s something wrong with me. I seem to be missing the nostalgia gene that has so many MechWarrior fans replaying the older games instead of the new hotness. I speak of course of MechWarrior 5: Mercenaries, the greatest MechWarrior game yet made.

I made that statement when I gave my initial impressions of MechWarrior 5, and I still stick by it. And yet, so often do I read people pining for MechWarrior 2 or 3 or 4, explaining in flowery posts how these games are somehow superior despite their age. 

I don’t get it. I’ve played every MechWarrior game, I’ve loved every MechWarrior game, and yet I don’t get fooled into thinking the Timber Wolf in MechWarrior 2 looks better than a Marauder in MechWarrior 5

But let it never be said that I’m not capable of growing, or getting to understand other people’s points of view–even if I think they’re wrong. So in a quest to change hearts and minds (possibly even my own), I ventured into the BattleTech community to better understand why people seem to think that the older MechWarrior titles surpass MechWarrior 5. And in that journey, I may have discovered the perfect way to blend the old and new schools to make a truly phenomenal MechWarrior 6.

Nostalgia Is A Helluva Drug

MechWarrior 5 Warhammer Building Explosion

Before I set out, however, I decided to first check in with an expert on why some fans love the old over the new. Nostalgia is a hell of a drug, as they say, and I really wanted to know the high that I was missing.

“A positive memory can be triggered by a sound, a smell, a certain image, or a thought,” explained psychiatrist Michael Feldmeier in an interview with Wired. “This in turn triggers a person’s reward center in their brain to release dopamine, the neurotransmitter involved in pleasure and salience. People can gravitate towards retro gaming as they are seeking a known trigger for a positive emotional response.”  

“We have the rose-colored glasses. It’s literally serotonin, endorphins–the brain fries with nostalgia, overriding objectivity.”

So, nostalgia is a drug, and it might be driving people to older games. That’s not to say that you can’t get a similar or even greater hit of dopamine from playing a new game, but older games can do it reliably–at least, in certain people. Throw me back to MechWarrior 2 and I’ll certainly remember things with a sense of fondness, but I won’t get the same dopamine kick I’d get out of playing a newer game.

Certainly, nostalgia is keeping older MechWarrior titles on a bit of a pedestal. “I really wanted it to, but I’d rather play the old games–especially the MechWarrior 2 trilogy–than the new one whenever I want first person ‘Mech action,” Pastor Recoil told me, summarizing an opinion shared by many of the people I spoke with. When I asked why, he told me that MechWarrior 5 felt too “slick,” and that MechWarrior 2 just “had that vibe.” 

Given his profession, I chalked up Pastor Recoil’s vague explanation to his attunement with the ineffable. I preferred the more scientific explanation, and it was heartwarming to find out I wasn’t alone in that respect.

“It really is a nostalgia thing with MW2,” Bishop Steiner reiterated. “We have the rose-colored glasses. Why? Same reason old farts say there are no good movies, music, etc. It’s a simple fact, the things of our teens and early 20s create those strong bonds, and very little that comes later ‘settle’ in the same. 

“It’s literally serotonin, endorphins–the brain fries with nostalgia, overriding objectivity.”

It would be all too easy to just end things right here and conclude that everyone who loves MechWarrior 2 is simply blinded by nostalgia, unable to see the numerous improvements MechWarrior 5 has made. But again, this is about personal growth. Rather than take the easy way out, I reached out to Emil of The Art of BattleTech, someone who’s made the MechWarrior series their academic vocation with a Ph.D. in game studies, to better understand that “vibe” Pastor Recoil was talking about. 

“MechWarrior 2 really excels at [tone and atmosphere], where it is not afraid to have quiet moments in between the intense ‘Mech combat moments.”

And oh boy, did he have a lot to say.

“There are some things that previous MechWarrior games do better than what MW5 does,” Emil began in an explanation that spanned several pages. “One thing that’s very subjective to really discuss is the tone and atmosphere. For me, MW2 really excels at this, where it is not afraid to have quiet moments in between the intense ‘Mech combat moments. In each mission, there is this lull and quiet on your way to a nav point or a mission objective until you’re greeted with the foreboding ‘enemy power-up detected.’ This quiet but increasingly intense feeling as you head towards facing some very dangerous ‘Mech combat really makes [each moment] more distinct and different from each other to really underscore the intensity of ‘Mech combat.

“Instead, much of MW5 suffers from this modern game design trope where there has to be something to shoot all the time otherwise it’s boring for the average player. Vehicles and VTOLs and turrets constantly spawn in the ‘quiet’ moments to make sure the player isn’t looking at their phone. And this takes away from combat being important or distinct enough.”

Emil admits that these quiet moments might no longer be viable in the modern gaming market, where letting up the action even for a second might lose your younger audience. But for older players, the constant influx of targets in MechWarrior 5 was definitely a turn-off.

“It feels soulless to me. Dilluted by turrets and vehicles,” author Russel Zimmerman said. “I modded the snot out of it to make the turrets and vehicles go away so my stompy bois could shine.”

Emil went so far as to create a mod specifically designed to change MechWarrior 5’s pace to be closer to MechWarrior 2’s. This customizability–largely due to MechWarrior 5’s active mod community–is a point we’ll return to later.

Memorable Moments, Features, And Feelings

MechWarrior 5 Locust vs Panther

What Emil kept coming back to, and what I heard again and again from the BattleTech community, is that MechWarrior 2 just had more memorable moments. Fighting the crusader Wolves for stolen genetic legacies on an orbital platform in Ghost Bear’s Legacy, or defending a convoy from Rifleman IICs and Summoners that jump down from towering mesas in MechWarrior 2‘s Umber Wall mission are both standouts. It’s the same with escaping the invading Clans in a stolen Kodiak in MechWarrior 2: Mercenaries, or fighting Galaxy Commander Brendon Corbett in the middle of a volcano in MechWarrior 3

I admit, it’s hard to think of those same sorts of setpiece moments through MechWarrior 5’s campaign. Perhaps finding the Nightstar, or defending the Kestrel Lancers on Tikonov, but neither really reaches the same level as MechWarrior 4’s Solaris games. A problem when most missions–even the high-value sidequests–make liberal use of procedural generation.

“Much of MechWarrior 5 suffers from this modern game design trope where there has to be something to shoot all the time otherwise it’s boring for the average player.”

MW5‘s procedurally generated stuff means you are basically replaying the same five missions over and over again, with slightly different window dressing,” Bishop Steiner added. “MW4 even with the ‘wrong’ ‘Mechlab, had unique missions, and was easily the best for replayability.”

The thing that each of these missions all had was something unique–either a unique setting, or unique actions from enemy units, or a unique objective for the player. Despite always being different, procedurally-generated maps and missions all feel like they have a certain sameness. 

“But does this mean that I would have wanted MW5 to try to emulate or achieve the same as what MW2 did for me back in 1995?” Emil asked. “No, actually not, because clamoring for something that was unique to that historical moment to be replicated again is simply not possible.

“But more importantly,” he added, “MW5 excels in other areas that I think we as old nostalgia-blinded Mechwarrior and Battletech fans tend to forget.” 

Here’s where Emil and I get onto the same page. That procedural generation, for example, is actually quite powerful. There’s way more overall variety in MechWarrior 5 than anything ever seen in MechWarrior 2, 3, or 4–so much so that it all kinda blends together. They might not stand out compared to the setpiece moments of earlier titles, but that’s partially the point. MechWarrior 5 wants you to tune out and get lost in the wanton destruction. 

“MechWarrior 4 even with the ‘wrong’ ‘Mechlab, had unique missions, and was easily the best for replayability.”

And it’s that destruction where MechWarrior 5 truly shines. In no other MechWarrior do you truly get the sense of being in a multi-ton walking death machine. In no other MechWarrior can you literally walk through buildings and watch concrete tumble off your ‘Mech’s shoulders. There’s a weightiness to your movements, shock as you’re struck by missiles and PPCs, and satisfaction as a well-timed alpha strike cores a Locust and sets off a massive explosion. 

I wouldn’t want MechWarrior 6 to ditch procedurally-generated missions. I’m the sort of player that likes to enter that flow state and grind out contracts to build up a stable of ‘Mechs before I embark on a longer campaign. Whether you like them or not, having those missions available is strictly a bonus. 

MechWarrior 5 VTR-9A1 Victor

There are other features too. Melee combat, airstrikes and artillery bombardment, a reputation system, nearly 60 ‘Mechs with three to five (or more) variants each, customizable paint schemes, and four-player co-op are all features that no MechWarrior has ever accomplished. For the first time, you can paint your Hatchetman whatever color you want and then wield it against foes while your friend launches waves of LRMs in support. That’s incredible, and something that easily matches those more cinematic moments from older MechWarriors.

I will admit there are technical issues in MechWarrior 5 that were better solved in earlier games. MechWarrior 4’s animation, for example, was top-notch, with every ‘Mech receiving both a walking and running animation that switched seamlessly once the pilot reached sufficient velocity.

“MechWarrior 5 excels in other areas that I think we as old nostalgia-blinded Mechwarrior and Battletech fans tend to forget.”

But even here, not everyone agrees. “I feel like walk cycles were one of those top five things for people to complain about in the MechWarrior Online/MW5 games whenever people want to whine about how good they’ve convinced themselves the old games are,” Ultra-Laser told me over Discord. “Hell, I counted it as a win when I got someone to admit that the Grasshopper‘s bouncy walk cycle was cute. Name one MW4 ‘Mech with that kind of Hop!”

Our conversation eventually descended into what I’ll generously describe as the BattleTech equivalent of a foot fetish, but that’s a topic for another article.

People have told me that they preferred the sounds, visual effects, voice acting, and cockpits of older MechWarrior games–all of which have been vastly improved since MechWarrior 5‘s launch through mods. Some mods even restore aspects of older MechWarrior titles, like the Bitching Betty mod which brings back the “all systems nominal” gal of MechWarrior 2.

PGI could do a better job of fostering its mod-maker ecosystem by perhaps integrating popular mods or giving mod-makers previews of coming DLC so that each update doesn’t break everything, but there’s no denying how MechWarrior 5 is the most flexible and customizable MechWarrior to date.

What We Could Learn For MechWarrior 6

MechWarrior 5 Firestarter vs Hunchback

What everyone kept coming back to is feelings. The feeling you get from MechWarrior 5 is mostly one of mindless destruction, or being in a shooting gallery where you and your merry band of mercenaries blow through entire battalions of ‘Mechs and armor. That’s certainly a potent feeling, but for some, it’s not enough to surpass the entirely different feelings offered in older MechWarrior titles.

So, I get it. What it boils down to is that I’m just more of an action junkie than the MechWarrior fans I spoke to. For them, the allure of MechWarrior 5’s “slick” combat just can’t compare to the cinematic, set-piece moments found in MechWarrior 2, 3, or 4. I can disagree, but I can acknowledge the appeal of more scripted moments. 

The good news is that MechWarrior 6 is most likely on the way. We haven’t received an official announcement or anything, but PGI has hinted rather strongly that one is coming soon. And since it’s still coming from the same developer, we can safely assume that much of the same technology that went into MW5 will be there as a strong foundation for MW6. That means MW6 will already have the great combat feeling of MW5–we just need to throw in some of the lessons of older MechWarriors.

It’s going to be a tricky thing. There’s a bit of a disconnect between the two camps of players. If you tone down the combat, you lose the adrenaline junkies. If you keep it where it is now in MechWarrior 5, you lose the players that pine for the pacing and gravitas of MechWarrior 2 through 4

What I think it’ll boil down to is a slight refinement. To use an appropriate BattleTech metaphor, MechWarrior 5’s procedural generation and ‘Mech combat are the myomer muscles of a good game, but they’re not really going anywhere without a chassis to ride on. That chassis will be a compelling story set in the BattleTech universe and interwoven with memorable moments in unique environments. 

And even more good news, that’s where PGI is already headed. Legend of the Kestrel Lancers and Rise of Rasalhague both featured far more intricate missions and more non-procedural maps than anything found in MechWarrior 5’s main campaign. PGI is already refining these more memorable moments in MechWarrior 5’s DLC, which makes me very hopeful for MechWarrior 6.

MechWarrior 5 Hanger

Thanks to everyone I spoke with for this piece: Russel Zimmerman, Bishop Steiner, Steven, Pastor Recoil, Ultra-Laser (I’m here for the Grasshopper bounce), Detocroix, and Birthday_Truck, who made an excellent video critiquing MechWarrior 5, especially when it comes to its technical aspects. I encourage everyone to give it a look.

And a special thanks to The Art of BattleTech, who literally wrote me a treatise when I asked for his opinion on MechWarrior 5 compared to older MechWarrior titles. I’m sorry I couldn’t put even a fraction of what he wrote into this piece, but I’m lookin’ to post it separately just so I can point to someone who truly knows his MechWarrior.

And as always, MechWarriors: Stay Syrupy.stay syrupy

 

Your BattleTech News Round-Up For June, 2023

The sun is shining, the birds are chirping, and the forests are all on fire. Welcome to summer in 2023! Not only is it the season of sun, sand, and swimming, but it’s also the season of BattleTech! We’ve got a DropShip load of art, stories, videos, and news from across the Battletech universe, but we’re going to kick things off with a world first for the franchise.

Queer And Allied Writers Bring Us BattleTech Pride 2023 Anthology

2023 BattleTech Pride Anthology

Courtesy of Detocroix

June is the month of Pride, and to celebrate BattleTech being for everyone, several LGBTQ+ BattleTech writers got together to produce an anthology of short stories revealing that queerness does indeed exist in the 31st and 32nd centuries. Robin “Valk” Briseno, Albert “Blundering Albatross” Ross, Allen “Highmont” Nickloy, Detocroix, and Russel Zimmerman all contributed their works, with a forward provided by authors Bryan Young and Michael A. Stackpole. That incredible Bullshark cover art was provided by the talented Samantha Richardson, and there’s even more interior art courtesy of VersusJordan.

I won’t get into any spoilers, but I will say that all five of the short stories you’ll find within are entertaining in their own unique ways--just like Pride should be. Not all of them are about MechWarriors. Some don’t even portray MechWarriors in a particularly flattering light. Even still, I ate this anthology in an afternoon and enjoyed every page.

Up until Fox Tales and The Nellus Academy Incident, I’d never read about an even tangentially queer story set in the BattleTech universe. That’s not to say that BattleTech didn’t still speak to me, but the predominantly hetero-centric motivations for its characters certainly didn’t. Something like this though, makes me think that BattleTech is for everyone.

Best of all, the BattleTech Pride Anthology is 100 percent free. Head on over to Itch.io to download the anthology in your preferred file format.

Pride Anthology Causes Major Shakeup In BattleTech Reddit (And Opinion)

Pride Blackjack

Courtesy of Snake of Limited Wisdom on Reddit

Now that we’ve gotten the Pride Anthology out of the way, let’s talk about the unfortunate fallout that the Pride Anthology caused on the BattleTech subreddit. This is both a longer story and a bit personal, so consider this in lieu of the usual opinion piece.

It’s no secret that I’m a frequent visitor of the BattleTech subreddit. I’m honored to have had Redditors repost the Bad ‘Mechs series there, and I’ve always loved looking at the various miniatures and personal projects shared by BattleTech fans. And while the rest of my Reddit feed always broke out into rainbow colors every June, the BattleTech sub remained chromatically muted. 

For years, I thought nothing of it. I just assumed that there wasn’t a whole lot of overlap between the queer community and BattleTech. It’s only in the past year thanks to sites like Discord and Twitter that I’ve discovered there’s actually quite a vibrant and active queer community that loves its big stompy robots as much as I do. But even that wasn’t enough to get me to suspect something was up with the BattleTech subreddit. 

Pride Hunchback IIC Courtesy of Metalzarak on Reddit

Courtesy of Metalzarak on Reddit

It wasn’t until the Pride Anthology came along that I found out what was actually going on. It turns out the BattleTech subreddit moderators had been trashing any posts having to do with Pride or LBGTQ+ themes. Any rainbow-colored minis, any Trans flags flown on a Timber Wolf‘s arm, or any discussion at all about homosexuality in the BattleTech universe was effectively banned on the BattleTech subreddit. 

We’d never would have found out if it wasn’t for the big splash made by the Pride Anthology. Only after several Anthology posts got removed did folks notice that it wasn’t just the Anthology that was having trouble sticking to the BattleTech subreddit. Eventually, the moderators came clean and provided a curiously tone-deaf explanation as to why the BattleTech Pride Anthology wasn’t worthy of the BattleTech subreddit.

According to Mr_Severan, one of the now-former BattleTech subreddit moderators, any queer content (including the Pride Anthology) broke Rule 1, which forbade any discussion of “real world politics.” Apparently, the existence of LGBTQ+ people was considered too political, and the moderators were instructed to remove any posts that even smelled slightly gay. I’m not even going to get into the bizarre 1988 excuse, as though queers didn’t exist before or after that year. 

The post is now deleted, but I’ve read it, and it’s all garbage; that’s probably why it was deleted. And to his credit, Mr_Severan has since admitted such and apologized. But it served to further galvanize the queer BattleTech community, who brought the controversy to the attention of Catalyst Game Labs. Anthology author Rusty Zimmerman, alongside CGL community and marketing director Rem Alternis, went to the heroic effort of setting up an entirely new subreddit called r/OfficialBattleTech over the course of a single night in order to both distance the brand from the toxic moderation policies of r/BattleTech and to provide a CGL-approved presence on Reddit.

Pride 'Mechs Courtesy of enbykaiju on Reddit

Courtesy of enbykaiju on Reddit

And for a while, r/OfficialBattleTech was the queerest subreddit I’d ever seen. Every post was a rainbow-colored ‘Mech or a King Crab in trans colors that said “This machine stomps fascists.” It was beautiful. I’d never felt more like a part of a community than during that single weekend when r/OfficialBattleTech was operational.

The subreddit didn’t last very long, and that’s because the owner of r/BattleTech, ddevil63, returned from a 15-year exile to boot the entire moderator team that had been screening queer content.

“I originally created r/battletech 15 years ago because I wanted a place to talk about Battletech on Reddit,” wrote ddevil63. “I have not been active as a moderator or contributor but I regularly read posts and comments. Yesterday was when I became aware of the removal of the Pride Anthology post and the rightfully deserved backlash. I have no moderation or community management experience but I’m trying my best to right any wrongs.”

Timber Wolf

In an AMA over on r/OfficialBattleTech, Catalyst reps including BattleTech line developer Ray Arrastia revealed they were in contact with ddevil63 to discuss the future of the two subreddits. It was eventually decided that the two subreddits would merge, with r/BattleTech becoming the official subreddit of BattleTech on the site. Additionally, a new set of community guidelines were established, among them being the number one rule from r/OfficialBattleTech: “BattleTech is for everyone.”

The thing that stuck with me through the whole ordeal is how it made me realize silencing all discussion of anything LGBTQ+ related really made me think that there wasn’t a single queer BattleTech fan out there in the whole universe. For years, I thought it was just me. It drove home how effective silencing discussion of LGBTQ+ concepts can be at isolating people; at making them feel sad and alone even when it’s about something that should be fun and inclusive. 

I’m glad this story had a happy ending. Color has returned to the r/BattleTech subreddit, and while it doesn’t have quite the same number of pride flags being flown by Atlases, Centurions, and Elementals, I still see them often enough to be reminded that BattleTech really is for everyone.

However, there are lots of places that aren’t having a happy ending this Pride. Laws are being signed throughout the US that prohibit the display or discussion of LGBTQ+ concepts, which will have an equally isolating and harmful effect on queer people--especially children. It’ll also be a lot more destructive than just a bunch of mods removing Pride posts on a subreddit. That’s why it’s important for us to talk about these things here, now, so that nobody is made to feel alone. 

And to anyone who wants to argue that the existence of LGBTQ+ people is “too political” for a BattleTech news blast, I can comfortably say you’re wrong. It’s never too political to stand up for what’s right.  

Happy Pride everyone.

Pride 'Mechs Courtesy of SneakyZaku on Reddit

Courtesy of SneakyZaku on Reddit

Mod Brings Back Ejection Seats To MechWarrior 5

Ever since the very beginning of MechWarrior, a downed ‘Mech didn’t necessarily mean a dead pilot. More often than not, pilots would eject from their doomed machines to fight another day. Get knocked down in MechWarrior 2 or MechCommander, and you’d be treated to an ejection seat rocketing away. Usually.

MechWarrior 5, however, assumed that you turned your ejection system off for some reason. Your ‘Mech being downed meant you died and the mission would have to be restarted.

This mod doesn’t stop you from having to restart the mission, but MagnumGB has given MechWarrior its ejection seat back. As you can see in the video above, getting your ‘Mech shot out from under will result in a rocket literally being fired under your ass. Rhiana will then call for recovery teams which will hopefully find you before an errant autocannon round punctures your parachute. 

You can find this mod over on MechWarrior 5‘s Steam Community Workshop page as well as Nexus Mods (eventually).

The Chimera Leaps From MechWarrior 4 To 5 Thanks To Mod

The Chimera, my latest classic mech mod is now out for Mechwarrior 5. This marks the 11th classic mech mod that I’ve made, so if you want to support me doing more, I’ve launched a Patreon to help motivate me to continue the modding work https://patreon.com/CelestialMechWorks
by u/BoukObelisk in Mechwarrior5

I can’t say the Chimera was my favorite medium ‘Mech to come out of MechWarrior 4, but it was fast, came with a big MRM-20 that was a lot of fun, and was a reasonable choice to give to your lancemates early in the game. And now you can do the same thing in MechWarrior 5: Mercenaries thanks to this mod from Pawel Czarnecki and SankaraSamsara.

As with last month’s Argus mod, Pawel Czarnecki made the model while SankaraSamsara did everything else. And as with the Argus mod (as well as SankaraSamsara’s other mods, including the Hellbringer, Summoner, Mad Dog, Timber Wolf, Hellcat, Stone Rhino, and more), your best bet to find this ‘Mech without touring the entire Inner sphere is to download and make use of the ‘Mech Delivery mod, something I sincerely hope gets incorporated into the base game eventually.

Download the Chimera Mod on either Nexus Mods or MechWarrior 5’s Steam Workshop page.

A Sunset For A Wolf

A Sunset for a Wolf - by Wild-Cat 144

A Sunset for a Wolf – by Wild-Cat 144

Before the r/OfficialBattleTech subreddit was taken offline, there was a flood of posts as CGL tried to get the word out to the community. Now that it’s gone, some of these posts will sadly be lost. Luckily, I’ve snagged a few choice pieces before they went back to being merged.

This one from Wild-Cat 144 is great because it shows a Clan Wolf MechWarrior wearing a bikini and perhaps the worst Mad Cat variant of them all, the Timber Wolf Alt. Config B. If I recall correctly, some MechWarriors got into their ‘Mechs wearing nothing but a cooling vest. Food for thought.

Lincoln Osis Says Screw Your Holotable!

Lincoln Osis from Sharlin648

Lincoln Osis from Sharlin648

Poor Lincoln Osis. It would be many years since his Clan Smoke Jaguar days before he’d see another victory, but we can always remember his goatee, cape, and dreamy mohawk hairdo. Too bad about the table.

This post came courtesy of Sharlink648’s artist friend. Thanks to you both!

A Lance At War

Lance by William Liu

Lance by William Liu

We also have this incredible piece from artist William Liu. This is clearly a lance making a fighting retreat as that Leopard DropShip comes in to whisk them all away from whatever it is they’re blasting. Also, that Locust can jump, which is notable as I can recall not a single Locust variant that has jump jets.

 

Catapult Says Trans Rights

https://twitter.com/ArtofBattletech/status/1666140608748978188

The Art Of BattleTech (aka SankaraSamsara) also gave us a mod for MechWarrior 4‘s Catapult model, but I’m less excited for that as MechWarrior 5 already has the Catapult. This one is painted in Trans colors though, so it gets a nod. Pride and all.

What If The Steiner Scout Squad Came In A Sticker Pack?

It would probably look a lot like this. Koodos to @Erikaceous_VT on Twitter for this incredible image that seems like it’d make a great avatar for various messaging apps. Maybe even turn it into a gif for a Steiner Scout Squad emoji pack. A guy can dream.

A Slightly More Anime Phoenix Hawk

Serah and Phoenix Hawk - by geergutz

Serah and Phoenix Hawk – by geergutz

There’s a little bit of irony here as the Phoenix Hawk design originally came from anime, but I had to make sure geergutz’s latest commission made it into the news blast somehow. Don’t think the machine guns were mounted in the torsos, though I do love the way ammunition is being fed in from the gantry.

Gamma Regiment Takes No Guff

Can we have more art? Of course we can. This one comes by way of Art of BattleTech but it was commissioned by @AdventuringZone. It features Wilhelmina Korsht of Wolf’s Dragoons Gamma Regiment as drawn by Tan Ho Sim. A stunning level of detail is to be found here, from the lens flare to the painstaking recreation of the new Marauder II sculpt.

A Lego Marauder That Won’t Break Your Coffee Table

I heard you guy appreciated lego mechs. I present to you my latest build. The Marauder II MAD-5A. Hope you all like it.
by u/MoonBoots2077 in OutreachHPG

We all love a good Lego ‘Mech, and MoonBoots2077 has delivered unto us a Marauder MAD-5A that won’t break the metaphorical bank. Hansen’s Bricks are great, but some of those models are absolutely enormous and will shatter your coffee table if not your wallet. This one seems like it’ll fit neatly on a hanging shelf and won’t require a kidney to buy online.

Someone Turned Bad ‘Mech Articles Into An Audiotale

Hellbringer : Bad 'Mechs a Sarna Tale | Battletopia Stories
Watch this video on YouTube.

Apologies to Shrapnel of Battletopia, who has apparently been narrating BattleTech short stories for a while now, but I only just recently found out about his work after it was pointed out to me that he’d taken two Bad ‘Mechs articles and turned them into brief audioplays. That means they have sound effects, music, and production values that go way beyond your average audiobook.

My first time hearing the Hellbringer piece was absolutely surreal. I never really write the little vignettes at the beginning with any thought towards anything other than text, and actually hearing it work out with a bit of editing and voice acting was very cool. I think the Whitworth piece is even better just because there’s a lot more action involved, but they’re both quite excellent. Here’s hoping the Scorpion is next!

Oh, also, the Mauler is still bad

Robber Baron LAM Gives Me Strong Crimson Skies Vibes

At first, this was one of those “thanks I hate it” posts, but then I kind of thought about it for a second and decided that I actually love it. If you were to turn an Assassin into a LAM, this is exactly what it’d look like. Plus it sort of seems like it’d be right at home in the Crimson Skies universe, another beloved FASA game that unfortunately never became quite as popular as BattleTech.

I don’t think I want to add transforming robots to Crimson Skies, but I do love the idea of a LAM somehow being able to stay aloft through a three-bladed propeller. Definitely would stick to the Crimson Skies conceit of having slower-moving planes because this was all prior to World War 2’s race for bigger and better engines.

Von Solaris 7 Mod For MechWarrior 5 Is In Development

MechWarrior 5 Solaris 7 Mod Update - New Arena, Medium Mech League! Tune in for some live preview!
Watch this video on YouTube.

You want more mods? We got more mods! VonSeiten, famously of the vonBiomes mod for MechWarrior 5, has embarked on an even more ambitious project: the “vonMissions” Modpack, which will include Solaris 7.

Ever since MechWarrior 2: Mercenaries, it’s been a tradition for MechWarriors to briefly cease whatever the hell they’re doing midway through the game in order to become the Solaris Champion. That tradition tragically didn’t continue in MechWarrior 5, but because MechWarrior 5 makes it so easy to mod, the tradition is kept alive thanks to vonSeiten.

Things are still in early development, but we got a sneak peek at Solaris 7 thanks to vonSeiten’s preview video above. Solaris will have leagues broken down by weight class, meaning you won’t be able to take a Centurion into the light ‘Mech league. Combat is sort of a grand melee similar to how it worked in MechWarrior 4: Mercenaries. You can see vonSeiten struggles with taking on multiple opponents in the bring and colorful arena (love the holographic advertisements). Getting blown up means you’re out of the tournament.

If you’d like to support vonSeiten’s work, consider subscribing to his Patreon where you’ll get early access to mods in development. Expect the vonMissions Modpack to arrive on Nexus Mods and Steam alongside the rest of vonSeiten’s mods.

Wolves Arrives In MechWarrior 5

Another MechWarrior 5 mod we need to talk about comes courtesy of TheMoneyMann and the Wolves development team. You might recall Wolves as the MechAssault fan game that you can download and play right now for free because the people making Wolves are awesome. And now you can play the same Mechssault ‘Mechs in MechWarrior 5.

The MechAssault Wolves ‘Mechs mod works best in conjunction with the popular Yet Anther Mech Lab mod, but you can get it to work without YAML so long as you remove the invalid slots in the ‘Mechlab. The mod provides you with the Cougar, Arctic Wolf, Thor, and Atlas, with TheMonkeyMann promising to release another wave of Wolves ‘Mechs every month.

Head on over to Nexus Mods or the MechWarrior 5 Steam Workshop page to download the mod.

Catlases Are Multiplying

So I modified a model to print my own CAtlas. BEHOLD!
by u/Menarra in battletech

I’m not sure why the Catlas has captured my fascination so much, but I’m running with this meme until it reaches some sort of logical conclusion. This model, custom-printed by Menarra on Reddit, isn’t quite that conclusion, but it’s another lumbering step on the Catlas’s journey. Perhaps we’ll see a new Catlas every month.

Sharapnel #13, Hansen’s Roughriders T-Shirt, And Misprinted Rifleman Headline Catalyst’s June Offerings

A bit of a slower month for Catalyst, likely owing to work on the Mercenaries Kickstarter. We’ve got Shrapnel issue 13 to enjoy, featuring stories from authors like Bryan Young, Russel Zimmerman, David G. Martin, and many more. The other new product is a Hansen’s Roughriders t-shirt that will show your allegiance to one of the Inner Sphere’s largest but slightly lesser-known mercenary regiments.

Catalyst had one other announcement earlier this month. After being revealed at AdeptiCon, fans found out that some of the new premium Rifleman minis had been misprinted with incorrect proportions. Catalyst is asking anyone with a misprinted Rifelman to contact them at store@catalystgamelabs to arrange for a refund or replacement.

“We apologize for the inconvenience, but hope you enjoy your complimentary limited-edition Rifle-boy,” the company wrote, perhaps suggesting the direction of those incorrect proportions.

MechWarrior Online Kicks Off Beach Party Event That Lasts All Summer Long

MechWarrior Online Desparada

Courtesy of PGI

Or at least almost all summer long. From now until August 22, players can enjoy MechWarrior Online: LegendsBig Beach Party 2023. This is a loot bag event, so if you’ve played in any other similar events, you’ll already know just how much free stuff you can get just for playing the game. On top of getting up to 400 loot bags which can contain anything from c-bills to cockpit decorations, players can earn up to four Hero ‘Mechs of their choice from each of the ‘Mech categories: light, medium, heavy, and assault. These Hero picks unlock after 250, 300, 350, and 400 loot bag redeems, with players able to get bonus redemptions by purchasing either a Platinum, Legendary, or Stone Rhino ‘Mech pack. 

June also brings a brand-new patch to MechWarrior Online. First, we have two new Legendary ‘Mechs: the Quickdraw “Desperada” and the Timber Wolf “Howl.” Both have unique quirks and paint jobs, the 30-percent c-bill boost, and an associated mini battle pass that’ll unlock GSP, MC, premium time, and more. Desperada is also wearing Trans colors--an excellent nod to Pride month--as well as the phrase “uwu” on the left leg. There are also gay and Trans Pride decals available for purchase with c-bills. 

In the balance department, the Cicada and Cyclops are this month’s big winners with adjustments made to the CDA-3M, 2A, 2B, and the Hero X5, as well the CP-11-A, DC, Z, and Slepnir. These are all buffs, so odds are your preferred Cicada or Cyclops is just going to be a whole lot better after June’s patch. The Fafnir also received some extra left and right-torso armor, too. 

The patch is available now on all platforms. You can check out the patch notes here.

Big MechWarrior Announcements Coming Next Month

Some short but also very important MechWarrior news. PGI President Russ Bullock has confirmed that there’s “lots of news coming over the next couple/few months,” and then later told No Guts No Galaxy on Twitter to expect an “announcement in July and a bigger one in September-ish.”

There are some game festivals in the UK coming in July as well as San Diego Comic-Con, so we might see an announcement at one of those. September brings PAX West and Tokyo Game Show. PAX is right around the corner from PGI’s hometown in Vancouver, so I could see a bigger announcement coming then (MechWarrior 6 perhaps?), and maybe some news on MechWarrior 5‘s Japanese localization at TGS.

Happy Pryde!

subreddit instructions unclear, painted Pryde ‘Mechs
by u/ValkyrieRaptor in battletech

Honestly, I’m surprised I didn’t see this joke earlier. I’m not a huge Jade Falcon fan, but I do love me some second-line Clan ‘Mechs. They’re almost as bad as Inner Sphere ‘Mechs.

And that’s all for June! Remember, the month after Pride is wrath, so be sure to keep your heads down and avoid the rampaging queens.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For May, 2023

Summer is here, and that means it’s time to go outside and play BattleTech! I recently got to play Alpha Strike for the first time using the new AI rules, and I have to say, it’s now my favorite way to play tabletop BattleTech. It’s fast, it’s cooperative, and you can play it on traditional hex maps or a larger non-grid play area. I’ll be sure to share my thoughts on this more in an upcoming article.

For now, though, we gotta get through our May news items. And I think you know the biggest thing to happen this month, but just to be sure, here’s all that happened in BattleTech for the month of May.

BattleTech: Mercenaries Kickstarter Pledge Manager Opens, Come Get Your ‘Mechs (And Tanks)!

Are you a Mercenaries backer? Then now’s the time to get your orders in! The Kickstarter pledge manager has been opened and invitation emails are being sent out. Catalyst says 15,000 of you have already locked in your orders, which leaves roughly 8,000 left to go. If you haven’t received your invitation email, do not panic. The pledge manager will likely remain open “until AT LEAST the end of June,” so there’s still plenty of time. And if you missed the Kickstarter, you can still sign up as a later backer.

I’ve got a bunch of Inner Sphere ‘Mechs and seven whole Salvage Boxes coming my way, and who knows what’ll be in those? I could have got the guaranteed Blood Asp, but that ‘Mech is just too good for my refined palette. Give me a Scorpion any day. Plus I wanted an extra Shilone since they always fly in pairs.

Easily, the biggest Catalyst news is to get your Kickstarter orders squared away and to make sure you email Catalyst with any issues you might have with your order. Be sure to check the updates page to get the answers to some frequently asked questions.

But that’s not all we have from Catalyst this month! Earlier in May, Catalyst revealed the new BattleTech: Essentials Boxed Set, to be sold exclusively at a Target near you. This box set intended for beginners features the iconic duel between Yen-Lo-Wang and Legend-Killer in the arenas of Solaris VII, locked in a deadly combat to see which machine will bow out first. Besides these two legendary ‘Mechs, the box set also includes a 24-page novella, a double-sided map, some pilot cards, and a few paper cutout ‘Mechs in case players want to try something other than the included Rifleman and Centurion minis.

And want some shirts? Hansen’s Roughriders and the Rasalhague Dominion now have their own designs on the Catalyst store, available now for $30 each.

Cut MechAssault Game Mode Revived Thanks To Modder

MechAssault | Kick It! Revived After 20+ Years! | Cut Game Mode
Watch this video on YouTube.

Last year, EliteAssault shared with us their progress on Grinder Enhanced 2, a new mod for MechAssault 2 that adds a survival-based game mode where you take down waves of Word of Blake ‘Mechs. Now, EliteAssault has returned with a cut game mode that’s been revived after nearly 20 years. 

The mod is called Kick It!, a soccer/football-like game mode that turns MechAssault 2 into an early precursor to Rocket League. You got big ‘Mechs stomping around the pitch kicking an equally gigantic ball into a net the size of a city block. Elite Assault said in their video that all the necessary files were already present in one of MechAssault 2‘s DLC, but it’s presumed to have been cut very late in development. EliteAssault just had to rebuild the mission script that activated this game mode to return it to working order.

That’s maybe understating things slightly. EliteAssault explained in his video that this took a while to figure out as there are basically no map editing tools and very few hints for how the scripting would have worked. But after significant effort, we can all enjoy Rocket League with ‘Mechs. 

Unlike Rocket League, your ‘Mech still has all the weapons it has in the regular game, so there’s nothing stopping you from performing a PPC-charged tackle in order to gain possession. You can’t shoot the ball, though, so your only option is to use your giant metal feet.

Best of all, this thing even works online, so you can play robocidal soccer with your friends. For the download link, head on over to EliteAssault’s Discord here.

Opinion Piece: Morgan Kell And The “Phantom ‘Mech”

Sarna Complaints Department

Courtesy of Eldoniousrex

This technically happened in April, but I found it so fascinating that I kept the topic to discuss here. It’s all about Morgan Kell, Yorinaga Kurita, and the events which largely take place in Michael Stackpole‘s Warrior Trilogy. Specifically, Morgan’s supernatural ability to avoid being targeted by ‘Mech systems and magically avoid incoming fire.

Last month, Stackpole took to Twitter to explain the genesis of Phantom ‘Mech (not to be confused with the Phantom). In a nutshell, a warrior who achieves spiritual enlightenment can engage this supernatural ability in life-threatening situations. A convenient way to explain how an Archer can march through an entire Kuritan regiment unscathed, or how a veteran Warhammer pilot can miss at point-blank range.

The whole thing was loosely based on accounts from Medal of Honor recipients, which probably explains why it all seemed sort of believable in his books. It wasn’t space magic, just something that a very special person can do in very special circumstances. The problem with Morgan was, he seemed to be able to do it at will.

https://twitter.com/MikeStackpole/status/1645797692050903042?s=20

There’s a whole section on Sarna detailing the controversy surrounding Morgan Kell’s abilities, and I agree generally that there’s no place for the supernatural in a gritty sci-fi universe like BattleTech. Give me Kai Allard-Liao or Natasha Kerensky‘s pure skill over space magic any day.

But… maybe a little space magic? There is a reason why the supernatural is such a compelling subject throughout human history. Many of humanity’s greatest leaders--and greatest villains--tried to grasp the ineffable, if not through religion then spirituality or the arcane. 

There was just something special about the rivalry between Yorinaga and Morgan that hasn’t really been captured in BattleTech fiction ever since. It’s a tricky thing to bring magic into a sci-fi world like BattleTech, and I’m not sure anyone but Stackpole could do it again. But I do miss that sometimes. What are your thoughts on space magic in BattleTech? Leave a comment below.

Introducing The Catlas

I present: the Catlas
by u/Misterpiece in battletech

I’m honestly not sure why nobody has thought of this earlier unless it was in Critter-TEK and I’ve simply forgotten. The story here is that Misterpiece reached out to fed0tich about a month ago to create this custom Atlas, and earlier this month, we got to see the fruits of this transaction. 

What’s really great about this piece is how much people have added to it. We’ve already got suggested loadouts for the Atlas AS7-KT “Catlas,” including Short Range Meowssiles, twin Heavy Paswers, and one big AC/Kittenty, which I might suggest we call an AutoCatton/20. The whole thread is well worth a read when you get the chance.

No sooner do we get the drawing we get the mini. Although, this one seems to be a bit more Alice in Wonderland-themed than strictly cat.

Argus And Firemoth Arrive In MechWarrior 5 Thanks To Mods

We got two new ‘Mechs to add to MechWarrior 5 thanks to two different modders. First, The Art of BattleTech has returned with the Argus mod featuring a model by the talented aritst, Pawel ‘Porky’ Czarnecki. This model has apparently been collecting dust since 2001 but now finally gets to stretch its 60-ton legs thanks to MechWarrior’s modding community.

The second comes courtesy of KodiakJ who brings us the Clans tiniest-yet-deadliest ‘Mech, the Fire Moth. This mod features 15 variants, one Hero variant, available in several faction patterns, and is compatible with Yet Another Mech Lab. Mercenary commanders are cautioned against using the Fire Moth as it’s extremely lightly armored and is nominally intended for Clanners to seek a noble death before reaching Solahma age. Sounds like a challenge to me.

You can get both of these mods over on Nexus Mods.

Cute Clans Might Be Better Than The Real Ones

I don’t know why exactly, but a bunch of artists decided to make May the month of adorably reimagined Clans. We have Clan Pupper, two Clan Novakitties, and one Clan Spooky Beaw. Apparently, this news blast is slightly furry-themed.

Override Engaged To Host BattleTech Event At Nashcon

In local event news, Override Engaged in collaboration with Small Town Games of Lewisburg Tennessee is putting on an event at NashCon 2023. Starting Thursday, August 17 at 7 PM, Override Engaged will host pick-up games and a night of socialization. On Friday starting bright and early at 8 AM will be a narrative-focused game on the Solaris Civil War, and Saturday will be a three-round Classic BattleTech tournament as well as the start of the painting competition. Sunday will be the three-round Alpha Strike tournament as well as another painting competition. Awards and prizes will be handed out Saturday and Sunday following each tournament.

For more details, check out the Google Doc here. And if you’ve got an event you’d like to advertise in Sarna’s newsletter, be sure to drop me a line! You can do that by leaving a comment (I read every single one--yes, even the ones I trash) or by emailing me here

The Stone Rhino Is Coming To MechWarrior Online

Stone Rhino Review - Mechwarrior Online
Watch this video on YouTube.

More ‘Mechs just keep on coming to MechWarrior Online: Legends. Following the success of the Crusader and Hatchetman, the Stone Rhino is about to make its MWO debut.

I know I may have poo-pooed the Stone Rhino in a recent Bad ‘Mechs piece, but when Clanners aren’t trying to preserve their antique, the Stone Rhino is a very capable ‘Mech. Lots of armor, big weapon hardpoints, and jump jets to help maneuver where other assault class ‘Mechs can’t, the Stone Rhino is an excellent sniper that’s just waiting to be converted into a close-range brawler. Other variants allow for missile, laser, or ballistics boating as per user preference. My only concern is that the left and right torsos are likely to be quite bulgy, requiring pilots to avoid XL engines, but we’ll have to wait for the Stone Rhino‘s release to see how its components shake out. 

Pre-orders are available now with deliveries expected to arrive by July’s patch. 

Speaking of patches, May’s patch has brought two new Legendary ‘Mechs: the CyclopsArges” and the SupernovaSeraph.” As with all the new Legendary ‘Mechs, they come with a 30 percent C-bill bonus, their own mini battle passes that’ll give you extra GSP, C-bills, MC, Premium Time, cockpit items, and some unique quirks. The Arges comes with a ghost heat quirk that lets it fire seven Medium Lasers before it starts to get extra crispy as well as a suite of sensor-based quirks that give it extra sensor range, target retention range, seismic detection range, and faster target info gathering. The Seraph, meanwhile, gets extra coolshot consumables to let it keep blasting away with its arsenal of lasers and autocannons. Both of these ‘Mechs are on sale now for $15 USD.

There are loads of small map adjustments for MechWarrior Online‘s quickplay maps, including Canyon Network, Grim Plexus, Viridian Bog, and Hellebore Outpost, as well as Faction Play maps like Vitric Forge and Emerald Taiga. Plus a bunch of ‘Mechs have received quirk adjustments, including the Wolfhound, Shadow Hawk, Archer, Nova Cat, and Cataphract. The biggest winner this month seems to be the Cataphract, with variants having their quirks streamlined and receiving various heat, range, and velocity bonuses. Of special note is the Ilya Muromets Hero ‘Mech, which now has a 5 percent speed bonus. 

As usual, there are loads of changes in the patch beyond what I mentioned here, so be sure to check out the full patch notes here.

Purple Drops, A Legendary Maps & Mechs Mechwarrior Dubstep Rock Opera, Part 1
Watch this video on YouTube.

And before I forget, Eldfat is back with a few MechWarrior Online compilations. The first is on the Free Worlds Coliseum map, and the other is on the Crucible. Lookin’ for some stompy robot action to play in the background? Can’t go wrong with these. And they’re featuring the Moonwalker, one of the new Legendary ‘Mechs.

What ‘Mechs With Reactive Armor Really Look Like

Mechs in Reactive Armor
by u/Existing_Notice2033 in battletech

I know we don’t like getting political over here, but this one made me laugh. Not only is it a good shitpost, but I personally think these ‘Mechs actually look pretty good with a little explosive reactive armor. My heart goes out to Existing_Notice2033 for the painstaking process of gluing on each of those tiny blocks, though.

Now we just need a few ‘Mechs with cope cages. Maybe in the next TRO.

And that is it for May! Join us next month for probably more furry BattleTech art, or perhaps some AI-generated art. Or perhaps both. The future is becoming increasingly bizarre.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For April, 2023

April fools! Your prank came at the end of the month instead of the beginning. Tricksy, eh? But seriously, I’ve never understood the appeal of April Fool’s Day. Maybe that’s because I have a lot of news to write and dealing in anything but facts just makes my job harder. These days, truth is often stranger than fiction, so it can be hard to know what’s a joke and what’s not.

But a trained BattleTech eye can separate the lies from the truth, although I do have a few interesting lies to share which celebrated the non-holiday. So without further adieu, let’s jump into April’s headlines.

Mercenaries Triples Clan Invasion Kickstarter Total With $7.5 Million Pledged

I get that there’s been quite a bit of inflation between now and the 2020 Clan Invasion Kickstarter, but $7.5 million is still a lot of money. Since the campaign ended earlier this month, Mercenaries has become one of the top 20 highest-funded Kickstarters of all time. Mercenaries has also more than doubled the number of backers from the Clan Invasion, with 23,654 mercs pledged to form their own interstellar group of guns-for-hire. 

Sadly, we didn’t quite reach the $8 million stretch goal that would have given everyone a free Blood Asp (at Company level and above), but we did unlock a lot of stuff. Since Mercenaries broke the $7 million goal, everyone at Company level and above gets two ForcePacks of their choice (one from the $5 mil goal and another from the $7 mil goal), while Battalion level backers and above get four additional ForcePacks. Everyone gets free audiobook versions of Eclipse by Jason Schmetzer, Close Quarters by Victor Milan, and A Splinter of Hope by Philip A. Lee, PDF copies of Cracked Canopy Cookbook, Mercenary Life, Tales of the Bounty Hunter, and No Greater Honor, and a whole bunch of Salvage Boxes which will contain random ‘Mechs. 

Of course, there’s way more than that available, and listing it all here would take hours I don’t have. You’ll just need to check the Kickstarter page to see what your pledge has unlocked. 

According to Catalyst, they have over 400 items to configure, so expect the pledge manager to be available in two-to-three weeks. Then you’ll be able to select your ForcePacks and other add-ons from the manager. All the physical stuff is expected to arrive around June 2024, but as with the Clan Invasion Kickstarter, I’m going to suggest we exercise patience. While global supply chains have largely untangled themselves from the pandemic, this Kickstarter is more than twice as big as the last one, which probably requires some serious man-hours.

Oh, and in case you missed it, the Mercs Kickstarter even made mainstream news outlets like Polygon and Forbes. BattleTech is hitting the big time!

Opinion: What Does BattleTech Mean To You?

Sarna Complaints Department

Courtesy of Eldoniousrex

Catalyst has put out a video series asking both fans and actual BattleTech creatives, “What does BattleTech mean to you?” To Mitch Gitelman, studio head of BATTLETECH developer Hairbrained Schemes and producer for both the MechCommander and MechAssault games, BattleTech was his entry into “big-time video game development.” To BattleTech writer Chris Hussey, BattleTech is an expansive universe where fans can always find something they like, provided it’s not aliens or magic. And to Nick Smith, president of BattleTech pod company Virtual World Entertainment, BattleTech is “a place for everybody” with a “love for big stompy robots.”

To me, it’s all those things too. BattleTech didn’t get me into game development, but it certainly helped me find a new career after I quit schilling for an insurance company. It’s also a huge universe where you can really find any kind of sci-fi, whether it be super high-tech space battles between rival galactic nations or a down-in-the-dirt contest between two martial arts experts. It’s got everything from political dramas to spy thrillers, but throughout the universe, it all comes back to those giant stompy robots.

On top of that, BattleTech represents a sort of gritty military sci-fi that’s okay to love. I’ve always had a fascination with military hardware, whether it be World War 2 battleships or modern jet fighters, but I’ve always had a problem with getting too excited about these weapons of war. Geeking out over a MiG-29 or an MP5 can be a lot of fun, but these things have killed real people. With BattleTech being a completely fictional universe, I don’t have to worry about that.

Oh don’t get me wrong--BattleTech has plenty of documented atrocities where ‘Mechs killed civilians wholesale, but it’s all make-believe. We can joke about the Word of Blake nuking most of Wolf’s Dragoons into atoms because it’s not real. And in an age where armed conflict seems to be escalating every day, I think it’s important to have that geeky outlet for hardcore military sci-fi where the stakes just aren’t as high.

I’m not sure I’d actually want to live anywhere in the BattleTech universe (with the exception of the Magistracy, of course), but I’m glad it’s here in our universe.

MechWarrior Living Legends Rebrands As MechWarrior LOL

A rebranding is in the air!
Watch this video on YouTube.

Told you we’d get to the April Fool’s stuff. After MechWarrior Online rebranded itself MechWarrior Online: Legends last month, MechWarrior: Living Legends has since rebranded itself as MechWarrior: Living Online Legends, or MechWarrior LOL. I suspect this will cause some confusion with League of Legends, which might lead to yet another rebranding in the very near future.

Disney And Catalyst Reboot Herbie As An UrbanMech

Disney and Catalyst Game Labs is finally greenlighting my project! The Herbie movies set in the Battletech Univers!
by u/Samwitch13 in battletech

Another good one, this time from Reddit user Samwitch13. Pretty sure that paint job came from the recent PseudoTech featuring the Urbie Derby, but can’t say that Photoshop isn’t on point. But hey, just imagine what a BattleTech movie could be with Disney money.

Crescent Hawks Training Video Details Exploits Of The  Kell Hounds

BattleTech Crescent Hawk Training Vid - Kell Hounds
Watch this video on YouTube.

Here’s a fun new video that came as part of the Mercenaries Kickstarter. Catalyst reached out to Rem Alternis Productions to produce a training video for new recruits to the Crescent Hawks, where the motto is: “We’re here to make money, not friends.” The video deals with the formation and legacy of the Kell Hounds, its notable figures, and their ‘Mechs, as well as what the famed mercenary unit is up to during the ilClan era. 

It’s a good refresher if you’re not up on your Kell Hounds lore. Hopefully we’ll get a few more of these videos.

One-Hundred Tons Of Highway-Crushing Claw

3D artist Maska brings us this brief animation of a King Crab making its way downtown, firing its twin AC/20s at some unfortunate soul off-camera. Ever since the King Crab became the poster child for MechWarrior 5, we’ve been seen more of the Crab‘s bigger, badder, and meaner brother. Can’t say I’m disappointed. Kudos to you, Masaka!

PGI Is Hiring A Writer (Probably For MechWarrior 6)

Katapult

Wanna write the next MechWarrior game? PGI, developer of MechWarrior Online, MechWarrior 5, and holder of the MechWarrior IP, is hiring a”Narrative Writer II.” The listing doesn’t explicitly state that it’s for MechWarrior 6, but it does say that an applicable qualification is “passion for the MechWarrior/Battletech universe IP.” So it’s possible this is for new MechWarrior 5 DLC or for some wild expansion to MechWarrior Online, but I’m betting whoever lands this gig would be writing for the next MechWarrior game.

We should note that game writing isn’t your typical writing gig. This job doesn’t send you off to write a novel or a short story to somehow turn into a video game--it’s writing with an eye and ear toward in-the-moment game design. That means scripting levels so that they jive with the audio cues and physical action, which means a lot of coordination with the narrative director, level designers, and audio team. It also means writing using game engine editors and scripting tools, as well as documentation for external localization. 

PGI is looking for someone in the field with two years of experience writing and at least one shipped title. Obviously, love for the BattleTech universe is a bonus, but not strictly speaking a necessary qualification. It’s more important to know and understand military jargon than to know every ‘Mech in the Inner Sphere, although, knowing the quirky military jargon of the Clans would probably be a huge bonus. Probably. 

The position has a flexible schedule, “comprehensive benefits,” and remote work is available. Heck, I should apply. I don’t actually have any games writing experience, but how hard could it be? 

Lady Kamea Arano Says Trans Rights!

https://twitter.com/EnbyKaiju/status/1647736301410721792?s=20

Hairbrained’s BATTLETECH had probably the best voice acting of any BattleTech or MechWarrior game out there, and that was in no small part due to the performance of Gin Hammond as Lady Kamea Arano. So it means a lot when Lady Arano herself comes forward to say “Trans rights are human rights.”

Surprisingly, even the villainous Santiago Espinosa (voiced by the talented Tren Sparks) offered support for Trans rights, which is not something you hear from too many fascist dictators. But considering the environment trans folks face these days, I think they’ll take all the help they can get. 

Cool BattleTech Paper Diorama

Not sure if I should post this here, but I made this for my boyfriends birthday :D
by u/Scarlerr in battletech

 

Scarlerr posted this to the BattleTech subreddit. I’ve seen a lot of miniatures, some paintings, and even a few scale models, but I’ve never seen a watercolor paper diorama with a Raven front and center. 

The best part is the little cottage. Is this the Raven‘s summer home? Does it vacation here every weekend from March to October, water-skiing with its UrbanMech neighbors? Or is it a fairy-tale character like Little Red Riding Hood, off to meet her grandmother who’s been eaten by a Timber Wolf?  

We need the story, Scarlerr. 

Von Biomes 12 Makes MechWarrior 5: Mercenaries Very Pretty

Mechwarrior 5 - MODDED! New Mod vonBiomes 12 is out on Nexus, Steam & Patreon!
Watch this video on YouTube.

Head over to either the MechWarrior 5: Mercenaries Steam Workshop page or the Nexus Mods site, and you’ll see Yet Another Mechlab is the most popular mod. Look a few mods down the list though, and you’ll see vonBiomes, a mod that I’d definitely consider adding to your rotation so long as you’ve got a gaming rig that can handle it.

MechWarrior 5 already has a lot of different biomes that you can potentially drop onto, but after a while they all sort of blend together. Download the vonBiomes mod and you’ll never get bored of tromping through a volcanic waste or massive junkyard. The mod adds over a dozen new biomes, including one with giant alien fungal growths, a desert with actual cacti, and an old-growth forest where trees are actually way taller than the ‘Mechs. The only downside is that these biomes are so pretty that they can really tax your machine, especially if you’ve got ray tracing turned on.

VonBiomes recently received its 12th update with a ton of new stuff. Besides the usual bug fixes and compatibility with the recently released Rise of Rasalhague DLC, version 12 adds new dynamic lighting for sunny planets, new mission backgrounds, and UI updates. It’s all very pretty, which you can see in vonSeiten’s video, so if you’ve got a good gaming rig, be sure to give this mod a download.

RenegadeHPG Interviews Loren L. Coleman 

A Conversation with Loren L. Coleman | Catalyst Game Labs Owner/CEO (Part 2: The Publisher)
Watch this video on YouTube.

Travis over at RenegageHPG sat down with Loren L. Coleman, co-founder of Catalyst Game Labs and current “steward” of the Battletech license. Since the conversation lasted nearly two hours, Travis broke this interview into two parts, with the first mostly talking about Loren’s time as a BattleTech author and the second dealing more with his managerial role at Catalyst. 

The first part doesn’t really tread any new ground, but I find part two to be a very interesting conversation. Catalyst had a lot of problems when it took the BattleTech license from WizKids following Dark Age, and getting things back on track required a herculean effort. He also dove into the success of the Clan Invasion Kickstarter and why Catalyst keeps crowd-funding these product releases. 

There’s a lot of interesting stuff here, so I encourage y’all to set aside some time to see what Loren has to say. 

MechWarrior Online: Legends Adds New Legendary ‘Mechs In April Patch

MechWarrior Online Legends Scattershot

In MechWarrior Online: Legends news, April brings two new Legendary ‘Mechs to, some map updates, and yet more adjustments to ‘Mech quirks. The Scattershot is a Shadow Hawk variant that comes armed with two MRM-20s and three LB-X AC/2s, which is pretty good for a stock loadout. You’ll also get a mini battle pass that lets you earn GSP, C-bills, MC, premium time, and cosmetics just for playing the Scattershot. Meanwhile, the Marauder IIC “Dreadnought” is an Annihilator with a dead side. Four LB10-X ACs are paired with four ER Small Lasers, but only one of each are located on the left side of the ‘Mech, meaning it retains the bulk of its firepower even after losing its left torso. 

These new Legendary ‘Mechs are really good, with unique and desirable characteristics that set them apart from every other ‘Mech in the game. It has a few players accusing PGI of releasing pay-to-win ‘Mechs, but having played my fair share of World of Warships, that’s nothing new for a free-to-play game. 

Both Terra Therma and Free Worlds Colosseum received updates that’ll hopefully mean fewer MechWarriors getting stuck on geometry. Free Worlds in particular received a bunch of new trees and foliage that’ll make it more interesting, but removed the fireworks. Not sure why, but no more colorful explosions will appear in the sky unless the player puts them there.

As for quirks, the Osiris, Hatchetman, Storm Crow, Summoner, and Fafnir are all big winners in this patch. The Fafnir in particular received armor buffs and reductions to its critical hit chances that’ll hopefully make it into the terrifying behemoth it should be. The Wolfhound received some quirk consolidation, although some variants might see their heat-sinking diminished after April’s patch. 

A few specific variants have also received some quirk adjustments, which you can read about in the patch notes here. 

And that’s it for April! Join us next month for yet another rundown on all the best news for BattleTech fans like you.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For March, 2023

You know, I’d be pretty upset about the fact that winter is clearly trundling along into April this year if it weren’t for all this great BattleTech news. The Mercenaries Kickstarter was a huge success even after just 24 hours, and it looks like it could even double the funds generated by the Clan Invasion. People love their mercs, I guess.

But besides the Mercenaries Kickstarter, we’ve got plenty of other Catalyst products to share, some MechWarrior updates to peruse, and plenty of exceptional pieces from the BattleTech community. So let’s get to it.

Mercenaries Kickstarter Blows Past Clan Invasion Funding In Less Than Six Hours

Mercenaries Kickstarter Jumpship

We’ll start things off with the biggest news for March which was always going to be the Mercenaries Kickstarter, which kicked things off on March 23. The crowd-funding goal of $50,000 was reached pretty much as soon as the Kickstarter went live. It took just 20 minutes for the funding total to climb past $780,000, and it blew past the Clan Invasion Kickstarter’s total of around $2.5 million in less than six hours. By Friday evening, the Mercenaries Kickstarter broke 15,000 backers and $4 million, and we’re already well past $4.5 million. 

As of the time of this writing, the Mercenaries Kickstarter is cruising towards $5 million, with a very achievable stretch goal that will give everyone who backs at Company level and above a free ForcePack, and everyone who backs at Battalion level and above another free ForcePack. That’ll bring Company-level backing to 3 ForcePacks total. 

What’s interesting here is that a lot of folks backed at Company level and above without even seeing the full list of ForcePacks, which only went live by the weekend. Now we know just what new ‘Mechs Mercenaries is bringing to the table, although we had a pretty good idea of what to expect from the ilClan Recognition Guides. I’m personally going to try and complete my set of Bad ‘Mechs, so that likely means the Inner Sphere Heavy Recon and Pursuit Lances, and then when the $5 mil unlock hits, probably the Security Lance. 

But the physical minis are really only half of what’s available in the Kickstarter. The digital rewards even at the Company level include six novellas, No Greater Honor, Tales of the Bounty Hunter, the Mercenaries issue of Shrapnel, and BattleTech‘s new Graphic Novel #1 all in digital form, plus a few wallpapers to bring the Mercenaries Kickstarter to your desktop. That’s a lot of BattleTech media to go along with your minis. 

Sadly, it’s too late for you to get the free Visigoth fighter, but there’s still plenty of time to join in on the Mercenaries Kickstarter to get loads of BattleTech swag for an extremely good price. 

More ForcePacks Brings Ancient Designs Back From The Dead

And now for some Catalyst news from earlier this month. The Proliferation Pack brings seven ancient BattleMech designs including the Mackie, Ymir, BattleAxe, Gladiator, Icarus II, Firebee, Coyotl. I’m a particular fan of the Gladiator, which I’d take over a Griffin any day of the week, but there’s no denying the Mackie‘s charm either. The Proliferation Pack arrives this spring for $44.99. 

In addition, Snord’s Irregulars are getting a ForcePack which contains a Highlander, a Guillotine, a Spartan, and even the unique FrankenMech that’s basically if a Rifleman, a Warhammer, and an Archer got tossed into a blender and came out lookin’ like an Unseen smoothie. This one is also coming out in the spring.

Not to be outdone by all the new ilClan ‘Mechs, Catalyst has announced a Classics Recognition Guide which compiles all those old-school cool ‘Mechs into a single volume. The Classic Recognition Guide will contain material already published under the ilClan Recognition Guides but will be limited to classic ‘Mechs like the Wasp, Wolverine, Crusader, and others that you’ll probably recall best from the 3025 TRO. Each design has been updated with current-era variants and new art.

Those plushies that have been relentlessly teased for a while now are finally fully revealed and on sale, a Destiny-sized Marauder will also be available in limited numbers, and there are some new t-shirts for sale too. And before I forget, Perception of Victory, a new Mercenary Tales short story by Michael J. Ciaravella, is now available as well as No Greater Honor in audiobook form.

BattleTech Aces Lets You Play Alone Or With A Friend Against An AI Opponent

There was a lot to come out of the Mercenaries Kickstarter, but I wanted to highlight this since it really seems like a game changer for BattleTech. It’s called BattleTech Aces, and it turns a competitive tabletop game that can take all afternoon into a solo or cooperative game that takes about an hour or two--along the same lines as your typical boxed tabletop game.

You can see Josh and Randall playing this at AdeptiCon in the Twitch clip above. The “AI” portion of BattleTech Aces is represented by a deck of cards that tells the opposing force where to move and what to attack. Combine that with the quicker rules of Alpha Strike and you get something that really appeals to those who want multiple games in an afternoon rather than one that might stretch into next week.

Mercenaries backers get free access to the open beta at all levels, with a digital version of the playtest sent out via email. I haven’t gotten it yet, but given CGL has over 16,000 people to get back to, I think we might just have to be patient [ED: Actually, the link to the playtest material and the digital goods are in the Kickstarter update posts!]. I’m excited to give it a try though!

MechWarrior 5 Patch Tweaks AI, FPS Controls

MechWarrior 5 Black Knight

We got a patch for MechWarrior 5: Mercenaries earlier this month, and it’s the first one since the Rise of Rasalhague DLC brought both the Crusader, a new series of campaign missions, and AI improvements to what were previously some pretty useless lancemates. And while the improved AI did cause lance members to fire their guns twice as often and sometimes even hit what they were shooting at, it also caused some pathing issues that would occasionally result in your teammates getting stuck on a ruck or just never even leaving the drop zone.

March 9th’s patch fixed that issue, but also introduced a new one. I’m noticing that if you don’t assign targets, your lancemates will bunch up close, often to the detriment of clean sight lines. This will make them fire less often than before, which is a bummer. However, if you manually assign targets, they’ll do some serious work. So it’s a bit of a tradeoff--you get more reliable pathing and excellent manual control, but less reliable automatic AI engagement. I’m sure we’ll get another fine-tuning pass on the AI at some point, but just remember to manually assign targets wherever possible.

Elsewhere in the patch, those new FPS controls are being well-received by console players, and Infiltration missions have been rebalanced so the rewards are more in line with the other mission types. They’ve also gotten slightly harder as now you can’t just pick off every enemy group without triggering the general alarm. 

Of course, there’s also a crapton of squashed bugs in the patch too, so be sure to have it downloaded to get the full benefit of all those fixes. 

A Lance After My Own Heart

I had @attack_llamas make art for me and my lancemates in mw5 enjoy
by u/Professional-Help931 in battletech

Here’s a piece from @attack_llamas made for Reddit user Professional-Help931. It portrays their lance as they stomp around in MechWarrior 5, and it’s a pretty great lance. It can be really tough to be a light ‘Mech pilot solo, but it’s a whole different story when you team up with friends. Suddenly, that Jenner turns from a liability into an incredible asset, being able to quickly respond to threats and go on scouting missions to take out enemy artillery before they can blow your poor Awesome to bits. I very much approve this lance’s composition. 

Kaiju Vs. Warhammer, Who Ya Got?

Anime North is coming up, bringing with it Toronto’s most excellent anime convention. If you’re in the area, I highly recommend coming down for a visit, but even if you’re not, you can definitely enjoy this piece of a kaiju fighting a Warhammer-like ‘Mech in some unfortunate Draconis city. 

I dunno if this Warhammer has the gumption to survive against what is most certainly not Godzilla, but I’m still rootin’ for it all the same. Also, the Focht News Network will be there to do stuff, and that sounds like a swell time. 

Um…

https://twitter.com/ShamikaMills18/status/1631730109509160960?s=20

No words. None. I don’t know what this is, and I don’t want to know. Don’t explain this to me, don’t even mention it ever again. I’m just showing it to you because I don’t want you to find out from anywhere else.

That’s How You Deal With Fleas

Timber Wolf Lego build (work in Progress
by u/ecdmuppet in mechwarrior

I’m pretty certain that the ‘Mech this Timber Wolf is unceremoniously stomping over is a Flea, but if not, I apologize for the wonky title. This model, courtesy of ecdmuppet, hits a level of dynamism that I rarely see in Lego. Apparently, there’s a gearing system in the pelvis that allows the legs to be locked at multiple angles, so we could theoretically see this Timber Wolf stomping on anything from a Cicada to a Summoner. Ecdmuppet said we’ll get instructions to make this model yourself once they’re done with the build. 

MechWarrior 5 Developer PGI Is Doing “Significant Hiring”

How would you like to work on the next MechWarrior game? PGI is hiring right now across multiple positions, so if you’re a 3D environment artist, a lighting artist, a VFX artist, or a software engineer (and a few others besides), then head over to PGI’s site to apply for any of the eleven positions currently open. 

But because we’ve got a bunch of job listings, we also have a unique opportunity to see what PGI is up to. For example, we know that PGI is looking to create new ‘Mechs for MechWarrior Online thanks to the 3D Artist II listing. “This role will play a key artistic and technical part in implementing new ‘Mechs in MechWarrior Online,” reads the listing, “modeling and texturing weapons mounts and cosmetic attachments for hard surface export/import to game engine, addressing bugs and creating ‘Mech Patterns with customizable colors.”

There aren’t too many clues for the next MechWarrior game to be found in this listing, but the Level Designer II position will require experience in Unreal Engine 4, which is what MechWarrior 5 currently runs on. This could suggest that MechWarrior 6 (or whatever the next MechWarrior game will be called) will also run on Unreal Engine 4, or that particular position will be for continued work on MechWarrior 5.

Remote work options are available, and PGI also has some pretty great perks, like flexible hours and social events (at least for those that can work in and around Vancouver). Head to the links above if you’d like to check ‘em out.

The Black Marauder Stalks The News Blast Once Again

"dark one" model progress
by u/makenzie71 in battletech

From Lego to a completely different type of model. We talked about one MechWarrior 5 mod-maker who’s bringing the dreaded Black Marauder to the game, here we have makenzie71 bringing the Black Marauder to the tabletop. Actually, it’s probably a bit too big for the tabletop game, but it’s certainly a great-looking figure to decorate your desk with. It’s also far more terrifying than any depiction of the Black Marauder I’ve seen, although I will give credit to Juodas Varnas for this version from a few years back.

BattleTech Pride Anthology Announced

https://twitter.com/Detocroix/status/1633600013795495936

BattleTech has come a long way in terms of representation (tip of the rainbow hat to you, Fox Patrol) but if Steven Universe has taught me anything, it could always be gayer. So I’m happy to report an open call for the BattleTech Pride Anthology 2023, a fan-made collection of short stories featuring LGBTQ+ characters. 

All submissions should be between 2,000 to 5,000 words in manuscript format and fit neatly into pre-existing lore and timelines. No making up entire Clans, planets, or climactic battles between Great Houses that nobody has ever heard of, but skirmishes on the periphery between two small-time mercenary outfits are A-Ok. All submissions must be in before May 1 so that there’s plenty of time to get them edited and assembled for release in June. I’m assuming June because that’s Pride Month. More deets are available here.

Opinion: Did TRO 3058 Kick All The Fun Out Of Inner Sphere ‘Mechs?

Sarna Complaints Department

I remember way back when I was still in high school I went looking for an Inner Sphere ‘Mech that could mop the floor with any Clanner out there, and I found it in the Thunder Hawk. How can you go wrong with three Gauss Rifles? You can’t. And that’s why it was good. Maybe even a little too good--45 damage per heatless salvo that could luck out and decapitate a ‘Mech is just plain unfair. 

And it seems I wasn’t alone in this opinion. Bishop Steiner recently doodled the Thunder Hawk (or ThunderChicken, as he likes to call it) where he went into detail about how the ‘Mech was emblematic of the issues with Inner Sphere ‘Mech designs from the era. It was all mostly Gauss Rifles and lasers placed on ‘Mechs that were the most efficient in their weight class.

Thunder Hawk 3058

Did that make these ‘Mechs boring? I’m not so sure. I think we need to look at these ‘Mechs in the context of the still relatively recent Clan Invasion. Inner Sphere armies were looking at what they had that could compete with the Clans, and that meant making ‘Mechs as efficient damage dealers as possible. That naturally works out to lasers and Gauss Rifles--the latter for dealing the same damage at similar range, and the former for simply adding in more damage while taking advantage of then-new double heatsinks. 

But still, the Thunder Hawk took this philosophy to its logical extreme and made something truly terrifying. Lights and mediums are often crippled or destroyed in a single salvo at ranges they can’t respond, while heavies and assaults have to get lucky on rolls to win the damage race.

Don’t get me wrong--there are a lot of 3058-era ‘Mechs that I like. The Dragon Fire, Cestus, Merlin, and Spartan are all great. But going for maximum tabletop efficiency in a ‘Mech just sort of takes the soul out of it. Let me know if you share that opinion in the comments below.

MWO Rebrands Itself As MechWarrior Online: Legends

MechWarrior Online Legends March 2023 Patch Notes

With Solaris having been removed as an available game mode for MechWarrior Online for some time, it makes sense that MWO would rebrand itself, and that’s exactly what’s happened in the latest patch. MechWarrior Online: Legends introduces the new Legendary type of ‘Mech to go along with Champions and Heroes. What makes these Legendary ‘Mechs special are exclusive weapons layouts, “outlier” quirks, and a miniature battle pass system that allows you to earn GSP, C-bills, MC, premium time, and various cosmetic items for earning ‘Mech XP on your Legendary ‘Mech. 

So far, there are two Legendary ‘Mechs. The first is a new Fafnir called The Juggernaut. Its shtick is that it’s got maximum armor, a 400-series standard engine, MASC, and a bunch of Heavy Machine guns and the quirks to make them dangerous. It looks pretty goofy, but not as goofy as the new Legendary Mad Cat MK II: Moonwalker. This thing has a unique quirk that gives it an additional 30 percent to its reverse speed, making it almost as fast going backward as it is going forward. Combined with a bunch of UAC/2s and an ER PPC, and the Moonwalker can ensure it’s always got its best foot forward while it’s blasting away.

This month’s patch also brings us the first new map from PGI’s newly hired level designer, Krazzdaxx. The map is a purple coliseum with low rolling hills and rocky outcroppings that look like bismuth crystals. There’ve also been a few tweaks to Terra Therma so the middle of the map isn’t quite so one-sided in terms of cover.

And as is tradition, we’ve got a few ‘Mechs that have a few new quirks. The Kintaro is the big winner in this month’s patch, with revamped quirks across every variant and additional armor quirks for the ape-like ‘Mechs arms. The Champion line also received some adjustments, and the Dire Wolf has seen its armor quirks improved as well. Finally, all variants of the Fafnir now have much much smaller center torso hitboxes, so hopefully they won’t be quick as squishy.

No Guts No Galaxy Talks To PGI About MWO’s Matchmaker, Maps, and Rebrand

Podcast 231 - MM, Maps, Mechs, more! w/ Daeron & Matt
Watch this video on YouTube.

For a bit of a deeper dive into the recent MechWarrior Online rebrand, we turn to No Guts No Galaxy‘s most recent podcast featuring Matt and Dearon from PGI. A lot of what was discusses has to do with what we’ve already covered in the recent update, but there are a few things worth pointing out. 

First is that discussion still centers around MechWarrior Online‘s matchamaker. While the Cauldron has been instrumental in breathing new life into MWO with massive balance changes to ‘Mechs and suggestions for map tweaks to create better matches, the Cauldron has not yet been able to tackle MWO‘s matchmaking system. There’ve been some suggestions that the Cauldron could help out with making matches fairer and faster, but there seems to be some hesitancy from Matt and Daeron to give Cauldron all the keys to the kingdom despite all the good the Cauldron has done so far. 

Another thing that would help MechWarrior Online immensely is the possibility for multiple spawns in Quickplay matches. One of the biggest problems I have with MWO is that I spend way more time waiting for matches to begin than actually playing them, something that multiple respawns would solve. Respawns already exist in certain event queue game modes, so changing up Quickplay to have longer matches via respawns would help bring the play-to-waiting ratio back to a healthier level. Daeron said that he’d look into it with PGI’s engineers.

And of course, there’s talk of the Stone Rhino. A classic Clan beast that has yet to appear in MechWarrior Online, fans have been calling for this iconic ‘Mech for years. Matt’s response was “no comment,” but the hints are there. It seems like a matter of “when” now rather than “if.” 

Ever Wonder How Iron Wind Metals Makes ‘Mechs?

https://www.reddit.com/r/battletech/comments/11nxdu0/heard_yall_like_mechs/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

Well, thanks to Iron Wind themselves, you can now see how those metal ‘Mechs are made. It looks like the rubber molds are placed on a centrifuge and then spun around as hot pewter gets poured into the center. The centrifugal force then pushes the metal into the molds which then cool after just a few seconds. Just clean up a few of those metal tags and you’ve got yourself a Steiner Scout Squad. 

How About Some What-If ‘Mechs?

Mech Redesigns-banshee-awesome-stalker-daishi (my art)
by u/geergutz in mechwarrior

We’ve featured geergutz before, and that’s because they do good work. Here we have several redesigned ‘Mechs that seem to break out of BattleTech‘s traditional style for something just a little different. I like it, and geergutz has a bunch of them posted over on Reddit that I think are definitely worth a look.

MechWarrior Living Legends Releases April Schedule Of Events

Monthly Events – April
by u/Bird-Thing in MWLL

We can’t have a news blast without an update from everyone’s favorite free multiplayer MechWarrior game. MechWarrior Living Legends will host a number of games throughout April, including control matches on April 2nd and 29th, single-life matches on the 16th, and a Chaos March tournament on Saturday, March 22. Most games start at 7 PM UTC (that’s 3 PM ET), but the Chaos March matches will start at 6:30 PM UTC (2:30 PM ET). Teamspeak info is in the Reddit link above.

All Systems Radical

All Systems Radical
by u/AGBell64 in battletech

There aren’t too many Thunderbolts with jump jets out there. There are even fewer Thunderbolts with massive ‘Mech-sized skateboards. I think that makes this Thunderbolt pretty special. Thanks for sharing, AGBell64.

Whew, another long one for March. I don’t expect April to slow the BattleTech roll, so expect Sarna to return next month with everything you need to know.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For February, 2023

February is the worst month. Partially because it’s in winter, but mostly because it has three fewer days than the other months, so I’m always caught off-guard when the end of the month arrives much earlier than usual. And yet, as with every month, I’ve still managed to scrounge together all the best BattleTech news that’s fit for the Inner Sphere. Plus a whole bunch of wild UrbanMech pics. You’re welcome.

So without further adieu, here’s your BattleTech news for February 2023.

Art Of BattleTech Brings The Hellcat To MechWarrior 5

Last month, Catalyst gave us the canonized version of MechWarrior 4‘s Hellhound, now renamed the Hellcat. And no sooner does the Hellcat join the annals of BattleTech canon than does The Art of BattleTech bring us a new MechWarrior 5 mod that lets players return to what is quite possibly the best medium ‘Mech from MechWarrior 4: Mercenaries.

The Hellcat model is courtesy of Ion Raptor who based their design on the MechWarrior 4 model by David A. White. It looks like the mod’s design is largely based on the TRO from ilClan Recognition Guide Volume 30, which includes two ER Large Lasers, an LB-10X autocannon, and an SRM-6. As usual, Arty advises players to get the ‘ Mech Delivery mod to make it a bit easier to find the new Hellcat in the vastness of the Inner Sphere. Head on over to Nexus Mods to get both the Hellcat and the ‘Mech Delivery mods.

Be Afraid: The Black Marauder Is Also Coming To MechWarrior 5

Black Marauder icon image (for an MW5 MOD I’m doing) from mechwarrior

The mods keep coming and they don’t stop coming. Courtesy of Volfegan is the Black Marauder mod, which will add a heretofore-unseen level of spookiness to your next MechWarrior 5 career.

I’m sure I’ve talked about the Black Marauder a little closer to Halloween, but just as a reminder, the Black Marauder is a BattleTech ghost story of a demonic Marauder that was found on an airless asteroid in an uninhabited system one jump from Malagrotta. You can’t blame the Ninth FedCom RCT for nabbing a free heavy ‘Mech, but every tech that touched the Black Marauder and every MechWarrior that sat in its seat suffered a horrible fate. The Black Marauder has changed hands multiple times over the decades, bringing misfortune and calamity to everyone near it.

I love the Black Marauder, and now Volfegan is making it real and pilotable in MechWarrior 5. I’m not sure if it’ll be as cursed as it is in the lore, but its weapon layout certainly seems desirable enough to risk a curse or two. Stay tuned for this mod’s release date.

Hired Steel Episode 3 Is Here And It Is Glorious

Hired Steel: A Mech Machinima – Episode Three
Watch this video on YouTube.

As promised, Hired Steel 3 is here, and damn if this isn’t the best footage of ‘Mech combat you’ll find outside of a MechWarrior game. I’m not going to go too far into it, but everything is still there from the previous episodes, only with way more explosions going on. George Ledoux, mister Duncan Fisher himself, provides a lovely opening narration that describes the creation of the Atlas as told by Aleksandr Kerensky, and Tex of the Black Pants Legion continues to lead Eques lance in his Shadow Hawk. Let’s not forget Mr. Paladin in the Catapult, Baradul in his custom Rifleman, AggieLawGirl in the Hunchback, and the villainous Thunderbolt is piloted by Ken Marsiglia. 

Couple of points--not sure when the Trebuchet became a baddie ‘Mech, but I’m here for it. Also, I’m available to voice a wise-cracking Quickdraw if one were needed in Hired Steel Episode 4. Or maybe a Grasshopper. I’ve been really digging the Grasshopper lately.

It’s really a shame that we have to go a year between episodes because they’re just so technically impressive and these guys are basically doing it in their spare time. Go subscribe on Twitter and YouTube for updates, behind-the-scenes stuff, and cool sketches of that Hunchback with reactive armor. 

All Good Things Come To Crabs Who Wait

You ain’t puttin’ THIS Crab in a cake! from battletech

TMC has a whole team making BattleTech machinima, but even the best animations start from the humblest of gifs. Here we have AwkwardSmilesCo dipping their claw into the world of BattleTech animation. It looks like it’s probably a King Crab claw, judging by its overall girth, but it could also be the Hermit Crab, a new light ‘Mech entry into the crab family. 

Awkward Smiles said they’re planning on making this part of a larger five-minute animation titled “Mechwarrior: Rough-Housing.” But as animation takes a lot of time and effort, don’t expect it for another few months. As with Hired Steel, we must be patient.

BattleTech TCG Summer League Opens Registration

I might have been a little late in letting people know about the BattleTech TCG renaissance happening online. Never fear, because RenegadeHPG has announced a summer league will get started on June 1. Registration is open, and you don’t even need any actual cards to take part. All the cards are available online for free with a few simple downloads, although registration is $35 to cover the cost of prizes and such. Oh yeah, there are prizes. Those can be anything from playmats to card sleeves to signed artist proofs to signed BattleTech novels.

Check this post here for the sign-ups and rules. And head to the BattleTech Trading Card Game Revival Facebook Group for more cool card stuff, like totally new cards that Wizards of the Coast never bothered to produce.

Opinion Piece:  Is The Crusader A ‘Bad ‘Mech?

Crusader Rise of Rasalhague

Courtesy of PGI

This week for the editorial, I thought I’d peel back the curtain slightly and talk about what makes a Bad ‘Mech. I know there have been a few, shall we say, controversial choices made, so I thought it might be neat to provide a little insight into the internal debates I have when determining what is and is not a Bad ‘Mech. 

And I’m going to do that by talking about the Crusader, a beloved missile boat from the classic 3025 TRO era. One of the Unseen ‘Mechs, the Crusader would be visually redesigned and updated during the Project Phoenix years, but wouldn’t be seen in its classic form again until just recently with the ilClan Recognition Guides. We’d also see a visually distinct and slightly modified version come out of PGI for MechWarrior Online and MechWarrior 5 with the Rise of Rasalhague expansion.

Crusader IlClan Recognition Guides

I gotta say, I really like the Crusader. It has a cool design, a bunch of notable pilots, and in the MechWarrior games, it’s depicted as being slightly more nimble than your average 65-ton heavy ‘Mech. But the CRD-3R is critically flawed. It’s too hot and it has virtually no ammo to feed all those missile launchers. A single ton for two SRM-6 launchers is nothing, and two tons for its paired LRM-15s gives this thing a few salvos before it has to run back to its supply lines. Plus, mounting those SRM-6s on the legs (at least, in the tabletop version) means they can’t be fired while torso twisting and they’re offline as soon as the pilot steps into a waist-high pond. 

But is that enough to make the Crusader a Bad ‘Mech? I’m on the fence. The Crusader has great armor--better than most 65-tonners at the time. And it doesn’t try to shoe-horn jump jets for added mobility (not that it has any tonnage to spare for them). And while leg-mounted weapons are certainly uncommon, they’re also kinda cool just for being unique.

Plus, BattleTech even acknowledges the CRD-3R is critically flawed as pretty much every major house has its own version that tries to fix it. The Davions have the 3D which downgrades the SRM-6s for SRM-4s and gets rid of the machine guns for heat sinks. The Kuritans gave us the 3K version that downgrades to LRM-10 launchers and also removes the machine guns for heat sinks. The 3L combines both the LRM-10 and SRM-4 launchers of the other two models for a much more reasonable strain on its ammo supply, and then the Liaos ruin it by throwing in some jump jets. 

On top of that, how much of the Crusader‘s problems are based on the fact LRMs just aren’t a particularly potent main armament, either for tabletop or in video games? Are all missile boats just bad? Maybe in terms of game mechanics, but in terms of lore, the Crusader has never been described as anything but effective, so maybe those missiles are more narratively potent than game mechanics allow.

It’s borderline, but ultimately, I don’t think the Crusader hits the low bar of a Bad ‘Mech. Disagree? Feel free to leave your opinion in the comments below.

Eldonious Unveils More UrbanFest Art

December’s PseudoTech release of Arcade Operations: UrbanFest brought some hilarious UrbanMech-centric scenarios for BattleTech players to try on tabletop, and it also brought some amazing takes on UrbanMech mythology courtesy of Eldoniousrex. He’s been sharing several iterations of UrbanMech online, including a cowboy, a wizard, a superhero, a Goku-analog, and a rogue. Basically a full party, although I’ll bet Goku and Super Urb will have some harsh words at some point.

There’s also this American Gladiator-style UrbanMech that describes itself as “firestarter.” I assume that means the small laser has been tossed for a flamer, but I can’t tell from the image since it’s mostly about the amazing physicality of this muscular and patriotic UrbanMech

Anyway, y’all should pick up PseudoTech’s new Arcade Operations: UrbanFest over on Catalyst’s site

PGI Promises Patch For Pathfinding Problems

I’ve already played through the Rise of Rasalhauge DLC twice now and it’s great--definitely the direction MechWarrior 6 should go. And the improved AI is definitely leading to higher damage numbers from your AI-controlled lancemates, but it’s also caused some issues with getting them to the fight. Sometimes they’re getting stuck on buildings or just not moving from the initial drop point, leaving Mason alone to face entire companies of Steiner and Drac ‘Mechs. I mean, I still won, but my new Crusader got chewed to pieces.

Thankfully, support for MechWarrior 5 isn’t over just because the fourth and presumably final DLC has dropped (although I’ve been wrong about MW5’s DLC count before and I’ll gladly be wrong again). PGI has promised a new patch is coming in March that’ll fix those stuck lancemates. It’ll also have improvements to the new FPS mode, which is the mode with “conventional” shooter controls for console players unfamiliar with MechWarrior games. No word on when the patch’ll drop, but I’ll be sure to mention it in next month’s newsletter.

MechWarrior Online Gets ‘Mech Adjustments For February, New Map Coming In March

MWO February 2023 patch notes

Courtesy of PGI

Feburary’s patch for MechWarrior Online brings 10 new Platinum variants and the ability to create your own Platinum Custom Collection package, allowing you to select one light, medium, heavy, and an assault ‘Mech. 

On top of that, we’ve got some new ‘Mech adjustments to celebrate, and many of them specifically deal with missile launchers. The Hellbringer, Timber Wolf, Battlemaster, Madcat MkII, and Banshee will all take less damage in their side-torsos so long as they’ve equipped missile launchers of sufficient size. The damage reduction is between 10 to 15 percent, but that’s quite substantial for a ‘Mech with as much armor as the Madcat MkII or the Banshee. Note that these bonuses do not apply if you’re slapping Rocket Launchers on that Banshee. We’ve also got some quirk adjustments for the UrbanMech, Jenner IIC, Cicada, Vulcan, Viper, Hatchetman, Vindicator, Nova, Dragon, Victor, and Kodiak

Finally, new level designer Krazzdaxx will have a new map available for March, with previews set to arrive in the coming days. PGI is also investigating changes to the matchmaker system that will “hopefully improve the matchmaking process,” with more details to come in a new Dev Vlog. There’s also a new sale going on that gives you half-off all engines, weapons, consumables, ‘Mech bays, Premium Time, and every ‘Mech mentioned in February’s patch notes.

New Books, New Recognition Guide, and New Mercenaries Preview From Catalyst

It wouldn’t be a Sarna newsletter without some updates from Catalyst! This month we have a new preview for the upcoming Mercenaries Kickstarter, including the new Starslayer sculpt and the remade Galleon light tank. I still can’t get over the glow-up the Starslayer had to become the poster boy of the new box set. It’s like how the King Crab somehow got to be the cover ‘Mech for MechWarrior 5

We’ve also got a new book and a new short story. Innocent and Defenseless is a new short story from Jason Hansa featuring the Eridani Light Horse and set during the Star League. The new book is Escape from Jardine from Herbert A. Beas II. This full novel features an intrepid explorer from Interstellar Explorations who stumbles upon a Word of Blake remnant on the lost planet of Jardine. She and her compatriots get stuck, and the rest of the book follows the title. You can nab both on Amazon or your e-publication site of choice. 

And don’t forget about Recognition Guide: ilClan Volume 32! This one has a Blood Asp on the cover and a bunch of tanks on the inside. That might make this edition a little less exciting for ‘Mech fans, but I gotta admit, it just ain’t BattleTech with a J. Edgar light hover tank. You can snag that over on Catalyst’s website

Lastly, Catalyst will announce the selected venues for the Mercenaries Kickstarter launch party on March 3. The Mercenaries Kickstarter launches on March 23.

The Steiner Scout Lance Is A Master Of Subterfuge

The Steiner Scout Lance is already perhaps the best scouts in the Inner Sphere, able to rumble up to any location, thoroughly examine the area, and then retreat to report back to Lyran command how many ‘Mechs they blew up. But even the Steiner Scout Lance can sometimes find it difficult to approach a heavily fortified enemy position. In those rare instances, the Steiner Scout Lance resorts to a time-honored military tactic: subterfuge. 

Alec Christian showcases two examples of how the Steiner Scout Lance can camouflage itself to quietly approach the enemy without being detected. Kudos to Eldonoious for providing the Canopus Cat-House Buffet poster. 

MechWarrior Living Legends Announces Events For March

Monthly Events – March from MWLL

Don’t like MechWarrior Online? Don’t have the gaming rig for MechWarrior 5? MechWarrior: Living Legends is here to give you your ‘Mech fix, and it’s absolutely free. It’s been a while since we’ve heard from the folks at MechWarrior Living Legends, so I’m happy to report that they’ve got some plans for March.

Expect an event every weekend in March. Most of them will be organized TC games, but Sunday, March 19 will be single-life matches. All games are scheduled to start at 7 PM UTC (2 PM ET), so mark your calendars. For more info, head on over to the MechWarrior Living Legends Discord server

Two UrbanMechs In A Trenchcoat Try To Get Into A Canopus Caberet

I initially wanted to call this a cat-beret but felt that might’ve been too confusing to hat enthusiasts. Eldonious isn’t the only artist out there that’s putting up great UrbanMech art. I’m not sure when the Quickdraw became the ‘Mech of choice for customer service, but I’m digging it. I might also be partially responsible. 

Just in case you need reminding, it’s official BattleTech canon that cat girls exist. They’re on Canopus, and they’re technically mechanical prostheses rather than true biological mutations or whatever, but they exist. God bless the Magistracy

And that’s all we got for February! Not as exciting as January, but February also has fewer days to play with. I expect March to be full of announcements, so join us next month as Sarna brings you all the BattleTech news that happened in the preceding weeks.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For January, 2023

Welcome to 2023, and damn, we’re starting this year off with a bang. I’ve been working non-stop this month collating everything that’s going on, all the fantastic new art, and charting the movements of BattleTech‘s celestial bodies. My oracles have all come home to roost, so before I mix enough metaphors to make a pretty solid gumbo, let’s get to all the BattleTech news that happened this month.

Catalyst Kicks Off 2023 With Pre-Launch Mercenaries BackerKit

Battletech Launch page Clip V2 30 Sec
Watch this video on YouTube.

We’re starting the month off with some big Catalyst news. The pre-launch Mercenaries BackerKit is live and offers a look at what’s in the coming Kickstarter. This includes a list of all the ForcePacks, the new four-inch Timber Wolf figure, and the new Salvage Box containing the Visigoth AeroSpace fighter. There’s also a preview of all the merch coming with the campaign, including mercenary unit badges and pins, new t-shirts, and new short stories. The t-shirts will be available on the Catalyst store page so you won’t have to wait for the Kickstarter to purchase some new threads. 

Sign-ups are available now, and if you do, you’ll also gain access to the Battlefield Support Open Beta, which will test the new tabletop rules. These rules will appear in the Mercenaries box unlocked through Kickstarter. The BackerKit page also promises regional Mercenaries launch parties to be held in conjunction with the larger celebration at AdeptiCon, which will include plastic minis that stores can give away as part of prizes for the event and funding for food and drinks. 

Over 10,000 people have already signed up on the BackerKit page, so it’s already off to a good start. I suspect we’ll have another Clan Invasion on our hands when Mercenaries goes live on March 23. 

We’re going to throw in a couple of new products that are also available this month. There are three new Mercenary ForcePacks available, covering Hansen’s Roughriders, Northwind Highlanders, and the Kell Hounds. New ‘Mechs include the Penetrator, the Gunslinger, and the Nightsky, alongside re-posed existing ‘Mechs and new variants of classics like the Warhammer, Grasshopper, and Enforcer. Pre-orders for all three packs are available now. There’s also a new sourcebook, Dominions Divided, which tells the story of the Federated Suns, Draconis Combine, and Rasalhague Dominion from 3151 to mid-3152. Check that out on the Catalyst store.

A Shadow Cat Waits

Waiting, 2022
by u/Remmor in OutreachHPG

This Shadow Cat piece from RJF Faut (or Faul? I can’t quite tell from the signature) was already pretty enough to catch my eye, but it’s the tagline from the peanut gallery at OutreachHPG that made me guffaw. “Somewhere just outside HPG Manifold, a Shadow Cat patiently runs the match clock down,” wrote Reddit user DAFFP. “A tale as old as MWO.”

BattleTech Plans To Sell Over 9 Million Minis By The Summer

BattleTech New Sculpts Shimmering Sword

Polygon recently did a write-up on BattleTech where the publication called it “one of the biggest names in tabletop gaming.” That’s cool of them to say, and probably even true too. Especially since Catalyst gave a nifty little figure to back up the claim. Since the new sculpts started appearing with the redesigned BattleTech Box Set and the Clan Invasion Kickstarter (and will be continued in the upcoming Mercenaries Kickstarter), Catalyst has sold many millions of minifigures and expects that number to reach 9 million by the middle of summer. 

Now, that number might include estimates for the Mercenaries Kickstarter as that’s going live in March, but it’s still a pretty big number for a game that doesn’t necessarily want its players to be fielding armies of dozens or even hundreds of figures (although, you certainly still can if you want to). 

The article also notes how MechWarrior 5 and MechWarrior Online developer PGI, Catalyst, and Harebrained Schemes are sharing resources to help build the franchise. “By any metric, BattleTech is now more successful and more popular than ever before,” Catalyst told Polygon. “With the coming Mercenaries Kickstarter and the lead-up to BattleTech’s 40th anniversary, there’s an excellent chance our current staggering success will be eclipsed as BattleTech reaches even more fans.”

Opinion Piece: “BattleTech Has Always Been Woke”

Sarna Complaints Department

Welcome to Sarna’s new editorial column. I’ve noticed that a lot of you seem to dislike the idea of me throwing in some opinions throughout our monthly news round-ups, so I thought to break off the majority of that opinionated writing and throw it into a new column that you can easily skip if you’d prefer to stick to the news. 

Our inaugural editorial comes courtesy of esteemed novelist and BattleTech writer Michael A. Stackpole, who declared on Twitter that “BattleTech has always been woke” following a post from Catalyst outlining the success BattleTech has achieved in recent years which counters the right-wing battle cry of “go woke, go broke.” 

We’re going to set aside the saying, for which you can find plenty of examples for and against, and instead focus on Stackpole’s comment of BattleTech always having been woke. For those unaware, “woke” is defined as “alert to racial prejudice and discrimination.” Stackpole’s example is naturally his own work in the Warrior Trilogy. “The anti-prejudice/anti-racism theme roars through it all,” stated Stackpole, and it’s hard to disagree there. One could argue the only reason why Justin Xiang Allard was able to infiltrate the Liao government so thoroughly was because of racial prejudice.  

But has BattleTech always been woke? A certain tank that will no longer be reprinted seems evidence to the contrary. And the fact that both House Kurita and House Liao are still largely ethnically and racially defined, would beg to differ

Things got a lot better with the introduction of the Clans, with its egalitarian society that cared little for race or gender, only whether you were born in a test tube with combat-capable genes. And the problematic similarities between the freebirth/trueborn argument and racist ideology steeped in geneticism get addressed in books like Freebirth and characters like Phelan Kell and Alaric Ward (although Alaric has his own problems, that’s a topic for another editorial).

So I think it might be more accurate to say that BattleTech didn’t arrive woke, but it’s been moving in that direction for decades. And with recent stories even venturing into LGBTQ+ characters, it certainly isn’t slowing down. 

A ‘Mech By Any Other Name

I commissioned art of a situation that happened in my game.
by u/CupofLiberTea in Battletechgame

I know there are a lot of Awesome fans out there, so I had to share this piece commissioned by CupofLiberTea over on Reddit. They even have a great story to go along with it, too. 

“Years ago I had a BTA3062 game, and during a mission, my Assassin was legged by an unlucky Gauss shot. There were still many enemies left in the turn order and my Assassin was in serious danger. My only hope was to plant my Awesome‘s chunky frame between the Assassin and the enemy. With an assault mech blocking their view, the enemy took shots at it instead. The Awesome took a pummeling, but held the line long enough to let the crippled mech jump jet to safety.”

MechAssault’s Dragoon Suit, MechWarrior 4’s Hellhound Canonized In Latest IlClan Recognition Guides

https://twitter.com/BattletechCom/status/1615703065272754178?s=20

Big news for fans of some classic ‘Mech games. Both the battle armor from MechAssault 2: Lone Wolf and MechWarrior 4: Mercenaries take on the Hellhound have been canonized in the latest releases of the IlClan Recognition Guides.

We’ll start with the Dragoon Suit, which was the star of MechAssault 2. This little guy, simply referred to as “battle armor” in-game, has been given a name and backstory in IlClan Recognition Guide 29. Equipped with a Light Mortar and either a Flamer or Micro Pulse Paser, the Dragoon mirrors the capabilities of MechAssault‘s armor but for the highly advanced neuro-hacking, which allowed it to force-eject an enemy MechWarrior from their ride. 

But what’s really cool is Guide 29 canonizes “The MechWarrior” and many of the events that occur in MechAssault 1 & 2--specifically the invasion of Helios and operations against the Word of Blake during the Jihad. 

Next, we have MechWarrior 4’s Hellhound, which has been renamed the Hellcat and slightly redesigned from its debut in MW4: Mercenaries. The standard loadout of twin ER Large Lasers, LB 10-X AC, and SRM-6 remains, but the visual design of the Hellhound--sorry, Hellcat--has been modified to more accurately reflect its loadout. And rather than being introduced at the end of the Refusal War as suggested in MW4: Mercs, the Hellcat arrived in the 3130s when it became freely available through Clan Sea Fox. 

IlClan Recognition Guide 30 provides us with the Hellcat and the Onuris Attack VTOL, which sure looks a lot like the Igor VTOL from MechWarrior 5. It’s not quite the same, but it’s possibly yet more evidence of how PGI and Catalyst are collaborating on the future of BattleTech.

This Metal Remix Of The BattleTech Theme Will Take Back The Galaxy

Battletech Animated Series Metal Cover 2022
Watch this video on YouTube.

Do I like metal remixes of classic cartoon intro themes? Of course I do. So here’s andrewlik belting out the one-minute intro to BattleTech: The Animated Series. I’ll let those two guitars do the rest of the talking.

Tex Talks BattleTech Back Online After Black Pants Legion Gets Hacked By Tesla Fans

If you were wondering where Tex’s latest video on the Charger went soon after the beginning of the new year, it was taken offline after the Black Pants Legion got hacked by Tesla fans. Apparently, Elon Musk’s personal army of internet trolls has nothing better to do than take on a small group of independent content creators and BattleTech fans. 

I’m not even going to guess at their motivations. Internet vandals are just a fact of life in the cyberpunk dystopia we all find ourselves in. The good news is that Tex and the Black Pants Legion managed to regain access to their channel and get all that wonderful content back online. From what Tex described in his recent podcast, it was quite the ordeal.

Things are alright now, but folks who were previously subscribed to the Black Pants Legion will want to verify that their subscription remains intact. 

Renegage HPG Is Looking To Revive The BattleTech Trading Card Game

You’ll all remember Renegade HPG as the owner of a fabulous YouTube channel where he interviews BattleTech creatives, and also the owner and operator of Gallery 3025, a Patreon which creates beautiful new BattleTech art. Fans of Tracis’ channel will know that he’s a die-hard BattleTech TCG fan, and now he’s aiming to revive the game.

And when I say revive, I mean bring back from the dead and turn it into a living game. That means new cards (unofficial, of course), revised and new mechanics, monthly tournaments, and an open and active community of folks who want to contribute and play BattleTech in card form. There are already a bunch of new cards posted on the Facebook Group, along with an experimental format to playtest all these new cards.

For those looking to play along, you’ll want to download LackeyCCG and the BattleTech plugin, instructions for which can be found in this post here. League games are already underway, but newcomers are always welcome. 

Highlander Posts Up For The Dunk

What do you get when you have an undying love for NBA Jam and the Highlander? This. At least, I assume. Big thanks to BigRock! On Twitter for creating this unusual but timeless piece. My heart goes out to that Elemental’s sibkin.

A New MechWarrior Game Is Coming

Podcast 230 - Mechwarrior's Future w/ Russ Bullock
Watch this video on YouTube.

It’s confirmed: a new MechWarrior game is in development at PGI. That’s according to Piranha Games president Russ Bullock, who finally confirmed what we kinda suspected for a while in the latest No Guts No Galaxy podcast.

“We’re still working on MechWarrior, which has been somewhat surprising to me, that we’ve been able to work on it this long, which is great,” Bullock told Sean Lang. “Everyone knows we have DLC four coming out for MechWarrior 5, and there is another MechWarrior game in development at Piranha.”

Before anyone gets too up in arms, it won’t be MechWarrior Online 2. It’ll be a single-player game “in line with MechWarrior 5,” and it’ll be a “standalone game.” As for when we’ll hear more, that might not be for a while.

“It’ll be announced later – don’t know, if I had to guess it may even be until… oh, who knows,” added Bullock. “Somewhere in 2023. Maybe even as late as the fall, like September or something. So it’ll be a while, you’ll have to wait around to see what that is. But yeah, more in-line with a MechWarrior 5 type of experience, meaning it’ll be a game that comes out on all the platforms, PC and console.”

Bullock said that this new MechWarrior game will build on the technology already created in MechWarrior 5, which sounds great to me. There’s a lot of good tech in MechWarrior 5, from procedurally-generated maps to the co-op gameplay mechanics, but what has always held MechWarrior 5 back in the eyes of most fans was the lack of a hand-crafted campaign. With this presumed MechWarrior 6 using all the tech already built in MechWarrior 5, hopefully, more resources can be spent focusing on missions with scripted events and cut scenes, and more intricate mission mechanics. 

And what about MechWarrior Online? Bullock confirmed PGI has the MechWarrior license until 2025, but creating a sequel to the PvP game would need “more runway than that.” 

“You’re not going to make a MechWarrior Online 2 if your license is maybe over in 2025,” Bullock said. “We’d have to know that we have a minimum of five years once the game is done, so we probably need an extension to 2030.”

Could that mean PGI is going to shoot for a license extension? I suppose we’ll have to see how well MechWarrior 6 performs first.

MechWarrior 5: Mercenaries – Rise Of Rasalhague Drops On All Platforms Alongside Free Update

MechWarrior 5: Mercenaries - DLC 4 - Rise of Rasalhague Launch Trailer
Watch this video on YouTube.

But before we get too excited about a new MechWarrior game, I’m here to remind you that MechWarrior 5 just received its new Rise of Rasalhague DLC. As previously discussed, this DLC features a new 12-mission quest line, 11 variants of the Crusader ‘Mech, and the all-new Rival Mercenaries feature that will pit you against well-known Merc outfits from throughout the Inner Sphere. 

MechWarrior 5 is also receiving a free update along with Rise of Rasalhague, so even if you don’t have the cash to buy the new DLC right this second, you’ll still benefit from various improvements outlined on this page here. In my eyes, the biggest QOL changes here will be the improved lancemate AI that makes them fire more often, get stuck in dropships less often, and will entirely stop them from Kool-Aid-Maning their way through buildings you’re trying to defend. Additionally, PGI has updated the ‘Mech hangar to allow up to 40 active ‘Mechs instead of just 12. Those additional ‘Mechbays need to be leased for a quarterly fee, but I know I have over 100 million C-bills by the end of the main campaign, so a few more active ‘Mechs will be a godsend. 

MechWarrior 5: Mercenaries – Rise of Rasalhague is available now on all platforms.

MechWarrior Online’s Plans For 2023 Include New Maps, A Battlepass, And A New ‘Mech

MechWarrior Online 2023 Plans Devlog
Watch this video on YouTube.

The other existing MechWarrior game that we have yet to discuss is MechWarrior Online. Matt and Daeron over at PGI recently sat down to talk about the future of MechWarrior Online, where they laid out what fans can expect in 2023. The big takeaway here is that PGI isn’t done with MechWarrior Online yet and plans to update the venerable PvP game with yet more content.

That content includes four “new” maps, where some will be entirely new and others will be revamped versions of existing maps that could use a little love. There’s also an entirely new ‘Mech chassis that will come sometime this year. The Crusader and Hatchetman were apparently very successful for PGI, so making a new ‘Mech is still profitable. No idea what the ‘Mech will be, but Matt said that we’ll likely guess it just as soon as the first teaser goes live. 

Additionally, MechWarrior Online might be rebranding itself to MechWarrior Online Legends. The new name would follow a new monthly battle pass that would feature an all-new Legendary ‘Mech with unique quirks to make it stand out from existing Hero ‘Mechs. Legendary ‘Mechs will have unique skins and Champion-style loadouts that might be playable straight out of the box. Nothing is finalized as of yet, but it’s certainly in line with what other live-service games have done to monetize themselves. Expect the battlepass to include other items like C-Bills, GSP, Bolt-ons, Cockpit items, MC, engines, and more. 

There’s lots more discussed, like retiring old ‘Mech bundles, reworking faction play, adding new weapons, and more events for the event queue, but you can hear all that straight from Matt and Daeron’s mouths in the video linked above. 

In the near term, there’s still a Dire Wolf DWF-C up for grabs as January’s free ‘Mech, and the most recent patch has made quite a few adjustments to existing maps and ‘Mechs. The Raven, Incubus, Panther, Mist Lynx, Timber Wolf, and Marauder IIC have all seen their armor adjusted, while two variants of the Crab now have additional heat quirks to enhance their gameplay. Standard AC/10s and 20s have seen their cooldown decrease, and 13 maps have received adjustments and fixes. You can check out the full patch notes here

Gallery 3025 Brings Us A “Wetlands Skirmish”

Wetlands Skirmish by Jayden Morris and Bruce Patnaude

Wetlands Skirmish by Jayden Morris and Bruce Patnaude

This stunning piece from Gallery 3025 contributors Bruce Patnaude and Jayden Morris depicts a Marauder taking part in some combined arms combat with unmounted infantry in a swamp. Perhaps this is the Eridani Light Horse on Huntress in the very middle of eliminating the Smoke Jaguar Clan. Or maybe they’re just on a nameless rock in the deep periphery fighting for the highest bidder. Either way, this is just another example of why Gallery 3025 deserves your support.

Some Say Kerensky Never Smiled Again After The Civil War

People tend to focus on the ‘Mechs in BattleTech, as they rightly should, but let’s not entirely forget the people. It doesn’t get more iconic than Alekandr Kerensky taking down the Amaris Empire in his Orion. I suspect he maintained that exact expression for the two decades it took him, too. 

More Art, But Faster This Time

My best so far.
by u/meltdonw14 in battletech

This thing is already pushing 3,500 words, and I just don’t have the space to give every artist their due, so we’re going to speedrun through the rest of ‘em. Meltdonw14, you got two great pieces this month--keep up the good work. Matt Plog gives us this phenomenal Guillotine IIC, one of my favorite weird-ass ‘Mechs. I know this is mostly a trace and recolor of the Recognition Guide redesign, but I don’t care, this is a great Griffin. And Michael Long provides us with a hot-wheels take on the classic Timber Wolf from his MechWarrior 5 mod. 

BattleMercs, The Crescent Hawks-Like Fan Game, Releases Into Open Beta

BattleMercs Beta | New Missions, New Sprites, and More!
Watch this video on YouTube.

You might recall Battle Mercs, the Crescent Hawks’ Inception-like game coming from a die-hard fan? Gaming Jay has informed me that Battle Mercs has just released into open beta, meaning everyone can download the game to give it a try. 

Jay tells me this is the most stable version of the game yet, and the most recent patch notes reveal a whole bunch of improvements, from long-term campaign-style missions to DropShip animations to the inclusion of vehicles like the Pegasus, Galleon, and even the Rommel

The neat part about Battle Mercs is that the game has been made with modding in mind. Jay has hosted a few livestreams where he basically provides a tutorial on how to make your own maps and missions. As we discussed in our previous interview, the dream is for Jay to make the tech and for someone else to come along and create a massive story-based campaign along the same lines as the Crescent Hawks games.

That’s not me, though. I don’t have the patience to learn how to do any amount of coding, and besides, I’m playing through the new Rise of Rasalhague DLC in MechWarrior 5. But that could be you! So if it is, head on over to the Battle Mercs Discord to learn more and to download the beta client. You’ll also be able to download Battle Mercs directly from Sarna at some point, but we’re still getting that worked out. I’ll be sure to get that posted next month once the link goes live. 

By Blake’s holy word, we made it. January kicks off 2023 with a bang, and we’re not even at the Mercenaries Kickstarter yet. Join us next month when I hopefully don’t have to pull an all-nighter just to get this thing out before February ends.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy