MechCommander (Video Game)/Equipment

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The subject of this article is exclusively described in apocryphal sources, i.e. in official BattleTech products that do not fall under the current definition of canon. Consequently, the subject of this article may not be canonical.
See the article's section on Canonicity for details.



Contents

Equipment Table[edit]

Below is a table of all equipment in MCG, and can be organized by weight, damage, speed, etc.

Item Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
Pulse Laser N/A 1.00 Short 6.00 N/A 1.75 N/A 1130
Clan Pulse Laser N/A 1.00 Short 4.00 N/A 1.75 N/A 1700
Laser N/A 2.00 Short 4.00 N/A 5.00 N/A 1060
Heavy Flamer N/A 5.00 Short 8.00 N/A 7.50 N/A 2030
Clan Heavy Flamer N/A 5.00 Short 7.00 N/A 6.00 N/A 3620
Large Pulse Laser N/A 2.00 Medium 12.00 N/A 2.00 N/A 4350
Clan Large Pulse Laser N/A 2.50 Medium 11.00 N/A 2.00 N/A 8010
Large Laser N/A 4.00 Medium 9.50 N/A 5.00 N/A 4480
PPC N/A 7.50 Medium 12.00 N/A 7.50 N/A 6900
Clan ER Laser N/A 2.00 Medium 3.50 N/A 5.00 N/A 2380
Large ER Laser N/A 4.00 Long 11.00 N/A 5.00 N/A 5210
Clan Large ER Laser N/A 5.00 Long 10.00 N/A 5.00 N/A 9690
Large X-Pulse Laser N/A 1.50 Long 13.00 N/A 0.75 N/A 19570
ER PPC N/A 7.50 Long 15.50 N/A 7.50 N/A 7210
Clan ER PPC N/A 11.25 Long 13.5 N/A 7.50 N/A 21450
Heavy Autocannon N/A 15.00 Short 19.50 N/A 7.50 13 10890
Clan Heavy Ultra Autocannon N/A 15.00 Short 17.50 N/A 5.00 10 27400
Heavy LB-X Autocannon N/A 15.00 Short 19.50 N/A 6.00 35 11530
Clan Heavy LB-X Autocannon N/A 15.00 Short 17.50 N/A 6.00 35 12850
Autocannon N/A 6.00 Medium 15.50 N/A 5.00 40 7000
Clan Ultra Autocannon N/A 6.00 Medium 13.50 N/A 4.00 30 12590
LB-X Autocannon N/A 6.00 Medium 14.50 N/A 4.00 90 7890
Clan LB-X Autocannon N/A 6.00 Medium 13.50 N/A 4.00 90 8480
Light Autocannon N/A 1.00 Long 9.50 N/A 2.00 100 1410
Clan Light Ultra Autocannon N/A 1.00 Long 11.00 N/A 1.33 112 2740
Light LB-X Autocannon N/A 1.50 Long 9.50 N/A 1.75 260 3270
Clan Light LB-X Autocannon N/A 1.50 Long 8.50 N/A 1.75 260 3560
Gauss Rifle N/A 7.50 Long 16.50 N/A 5.00 16 15150
Clan Gauss Rifle N/A 7.50 Long 13.50 N/A 5.00 16 18520
Long Tom Cannon N/A 8.00 Long 34.00 N/A 7.50 25 33840
Light Gauss Rifle N/A 5.00 Long 13.50 N/A 5.00 50 7110
Rail Gun N/A 20.00 Long 30.00 N/A 7.50 15 32430
Short Range Missile Pack N/A 1.00 Short 3.00 N/A 4.00 62 410
Clan Short Range Missile Pack N/A 1.00 Short 3.00 N/A 3.00 83 740
Streak SRM Pack N/A 2.00 Short 5.00 N/A 4.00 62 1300
Clan Streak SRM Pack N/A 2.00 Short 4.75 N/A 3.00 83 1450
Long Range Missile Rack N/A 1.00 Long 4.00 N/A 10.00 24 1760
Clan Long Range Missile Rack N/A 1.00 Long 3.00 N/A 10.00 24 2340
Basic Sensors N/A N/A 350.0 meters 0.00 N/A N/A N/A 1000
Clan Standard Sensors N/A N/A 385.0 meters 0.00 N/A N/A N/A 1500
Intermediate Sensors N/A N/A 437.5 meters 0.50 N/A N/A N/A 2000
Clan Extended Sensors N/A N/A 490.0 meters 0.50 N/A N/A N/A 3500
Advanced Sensors N/A N/A 525.0 meters 1.00 N/A N/A N/A 6000
Beagle Probe N/A N/A N/A 1.50 N/A N/A N/A 1000
Clan Active Probe N/A N/A N/A 1.00 N/A N/A N/A 3500
Guardian ECM N/A N/A 350.0 meters 1.50 N/A N/A N/A 3000
Clan ECM Suite N/A N/A 400.0 meters 1.00 N/A N/A N/A 3400


Equipment Specifics[edit]

Below is a listing of all the equipment available in the video game MechCommander and its expansion, MechCommander: Desperate Measures. The weapons are listed in the order they are found in the purchasing section of the game.

Energy Weapons[edit]

Pulse Laser[edit]

The Pulse Laser is the MechCommander equivalent of a Medium Pulse Laser. It comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Short 6.00 N/A 1.75 sec. (Very Fast) N/A 1130
The Pulse Laser fires multiple high-energy beams at over twice the fire rate of the standard IS Laser, though it weighs more.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Short 4.00 N/A 1.75 sec. (Very Fast) N/A 1700
The Clan Pulse Laser fires at the same rate as the IS version but weighs less.



Laser[edit]

The Laser is the MechCommander equivalent of a Medium Laser. It only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Short 4.00 N/A 5.00 sec. (Slow) N/A 1060
The IS Laser is a light, short ranged weapon. Because it is an energy weapon, there is no chance of running out of ammo.



Heavy Flamer[edit]

The Heavy Flamer comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 5.00 (Heavy) Short 8.00 N/A 7.50 sec. (Slow) N/A 2030
The IS Heavy Flamer vents a stream of super-heated plasma making it an effective short-ranged weapon.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 5.00 (Heavy) Short 7.00 N/A 6.00 sec. (Slow) N/A 3620
The Clan Heavy Flamer fires slightly more often than the Inner Sphere version, and weighs less.



Large Pulse Laser[edit]

The Large Pulse Laser comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Medium 12.00 N/A 2.00 sec. (Fast) N/A 4350
The pulse variant fires twice as often as the standard IS Large Laser but weighs more.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.50 (Light) Medium 11.00 N/A 2.00 sec (Fast) N/A 8010
The Clan pulse variant fires at the same faster rate as the IS Large Pulse Laser but weighs more.



Large Laser[edit]

The Large Laser only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 4.00 (Moderate) Medium 9.50 N/A 5.00 sec. (Slow) N/A 4480
Heftier than the standard IS Laser, the Large Laser packs a heavier medium-range punch with the same recycle time.



PPC[edit]

The PPC only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 7.50 (Very Heavy) Medium 12.00 N/A 7.50 sec. (Slow) N/A 6900
Firing high-energy particle bolts, these medium-range IS Particle Projector Cannons are among the most effective weapons available for BattleMechs.



ER Laser[edit]

The ER Laser is the MechCommander equivalent of an ER Medium Laser. It only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Medium 3.50 N/A 5.00 sec. (Slow) N/A 2380
The Clan Extended-Range Laser is a duplicate of the standard laser, but is effective out to medium range and weighs less.



Large ER Laser[edit]

The Large ER Laser comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 4.00 (Moderate) Long 11.00 N/A 5.00 sec. (Slow) N/A 5210
The IS extended-range variant of the Large Laser projects its destructive power out to long range. It weighs more than the standard IS Large Laser.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 5.00 (Heavy) Long 10.00 N/A 5.00 sec. (Slow) N/A 9690
The Clan extended-range Large Laser does damage out to long range. It weighs slightly less, but hits harder, than the Inner Sphere version.



Large X-Pulse Laser[edit]

The Large X-Pulse Laser only comes in an Inner Sphere version. The weapon is only available in the Desperate Measures Expansion Pack.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.50 (Light) Long 13.00 N/A 0.75 sec. (Very Fast) N/A 19570
This rapid firing energy weapon has the fastest recycle rate of any component available and is capable of striking targets at long range.



ER PPC[edit]

The ER PPC comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 7.50 (Very Heavy) Long 15.50 N/A 7.50 sec. (Slow) N/A 7210
A worthwhile upgrade to the PPC, the extended-range PPC fires the lethal energy bolt out to long-range.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 11.25 (Devastating) Long 13.5 N/A 7.50 sec. (Slow) N/A 21450
This Clan version of the ER PPC weighs less and does more damage than the Inner Sphere version.


Ballistic Weapons[edit]

Heavy Autocannon[edit]

The Heavy Autocannon is the MechCommander equivalent of the AC/20, and only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 15.00 (Devastating) Short 19.50 N/A 7.50 sec. (Slow) 13 10890
Also known as the AC/20, this IS autocannon is a short-range weapon capable of dealing enormous damage with one salvo. It carries very limited ammo.



Heavy Ultra Autocannon[edit]

The Heavy Ultra Autocannon is the MechCommander equivalent of the Ultra AC/20, and only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 15.00 (Devastating) Short 17.50 N/A 5.00 sec. (Slow) 10 27400
The Clan heavy ultra autocannon fires at a faster rate than the Inner Sphere heavy autocannon and weighs less. It carries very limited ammo.



Heavy LB-X Autocannon[edit]

The Heavy LB-X Autocannon is the MechCommander equivalent of the LBX-20, and comes in both Inner Sphere and Clan versions. The weapon is only available in the Desperate Measures Expansion Pack.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 15.00 (Devastating) Short 19.50 N/A 6.00 sec. (Slow) 35 11530
This cannon fires a massive, short range, shotgun-like round capable of striking multiple armor sections simultaneously. It carries limited ammo.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 15.00 (Devastating) Short 17.50 N/A 6.00 sec. (Slow) 35 12850
The Clan Heavy LBX Autocannon fires the same shotgun-like, short range, slug as the US version, but weighs less. It carries limited ammo.



Autocannon[edit]

The Autocannon is the MechCommander equivalent of the AC/10, and only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 6.00 (Heavy) Medium 15.50 N/A 5.00 sec. (Slow) 40 7000
The IS autocannon is a rapid-firing weapon that fires streams of high-explosive shells at medium range. It carries limited ammo.



Ultra Autocannon[edit]

The Ultra Autocannon is the MechCommander equivalent of the Ultra AC/10, and only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 6.00 (Heavy) Medium 13.50 N/A 4.00 sec. (Moderate) 30 12590
The Clan ultra autocannon fires at a faster rate than the Inner Sphere autocannon and weighs less. It carries limited ammo.

LB-X Autocannon[edit]

The LB-X Autocannon is the MechCommander equivalent of the LBX-10, and comes in both Inner Sphere and Clan versions. The weapon is only available in the Desperate Measures Expansion Pack.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 6.00 (Heavy) Medium 14.50 N/A 4.00 sec. (Moderate) 90 7890
The shotgun-like LBX Autocannon fires a fragmenting round capable of striking multiple armor sections simultaneously. It carries limited ammo.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 6.00 (Heavy) Medium 13.50 N/A 4.00 sec. (Moderate) 90 8480
The shotgun-like Clan LBX Autocannon fires a round capable of striking multiple armor sections but weighs less than the IS version. It carries limited ammo.



Light Autocannon[edit]

The Light Autocannon is the MechCommander version of the AC/5, and only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Long 9.50 N/A 2.00 sec. (Very Fast) 100 1410
Sometimes referred to as an AC/5, the IS light autocannon fires rapidly at long range, but at the expense of damage. It carries limited ammo.



Light Ultra Autocannon[edit]

The Light Ultra Autocannon is the MechCommander equivalent of the Ultra AC/5, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Long 11.00 N/A 1.33 sec. (Very Fast) 112 2740
The IS light ultra autocannon fires at a faster rate than the standard light autocannon. It carries limited ammo.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Long 8.50 N/A 1.33 sec. (Very Fast) 112 3550
The Clan light ultra autocannon packs the same faster fire rate as the Inner Sphere version but weighs less. It carries limited ammo.



Light LB-X Autocannon[edit]

The Light LB-X Autocannon is the MechCommander equivalent of the LBX-5, and comes in both Inner Sphere and Clan versions. The weapon is only available in the Desperate Measures Expansion Pack.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.50 (Light) Long 9.50 N/A 1.75 sec. (Very Fast) 260 3270
This Lighter version of the LBX Autocannon fires a smaller shotgun-like round into long range. It carries limited ammo.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.50 (Light) Long 8.50 N/A 1.75 sec. (Very Fast) 260 3560
The Clan version of the Light LBX Autocannon fires at the same distance and does the same damage, but it weighs less. It carries limited ammo.



Gauss Rifle[edit]

The Gauss Rifle comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 7.50 (Very Heavy) Long 16.50 N/A 5.00 sec. (Slow) 16 15150
The IS Gauss rifle fires a solid slug at supersonic speeds that does significant damage at long range. It carries extremely limited ammo.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 7.50 (Very Heavy) Long 13.50 N/A 5.00 sec. (Slow) 16 18520
The Clan Gauss rifle does the same damage at long range as the Inner Sphere version, but weighs less. It carries limited ammo.



Long Tom Cannon[edit]

The Long Tom Cannon only comes in an Inner Sphere version. The weapon is only available in the Desperate Measures Expansion Pack.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 8.00 (Very Heavy) Long 34.00 N/A 7.50 sec. (Slow) 25 33840
Long Tom shells deliver 8 points of damage to the target and an additional 8 points of damage to everything in its explosion radius. It carries limited ammo.



Light Gauss Rifle[edit]

The Light Gauss Rifle only comes in an Inner Sphere version. The weapon is only available in the Desperate Measures Expansion Pack.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 5.00 (Heavy) Long 13.50 N/A 5.00 sec. (Slow) 50 7110
This new Inner Sphere design fires a smaller slug out to long range. It carries limited ammo.



Rail Gun[edit]

The Rail Gun is availible to both the Inner Sphere and the Clans, and has identical stats for both. The weapon is only available in the Desperate Measures Expansion Pack.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 20.00 (Devastating) Long 30.00 N/A 7.50 sec. (Slow) 15 32430
A Star League era relic using lost technology, the Rail Gun electromagnetically hurls massive metal projectiles. It carries limited ammo.


Missile Weapons[edit]

Short Range Missile Pack[edit]

The Short Range Missile Pack is the MechCommander equivalent of the SRM-2, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Short 3.00 N/A 4.00 sec. (Moderate) 62 410
The IS SRM Pack fires short-range missiles that like LRMs also fire over obstacles. It carries limited ammo.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Short 3.00 N/A 3.00 sec. (Moderate) 83 740
The Clan SRM fires missiles at a slightly faster rate than the Inner Sphere version and weighs less. It carries limited ammo.



Streak SRM Pack[edit]

The Streak SRM Pack is the MechCommander equivalent of the Streak SRM-2, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Short 5.00 N/A 4.00 sec. (Moderate) 62 1300
An IS Streak SRM launcher does not fire its missiles unless guarantee to hit. These missiles also fire over obstacles. It carries limited ammo.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Short 4.75 N/A 3.00 sec. (Moderate) 83 1450
The Clan Streak SRM Pack launcher does not fire its short-range missiles unless guaranteed to hit. It weighs less than the IS version and carries limited ammo.



Long Range Missile Rack[edit]

The Long Range Missile Rack is the MechCommander equivalent of the LRM-5, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Long 4.00 N/A 10.00 sec. (Very Slow) 24 1760
The IS LRM Rack fires missiles that can fire over walls, buildings, or other terrain features at long range. It carries limited ammo.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Long 3.00 N/A 10.00 sec. (Slow) 24 2340
The Clan LRM Rack fires the same number of long-range missiles at the same rate as the Inner Sphere version, but weighs less. It carries limited ammo.


Electronics[edit]

Basic/Standard Sensors[edit]

The weakest level of sensors comes in both Inner Sphere and Clan versions called "Basic" and "Standard", respectively. These sensors are included in both the original game and the Desperate Measures Expansion Pack with identical stats.[2]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A N/A 350.0 meters 0.00 N/A N/A N/A 1000
IS Sensors detect active enemy units within about 350 meters. It cannot detect Elementals or powered down 'Mechs.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A N/A 385.0 meters 0.00 N/A N/A N/A 1500
Clan standard sensors detect active enemy units at a slighty longer range than IS Basic Sensors. It cannot detect Elementals or powered down 'Mechs.



Intermediate/Extended Sensors[edit]

The medium level of sensors comes in both Inner Sphere and Clan versions called "Intermediate" and "Extended", respectively. These sensors are included in both the original game and the Desperate Measures Expansion Pack with identical stats.[2]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A N/A 437.5 meters 0.50 N/A N/A N/A 2000
Intermediate IS sensors detect active enemy units within about 440 meters. It cannot detect Elementals or powered down 'Mechs.


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A N/A 490.0 meters 0.50 N/A N/A N/A 3500
Clan extended sensors detect active enemy units at a slightly shorter range than IS Advanced Sensors. It cannot detect Elementals or powered down 'Mechs.



Advanced Sensors[edit]

The highest level of sensors comes in only in an Inner Sphere version. This sensor type is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[2]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A N/A 525.0 meters 1.00 N/A N/A N/A 6000
Advanced IS sensors detect active enemy units within about 525 meters. It cannot detect Elementals or powered down 'Mechs. *Raven or Light Clan 'Mechs Only*



Beagle Probe/Active Probe[edit]

BAP equipment comes in both Inner Sphere and Clan versions called "Beagle Probe" and "Active Probe", respectively. These are included in both the original game and the Desperate Measures Expansion Pack with identical stats.[2]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A N/A N/A 1.50 N/A N/A N/A 1000
The IS Beagle Active Probe allows all friendly units to detect powered-down 'Mechs within their sensor ranges. *Raven or Light Clan 'Mechs Only*


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A N/A N/A 1.00 N/A N/A N/A 3500
The Clan Active Probe allows all friendly units to detect powered-down 'Mechs within their sensor ranges. *Raven or Light Clan 'Mechs Only*



Guardian ECM/ECM Suite[edit]

ECM equipment comes in both Inner Sphere and Clan versions called "Guardian ECM" and "ECM Suite", respectively. These are included in both the original game and the Desperate Measures Expansion Pack with identical stats.[2]


Inner Sphere[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A N/A 350.0 meters 1.50 N/A N/A N/A 3000
The IS Guardian ECM suite halves the range of any enemy sensor it contacts. *Raven or Light Clan 'Mechs Only*


Clan[edit]

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A N/A 400.0 meters 1.00 N/A N/A N/A 3400
The Clan ECM suite reduces the effectiveness by more than half of any enemy sensors that it contacts. *Raven or Light Clan 'Mechs Only*

Notes[edit]

  • All quotes are from their respective in-game purchasing screen descriptions.

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 MechCommander Wiki article on weapons
  2. 2.0 2.1 2.2 2.3 2.4 MechCommander Wiki article on equipment

Bibliography[edit]