7th Tancredi Loyalists

Tancredi Loyalists
Seventh Tancredi Loyalists
Unit Profile (as of 2750)
Nickname Tancredi's Honor
Parent Formation Tancredi Loyalists
Formed 2540

History[edit]

Age of War[edit]

The Seventh Tancredi Loyalists originally served in the Tancredi Warriors Brigade and could trace their roots back to the planetary defense force of Tancredi IV, raised in the late twenty-fourth or early twenty-fifth century. The Seventh was one of four Tancredi Warrior Brigade regiments to survive the Davion Civil War of 2525 - 2540. The vast majority of the personnel within the Tancredi Warriors Brigade who hailed from Tancredi IV had declared their support for First Prince Alexander Davion when he moved against Prince Laura Davion, one of his two aunts who were attempting to usurp his throne at the time, and the support of those Tancredi loyalists had been a significant factor in the ultimate success of Alexander's campaign.[1]

After the Davion Civil War Alexander restructured the military of the Federated Suns completely, disbanding the former Federated Peacekeeping Forces and replacing them with the new Armed Forces of the Federated Suns. In recognition of their loyalty the Seventh and her surviving sister regiments, the Tenth, Eleventh and Thirteenth were formed into a new brigade named the Tancredi Loyalists. The Seventh and her sister regiments enjoyed a high status within the AFFS in recognition of their loyalty and skill, a status they would continue to enjoy throughout the Star League era even after the capital of the Draconis March was moved from Tancredi IV to the former capital world of the Terran March, Robinson.[1]

Star League Era[edit]

The Seventh was recognized as being a skilled and loyal regiment and spent much of the Star League era aggressively patrolling the borders of their assigned combat region;[1] the regiment had been restructured during the formation of the brigade with the intent of allowing the regiment to split itself into component battalions and conduct independent operations,[2] and as a consequence at least one battalion from the Seventh was deployed away from their assigned garrison world at any given time.[1]

War of Davion Succession[edit]

The ability of sub-units within the command to operate independently served the Seventh well during the War of Davion Succession; so long enough of the Seventh was held in reserve, each of the battalions was able to continue to operate by transferring troops and equipment between damaged and undamaged commands, despite each officially being understrength. The Seventh put this to good use in a series of deep raids into the Draconis Combine launched from Annapolis.[2]

Annapolis was a sparsely-populated Combine world that the Seventh landed on as an initial objective before dispersing around the countryside and the planet's near-orbital space, intent on using it as a base of operations. From Annapolis the Seventh was able to strike out at DCMS supply lines within jump range, which the regiment proceeded to do - including raiding Benjamin, the District capital world. After every raid the various elements of the Seventh would gather their forces together to trade units and resources; after a brief period to repair and refurbish their equipment the Seventh would then launch the next strike, keeping the DCMS confused as the operational status of the Seventh.[2]

The Seventh continued their raiding until news reached them of the death of the First Prince on Royal; low on supplies and faced with a crisis of resolve, the Seventh returned to Federated Suns space to reinforce the border worlds but continued to launch both reconnaissance raids and punitive strikes until the end of the war.[2]

By the eve of the Amaris Civil War the aggressive pirate-hunting practices of the Seventh had reduced the level of bandit raids into the Tancredi Combat Region by such a margin that it was seeing fewer raids than any other Federated Suns border region - and, in a number of cases, fewer raids than many interior regions. Whenever the Seventh obtained a solid lead on a pirate base they would call on their sister regiment, the Thirteenth, for support; this meant that strikes by the Seventh often included fifty percent or more of the Thirteenth as well.[1]

The vast majority of the personnel within the Seventh were either natives or Tancredi IV or graduates of the Tancredi War College, and in common with the other regiments of the Tancredi Loyalists the Seventh embraced a strong warriors' culture based on that of Tancredi IV; that culture focused on individual prowess and lack of weakness, and any individual or unit considered to be pulling the regiment down was dealt with swiftly and often harshly as an internal matter. Notably, the warriors of the Loyalists considered poor morale to be a form of weakness, but the AFFS turned a blind eye to the sometimes extreme measures taken as a part of the regiment's self-policing policy because of the high levels of skill and loyalty demonstrated by the four regiments.[1]

Officers[edit]

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Tactics[edit]

In common with the other regiments of the Tancredi Loyalists the Seventh specialized on small unit actions involving rapid movement and lightning attacks. While the Seventh was officially a lightweight regiment, with no unit within the Seventh weighing more than fifty-five tons, when the Seventh operated at less than battalion strength it could generally be counted on to fight effectively against twice its weight. Unfortunately, the reverse was true when elements of the Seventh were required to deploy at battalion-strength or greater.[1]

Composition History[edit]

2765[edit]

Seventh Tancredi Loyalists (Elite/Fanatical)[1]

- At this point in time the Seventh was based on Tancredi IV. The Seventh was composed entirely of units weighing fifty-five tons or less and capable of moving at a cruising speed of fifty kilometers per hour or more.[1]

Notes[edit]

Game Rules[edit]

2750[edit]

  • The Seventh may use the Forcing the Initiative special ability.[3]
  • The Seventh may use the Overrun Combat special ability.[3]
  • Up to one-quarter (rounded down) of any force fighting against the Seventh gains the Off-Map Movement special ability, unless that force already has an Off-Map Movement special ability, in which case it gains no additional benefit.[3]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Field Report 2765: Federated Suns, p. 20, "Tancredi Loyalists"
  2. 2.0 2.1 2.2 2.3 Era Report: 2750, p. 46, "Seventh Tancredi Loyalists (Tancredi's Honor)"
  3. 3.0 3.1 3.2 Era Report: 2750, p. 141, "Seventh Tancredi Loyalists"

Bibliography[edit]