Tag Archives: Board Game

Product Review: Technical Readout: 3145 Republic of the Sphere

product-TRO3145LyranCommonwealth_09de_cIn this edition of Product Reviews, we take a look at Technical Readout : 3145 Republic of the Sphere, the last of the faction TROs in the 3145 series covering the late “Dark Age” era.

The Republic of the Sphere is somewhat unique in that there was no equivalent whatsoever in the “pre Jihad” era. We had years to become accustomed to the Successor States, ComStar, the Clans, the major mercenary units and the Periphery States. Even the Word of Blake itself was a faction that slowly built up to be the ultimate big bad. They all developed their own identities, and they all had their fans among the community. Heck, I’m sure somewhere there were players who decided Clan Fire Mandrill was their cup of tea. It’s all good. The Republic of the Sphere, however, is a different animal. We got a glimpse of it when MechWarrior: Age of Destruction was an active system, and then it was effectively defunct until the “current” Classic BattleTech line moved into the “post Jihad” era. Even then, after the 3085 releases (including a Technical Readout and Field Manual) we received few updates on the Republic itself, due to the Fortress Republic. We heard a good bit about how bad things were in the former Republic, but virtually nothing from behind the wall. Having never read the Dark Age novels, I don’t have much of a connection to this faction.

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Product Review: Technical Readout: 3145 The Clans

product-TRO3145TheClans_4398_cThis week in product reviews, I examine Technical Readout: 3145 The Clans, the seventh in Catalyst Game Lab’s faction TROs covering the late Dark Age era.

I’d like to open with another personal statement on my philosophy regarding ‘Mechs : I like tripped out units. There it is. I like BattleMech designs that take advantage of every critical spot and half-ton of weight. To me, the ideal ‘Mech incorporates the best of the newest technologies with the proven equipment of yesteryear. At the same time, I roll my eyes at “proof of” or “test bed” machines that throw new technologies onto a chassis without much thought on how to make them work together efficiently. Continue reading

Product Review: Technical Readout: 3145 Lyran Commonwealth

product-TRO3145LyranCommonwealth_09de_cFirst, I want to extend my apologies to the staff and readers for being away for so long. A few months ago I took a new job in a new city. (A rather large city, in fact.) It has taken me this long to get settled and to reach a mindset where I felt I could do a good job with these articles. I know the products I’m reviewing came out months ago. Nevertheless, I feel obliged to continue with what I started for as long as Nic allows.

In this week’s product reviews, I examine Technical Readout: 3145 Lyran Commonwealth, the sixth in Catalyst Game Labs series to bring us up to speed on the ‘Mechs and machines of the late Dark Age era.

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Your Five Favorite IS ‘Mechs from 3050

And Thus It Begins…

Ah yes, Technical Readout: 3050.  The Clans have arrived, and the Inner Sphere has upgraded it’s technology.  It sets a tone and a standard that all of the other Technical Readouts since have tried to match.  The Inner Sphere designs include both refits and upgrades of existing designs and the beginning of some new ones.  What ones are your favorites?  Which ones inspired you?  Which ones brought destruction to your foes?

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New BattleTech Board Game in the Works?

‘Succession Wars’ was a geopolitical based board game published by FASA in 1987. Players took on the roles of the house lords, and for the life of me, my first thought when I first saw it was for the fictional strategy game ‘Nuke Em!’ from the original Robocop film. (Coincidentally, both were released in 1987)

Not even Risk had as many lives in the balance as the backdrop for a board game as ‘Succession Wars’.

 

On the November 13th BattleBlog, Randal Bills mentioned that they were playing around with several different ideas for a new card-based board game that appears to be along the same lines as the original, though several ideas were on the table. With a pile of counters and placement pegs across the backdrop of the inner sphere political map and its smatterings of districts, commonalities, prefectures and buffer states, one cannot help but think of a game along the lines of Risk as a possible option.

It’s important to note that several times Randal says that the new board game is NOT (yet) a done deal, and that he will make regular updates on the subject, including gameplay photos.

Well, it’s not Interstellar Operations. I never played the original but if its anything like Risk I’ll be more than happy with grabbing one.

Well bargained, and done.

What’s Up With BattleTech? GenCon 2013 Session

I was at GenCon this last week enjoying the insanity (you should really try to go at least once if you’ve never been), and was able to take notes during Catalyst’s “What’s Up With BattleTech?” seminar put on by Herb Beas, the BattleTech line developer.

whats up with battletech herb beas

Herb Beas of Catalyst Game Labs

The atmosphere for the session was rather casual.  Instead of just spilling all of the beans about what’s in store for the game over the next year, Herb would answer any question the audience asked. I took an audio recording (see below), and here are some of the highlights of the things Herb shared:

  • The upcoming reprint of the Introductory Box Set (estimated to be released Nov 29, 2013) will have higher quality miniatures in the box than before.  Herb had a sample of the ‘Mechs at the seminar, and they really are much-improved (with more detail) over the first print:

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The Succession Wars Lives!

Did you play the old Succession Wars board game?  Or perhaps you want to pick up a copy of the board game but you are scared away by the price.  Maybe you’ve never played it at all and you want to give it a shot.  Whatever your reason, weblog ScrapYard Armory is currently hosting online games of The Succession Wars online.

Straight from 1987 to your Computer!

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Get Your Map On

I don’t know what it is, but there is something about gaming maps that I just love.  I adore collecting maps from various games and having a huge store of maps to use from various locations.  It’s a lot of fun to have a nice big collection of maps for a variety of occasions.

So when you play BattleTech, where do you get your maps?  Are you still playing on the hex maps made long ago for the game?  Do you play with 3-d terrain or maps?  Maybe you download some maps online and print them out.  Some of you might even make your own maps using various programs and print them for play.  Today let’s look at several map ideas, and then hope that you can add some of the things you are doing in the comments.

Into the Water we Go

Into the Water we Go

A few years ago I realized that I didn’t have all of the mappacks that were officially released for the game. I was missing Map Set #4, which had a lot of water maps.  I managed to pick it up and complete my collection.  You can check out the wiki page to see if you have all of the maps.

A lot of games have hexmaps as part of their game.  You can even buy generic hexmaps in gaming stores or through online venues that are designed to be used in multiple games.

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Product Review: Technical Readout: 3145 Free Worlds League

BattleTech: Technical Readout: 3145 Free Worlds League

Winter is Coming. Get in the Stalker.

This week in product reviews, we take a look at Technical Readout: 3145 Free Worlds League, the fifth in Catalyst Game Labs Technical Readout: 3145 faction series.

First, though, a disclaimer: Everyone has had their own experiences playing BattleTech, and everyone develops different tastes, preferences and opinions regarding what kinds of ‘Mechs, weapons, equipment, etc. that they prefer, usually based on those same experiences. Several times, I have felt a certain way about a ‘Mech by just reviewing their stats in a Technical Readout, only to radically change that view when I actually see one in play. This will probably happen again, and I hope it does. Otherwise, I’d probably get bored of the game. The point is, these reviews are simply written based on my own opinions. That’s all they are. I’m happy to debate various points with people, and I’d love to hear about your own playing experiences as well. (That’s what comment boxes are for.) But please, do not be offended if I seem to slam your favorite ‘Mech, faction, weapon or hovercraft. I assure you, it is never personal.

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Product Review: Technical Readout: 3145 Federated Suns

BattleTech: Technical Readout: 3145 Federated Suns

Technical Readout: 3145 Federated Suns

Finally getting to my next review; we get the Davion entry for the TRO: 3145 series.

I really wanted to like Technical Readout: 3145 Federated Suns. Like many long-time Classic BattleTech fans, I always regarded old House Davion as the “good guys” among the major factions in the early years. This, of course, was how that universe was presented to us. Looking back on it years later, one could easily see disturbing racial undertones when we look at the vilification of Houses Kurita and Liao. Still, this was the genre we chose to embrace, for better or for worse.

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