Fan-Made BattleTech Comic Based On MechWarrior Online Coming Soon

Broken Teeth

We here at Sarna love ourselves some fan-made BattleTech projects. Comic books aren’t the usual fare for BattleTech fan content, but we’re not about to say “no” to an entire volume filled with beautiful robot art. And if we’re lucky, maybe even several volumes.

It’s called (or rather, going to be called) Broken Teeth, with the story written by Solzen and the pictures drawn by Fherot. I was personally tipped-off to this dynamic duo’s project thanks to the BattleTech subreddit, but I also know that the boys over at No Guts No Galaxy have been posting this on their social media accounts as well to generate some hype.

Not to be outdone by those two, we here at Sarna will generate our own specifically branded form of hype. It’s decaf and low calorie.

So far, all we know comes from the cover art that was dropped as a teaser image. It shows a Viper standing on a tarmac with its entire potential arsenal laid out before it. The specific stance and style is a callback to the Shadow Hawk that once adorned the Japanese version of BattleTech many moons ago, which as Tangowolf over on Reddit points out, is itself a reference to the specific style of military photography done to make jet fighters look super cool.

From the title, we know that the comic will be based on both Solzen and Fherot’s experiences playing MechWarrior Online, and it will feature Clan Diamond Shark in a big way. And there will be a Viper, which is a highly underrepresented but very awesome Clan ‘Mech I don’t see enough of.

Besides that, we’ll learn more as the comic is released.

We don’t have specific knowledge on where Broken Teeth will be released, but it’ll surely show up on my social media feeds when it does. I’ll be sure to keep you posted.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Community Outreach – Interview With BanditB17 And mdmzero0 On The 2018 MechWarrior Online World Championship Finals

It’s that time of year again, ‘Mech fans! The MechWarrior Online World Championship is just around the corner. The three final teams have crushed all others to become the best three teams in the world, and we sit down with MWO shoutcasters BanditB17 and mdmzero0 to get their take on this year’s tournament.

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First BattleTech Expansion – Flashpoint – Arrives November 27th

We all knew this day was coming. Flashpoint, the first of hopefully many BattleTech expansions, has been given a release date of November 27th. You can pre-order now and save 10% off your purchase on Steam.

As we may have mentioned before (Hatchetman), there are several exciting new chassis to explore with this expansion (Hatchetman). First is the quick and nimble Crab, capable of operating for extended periods behind enemy lines thanks to it’s all energy loadout (still not a Hatchetman though). There’s also the Cyclops, another C-word ‘Mech that comes with a Lostech battle computer to help with team resolve throughout the fight (still waiting on my Hatchetman).

And of course, how could we forget: the melee-focused Hatchetman (YES!) which uses a 5-ton hatchet to carve its enemies into scrap.

Flashpoints themselves play out as new end-game short story campaigns that will test your skill as a commander but can come with some incredible rewards. Lostech and rare weapons are at the end of these multi-mission mini-campaigns that can range from two to six missions in length. You’ll need to bring many men and machines to take on these varied sorties as there will be no time to rest or refit before the next mission begins.

In the latest update, Mitch told us that there are approximately 30 hours of new content to be had in Flashpoint, but that seems to completely ignore the numerous hours to be spent grinding out flashpoints for that sweet sweet loot.

Also, apparently the tropical biome has spore clouds. I’m not sure what that means, but nobody has ever looked at a spore cloud and said, “Hey, that looks like a fun place to be!”

In even bigger news, Harebrained Schemes has confirmed there will be two more expansions on top of Flashpoint, with the first one being called Urban Warfare. There were a few somewhat urban settings found in the regular BattleTech campaign, but no true urban settings with enormous skyscrapers and densely packed city streets. That’s all set to change with the next expansion, coming out in the summer of next year (hopefully).

If you’re thinking there might finally be a use for the UrbanMech, then you might be right. Too bad we have to wait until the summer to find out.

Oh, and there’s a season pass available for 20% off on Steam too. I’ma get me that. Daddy likes to save his Canadian pesos.

And as always MechWarriors: Stay Syrupy.

stay syrupy

Update From Catalyst On The New BattleTech Box Sets

Courtesy of Catalyst Game Labs

Good news, ‘Mech fans! The upcoming BattleTech box sets, including the BattleTech Beginner Box and BattleTech: A Game of Armored Combat, are on their way to America right now!

According to Catalyst’s most recent update on the matter, both board games have finally been printed and are on their way. They shipped on October 30th, and are due to arrive on the East Coast somewhere on November 26th.

Sadly, it is quite illegal to swarm the dock in order to grab a box before it passes customs, which is likely why Catalyst did not say just which port the shipment would arrive at.

It takes approximately one week to clear customs (and we’re being optimistic here), with the box set slated to arrive at the distributor by December 3rd. From there it will be shipped to various stores across the country.

Catalyst will provide further updates as the situation warrants. Keep in mind, these dates are subject to change due to weather, postal strikes, or the announcement of World War 3. But if we cross our fingers and pray to the Blessed Blake Himself real hard, we just might see these boxes under our Christmas trees this year.

In the meantime, there are a bunch of .pdf products coming out, starting with Touring The Stars: Hall on November 9th. As winter sets in with its icy fingers, sit by the fire with your favorite e-reader and a cup of hot cocoa and read about a fictional planet in a far-off solar system.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Harebrained Schemes Reveals BattleTech: Flashpoint Gameplay, Kills Dekker

Crab Flashpoint

courtesy of Harebrained Schemes

Harebrained Schemes and Paradox Interactive just finished their first livestream gameplay reveal of the upcoming Flashpoint expansion for BattleTech.

Last Thursday, Harebrained bigwig Mitch Gitelman and lead BattleTech designer Kiva Maginn sat down with Anders Carlsson of Paradox Interactive to do a live Twitch stream of an early development build of the upcoming BattleTech expansion, Flashpoint. And they barely made it out with a single ‘Mech.

Flashpoints are a new post-campaign mission type where the player will engage in a sort of BattleTech short story. Each contract is comprised of a series of missions varying between two to six. Since these all take place one after the other, there won’t be any chance for major refits or for pilots to recover from injuries. You’ll need to have an A-team and a B-team of both ‘Mechs and pilots to replace your losses throughout the Flashpoint.

Since these missions take place after the campaign, it assumes the player is an experienced veteran and is looking for an additional challenge. Thus, the missions are likely going to be harder than your average campaign mission. However, the rewards for completing a Flashpoint can include Lostech, rare equipment, and other such goodies that might make the sacrifice in man and machine worth it.

The initial teaser made it seem like Flashpoints weren’t available until after the main campaign, but Gitelman let it drop that there are some changes coming in patch 1.3 that might allow Flashpoints to occur concurrently with the campaign–so long as you’re at an “open sandbox” portion, that is.

Obviously things are still in development and subject to change, but this seems like it’ll greatly enhance the core BattleTech gameplay.

Kiva and Mitch showed off a single mission during the stream with a new mission type called “Target Acquisition”. This new mission type requires you to bring a lance of fast but tough machines since you’ll need to split your forces to grab several key locations in order to call in an artillery drop. Each ‘Mech needs to be fast enough to get to the location quickly, but tough enough to take a beating once they get there.

Our Harebrained heroes were up against two full Steiner lances, which meant they were up against a lot of heavy firepower. Also, since they were looking to show off the new ‘Mech designs, their composition wasn’t exactly ideal. Consequently, two pilots died and one ejected (and yes, Dekker was one of them).

We got our first good look at the new Crab, Hatchetman, and Cyclops designs before most of them bought it. The Crab is as expected: swift, low-slung, and filled to the brim with lasers. The Hatchetman can be a deadly combatant in melee but is vulnerable to long-range fire. The Cyclops comes with a Lostech Battle Computer that will greatly affect your lance’s resolve, but Harebrained is still tweaking by just how much.

From the looks of things, this Flashpoint would be hard even for a fully prepared mercenary commander. Mitch said that the team had actually nerfed the difficulty twice, so maybe this is a case where some more tweaks are still in store. At least the new tropical biome looked gorgeous throughout the video.

You can check out the whole stream on Paradox’s Twitch channel, or here where I’ve helpfully embedded it for you. I’m helpful.

Watch BattleTech from ParadoxInteractive on www.twitch.tv

We don’t know when in November Flashpoint will come out, but even if it’s a little later in the month that’s still just a few weeks away. If you’ve already gone through a few campaigns in BattleTech, be prepared to dust off your old save file to get ready to drop jokers with a hatchet to the face.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

The Art of War – An Interview with Matthew Plog, BattleTech Artist

They say a picture speaks a thousand words. That saying applies indescribably well to BattleTech. From the clean, sleek lines of scout ‘Mechs and vehicles to the thundering awesomeness of the largest assault machines, art brings the turmoil of the BattleTech universe to life. The images in our TRO’s and Source books lets us imagine these gargantuan machines storming across the battlefields of the Inner Sphere.

I was fortunate enough to catch up with one of this generation’s best BattleTech artists, Matthew Plog. Matthew was gracious enough to take some time out of his day to answer a few questions that gives us a glimpse into the mind of an artist and the workings of creating awesome BattleTech art.


Martin (Sarna): Let’s start from the very beginning, for all those budding artists out there who may read this. Where did you study art?

Matthew: First off I had a very creative mother and she was of course very encouraging to her young son.  Now that that’s out of the way :), I received my more formal art education in New Jersey at the Joe Kubert School for cartoon and Graphic design. 95-98′.

Martin (Sarna): It’s great on many levels to have that family connection to your passion. What got you interested in designing BattleTech equipment?

Matthew: I’d always loved machines, robots, tanks and the like.  Started with Saturday morning and weekday cartoons.  Ranging from G.I. Joe and all their gear to Voltron, Tranzor Z, even Jayce and the Wheeled Warriors.  Anything along those lines fed what I liked, and thus made me like that kind of thing even more.

Martin (Sarna): There are some great blasts from the past there and lots to draw from for inspiration. So what was your first experience with BattleTech work?

Matthew: Well, after time things get fuzzy.  I know I started picking up work with FASA, who owned BattleTech at the time, directly from school.  I believe it may have been work in one of the Battleforce boxed sets, BF2 if I recall correctly.  That was mostly just introductory type work and shortly thereafter I got a big slice of the TRO3060 roster.  As far as the experience goes, working with the BattleTech guys was always good.  They knew what they were after, knew the right things to say to get it, and usually paid on time.;)

Martin (Sarna): As a writer I find it easy working with words. As an artist and with only words to work with, how do you go about transforming those words into drawings?

Matthew: Having everything I’m doing take place in a universe that has already been established helps.  It gives you the framework.  But the words do the same thing to non-artists that they do to artists, we hear something, we see it in our head.  We just have the ability to get it back out.  Plus almost nothing ever gets to its end state on the first go. There’s almost always something that gets missed or minimized when it should be far more evident.  That’s why we have art editors.

Martin (Sarna): Can you describe your design creation process? Do you typically start from the ground up (literally) or work from the head down?

Matthew: Such things often end up being on a case by case.  If there’s an important structure to whatever I’m drawing I’ll start there.  But if we’re just talking general ‘Mechs then I start from the inside out.  Since the universe has an established set of rules for its technology they tend to follow biological rules a bit.  What with artificial muscle and man-mind controls.  So typically an arm is an arm and a leg, other.  Having fun with the sliders in the BT universe between straight machine look and more manlike is usually one of the fun parts of design.  But usually the most important thing when designing is to remember what rules you’re supposed to be following.  That tends to make the difference.  Of course, also when to ignore them.

Martin (Sarna): You create a lot of excellent commissioned art, particularly via DeviantArt. What’s the thrill for you in doing this type of work as opposed to an entirely new creation?

Matthew: BattleTech fans have always been a fine bunch to do business with, so they make it fairly easy.  Drawing something different every time has its appeal.  I’m unlikely to be able to complain of stagnation, at least on a one to one basis.

Martin (Sarna): Between business and commissioned requests it sounds like you’re kept pretty busy. Do you have a lot of back-work waiting to see the light of day or do you create upon request?

Matthew: There are some personal projects still in sketchy stages, but generally I share everything that I’d consider “done”.  Usually a good idea to show off the latest commissions and such.  But when I’m not working on one of them, likely I’m doodling something else for sure.

Martin (Sarna): Do you play BattleTech? If so for how long and how often?

Matthew: I haven’t played the actual board game version in every part of 15 years but I still love the miniatures, buying and painting them.  In keeping with the tone set by the first time I ever heard “BattleTech” I’ve played it most recently in the computerized form.  I played MechWarrior Online for a bit and am looking forward to trying out the BattleTech turn based game as well.

Martin (Sarna): I can vouch that the latest BattleTech game by Harebrained Schemes is well worth the time and money. I hope you have a lot of fun playing it and we would love to hear about your experiences with it in the future.

Thanks very much for your time, Matt. It’s very interesting to get a little glimpse behind the curtain of a well-established BattleTech artist. We all look forward to seeing more of your work in the near future.


For those of you wanting to keep up to date with Matt’s work (and you absolutely should!) or contact him about commission work, you can follow his DeviantArt account here: MattPLOG on DeviantArt

Original BattleTech Pods In Grand Rapids Michigan Moving To New Dedicated Site

courtesy of Virtual World Entertainment

courtesy of Virtual World Entertainment

Some original BattleTech Center virtual reality pods are moving to a new dedicated “Pod Site” in Grand Rapids Michigan.

Those old enough to remember the Virtual World Entertainment pods will be happy to hear that they’re alive and well, and the set located in Michigan are migrating to a new location where they will continue to be tweaked, preserved, and even played in.

A few weeks ago, current Virtual World Entertainment owner Nickolas “PropWash” Smith posted to the BattleTech subreddit that he’ll be taking a contingent of the original BattleTech: Firestorm pods from their current storage location and bringing them to a dedicated pod site in Grand Rapids, Michigan. Previously, your best opportunity to get insides one of these delightful relics was to go to one of the many conventions where Nick and the gang bring their portable pods. However, with the new site, you’ll have a chance to get a real taste of what it’s like to be in a “real” ‘Mech cockpit–minus the oppressive heat and need for a neurohelmet of course.

courtesy of Virtual World Entertainment

For those not old enough to remember, Virtual World Entertainment was the FASA off-shoot that dealt with turning the games that FASA made into “location-based entertainment experiences,” more commonly referred to as arcade games. They had a pretty nice heyday throughout the ‘90s, but as the demand for arcades began to wane in the early 2000’s (combined with FASA’s decision to abruptly cease operations in 2001), Virtual World was put up for sale.

Microsoft first acquired Virtual World Entertainment along with FASA Interactive, but then they sold Virtual World again to an investment group.

At the time, these simulator pods were state of the art arcade games that an investment firm would have seen no value except to sell for scrap. Some pods almost certainly were scrapped, but a concerted effort from Virtual World owners and a dedicated player community managed to save most of these pods from the scrap yard.

And while there are multiple former Virtual World pods out there operated by several different groups, the original Virtual World Entertainment company continues to remain operational under the ownership of one Nickolas Smith. Nick purchased the company in 2005 and has dutifully safeguarded these priceless pieces of real-life Lostech for 20 years.

courtesy of VGLU on Facebook

And upgraded them. The pods themselves weren’t originally meant to be carried from convention to convention, and only with diligent work from many dedicated enthusiasts were they able to become portable. This allowed Nick (as well as others pod owners) to bring their hardware to various BattleTech conventions.

Between conventions, these Michigan based pods were initially kept in storage at Nick’s house–a far cry from the public arcades they used to be found in. I myself remember getting my first lick at a BattleTech pod from a Dave and Buster’s over a decade ago. I’m nowhere near a convention that BattleTech is featured at, so without an arcade, I’d have never been able to enjoy pulling levers and pushing pedals as though I were a real ‘Mech pilot.

Obviously, keeping a bunch of VWE pods at a random house in Michigan is less than ideal. Nick moved his cockpits to Grand Rapids in 2010 and put them under the care of Jeff Perry at the Big Kidz Games retail store. Now they’re being moved to a new site storage in Grand Rapids that will open during select special events for public play or by private reservation. The new location will be called the Virtual Geographic League Underground, or VGLU for short–a call back to the fictional Virtual World origins story.

I had a chance to speak to Nick recently, and he says that the new location will operate by word of mouth and social media–sort of like a modern speakeasy. If you follow the Virtual World Entertainment Facebook group (or the VGLU Facebook group) then you’ll be able to ask how and when you can get your hands behind the control sticks of a piece of BattleTech history.

Currently there are 18 pods, all running both BattleTech: Firestorm–that’s the one based on MechWarrior 4. But these pods are running far more than the original software. They’ve been tweaked, modded, and improved beyond what you might remember. All the original ‘Mechs are still there, but there are also the MekTek ‘Mech Packs that expanded the MechWarrior 4 arsenal to over 100 chassis, and even more custom designs added after that.

The new Grand Rapids site will open during Brocktoberfest on October 12th through 14th (Brocktoberfest being a reference to the game Red Planet that I didn’t understand beyond the fact that Red Planet was another game run on the Virtual World pods). The best way to get involved is via the Facebook groups I linked above.

And while you’re there, consider making a donation–these pods are kept alive and even improved thanks to the hard work of some dedicated individuals, but MacGyvering replacement parts in an ever-dwindling supply can get expensive.

For those not in the Michigan area, there are plenty of other locations to try out these incredible machines, including locations in Albuquerque, Houston, Minneapolis, and a site recently opened in Montreal, Canada. Check out the link here for specific locations.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

 

New BattleTech Box Sets Delayed

Box Sets

courtesy of Catalyst Game Labs

The upcoming BattleTech box sets have been delayed, according to a recent update from Catalyst Game Labs.

At Gen Con, our humble overlord Nic reported that the new box sets of BattleTech: A Game Of Armored Combat and the BattleTech Beginner Box would be available at the end of October. Now it seems that October date is going to be missed due to some unforeseen circumstances with the manufacturer.

“Despite being in near-constant contact with the overseas manufacturer throughout August, it is clear they have not shipped the production runs as expected,” wrote Catalyst on their website. We don’t have a lot of information as to what the problem is, but it’s clear from the post that Catalyst is freaking out. What’s worse, we don’t have a time frame for when the box sets will be available either online or in stores.

So that’s a dose of bad news. On the bright side, Catalyst doesn’t have to rely on manufacturers for their digital products. They’ve released a new digital download map pack and a triple-pack of sourcebooks for the BattleTech faithful. The Dig, Defend, or Die scenario book is a free download, as is the associated map pack from the Worldwide Event 2018. The new Touring the Stars: Stotzing is available for $2.99 on .pdf, and Spotlight On: First Marik Protectors is available for $3.99.

Or you can get the whole thing as a bundle for $5.99.

We’ll keep you informed if we get any updates from Catalyst.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

 

 

Community Outreach – Interview with Jennifer Brozek, Author Of “The Nellus Academy Incident”

Catalyst Announces New YA BattleTech Novels

courtesy of Amazon

Welcome to another episode of Community Outreach! The famous and handsome owner of Sarna.net recently went down to Gen Con and had a chance to speak with Jennifer Brozek, author of The Nellus Academy Incident as well as the upcoming Rogue Trilogy of YA BattleTech novels. Using his rugged good looks and amazing charm he somehow convinced her to agree to an interview, which must’ve made the fact the interview was done by me all the more disappointing. 

Disappointment aside, Jennifer brings a new voice to the BattleTech narrative. We chat about how she got roped into writing about giant stompy robots and how important it is to include death in a YA novel. Enjoy! Continue reading

BattleTech Releases Teaser Video For New Expansion: Flashpoint

BattleTech Releases Teaser Video For New Expansion: Flashpoint

courtesy of Gamestar

BattleTech is about to get its first expansion called Flashpoint.

We knew this day was coming. BattleTech has been a great success for Harebrained and new publisher Paradox Interactive, and various HBS personalities have been dropping hints for a while that an expansion was in the offing. Now it has a name: Flashpoint.

Rather than a whole new campaign to play alongside the original, Flashpoint will instead be a whole bunch of smaller stories that are book-ended by procedurally generated missions. Some of them have to be played back-to-back without any opportunity for rest and refit, adding to the sense that you’re a mercenary company on extended operations in the field.

New conversation options, no critical decisions, and new special events will all find their way into Flashpoint’s multi-story campaign.

There’s no word on whether you retain your company from the original campaign or start a brand new merc company with the new story. We’ll have to wait for more details on that one.

We here at Sarna know that fantastically written stories will only take you so far. Harebrained knows that too. That’s why they’re adding three new ‘Mechs to the game, and for the first time ever, one of them has a melee weapon: the Crab, the Cyclops, and the Hatchetman.

I’ll let that sink in for a moment. The Hatchetman. For the first time ever, you’ll be able to swing your big, stupid ax at some schmuck and watch them literally come apart at the seams.

Unfortunately, due to the momentous occasion of the Hatchetman arriving in a BattleTech video game, I won’t be able to extoll the virtues of the Crab or Cyclops–both fantastic ‘Mechs in their own right. The Hatchetman is just that big of a deal.

Alright, let’s take a few deep breaths before we move on.

There’s a new biome, which will be very beach-y, and there’s a new mission type called “Target Acquisition” which will give your light and medium ‘Mechs something to do while the assaults facetank. Judging by the press release, it’s probably something to do with “capture the flag” or whatever.

Did I mention the Hatchetman is coming? I might have gotten excited and forgotten to mention the Hatchetman.

We don’t have a release date other than the standard “coming soon” at the end of the teaser video. If Paradox follows the same pattern with expansions for their other games (and as a player of Stellaris, I’m intimately familiar with this pattern), then we can expect a price around 20 bucks (or $30 if you’re an unlucky Canuck like I am).

Hatchetman.

And as always MechWarriors: Stay Syrupy.

stay syrupy